}
}
-/* save a temporary to memory. 'allocated_regs' is used in case a
+/* sync a temporary to memory. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */
-static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
+static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
{
TCGTemp *ts;
- int reg;
ts = &s->temps[temp];
if (!ts->fixed_reg) {
switch(ts->val_type) {
+ case TEMP_VAL_CONST:
+ ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
+ allocated_regs);
+ ts->val_type = TEMP_VAL_REG;
+ s->reg_to_temp[ts->reg] = temp;
+ ts->mem_coherent = 0;
+ tcg_out_movi(s, ts->type, ts->reg, ts->val);
+ /* fallthrough*/
case TEMP_VAL_REG:
- tcg_reg_free(s, ts->reg);
+ tcg_reg_sync(s, ts->reg);
break;
case TEMP_VAL_DEAD:
- ts->val_type = TEMP_VAL_MEM;
- break;
- case TEMP_VAL_CONST:
- reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
- allocated_regs);
- if (!ts->mem_allocated)
- temp_allocate_frame(s, temp);
- tcg_out_movi(s, ts->type, reg, ts->val);
- tcg_out_st(s, ts->type, reg, ts->mem_reg, ts->mem_offset);
- ts->val_type = TEMP_VAL_MEM;
- break;
case TEMP_VAL_MEM:
break;
default:
}
}
+/* save a temporary to memory. 'allocated_regs' is used in case a
+ temporary registers needs to be allocated to store a constant. */
+static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
+{
+ temp_sync(s, temp, allocated_regs);
+ temp_dead(s, temp);
+}
+
/* save globals to their canonical location and assume they can be
modified be the following code. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */