11100000000, // Lv60\93\9e\92B\83\\83E\83\8b
};
- Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt) : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(), HaveInventory(), HaveSize()
+ Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt)
+ : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(), HaveInventory(), HaveSize()
{
WipeData();
SetSpeciesData(&(*speciesIt->second));
}
- Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt, ID FieldID, Coordinates *coordinates) : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(fieldID, coordinates), HaveInventory(), HaveSize()
+ Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt, ID FieldID, Coordinates *coordinates)
+ : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(fieldID, coordinates), HaveInventory(), HaveSize()
{
this->fieldID = FieldID;
WipeData();
SetSpeciesData(&(*speciesIt->second));
}
- Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt, ID FieldID, int x, int y) : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(fieldID, x, y), HaveInventory(), HaveSize()
+ Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt, ID FieldID, MAP_LENGTH x, MAP_LENGTH y)
+ : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(fieldID, x, y), HaveInventory(), HaveSize()
{
this->fieldID = FieldID;
WipeData();
SetSpeciesData(&(*speciesIt->second));
}
+ Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator* speciesIt, std::map<ID, boost::shared_ptr<Field>>::iterator* fieldIt, MAP_LENGTH x, MAP_LENGTH y)
+ : GameInstance(), HaveSymbol(), HaveHp(), HaveGameTime(), HavePosition(fieldID, x, y), HaveInventory(), HaveSize()
+ {
+ this->fieldID = (*fieldIt)->first;
+ this->fieldPtr = (*fieldIt)->second;
+ WipeData();
+ SetSpeciesData((*speciesIt)->second.get());
+ }
+
+
Creature::Creature(void)
{
WipeData();
Lore lore; //!< \8bL\89¯\8fî\95ñ
std::map<int, std::map<int, bool>> sight; //!<\8e\8b\8aE\8fî\95ñ
+ std::vector<bool> sightList; //!<\8e\8b\8aE\8fî\95ñ
/*!
- * @brief \83N\83\8a\81[\83`\83\83\81[\8e\80\96S\8e\9e\82Ì\8f\88\97\9d\82ð\8ds\82¤
- * @return \82È\82µ
- */
+ * @brief \83N\83\8a\81[\83`\83\83\81[\8e\80\96S\8e\9e\82Ì\8f\88\97\9d\82ð\8ds\82¤
+ * @return \82È\82µ
+ */
void Creature::die(void);
/*!
- * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»MP\82ð\91\9d\8c¸\82³\82¹\82é
- * @param amount \91\9d\8c¸MP\97Ê
- * @return \82È\82µ
- */
+ * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»MP\82ð\91\9d\8c¸\82³\82¹\82é
+ * @param amount \91\9d\8c¸MP\97Ê
+ * @return \82È\82µ
+ */
void Creature::calcMP(MP amount);
/*!
Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator speciesIt, ID FieldID, int x, int y);
/*!
+ * @brief Creature\83N\83\89\83X\83R\83\93\83X\83g\83\89\83N\83^(GameElement\83\81\83\93\83o\91Î\89\9e)
+ * @param speciesIt \90¶\90¬\8c³\82Æ\82È\82é\83N\83\8a\81[\83`\83\83\81[\83C\83e\83\8c\81[\83^\8eQ\8fÆ
+ * @param fieldIt \90¶\90¬\90æ\83t\83B\81[\83\8b\83h\83C\83e\83\8c\81[\83^\8eQ\8fÆ
+ * @param x \90¶\90¬\90æX\8dÀ\95W
+ * @param y \90¶\90¬\90æY\8dÀ\95W
+ */
+ Creature::Creature(std::map<TAG, boost::shared_ptr<Species>>::iterator* speciesIt, std::map<ID, boost::shared_ptr<Field>>::iterator* fieldIt, MAP_LENGTH x, MAP_LENGTH y);
+
+ /*!
* @brief Creature\83N\83\89\83X\83R\83\93\83X\83g\83\89\83N\83^
*/
Creature::Creature(void);
bool Field::GenerateTrap(std::map<TAG, boost::shared_ptr<TrapBase>>::iterator trapBaseIt, Coordinates *position);
/*!
+ * @brief \8ew\92è\92n\93_\82©\82ç\82Ì\8e\8b\8aE\82ð\95Ô\82·
+ * @param coordVec \8e\8b\93_\82ð\95Ô\82·Vector\82Ì\8eQ\8fÆ\93n\82µ
+ * @param baseX \8e\8b\93_\8c³X\8dÀ\95W
+ * @param baseY \8e\8b\93_\8c³Y\8dÀ\95W
+ * @return \82È\82µ
+ */
+ void Field::GetSight(std::vector<Coordinates> &coordVec, int baseX, int baseY);
+
+ /*!
* @brief \8e\8b\8aE\82ª\92Ê\82Á\82Ä\82¢\82é\82©\82Ì\94»\92è\82ð\8ds\82¤
* @param bx \8aî\93_X\8dÀ\95W
* @param by \8aî\93_Y\8dÀ\95W