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[Refactor] #37353 コメント整理。 / Refactor comments.
authorDeskull <deskull@users.sourceforge.jp>
Sun, 27 Jan 2019 04:05:25 +0000 (13:05 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Sun, 27 Jan 2019 04:05:25 +0000 (13:05 +0900)
src/cave.c
src/effects.c
src/spells2.c

index a5a986f..ac45501 100644 (file)
@@ -2176,7 +2176,6 @@ void do_cmd_view_map(void)
 
        screen_save();
 
-       /* Note */
        prt(_("お待ち下さい...", "Please wait..."), 0, 0);
 
        Term_fresh();
index 3407f23..e163047 100644 (file)
@@ -326,12 +326,10 @@ bool set_mimic(TIME_EFFECT v, IDX p, bool do_dec)
        p_ptr->tim_mimic = v;
 
        /* Nothing to notice */
-       if (!notice)
-               return (FALSE);
+       if (!notice) return (FALSE);
 
        if (disturb_state) disturb(FALSE, TRUE);
 
-       /* Redraw title */
        p_ptr->redraw |= (PR_BASIC | PR_STATUS);
        p_ptr->update |= (PU_BONUS | PU_HP);
 
@@ -399,14 +397,11 @@ bool set_blind(TIME_EFFECT v)
 
        /* Nothing to notice */
        if (!notice) return (FALSE);
-
        if (disturb_state) disturb(FALSE, FALSE);
 
        /* Fully update the visuals */
        p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-
        p_ptr->redraw |= (PR_MAP);
-
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
        handle_stuff();
        return (TRUE);
@@ -700,12 +695,8 @@ bool set_image(TIME_EFFECT v)
 
        if (disturb_state) disturb(FALSE, TRUE);
 
-       p_ptr->redraw |= (PR_MAP);
-
-       /* Update the health bar */
-       p_ptr->redraw |= (PR_HEALTH | PR_UHEALTH);
+       p_ptr->redraw |= (PR_MAP | PR_HEALTH | PR_UHEALTH);
        p_ptr->update |= (PU_MONSTERS);
-
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
        handle_stuff();
        return (TRUE);
index 908f118..6823760 100644 (file)
@@ -971,8 +971,8 @@ bool crusade(void)
 void aggravate_monsters(MONSTER_IDX who)
 {
        MONSTER_IDX i;
-       bool    sleep = FALSE;
-       bool    speed = FALSE;
+       bool sleep = FALSE;
+       bool speed = FALSE;
 
        /* Aggravate everyone nearby */
        for (i = 1; i < m_max; i++)
@@ -1040,7 +1040,6 @@ bool genocide_aux(MONSTER_IDX m_idx, int power, bool player_cast, int dam_side,
        else if (player_cast && (r_ptr->level > randint0(power))) resist = TRUE;
        else if (player_cast && (m_ptr->mflag2 & MFLAG2_NOGENO)) resist = TRUE;
 
-
        else
        {
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
@@ -2086,7 +2085,6 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
        }
 
        /* Mega-Hack -- Forget the view and lite */
-       /* Update the health bar */
        p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
        p_ptr->redraw |= (PR_HEALTH | PR_UHEALTH | PR_MAP);
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
@@ -2238,11 +2236,8 @@ static void cave_temp_room_lite(void)
                        }
                }
 
-               /* Note */
                note_spot(y, x);
-
                lite_spot(y, x);
-
                update_local_illumination(y, x);
        }
 
@@ -2288,8 +2283,8 @@ static void cave_temp_room_unlite(void)
                        {
                                for (j = 0; j < 9; j++)
                                {
-                                       int by = y + ddy_ddd[j];
-                                       int bx = x + ddx_ddd[j];
+                                       POSITION by = y + ddy_ddd[j];
+                                       POSITION bx = x + ddx_ddd[j];
 
                                        if (in_bounds2(by, bx))
                                        {
@@ -2313,7 +2308,6 @@ static void cave_temp_room_unlite(void)
                        {
                                /* Forget the grid */
                                if (!view_torch_grids) c_ptr->info &= ~(CAVE_MARK);
-
                                note_spot(y, x);
                        }
 
@@ -2324,7 +2318,6 @@ static void cave_temp_room_unlite(void)
                        }
 
                        lite_spot(y, x);
-
                        update_local_illumination(y, x);
                }
        }