* @brief プレイヤーの全ての時限効果をリセットする。 / reset timed flags
* @return なし
*/
-void reset_tim_flags(void)
+void reset_tim_flags(player_type *creature_ptr)
{
- p_ptr->fast = 0; /* Timed -- Fast */
- p_ptr->lightspeed = 0;
- p_ptr->slow = 0; /* Timed -- Slow */
- p_ptr->blind = 0; /* Timed -- Blindness */
- p_ptr->paralyzed = 0; /* Timed -- Paralysis */
- p_ptr->confused = 0; /* Timed -- Confusion */
- p_ptr->afraid = 0; /* Timed -- Fear */
- p_ptr->image = 0; /* Timed -- Hallucination */
- p_ptr->poisoned = 0; /* Timed -- Poisoned */
- p_ptr->cut = 0; /* Timed -- Cut */
- p_ptr->stun = 0; /* Timed -- Stun */
-
- p_ptr->protevil = 0; /* Timed -- Protection */
- p_ptr->invuln = 0; /* Timed -- Invulnerable */
- p_ptr->ult_res = 0;
- p_ptr->hero = 0; /* Timed -- Heroism */
- p_ptr->shero = 0; /* Timed -- Super Heroism */
- p_ptr->shield = 0; /* Timed -- Shield Spell */
- p_ptr->blessed = 0; /* Timed -- Blessed */
- p_ptr->tim_invis = 0; /* Timed -- Invisibility */
- p_ptr->tim_infra = 0; /* Timed -- Infra Vision */
- p_ptr->tim_regen = 0; /* Timed -- Regeneration */
- p_ptr->tim_stealth = 0; /* Timed -- Stealth */
- p_ptr->tim_esp = 0;
- p_ptr->wraith_form = 0; /* Timed -- Wraith Form */
- p_ptr->tim_levitation = 0;
- p_ptr->tim_sh_touki = 0;
- p_ptr->tim_sh_fire = 0;
- p_ptr->tim_sh_holy = 0;
- p_ptr->tim_eyeeye = 0;
- p_ptr->magicdef = 0;
- p_ptr->resist_magic = 0;
- p_ptr->tsuyoshi = 0;
- p_ptr->kabenuke = 0;
- p_ptr->tim_res_nether = 0;
- p_ptr->tim_res_time = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_reflect = 0;
- p_ptr->multishadow = 0;
- p_ptr->dustrobe = 0;
- p_ptr->action = ACTION_NONE;
-
- p_ptr->oppose_acid = 0; /* Timed -- oppose acid */
- p_ptr->oppose_elec = 0; /* Timed -- oppose lightning */
- p_ptr->oppose_fire = 0; /* Timed -- oppose heat */
- p_ptr->oppose_cold = 0; /* Timed -- oppose cold */
- p_ptr->oppose_pois = 0; /* Timed -- oppose poison */
-
- p_ptr->word_recall = 0;
- p_ptr->alter_reality = 0;
- p_ptr->sutemi = FALSE;
- p_ptr->counter = FALSE;
- p_ptr->ele_attack = 0;
- p_ptr->ele_immune = 0;
- p_ptr->special_attack = 0L;
- p_ptr->special_defense = 0L;
-
- while(p_ptr->energy_need < 0) p_ptr->energy_need += ENERGY_NEED();
- p_ptr->timewalk = FALSE;
-
- if (PRACE_IS_(p_ptr, RACE_DEMON) && (p_ptr->lev > 44)) p_ptr->oppose_fire = 1;
- if ((p_ptr->pclass == CLASS_NINJA) && (p_ptr->lev > 44)) p_ptr->oppose_pois = 1;
- if (p_ptr->pclass == CLASS_BERSERKER) p_ptr->shero = 1;
-
- if (p_ptr->riding)
- {
- (void)set_monster_fast(p_ptr->riding, 0);
- (void)set_monster_slow(p_ptr->riding, 0);
- (void)set_monster_invulner(p_ptr->riding, 0, FALSE);
- }
-
- if (p_ptr->pclass == CLASS_BARD)
- {
- SINGING_SONG_EFFECT(p_ptr) = 0;
- SINGING_SONG_ID(p_ptr) = 0;
+ creature_ptr->fast = 0; /* Timed -- Fast */
+ creature_ptr->lightspeed = 0;
+ creature_ptr->slow = 0; /* Timed -- Slow */
+ creature_ptr->blind = 0; /* Timed -- Blindness */
+ creature_ptr->paralyzed = 0; /* Timed -- Paralysis */
+ creature_ptr->confused = 0; /* Timed -- Confusion */
+ creature_ptr->afraid = 0; /* Timed -- Fear */
+ creature_ptr->image = 0; /* Timed -- Hallucination */
+ creature_ptr->poisoned = 0; /* Timed -- Poisoned */
+ creature_ptr->cut = 0; /* Timed -- Cut */
+ creature_ptr->stun = 0; /* Timed -- Stun */
+
+ creature_ptr->protevil = 0; /* Timed -- Protection */
+ creature_ptr->invuln = 0; /* Timed -- Invulnerable */
+ creature_ptr->ult_res = 0;
+ creature_ptr->hero = 0; /* Timed -- Heroism */
+ creature_ptr->shero = 0; /* Timed -- Super Heroism */
+ creature_ptr->shield = 0; /* Timed -- Shield Spell */
+ creature_ptr->blessed = 0; /* Timed -- Blessed */
+ creature_ptr->tim_invis = 0; /* Timed -- Invisibility */
+ creature_ptr->tim_infra = 0; /* Timed -- Infra Vision */
+ creature_ptr->tim_regen = 0; /* Timed -- Regeneration */
+ creature_ptr->tim_stealth = 0; /* Timed -- Stealth */
+ creature_ptr->tim_esp = 0;
+ creature_ptr->wraith_form = 0; /* Timed -- Wraith Form */
+ creature_ptr->tim_levitation = 0;
+ creature_ptr->tim_sh_touki = 0;
+ creature_ptr->tim_sh_fire = 0;
+ creature_ptr->tim_sh_holy = 0;
+ creature_ptr->tim_eyeeye = 0;
+ creature_ptr->magicdef = 0;
+ creature_ptr->resist_magic = 0;
+ creature_ptr->tsuyoshi = 0;
+ creature_ptr->kabenuke = 0;
+ creature_ptr->tim_res_nether = 0;
+ creature_ptr->tim_res_time = 0;
+ creature_ptr->tim_mimic = 0;
+ creature_ptr->mimic_form = 0;
+ creature_ptr->tim_reflect = 0;
+ creature_ptr->multishadow = 0;
+ creature_ptr->dustrobe = 0;
+ creature_ptr->action = ACTION_NONE;
+
+ creature_ptr->oppose_acid = 0; /* Timed -- oppose acid */
+ creature_ptr->oppose_elec = 0; /* Timed -- oppose lightning */
+ creature_ptr->oppose_fire = 0; /* Timed -- oppose heat */
+ creature_ptr->oppose_cold = 0; /* Timed -- oppose cold */
+ creature_ptr->oppose_pois = 0; /* Timed -- oppose poison */
+
+ creature_ptr->word_recall = 0;
+ creature_ptr->alter_reality = 0;
+ creature_ptr->sutemi = FALSE;
+ creature_ptr->counter = FALSE;
+ creature_ptr->ele_attack = 0;
+ creature_ptr->ele_immune = 0;
+ creature_ptr->special_attack = 0L;
+ creature_ptr->special_defense = 0L;
+
+ while(creature_ptr->energy_need < 0) creature_ptr->energy_need += ENERGY_NEED();
+ creature_ptr->timewalk = FALSE;
+
+ if (PRACE_IS_(creature_ptr, RACE_DEMON) && (creature_ptr->lev > 44)) creature_ptr->oppose_fire = 1;
+ if ((creature_ptr->pclass == CLASS_NINJA) && (creature_ptr->lev > 44)) creature_ptr->oppose_pois = 1;
+ if (creature_ptr->pclass == CLASS_BERSERKER) creature_ptr->shero = 1;
+
+ if (creature_ptr->riding)
+ {
+ (void)set_monster_fast(creature_ptr->riding, 0);
+ (void)set_monster_slow(creature_ptr->riding, 0);
+ (void)set_monster_invulner(creature_ptr->riding, 0, FALSE);
+ }
+
+ if (creature_ptr->pclass == CLASS_BARD)
+ {
+ SINGING_SONG_EFFECT(creature_ptr) = 0;
+ SINGING_SONG_ID(creature_ptr) = 0;
}
}