D:$Weird, jelly like creatures. No two look the same.
D:µ¤Ì£¤Î°¤¤¥¼¥ê¡¼¾õÀ¸Êª¡£Æ±¤¸¤è¤¦¤Ë¤ß¤¨¤ë¤â¤Î¤ÏÆó¤Ä¤È̵¤¤¡£
-#JZ#
-N:627:¡ØFat Man¡Ù
-E:Fat Man
-G:{:D
-I:120:14d14:10:80:12
-W:40:255:0:200:0:0
-B:EXPLODE:SHATTER:200d2
-F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING |
-F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
-F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE
-D:$A shining machine of death and destruction.
-D:µ±¤¯»à¤ÈÇ˲õ¤Îµ¡³£¤À¡£
+N:627:ÃϹö¤ÎÅ´ÄÈ
+E:Hammer of hell
+G:\:v
+I:100:50d10:30:40:0
+W:24:5:0:1000:0:0
+B:CRUSH:SUPERHURT:30d1
+F:COLD_BLOOD | EVIL | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN | NONLIVING |
+F:IM_ACID | IM_COLD | IM_POIS | RES_NETH | RES_DARK
+#D:$Untranslated
+D:µ¾À·¼Ô¤ÎÁõÈ÷¤Èº²¤ò¸Ç¤á¤Æ¡¢ÃϹö¤ÎÅ´¾²¤ÇÃ䨤ƤǤ¤¿²Ò¡¹¤·¤¤Å´ÄȤÀ¡£
#JZ#
N:628:¼ö¤ï¤ì¤·¡Ø¥Þ¥ì¥¥¹¡Ù
/*
+ * Hack -- determine if a template is hafted weapon
+ */
+static bool kind_is_hafted(int k_idx)
+{
+ object_kind *k_ptr = &k_info[k_idx];
+
+ /* Analyze the item type */
+ if (k_ptr->tval == TV_HAFTED)
+ {
+ return (TRUE);
+ }
+
+ /* Assume not good */
+ return (FALSE);
+}
+
+
+/*
* Check for "Quest" completion when a quest monster is killed or charmed.
*/
void check_quest_completion(monster_type *m_ptr)
}
break;
+ case '\\':
+ if (dun_level > 4)
+ {
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Wipe the object */
+ object_wipe(q_ptr);
+
+ /* Activate restriction */
+ get_obj_num_hook = kind_is_hafted;
+
+ /* Make a poleweapon */
+ make_object(q_ptr, mo_mode);
+
+ /* Drop it in the dungeon */
+ (void)drop_near(q_ptr, -1, y, x);
+ }
+ break;
+
case '|':
if (m_ptr->r_idx != MON_STORMBRINGER)
{