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glapi: Add parameter count information for uniforms.
authorEric Anholt <eric@anholt.net>
Wed, 27 Feb 2013 20:47:09 +0000 (12:47 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 19 Apr 2013 17:13:00 +0000 (10:13 -0700)
This is the kind of information that would have been present for GLX, if
GLX supported modern GL.  This allows these entrypoints to get automatic
asynchronous marshalling code generated for glthread.

src/mapi/glapi/gen/GL3x.xml
src/mapi/glapi/gen/gl_API.xml

index c17a644..9ca3d47 100644 (file)
 
   <function name="Uniform1uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
-    <param name="count" type="GLsizei"/>
-    <param name="value" type="const GLuint *"/>
+    <param name="count" type="GLsizei" counter="true"/>
+    <param name="value" type="const GLuint *" count="count"/>
   </function>
 
   <function name="Uniform2uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
-    <param name="count" type="GLsizei"/>
-    <param name="value" type="const GLuint *"/>
+    <param name="count" type="GLsizei" counter="true"/>
+    <param name="value" type="const GLuint *" count="count" count_scale="2"/>
   </function>
 
   <function name="Uniform3uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
-    <param name="count" type="GLsizei"/>
-    <param name="value" type="const GLuint *"/>
+    <param name="count" type="GLsizei" counter="true"/>
+    <param name="value" type="const GLuint *" count="count" count_scale="3"/>
   </function>
 
   <function name="Uniform4uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
-    <param name="count" type="GLsizei"/>
-    <param name="value" type="const GLuint *"/>
+    <param name="count" type="GLsizei" counter="true"/>
+    <param name="value" type="const GLuint *" count="count" count_scale="4"/>
   </function>
 
   <!-- These functions alias ones from GL_EXT_texture_integer -->
index df95924..b59d90b 100644 (file)
 
     <function name="Uniform1fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
     <function name="Uniform1iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform2iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="2"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform3iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="3"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform4iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="4"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
     <function name="UniformMatrix2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
     <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
         <glx ignore="true"/>
     </function>