#rigidBody.position.z=obj[RIGID_LOCATION][2]
rigidBody.position.x=obj.location.x-bone.pos[0]
rigidBody.position.y=obj.location.z-bone.pos[2]
- rigidBody.position.z=obj.location.y-bone.pos[2]
+ rigidBody.position.z=obj.location.y-bone.pos[1]
rigidBody.rotation.x=-obj.rotation_euler[0]
rigidBody.rotation.y=-obj.rotation_euler[2]
rigidBody.rotation.z=-obj.rotation_euler[1]
rigidBody.shapeType=pmd.SHAPE_SPHERE
rigidBody.w=obj.scale[0]
elif obj[RIGID_SHAPE_TYPE]==1:
- rigidBody.shapeType=pmd.SHAPE_CAPSULE
+ rigidBody.shapeType=pmd.SHAPE_BOX
rigidBody.w=obj.scale[0]
+ rigidBody.d=obj.scale[1]
rigidBody.h=obj.scale[2]
elif obj[RIGID_SHAPE_TYPE]==2:
- rigidBody.shapeType=pmd.SHAPE_BOX
+ rigidBody.shapeType=pmd.SHAPE_CAPSULE
rigidBody.w=obj.scale[0]
- rigidBody.d=obj.scale[1]
rigidBody.h=obj.scale[2]
# constraint