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Added FIXME for future Hexagon cleanup.
authorAndrew Trick <atrick@apple.com>
Sat, 2 Mar 2013 01:43:08 +0000 (01:43 +0000)
committerAndrew Trick <atrick@apple.com>
Sat, 2 Mar 2013 01:43:08 +0000 (01:43 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176400 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/Hexagon/HexagonMachineScheduler.cpp

index ced17b3..9d3c8b8 100644 (file)
@@ -159,6 +159,9 @@ void VLIWMachineScheduler::schedule() {
   SchedImpl->initialize(this);
 
   // To view Height/Depth correctly, they should be accessed at least once.
+  //
+  // FIXME: SUnit::dumpAll always recompute depth and height now. The max
+  // depth/height could be computed directly from the roots and leaves.
   DEBUG(unsigned maxH = 0;
         for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
           if (SUnits[su].getHeight() > maxH)