break;
case MELEE_TYPE_WEAPON_DOUBLE:
- if ((calc_hand == PLAYER_HAND_MAIN)) {
+ if (calc_hand == PLAYER_HAND_MAIN) {
if (i == INVEN_MAIN_RING) {
damage += (s16b)bonus_to_d;
} else if (i != INVEN_SUB_RING) {
damage += (bonus_to_d > 0) ? (bonus_to_d + 1) / 2 : bonus_to_d;
}
}
- if ((calc_hand == PLAYER_HAND_SUB)) {
+ if (calc_hand == PLAYER_HAND_SUB) {
if (i == INVEN_SUB_RING) {
damage += (s16b)bonus_to_d;
} else if (i != INVEN_MAIN_RING) {
break;
case MELEE_TYPE_WEAPON_DOUBLE:
- if ((calc_hand == PLAYER_HAND_MAIN)) {
+ if (calc_hand == PLAYER_HAND_MAIN) {
if (i == INVEN_MAIN_RING) {
hit += (s16b)bonus_to_h;
} else if (i != INVEN_SUB_RING) {
hit += (bonus_to_h > 0) ? (bonus_to_h + 1) / 2 : bonus_to_h;
}
}
- if ((calc_hand == PLAYER_HAND_SUB)) {
+ if (calc_hand == PLAYER_HAND_SUB) {
if (i == INVEN_SUB_RING) {
hit += (s16b)bonus_to_h;
} else if (i != INVEN_MAIN_RING) {