flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(充填中)", " (charging)"));
}
+void display_short_flavors(player_type *player_ptr, flavor_type *flavor_ptr)
+{
+ flavor_ptr->tmp_val2[0] = '\0';
+ if ((abbrev_extra || abbrev_all) && object_is_fully_known(flavor_ptr->o_ptr)) {
+ if (!flavor_ptr->o_ptr->inscription || !angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '%')) {
+ bool kanji = _(TRUE, FALSE);
+ get_ability_abbreviation(player_ptr, flavor_ptr->tmp_val2, flavor_ptr->o_ptr, kanji, abbrev_all);
+ }
+ }
+
+ if (flavor_ptr->o_ptr->inscription == 0)
+ return;
+
+ char buff[1024];
+ if (flavor_ptr->tmp_val2[0])
+ strcat(flavor_ptr->tmp_val2, ", ");
+
+ get_inscription(player_ptr, buff, flavor_ptr->o_ptr);
+ angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
+}
+
/*!
* @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
* @param player_ptr プレーヤーへの参照ポインタ
return;
}
- flavor_ptr->tmp_val2[0] = '\0';
- if ((abbrev_extra || abbrev_all) && object_is_fully_known(flavor_ptr->o_ptr)) {
- if (!flavor_ptr->o_ptr->inscription || !angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '%')) {
- bool kanji, all;
- kanji = _(TRUE, FALSE);
- all = abbrev_all;
- get_ability_abbreviation(player_ptr, flavor_ptr->tmp_val2, flavor_ptr->o_ptr, kanji, all);
- }
- }
-
- if (flavor_ptr->o_ptr->inscription) {
- char buff[1024];
- if (flavor_ptr->tmp_val2[0])
- strcat(flavor_ptr->tmp_val2, ", ");
-
- get_inscription(player_ptr, buff, flavor_ptr->o_ptr);
- angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
- }
-
+ display_short_flavors(player_ptr, flavor_ptr);
flavor_ptr->fake_insc_buf[0] = '\0';
if (flavor_ptr->o_ptr->feeling)
strcpy(flavor_ptr->fake_insc_buf, game_inscriptions[flavor_ptr->o_ptr->feeling]);