<ClCompile Include="..\..\src\chuukei.c" />\r
<ClCompile Include="..\..\src\cmd-activate.c" />\r
<ClCompile Include="..\..\src\cmd-basic.c" />\r
+ <ClCompile Include="..\..\src\cmd-dump.c" />\r
<ClCompile Include="..\..\src\cmd-eat.c" />\r
<ClCompile Include="..\..\src\cmd-hissatsu.c" />\r
<ClCompile Include="..\..\src\cmd-mane.c" />\r
<ClInclude Include="..\..\src\chest.h" />\r
<ClInclude Include="..\..\src\chuukei.h" />\r
<ClInclude Include="..\..\src\cmd-basic.h" />\r
+ <ClInclude Include="..\..\src\cmd-dump.h" />\r
<ClInclude Include="..\..\src\cmd-hissatsu.h" />\r
<ClInclude Include="..\..\src\cmd-item.h" />\r
<ClInclude Include="..\..\src\cmd-magiceat.h" />\r
</ClInclude>\r
<ClCompile Include="..\..\src\player-move.c" />\r
<ClCompile Include="..\..\src\cmd-item.c" />\r
- <ClCompile Include="..\..\src\cmd4.c" />\r
<ClCompile Include="..\..\src\cmd-magiceat.c" />\r
<ClCompile Include="..\..\src\cmd-spell.c" />\r
<ClCompile Include="..\..\src\files.c" />\r
<ClCompile Include="..\..\src\z-util.c" />
<ClCompile Include="..\..\src\z-virt.c" />
<ClCompile Include="..\..\src\warning.c" />
- <ClCompile Include="..\..\src\cmd4.c">
- <Filter>cmd</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\cmd-activate.c">
<Filter>cmd</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player-sex.c">
<Filter>player</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd-dump.c">
+ <Filter>cmd</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\angband.h" />
<ClInclude Include="..\..\src\player-sex.h">
<Filter>player</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd-dump.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
avatar.h avatar.c birth.c birth.h \
\
bldg.c bldg.h chest.c chest.h chuukei.c \
- cmd-basic.c cmd-basic.h cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
+ cmd-basic.c cmd-basic.h cmd-dump.c cmd-dump.h cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h \
cmd-mane.c cmd-mane.h cmd-pet.c cmd-pet.h \
cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
#include "artifact.h"
#include "avatar.h"
+#include "cmd-dump.h"
#include "history.h"
#include "monsterrace-hook.h"
#include "store.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "floor-events.h"
#include "floor-save.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include <stdio.h>
#include <stdarg.h>
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "chest.h"
#include "trap.h"
#include "dungeon.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
+
#include "autopick.h"
#include "birth.h"
--- /dev/null
+#pragma once
+
+/* cmd4.c */
+#ifndef JP
+extern concptr get_ordinal_number_suffix(int num);
+#endif
+extern errr do_cmd_write_nikki(int type, int num, concptr note);
+extern void do_cmd_nikki(void);
+extern void do_cmd_redraw(void);
+extern void do_cmd_change_name(void);
+extern void do_cmd_message_one(void);
+extern void do_cmd_messages(int num_now);
+extern void do_cmd_options_aux(int page, concptr info);
+extern void do_cmd_options(void);
+extern void do_cmd_pref(void);
+extern void do_cmd_reload_autopick(void);
+extern void do_cmd_macros(void);
+extern void do_cmd_visuals(void);
+extern void do_cmd_colors(void);
+extern void do_cmd_note(void);
+extern void do_cmd_version(void);
+extern void do_cmd_feeling(void);
+extern void do_cmd_load_screen(void);
+extern void do_cmd_save_screen_html_aux(char *filename, int message);
+extern void do_cmd_save_screen(void);
+extern void do_cmd_knowledge_quests_completed(FILE *fff, QUEST_IDX quest_num[]);
+extern void do_cmd_knowledge_quests_failed(FILE *fff, QUEST_IDX quest_num[]);
+extern void do_cmd_knowledge(void);
+extern void plural_aux(char * Name);
+extern void do_cmd_checkquest(void);
+extern void do_cmd_time(void);
+extern void do_cmd_suicide(void);
\ No newline at end of file
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "grid.h"
#include "melee.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "selfinfo.h"
#include "spells.h"
#include "spells-summon.h"
#include "birth.h"
#include "bldg.h"
#include "cmd-activate.h"
+#include "cmd-dump.h"
#include "cmd-eat.h"
#include "cmd-hissatsu.h"
#include "cmd-item.h"
extern COMMAND_CODE now_message;
extern bool use_menu;
-/* cmd4.c */
-#ifndef JP
-extern concptr get_ordinal_number_suffix(int num);
-#endif
-extern errr do_cmd_write_nikki(int type, int num, concptr note);
-extern void do_cmd_nikki(void);
-extern void do_cmd_redraw(void);
-extern void do_cmd_change_name(void);
-extern void do_cmd_message_one(void);
-extern void do_cmd_messages(int num_now);
-extern void do_cmd_options_aux(int page, concptr info);
-extern void do_cmd_options(void);
-extern void do_cmd_pref(void);
-extern void do_cmd_reload_autopick(void);
-extern void do_cmd_macros(void);
-extern void do_cmd_visuals(void);
-extern void do_cmd_colors(void);
-extern void do_cmd_note(void);
-extern void do_cmd_version(void);
-extern void do_cmd_feeling(void);
-extern void do_cmd_load_screen(void);
-extern void do_cmd_save_screen_html_aux(char *filename, int message);
-extern void do_cmd_save_screen(void);
-extern void do_cmd_knowledge_quests_completed(FILE *fff, QUEST_IDX quest_num[]);
-extern void do_cmd_knowledge_quests_failed(FILE *fff, QUEST_IDX quest_num[]);
-extern void do_cmd_knowledge(void);
-extern void plural_aux(char * Name);
-extern void do_cmd_checkquest(void);
-extern void do_cmd_time(void);
-extern void do_cmd_suicide(void);
/* dungeon.c */
extern void play_game(bool new_game);
#include "bldg.h"
+#include "cmd-dump.h"
#include "world.h"
#include "player-race.h"
#include "player-status.h"
#include "player-effects.h"
#include "objectkind.h"
#include "object-ego.h"
+#include "cmd-dump.h"
static bool mon_invis;
static POSITION mon_fy, mon_fx;
#include "util.h"
#include "bldg.h"
+#include "cmd-dump.h"
#include "grid.h"
#include "rooms.h"
#include "dungeon.h"
#include "player-effects.h"
#include "world.h"
#include "spells.h"
+#include "cmd-dump.h"
static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
static u32b change_floor_mode; /*!<フロア移行処理に関するフラグ / Mode flags for changing floor */
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "view-mainwindow.h"
#include "floor.h"
#include "floor-events.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "cmd-pet.h"
#include "melee.h"
#include "spells.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "dungeon.h"
#include "floor.h"
#include "grid.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "bldg.h"
#include "cmd-pet.h"
#include "floor.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "cmd-pet.h"
#include "dungeon.h"
#include "floor.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "mutation.h"
#include "selfinfo.h"
#include "object.h"
+#include "cmd-dump.h"
#include "spells.h"
#include "dungeon.h"
#include "floor.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "patron.h"
#include "cmd-pet.h"
#include "object-curse.h"
#include "util.h"
#include "artifact.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "bldg.h"
#include "birth.h"
#include "objectkind.h"
#include "monsterrace.h"
#include "autopick.h"
+#include "cmd-dump.h"
/*!
* @var horror_desc
#include "artifact.h"
#include "feature.h"
#include "world.h"
+#include "cmd-dump.h"
/*
* Quest info
#include "scores.h"
#include "floor.h"
#include "world.h"
+#include "cmd-dump.h"
/*!
* @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
#include "util.h"
#include "cmd-pet.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "trap.h"
#include "autopick.h"
#include "artifact.h"
#include "cmd-pet.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "grid.h"
#include "trap.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "cmd-spell.h"
+#include "cmd-dump.h"
#include "snipe.h"
#include "floor-save.h"
#include "files.h"
#include "util.h"
#include "floor.h"
+#include "cmd-dump.h"
#include "cmd-item.h"
#include "cmd-smith.h"
#include "cmd-zapwand.h"
#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "trap.h"
#include "player-damage.h"
#include "player-move.h"
#include "quest.h"
#include "floor.h"
#include "world.h"
+#include "cmd-dump.h"
static int num_more = 0;
#include "angband.h"
#include "dungeon.h"
+#include "cmd-dump.h"
#include "util.h"
#include "birth.h"
#include "selfinfo.h"