* @param dam ものまねの威力
* @return なし
*/
-static void mane_info(char *p, int power, HIT_POINT dam)
+static void mane_info(player_type *caster_ptr, char *p, int power, HIT_POINT dam)
{
- PLAYER_LEVEL plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
strcpy(p, "");
if (chance > 95) chance = 95;
/* Get info */
- mane_info(comment, caster_ptr->mane_spell[i], (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]));
+ mane_info(caster_ptr, comment, caster_ptr->mane_spell[i], (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]));
/* Dump the spell --(-- */
sprintf(psi_desc, " %c) %-30s %3d%%%s",