\r
/** {@inheritDoc} */\r
@Override\r
- public AudioRecorder newAudioRecoder (int samplingRate, boolean isMono) {\r
+ public AudioRecorder newAudioRecorder (int samplingRate, boolean isMono) {\r
return new AndroidAudioRecorder(samplingRate, isMono);\r
}\r
\r
return new OpenALAudioDevice(this, sampleRate, isMono);\r
}\r
\r
- public AudioRecorder newAudioRecoder (int samplingRate, boolean isMono) {\r
+ public AudioRecorder newAudioRecorder (int samplingRate, boolean isMono) {\r
// BOZO - Write OpenAL recorder.\r
return new JavaSoundAudioRecorder(samplingRate, isMono);\r
}\r
* @return the AudioRecorder\r
* \r
* @throws GdxRuntimeException in case the recorder could not be created */\r
- public AudioRecorder newAudioRecoder (int samplingRate, boolean isMono);\r
+ public AudioRecorder newAudioRecorder (int samplingRate, boolean isMono);\r
\r
/** <p>\r
* Creates a new {@link Sound} which is used to play back audio effects such as gun shots or explosions. The Sound's audio data\r
@Override\r
public void create () {\r
device = Gdx.audio.newAudioDevice(44100, true);\r
- recorder = Gdx.audio.newAudioRecoder(44100, true);\r
+ recorder = Gdx.audio.newAudioRecorder(44100, true);\r
renderer = new ImmediateModeRenderer10();\r
\r
Thread t = new Thread(new Runnable() {\r
@Override\r
public void resume () {\r
device = Gdx.audio.newAudioDevice(44100, true);\r
- recorder = Gdx.audio.newAudioRecoder(44100, true);\r
+ recorder = Gdx.audio.newAudioRecorder(44100, true);\r
}\r
\r
@Override\r