#include "system/angband.h"
struct player_type;
-typedef struct saved_floor_type saved_floor_type;
+struct saved_floor_type;
void init_saved_floors(player_type *creature_ptr, bool force);
void clear_saved_floor_files(player_type *creature_ptr);
saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
#include "system/angband.h"
struct player_type;
-typedef struct saved_floor_type saved_floor_type;
+struct saved_floor_type;
errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
#define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
struct player_type;
-typedef struct saved_floor_type saved_floor_type;
+struct saved_floor_type;
void wr_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
bool wr_dungeon(player_type *player_ptr);
bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);