}
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "f_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_f_info(void)
{
}
-/*
+/*!
+ * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "k_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_k_info(void)
{
-/*
+/*!
+ * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "a_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_a_info(void)
{
-/*
+/*!
+ * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "e_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_e_info(void)
{
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "r_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_r_info(void)
{
-/*
+/*!
+ * @brief ¥À¥ó¥¸¥ç¥ó¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "d_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_d_info(void)
{
}
-/*
+/*!
+ * @brief Vault¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "v_info" array
- *
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @note
* Note that we let each entry have a unique "name" and "text" string,
* even if the string happens to be empty (everyone has a unique '\0').
*/
}
-/*
+/*!
+ * @brief ¿¦¶Èµ»Ç½¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "s_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_s_info(void)
{
}
-/*
+/*!
+ * @brief ¿¦¶ÈËâË¡¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "m_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_m_info(void)
{
};
-/*
+/*!
+ * @brief ´ðËܾðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize misc. values
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_misc(void)
{
}
-/*
+/*!
+ * @brief Ä®¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize town array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_towns(void)
{
return 0;
}
-/*
+/*!
+ * @brief Ź¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize buildings
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr init_buildings(void)
{
}
-/*
+/*!
+ * @brief ¥¯¥¨¥¹¥È¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize quest array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_quests(void)
{
static bool feat_tag_is_not_found = FALSE;
-
+/*!
+ * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * Initialize quest array
+ * @return ÃÏ·ÁID
+ */
s16b f_tag_to_index_in_init(cptr str)
{
s16b feat = f_tag_to_index(str);