#if TCG_TARGET_REG_BITS == 64
# define TCG_REG_L0 tcg_target_call_iarg_regs[0]
# define TCG_REG_L1 tcg_target_call_iarg_regs[1]
-# define TCG_REG_L2 tcg_target_call_iarg_regs[2]
#else
# define TCG_REG_L0 TCG_REG_EAX
# define TCG_REG_L1 TCG_REG_EDX
ct->ct |= TCG_CT_REG;
#if TCG_TARGET_REG_BITS == 64
tcg_regset_set32(ct->u.regs, 0, 0xffff);
- tcg_regset_reset_reg(ct->u.regs, TCG_REG_L0);
- tcg_regset_reset_reg(ct->u.regs, TCG_REG_L1);
- tcg_regset_reset_reg(ct->u.regs, TCG_REG_L2);
#else
tcg_regset_set32(ct->u.regs, 0, 0xff);
- tcg_regset_reset_reg(ct->u.regs, TCG_REG_L0);
- tcg_regset_reset_reg(ct->u.regs, TCG_REG_L1);
#endif
+ tcg_regset_reset_reg(ct->u.regs, TCG_REG_L0);
+ tcg_regset_reset_reg(ct->u.regs, TCG_REG_L1);
break;
case 'e':