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added multitouch to robovm todods
author
badlogic
<badlogicgames@gmail.com>
Tue, 17 Sep 2013 17:58:29 +0000
(19:58 +0200)
committer
badlogic
<badlogicgames@gmail.com>
Tue, 17 Sep 2013 17:58:29 +0000
(19:58 +0200)
backends/gdx-backend-robovm/todos.txt
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diff --git
a/backends/gdx-backend-robovm/todos.txt
b/backends/gdx-backend-robovm/todos.txt
index
7c22117
..
05c50ad
100644
(file)
--- a/
backends/gdx-backend-robovm/todos.txt
+++ b/
backends/gdx-backend-robovm/todos.txt
@@
-22,6
+22,7
@@
General
- check if apps supporting both portrait and landscape work (resize, etc.)
- implement non-continuous rendering
- IOSInput
+ - Multitouch is broken
- IOSInput#touchDown is a bit bonkers, with 64-bit iOS that might become an issue (it's an int, not a long)
- getAzimuth(), getPitch(), getRoll(), getRotationMatrix() need to be implemented and output the same as android
- see if we can programmatically show the keyboard and receive key events, if so map to gdx keycodes