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Don't create new mesh on each object update.
authorLatif Khalifa <latifer@streamgrid.net>
Wed, 27 Jul 2011 20:57:40 +0000 (20:57 +0000)
committerLatif Khalifa <latifer@streamgrid.net>
Wed, 27 Jul 2011 20:57:40 +0000 (20:57 +0000)
TODO: figure out when making a new mesh is required.

git-svn-id: https://radegast.googlecode.com/svn/trunk@1014 f7a694da-4d33-11de-9ad6-1127a62b9fcd

Radegast/GUI/Rendering/Rendering.cs

index f2acde6..bce8057 100644 (file)
@@ -2786,10 +2786,10 @@ namespace Radegast.Rendering
             else\r
             {\r
                 rPrim = new RenderPrimitive();\r
+                rPrim.Meshed = false;\r
             }\r
 \r
             rPrim.Prim = prim;\r
-            rPrim.Meshed = false;\r
             lock (Prims) Prims[prim.LocalID] = rPrim;\r
         }\r
 \r