This CL fixed an integer overflow error caused by using integer literal
when it should be a float literal that defines a double.
BUG:
30739855
Change-Id: If2bdb0eb7a2e93d28434bfe72ec11e8f1f2a1eda
// This makes sure we only set the fraction = repeatCount + 1 once. It is needed because there
// might be another animator modifying the same property after this animator finishes, we need
// to make sure we don't set conflicting values on the same property within one frame.
- if ((mLatestFraction == mRepeatCount + 1) && (totalFraction >= mRepeatCount + 1)) {
+ if ((mLatestFraction == mRepeatCount + 1.0) && (totalFraction >= mRepeatCount + 1.0)) {
return;
}