dump();
// allocate a channel
- channel = allocateChannel_l(priority, sampleID);
+ channel = allocateChannel_l(priority);
// no channel allocated - return 0
if (!channel) {
return channelID;
}
-SoundChannel* SoundPool::allocateChannel_l(int priority, int sampleID)
+SoundChannel* SoundPool::allocateChannel_l(int priority)
{
List<SoundChannel*>::iterator iter;
SoundChannel* channel = NULL;
- // check if channel for given sampleID still available
+ // allocate a channel
if (!mChannels.empty()) {
- for (iter = mChannels.begin(); iter != mChannels.end(); ++iter) {
- if (sampleID == (*iter)->getPrevSampleID() && (*iter)->state() == SoundChannel::IDLE) {
- channel = *iter;
- mChannels.erase(iter);
- ALOGV("Allocated recycled channel for same sampleID");
- break;
- }
- }
- }
-
- // allocate any channel
- if (!channel && !mChannels.empty()) {
iter = mChannels.begin();
if (priority >= (*iter)->priority()) {
channel = *iter;
void SoundChannel::init(SoundPool* soundPool)
{
mSoundPool = soundPool;
- mPrevSampleID = -1;
}
// call with sound pool lock held
{
sp<AudioTrack> oldTrack;
sp<AudioTrack> newTrack;
- status_t status = NO_ERROR;
+ status_t status;
{ // scope for the lock
Mutex::Autolock lock(&mLock);
}
#endif
- if (!mAudioTrack.get() || mPrevSampleID != sample->sampleID()) {
- // mToggle toggles each time a track is started on a given channel.
- // The toggle is concatenated with the SoundChannel address and passed to AudioTrack
- // as callback user data. This enables the detection of callbacks received from the old
- // audio track while the new one is being started and avoids processing them with
- // wrong audio audio buffer size (mAudioBufferSize)
- unsigned long toggle = mToggle ^ 1;
- void *userData = (void *)((unsigned long)this | toggle);
- audio_channel_mask_t channelMask = audio_channel_out_mask_from_count(numChannels);
-
- // do not create a new audio track if current track is compatible with sample parameters
- #ifdef USE_SHARED_MEM_BUFFER
- newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
- channelMask, sample->getIMemory(), AUDIO_OUTPUT_FLAG_FAST, callback, userData);
- #else
- uint32_t bufferFrames = (totalFrames + (kDefaultBufferCount - 1)) / kDefaultBufferCount;
- newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
- channelMask, frameCount, AUDIO_OUTPUT_FLAG_FAST, callback, userData,
- bufferFrames);
- #endif
- oldTrack = mAudioTrack;
- status = newTrack->initCheck();
- if (status != NO_ERROR) {
- ALOGE("Error creating AudioTrack");
- goto exit;
- }
- // From now on, AudioTrack callbacks received with previous toggle value will be ignored.
- mToggle = toggle;
- mAudioTrack = newTrack;
- } else {
- newTrack = mAudioTrack;
- ALOGV("reusing track %p for sample %d", mAudioTrack.get(), sample->sampleID());
+ // mToggle toggles each time a track is started on a given channel.
+ // The toggle is concatenated with the SoundChannel address and passed to AudioTrack
+ // as callback user data. This enables the detection of callbacks received from the old
+ // audio track while the new one is being started and avoids processing them with
+ // wrong audio audio buffer size (mAudioBufferSize)
+ unsigned long toggle = mToggle ^ 1;
+ void *userData = (void *)((unsigned long)this | toggle);
+ audio_channel_mask_t channelMask = audio_channel_out_mask_from_count(numChannels);
+
+ // do not create a new audio track if current track is compatible with sample parameters
+#ifdef USE_SHARED_MEM_BUFFER
+ newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
+ channelMask, sample->getIMemory(), AUDIO_OUTPUT_FLAG_FAST, callback, userData);
+#else
+ uint32_t bufferFrames = (totalFrames + (kDefaultBufferCount - 1)) / kDefaultBufferCount;
+ newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
+ channelMask, frameCount, AUDIO_OUTPUT_FLAG_FAST, callback, userData,
+ bufferFrames);
+#endif
+ oldTrack = mAudioTrack;
+ status = newTrack->initCheck();
+ if (status != NO_ERROR) {
+ ALOGE("Error creating AudioTrack");
+ goto exit;
}
+ ALOGV("setVolume %p", newTrack.get());
newTrack->setVolume(leftVolume, rightVolume);
newTrack->setLoop(0, frameCount, loop);
+
+ // From now on, AudioTrack callbacks received with previous toggle value will be ignored.
+ mToggle = toggle;
+ mAudioTrack = newTrack;
mPos = 0;
mSample = sample;
mChannelID = nextChannelID;
setVolume_l(0, 0);
ALOGV("stop");
mAudioTrack->stop();
- mPrevSampleID = mSample->sampleID();
mSample.clear();
mState = IDLE;
mPriority = IDLE_PRIORITY;