//
//===----------------------------------------------------------------------===//
//
-// This file implements the ScheduleDAG class, which is used as the common
-// base class for instruction schedulers. This encapsulates the scheduling DAG,
-// which is shared between SelectionDAG and MachineInstr scheduling.
+/// \file Implements the ScheduleDAG class, which is used as the common base
+/// class for instruction schedulers. This encapsulates the scheduling DAG,
+/// which is shared between SelectionDAG and MachineInstr scheduling.
//
//===----------------------------------------------------------------------===//
class TargetRegisterClass;
template<class Graph> class GraphWriter;
- /// SDep - Scheduling dependency. This represents one direction of an
- /// edge in the scheduling DAG.
+ /// Scheduling dependency. This represents one direction of an edge in the
+ /// scheduling DAG.
class SDep {
public:
- /// Kind - These are the different kinds of scheduling dependencies.
+ /// These are the different kinds of scheduling dependencies.
enum Kind {
Data, ///< Regular data dependence (aka true-dependence).
Anti, ///< A register anti-dependedence (aka WAR).
};
private:
- /// Dep - A pointer to the depending/depended-on SUnit, and an enum
+ /// \brief A pointer to the depending/depended-on SUnit, and an enum
/// indicating the kind of the dependency.
PointerIntPair<SUnit *, 2, Kind> Dep;
- /// Contents - A union discriminated by the dependence kind.
+ /// A union discriminated by the dependence kind.
union {
- /// Reg - For Data, Anti, and Output dependencies, the associated
- /// register. For Data dependencies that don't currently have a register
- /// assigned, this is set to zero.
+ /// For Data, Anti, and Output dependencies, the associated register. For
+ /// Data dependencies that don't currently have a register/ assigned, this
+ /// is set to zero.
unsigned Reg;
- /// Order - Additional information about Order dependencies.
+ /// Additional information about Order dependencies.
unsigned OrdKind; // enum OrderKind
} Contents;
- /// Latency - The time associated with this edge. Often this is just
- /// the value of the Latency field of the predecessor, however advanced
- /// models may provide additional information about specific edges.
+ /// The time associated with this edge. Often this is just the value of the
+ /// Latency field of the predecessor, however advanced models may provide
+ /// additional information about specific edges.
unsigned Latency;
public:
- /// SDep - Construct a null SDep. This is only for use by container
- /// classes which require default constructors. SUnits may not
- /// have null SDep edges.
+ /// Constructs a null SDep. This is only for use by container classes which
+ /// require default constructors. SUnits may not/ have null SDep edges.
SDep() : Dep(nullptr, Data) {}
- /// SDep - Construct an SDep with the specified values.
+ /// Constructs an SDep with the specified values.
SDep(SUnit *S, Kind kind, unsigned Reg)
: Dep(S, kind), Contents() {
switch (kind) {
Contents.OrdKind = kind;
}
- /// Return true if the specified SDep is equivalent except for latency.
+ /// Returns true if the specified SDep is equivalent except for latency.
bool overlaps(const SDep &Other) const;
bool operator==(const SDep &Other) const {
return !operator==(Other);
}
- /// getLatency - Return the latency value for this edge, which roughly
- /// means the minimum number of cycles that must elapse between the
- /// predecessor and the successor, given that they have this edge
- /// between them.
+ /// \brief Returns the latency value for this edge, which roughly means the
+ /// minimum number of cycles that must elapse between the predecessor and
+ /// the successor, given that they have this edge between them.
unsigned getLatency() const {
return Latency;
}
- /// setLatency - Set the latency for this edge.
+ /// Sets the latency for this edge.
void setLatency(unsigned Lat) {
Latency = Lat;
}
- //// getSUnit - Return the SUnit to which this edge points.
+ //// Returns the SUnit to which this edge points.
SUnit *getSUnit() const;
- //// setSUnit - Assign the SUnit to which this edge points.
+ //// Assigns the SUnit to which this edge points.
void setSUnit(SUnit *SU);
- /// getKind - Return an enum value representing the kind of the dependence.
+ /// Returns an enum value representing the kind of the dependence.
Kind getKind() const;
- /// isCtrl - Shorthand for getKind() != SDep::Data.
+ /// Shorthand for getKind() != SDep::Data.
bool isCtrl() const {
return getKind() != Data;
}
- /// isNormalMemory - Test if this is an Order dependence between two
- /// memory accesses where both sides of the dependence access memory
- /// in non-volatile and fully modeled ways.
+ /// \brief Tests if this is an Order dependence between two memory accesses
+ /// where both sides of the dependence access memory in non-volatile and
+ /// fully modeled ways.
bool isNormalMemory() const {
return getKind() == Order && (Contents.OrdKind == MayAliasMem
|| Contents.OrdKind == MustAliasMem);
}
- /// isBarrier - Test if this is an Order dependence that is marked
- /// as a barrier.
+ /// Tests if this is an Order dependence that is marked as a barrier.
bool isBarrier() const {
return getKind() == Order && Contents.OrdKind == Barrier;
}
- /// isNormalMemoryOrBarrier - Test if this is could be any kind of memory
- /// dependence.
+ /// Tests if this is could be any kind of memory dependence.
bool isNormalMemoryOrBarrier() const {
return (isNormalMemory() || isBarrier());
}
- /// isMustAlias - Test if this is an Order dependence that is marked
- /// as "must alias", meaning that the SUnits at either end of the edge
- /// have a memory dependence on a known memory location.
+ /// \brief Tests if this is an Order dependence that is marked as
+ /// "must alias", meaning that the SUnits at either end of the edge have a
+ /// memory dependence on a known memory location.
bool isMustAlias() const {
return getKind() == Order && Contents.OrdKind == MustAliasMem;
}
- /// isWeak - Test if this a weak dependence. Weak dependencies are
- /// considered DAG edges for height computation and other heuristics, but do
- /// not force ordering. Breaking a weak edge may require the scheduler to
- /// compensate, for example by inserting a copy.
+ /// Tests if this a weak dependence. Weak dependencies are considered DAG
+ /// edges for height computation and other heuristics, but do not force
+ /// ordering. Breaking a weak edge may require the scheduler to compensate,
+ /// for example by inserting a copy.
bool isWeak() const {
return getKind() == Order && Contents.OrdKind >= Weak;
}
- /// isArtificial - Test if this is an Order dependence that is marked
- /// as "artificial", meaning it isn't necessary for correctness.
+ /// \brief Tests if this is an Order dependence that is marked as
+ /// "artificial", meaning it isn't necessary for correctness.
bool isArtificial() const {
return getKind() == Order && Contents.OrdKind == Artificial;
}
- /// isCluster - Test if this is an Order dependence that is marked
- /// as "cluster", meaning it is artificial and wants to be adjacent.
+ /// \brief Tests if this is an Order dependence that is marked as "cluster",
+ /// meaning it is artificial and wants to be adjacent.
bool isCluster() const {
return getKind() == Order && Contents.OrdKind == Cluster;
}
- /// isAssignedRegDep - Test if this is a Data dependence that is
- /// associated with a register.
+ /// Tests if this is a Data dependence that is associated with a register.
bool isAssignedRegDep() const {
return getKind() == Data && Contents.Reg != 0;
}
- /// getReg - Return the register associated with this edge. This is
- /// only valid on Data, Anti, and Output edges. On Data edges, this
- /// value may be zero, meaning there is no associated register.
+ /// Returns the register associated with this edge. This is only valid on
+ /// Data, Anti, and Output edges. On Data edges, this value may be zero,
+ /// meaning there is no associated register.
unsigned getReg() const {
assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
"getReg called on non-register dependence edge!");
return Contents.Reg;
}
- /// setReg - Assign the associated register for this edge. This is
- /// only valid on Data, Anti, and Output edges. On Anti and Output
- /// edges, this value must not be zero. On Data edges, the value may
- /// be zero, which would mean that no specific register is associated
- /// with this edge.
+ /// Assigns the associated register for this edge. This is only valid on
+ /// Data, Anti, and Output edges. On Anti and Output edges, this value must
+ /// not be zero. On Data edges, the value may be zero, which would mean that
+ /// no specific register is associated with this edge.
void setReg(unsigned Reg) {
assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
"setReg called on non-register dependence edge!");
template <>
struct isPodLike<SDep> { static const bool value = true; };
- /// SUnit - Scheduling unit. This is a node in the scheduling DAG.
+ /// Scheduling unit. This is a node in the scheduling DAG.
class SUnit {
private:
enum : unsigned { BoundaryID = ~0u };
- SDNode *Node; // Representative node.
- MachineInstr *Instr; // Alternatively, a MachineInstr.
+ SDNode *Node; ///< Representative node.
+ MachineInstr *Instr; ///< Alternatively, a MachineInstr.
public:
- SUnit *OrigNode; // If not this, the node from which
- // this node was cloned.
- // (SD scheduling only)
+ SUnit *OrigNode; ///< If not this, the node from which
+ /// this node was cloned.
+ /// (SD scheduling only)
- const MCSchedClassDesc *SchedClass; // NULL or resolved SchedClass.
+ const MCSchedClassDesc *SchedClass; ///< nullptr or resolved SchedClass.
- // Preds/Succs - The SUnits before/after us in the graph.
- SmallVector<SDep, 4> Preds; // All sunit predecessors.
- SmallVector<SDep, 4> Succs; // All sunit successors.
+ SmallVector<SDep, 4> Preds; ///< All sunit predecessors.
+ SmallVector<SDep, 4> Succs; ///< All sunit successors.
typedef SmallVectorImpl<SDep>::iterator pred_iterator;
typedef SmallVectorImpl<SDep>::iterator succ_iterator;
typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
- unsigned NodeNum; // Entry # of node in the node vector.
- unsigned NodeQueueId; // Queue id of node.
- unsigned NumPreds; // # of SDep::Data preds.
- unsigned NumSuccs; // # of SDep::Data sucss.
- unsigned NumPredsLeft; // # of preds not scheduled.
- unsigned NumSuccsLeft; // # of succs not scheduled.
- unsigned WeakPredsLeft; // # of weak preds not scheduled.
- unsigned WeakSuccsLeft; // # of weak succs not scheduled.
- unsigned short NumRegDefsLeft; // # of reg defs with no scheduled use.
- unsigned short Latency; // Node latency.
- bool isVRegCycle : 1; // May use and def the same vreg.
- bool isCall : 1; // Is a function call.
- bool isCallOp : 1; // Is a function call operand.
- bool isTwoAddress : 1; // Is a two-address instruction.
- bool isCommutable : 1; // Is a commutable instruction.
- bool hasPhysRegUses : 1; // Has physreg uses.
- bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
- bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
- bool isPending : 1; // True once pending.
- bool isAvailable : 1; // True once available.
- bool isScheduled : 1; // True once scheduled.
- bool isScheduleHigh : 1; // True if preferable to schedule high.
- bool isScheduleLow : 1; // True if preferable to schedule low.
- bool isCloned : 1; // True if this node has been cloned.
- bool isUnbuffered : 1; // Uses an unbuffered resource.
- bool hasReservedResource : 1; // Uses a reserved resource.
- Sched::Preference SchedulingPref; // Scheduling preference.
+ unsigned NodeNum; ///< Entry # of node in the node vector.
+ unsigned NodeQueueId; ///< Queue id of node.
+ unsigned NumPreds; ///< # of SDep::Data preds.
+ unsigned NumSuccs; ///< # of SDep::Data sucss.
+ unsigned NumPredsLeft; ///< # of preds not scheduled.
+ unsigned NumSuccsLeft; ///< # of succs not scheduled.
+ unsigned WeakPredsLeft; ///< # of weak preds not scheduled.
+ unsigned WeakSuccsLeft; ///< # of weak succs not scheduled.
+ unsigned short NumRegDefsLeft; ///< # of reg defs with no scheduled use.
+ unsigned short Latency; ///< Node latency.
+ bool isVRegCycle : 1; ///< May use and def the same vreg.
+ bool isCall : 1; ///< Is a function call.
+ bool isCallOp : 1; ///< Is a function call operand.
+ bool isTwoAddress : 1; ///< Is a two-address instruction.
+ bool isCommutable : 1; ///< Is a commutable instruction.
+ bool hasPhysRegUses : 1; ///< Has physreg uses.
+ bool hasPhysRegDefs : 1; ///< Has physreg defs that are being used.
+ bool hasPhysRegClobbers : 1; ///< Has any physreg defs, used or not.
+ bool isPending : 1; ///< True once pending.
+ bool isAvailable : 1; ///< True once available.
+ bool isScheduled : 1; ///< True once scheduled.
+ bool isScheduleHigh : 1; ///< True if preferable to schedule high.
+ bool isScheduleLow : 1; ///< True if preferable to schedule low.
+ bool isCloned : 1; ///< True if this node has been cloned.
+ bool isUnbuffered : 1; ///< Uses an unbuffered resource.
+ bool hasReservedResource : 1; ///< Uses a reserved resource.
+ Sched::Preference SchedulingPref; ///< Scheduling preference.
private:
- bool isDepthCurrent : 1; // True if Depth is current.
- bool isHeightCurrent : 1; // True if Height is current.
- unsigned Depth; // Node depth.
- unsigned Height; // Node height.
+ bool isDepthCurrent : 1; ///< True if Depth is current.
+ bool isHeightCurrent : 1; ///< True if Height is current.
+ unsigned Depth; ///< Node depth.
+ unsigned Height; ///< Node height.
public:
- unsigned TopReadyCycle; // Cycle relative to start when node is ready.
- unsigned BotReadyCycle; // Cycle relative to end when node is ready.
+ unsigned TopReadyCycle; ///< Cycle relative to start when node is ready.
+ unsigned BotReadyCycle; ///< Cycle relative to end when node is ready.
- const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
+ const TargetRegisterClass *CopyDstRC; ///< Is a special copy node if !=null.
const TargetRegisterClass *CopySrcRC;
- /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
- /// an SDNode and any nodes flagged to it.
+ /// \brief Constructs an SUnit for pre-regalloc scheduling to represent an
+ /// SDNode and any nodes flagged to it.
SUnit(SDNode *node, unsigned nodenum)
: Node(node), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
- /// SUnit - Construct an SUnit for post-regalloc scheduling to represent
- /// a MachineInstr.
+ /// \brief Constructs an SUnit for post-regalloc scheduling to represent a
+ /// MachineInstr.
SUnit(MachineInstr *instr, unsigned nodenum)
: Node(nullptr), Instr(instr), OrigNode(nullptr), SchedClass(nullptr),
NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
- /// SUnit - Construct a placeholder SUnit.
+ /// \brief Constructs a placeholder SUnit.
SUnit()
: Node(nullptr), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
NodeNum(BoundaryID), NodeQueueId(0), NumPreds(0), NumSuccs(0),
/// an assoicative data structure keyed on node ID.
bool isBoundaryNode() const { return NodeNum == BoundaryID; }
- /// setNode - Assign the representative SDNode for this SUnit.
- /// This may be used during pre-regalloc scheduling.
+ /// Assigns the representative SDNode for this SUnit. This may be used
+ /// during pre-regalloc scheduling.
void setNode(SDNode *N) {
assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
Node = N;
}
- /// getNode - Return the representative SDNode for this SUnit.
- /// This may be used during pre-regalloc scheduling.
+ /// Returns the representative SDNode for this SUnit. This may be used
+ /// during pre-regalloc scheduling.
SDNode *getNode() const {
assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
return Node;
}
- /// isInstr - Return true if this SUnit refers to a machine instruction as
+ /// \brief Returns true if this SUnit refers to a machine instruction as
/// opposed to an SDNode.
bool isInstr() const { return Instr; }
- /// setInstr - Assign the instruction for the SUnit.
- /// This may be used during post-regalloc scheduling.
+ /// Assigns the instruction for the SUnit. This may be used during
+ /// post-regalloc scheduling.
void setInstr(MachineInstr *MI) {
assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
Instr = MI;
}
- /// getInstr - Return the representative MachineInstr for this SUnit.
- /// This may be used during post-regalloc scheduling.
+ /// Returns the representative MachineInstr for this SUnit. This may be used
+ /// during post-regalloc scheduling.
MachineInstr *getInstr() const {
assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
return Instr;
}
- /// addPred - This adds the specified edge as a pred of the current node if
- /// not already. It also adds the current node as a successor of the
- /// specified node.
+ /// Adds the specified edge as a pred of the current node if not already.
+ /// It also adds the current node as a successor of the specified node.
bool addPred(const SDep &D, bool Required = true);
- /// addPredBarrier - This adds a barrier edge to SU by calling
- /// addPred(), with latency 0 generally or latency 1 for a store
- /// followed by a load.
+ /// \brief Adds a barrier edge to SU by calling addPred(), with latency 0
+ /// generally or latency 1 for a store followed by a load.
bool addPredBarrier(SUnit *SU) {
SDep Dep(SU, SDep::Barrier);
unsigned TrueMemOrderLatency =
return addPred(Dep);
}
- /// removePred - This removes the specified edge as a pred of the current
- /// node if it exists. It also removes the current node as a successor of
- /// the specified node.
+ /// Removes the specified edge as a pred of the current node if it exists.
+ /// It also removes the current node as a successor of the specified node.
void removePred(const SDep &D);
- /// getDepth - Return the depth of this node, which is the length of the
- /// maximum path up to any node which has no predecessors.
+ /// Returns the depth of this node, which is the length of the maximum path
+ /// up to any node which has no predecessors.
unsigned getDepth() const {
if (!isDepthCurrent)
const_cast<SUnit *>(this)->ComputeDepth();
return Depth;
}
- /// getHeight - Return the height of this node, which is the length of the
+ /// \brief Returns the height of this node, which is the length of the
/// maximum path down to any node which has no successors.
unsigned getHeight() const {
if (!isHeightCurrent)
return Height;
}
- /// setDepthToAtLeast - If NewDepth is greater than this node's
- /// depth value, set it to be the new depth value. This also
- /// recursively marks successor nodes dirty.
+ /// \brief If NewDepth is greater than this node's depth value, sets it to
+ /// be the new depth value. This also recursively marks successor nodes
+ /// dirty.
void setDepthToAtLeast(unsigned NewDepth);
- /// setDepthToAtLeast - If NewDepth is greater than this node's
- /// depth value, set it to be the new height value. This also
- /// recursively marks predecessor nodes dirty.
+ /// \brief If NewDepth is greater than this node's depth value, set it to be
+ /// the new height value. This also recursively marks predecessor nodes
+ /// dirty.
void setHeightToAtLeast(unsigned NewHeight);
- /// setDepthDirty - Set a flag in this node to indicate that its
- /// stored Depth value will require recomputation the next time
- /// getDepth() is called.
+ /// \brief Sets a flag in this node to indicate that its stored Depth value
+ /// will require recomputation the next time getDepth() is called.
void setDepthDirty();
- /// setHeightDirty - Set a flag in this node to indicate that its
- /// stored Height value will require recomputation the next time
- /// getHeight() is called.
+ /// \brief Sets a flag in this node to indicate that its stored Height value
+ /// will require recomputation the next time getHeight() is called.
void setHeightDirty();
- /// isPred - Test if node N is a predecessor of this node.
- bool isPred(SUnit *N) {
- for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
- if (Preds[i].getSUnit() == N)
+ /// Tests if node N is a predecessor of this node.
+ bool isPred(const SUnit *N) const {
+ for (const SDep &Pred : Preds)
+ if (Pred.getSUnit() == N)
return true;
return false;
}
- /// isSucc - Test if node N is a successor of this node.
- bool isSucc(SUnit *N) {
- for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
- if (Succs[i].getSUnit() == N)
+ /// Tests if node N is a successor of this node.
+ bool isSucc(const SUnit *N) const {
+ for (const SDep &Succ : Succs)
+ if (Succ.getSUnit() == N)
return true;
return false;
}
return NumSuccsLeft == 0;
}
- /// \brief Order this node's predecessor edges such that the critical path
+ /// \brief Orders this node's predecessor edges such that the critical path
/// edge occurs first.
void biasCriticalPath();
void ComputeHeight();
};
- /// Return true if the specified SDep is equivalent except for latency.
+ /// Returns true if the specified SDep is equivalent except for latency.
inline bool SDep::overlaps(const SDep &Other) const {
if (Dep != Other.Dep)
return false;
llvm_unreachable("Invalid dependency kind!");
}
- //// getSUnit - Return the SUnit to which this edge points.
+ //// Returns the SUnit to which this edge points.
inline SUnit *SDep::getSUnit() const { return Dep.getPointer(); }
- //// setSUnit - Assign the SUnit to which this edge points.
+ //// Assigns the SUnit to which this edge points.
inline void SDep::setSUnit(SUnit *SU) { Dep.setPointer(SU); }
- /// getKind - Return an enum value representing the kind of the dependence.
+ /// Returns an enum value representing the kind of the dependence.
inline SDep::Kind SDep::getKind() const { return Dep.getInt(); }
//===--------------------------------------------------------------------===//
- /// SchedulingPriorityQueue - This interface is used to plug different
- /// priorities computation algorithms into the list scheduler. It implements
- /// the interface of a standard priority queue, where nodes are inserted in
- /// arbitrary order and returned in priority order. The computation of the
- /// priority and the representation of the queue are totally up to the
- /// implementation to decide.
- ///
+
+ /// \brief This interface is used to plug different priorities computation
+ /// algorithms into the list scheduler. It implements the interface of a
+ /// standard priority queue, where nodes are inserted in arbitrary order and
+ /// returned in priority order. The computation of the priority and the
+ /// representation of the queue are totally up to the implementation to
+ /// decide.
class SchedulingPriorityQueue {
virtual void anchor();
unsigned CurCycle;
virtual void dump(ScheduleDAG *) const {}
- /// scheduledNode - As each node is scheduled, this method is invoked. This
- /// allows the priority function to adjust the priority of related
- /// unscheduled nodes, for example.
- ///
+ /// As each node is scheduled, this method is invoked. This allows the
+ /// priority function to adjust the priority of related unscheduled nodes,
+ /// for example.
virtual void scheduledNode(SUnit *) {}
virtual void unscheduledNode(SUnit *) {}
class ScheduleDAG {
public:
- const TargetMachine &TM; // Target processor
- const TargetInstrInfo *TII; // Target instruction information
- const TargetRegisterInfo *TRI; // Target processor register info
- MachineFunction &MF; // Machine function
- MachineRegisterInfo &MRI; // Virtual/real register map
- std::vector<SUnit> SUnits; // The scheduling units.
- SUnit EntrySU; // Special node for the region entry.
- SUnit ExitSU; // Special node for the region exit.
+ const TargetMachine &TM; ///< Target processor
+ const TargetInstrInfo *TII; ///< Target instruction information
+ const TargetRegisterInfo *TRI; ///< Target processor register info
+ MachineFunction &MF; ///< Machine function
+ MachineRegisterInfo &MRI; ///< Virtual/real register map
+ std::vector<SUnit> SUnits; ///< The scheduling units.
+ SUnit EntrySU; ///< Special node for the region entry.
+ SUnit ExitSU; ///< Special node for the region exit.
#ifdef NDEBUG
static const bool StressSched = false;
virtual ~ScheduleDAG();
- /// clearDAG - clear the DAG state (between regions).
+ /// Clears the DAG state (between regions).
void clearDAG();
- /// getInstrDesc - Return the MCInstrDesc of this SUnit.
- /// Return NULL for SDNodes without a machine opcode.
+ /// Returns the MCInstrDesc of this SUnit.
+ /// Returns NULL for SDNodes without a machine opcode.
const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
if (SU->isInstr()) return &SU->getInstr()->getDesc();
return getNodeDesc(SU->getNode());
}
- /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
- /// using 'dot'.
- ///
+ /// Pops up a GraphViz/gv window with the ScheduleDAG rendered using 'dot'.
virtual void viewGraph(const Twine &Name, const Twine &Title);
virtual void viewGraph();
virtual void dumpNode(const SUnit *SU) const = 0;
- /// getGraphNodeLabel - Return a label for an SUnit node in a visualization
- /// of the ScheduleDAG.
+ /// Returns a label for an SUnit node in a visualization of the ScheduleDAG.
virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
- /// getDAGLabel - Return a label for the region of code covered by the DAG.
+ /// Returns a label for the region of code covered by the DAG.
virtual std::string getDAGName() const = 0;
- /// addCustomGraphFeatures - Add custom features for a visualization of
- /// the ScheduleDAG.
+ /// Adds custom features for a visualization of the ScheduleDAG.
virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
#ifndef NDEBUG
- /// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
- /// their state is consistent. Return the number of scheduled SUnits.
+ /// \brief Verifies that all SUnits were scheduled and that their state is
+ /// consistent. Returns the number of scheduled SUnits.
unsigned VerifyScheduledDAG(bool isBottomUp);
#endif
private:
- // Return the MCInstrDesc of this SDNode or NULL.
+ /// Returns the MCInstrDesc of this SDNode or NULL.
const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
};
unsigned getOperand() const { return Operand; }
const SUnit *getNode() const { return Node; }
- /// isCtrlDep - Test if this is not an SDep::Data dependence.
+ /// Tests if this is not an SDep::Data dependence.
bool isCtrlDep() const {
return getSDep().isCtrl();
}
}
};
- /// ScheduleDAGTopologicalSort is a class that computes a topological
- /// ordering for SUnits and provides methods for dynamically updating
- /// the ordering as new edges are added.
+ /// This class can compute a topological ordering for SUnits and provides
+ /// methods for dynamically updating the ordering as new edges are added.
///
/// This allows a very fast implementation of IsReachable, for example.
- ///
class ScheduleDAGTopologicalSort {
- /// SUnits - A reference to the ScheduleDAG's SUnits.
+ /// A reference to the ScheduleDAG's SUnits.
std::vector<SUnit> &SUnits;
SUnit *ExitSU;
- /// Index2Node - Maps topological index to the node number.
+ /// Maps topological index to the node number.
std::vector<int> Index2Node;
- /// Node2Index - Maps the node number to its topological index.
+ /// Maps the node number to its topological index.
std::vector<int> Node2Index;
- /// Visited - a set of nodes visited during a DFS traversal.
+ /// a set of nodes visited during a DFS traversal.
BitVector Visited;
- /// DFS - make a DFS traversal and mark all nodes affected by the
- /// edge insertion. These nodes will later get new topological indexes
- /// by means of the Shift method.
+ /// Makes a DFS traversal and mark all nodes affected by the edge insertion.
+ /// These nodes will later get new topological indexes by means of the Shift
+ /// method.
void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
- /// Shift - reassign topological indexes for the nodes in the DAG
- /// to preserve the topological ordering.
+ /// \brief Reassigns topological indexes for the nodes in the DAG to
+ /// preserve the topological ordering.
void Shift(BitVector& Visited, int LowerBound, int UpperBound);
- /// Allocate - assign the topological index to the node n.
+ /// Assigns the topological index to the node n.
void Allocate(int n, int index);
public:
ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
- /// InitDAGTopologicalSorting - create the initial topological
- /// ordering from the DAG to be scheduled.
+ /// Creates the initial topological ordering from the DAG to be scheduled.
void InitDAGTopologicalSorting();
- /// IsReachable - Checks if SU is reachable from TargetSU.
+ /// Checks if \p SU is reachable from \p TargetSU.
bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
- /// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
+ /// Returns true if addPred(TargetSU, SU) creates a cycle.
bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
- /// AddPred - Updates the topological ordering to accommodate an edge
- /// to be added from SUnit X to SUnit Y.
+ /// \brief Updates the topological ordering to accommodate an edge to be
+ /// added from SUnit \p X to SUnit \p Y.
void AddPred(SUnit *Y, SUnit *X);
- /// RemovePred - Updates the topological ordering to accommodate an
- /// an edge to be removed from the specified node N from the predecessors
- /// of the current node M.
+ /// \brief Updates the topological ordering to accommodate an an edge to be
+ /// removed from the specified node \p N from the predecessors of the
+ /// current node \p M.
void RemovePred(SUnit *M, SUnit *N);
typedef std::vector<int>::iterator iterator;
//
//===----------------------------------------------------------------------===//
//
-// This implements the ScheduleDAG class, which is a base class used by
-// scheduling implementation classes.
+/// \file Implements the ScheduleDAG class, which is a base class used by
+/// scheduling implementation classes.
//
//===----------------------------------------------------------------------===//
ScheduleDAG::~ScheduleDAG() {}
-/// Clear the DAG state (e.g. between scheduling regions).
void ScheduleDAG::clearDAG() {
SUnits.clear();
EntrySU = SUnit();
ExitSU = SUnit();
}
-/// getInstrDesc helper to handle SDNodes.
const MCInstrDesc *ScheduleDAG::getNodeDesc(const SDNode *Node) const {
if (!Node || !Node->isMachineOpcode()) return nullptr;
return &TII->get(Node->getMachineOpcode());
}
-/// addPred - This adds the specified edge as a pred of the current node if
-/// not already. It also adds the current node as a successor of the
-/// specified node.
bool SUnit::addPred(const SDep &D, bool Required) {
// If this node already has this dependence, don't add a redundant one.
- for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I) {
+ for (SDep &PredDep : Preds) {
// Zero-latency weak edges may be added purely for heuristic ordering. Don't
// add them if another kind of edge already exists.
- if (!Required && I->getSUnit() == D.getSUnit())
+ if (!Required && PredDep.getSUnit() == D.getSUnit())
return false;
- if (I->overlaps(D)) {
- // Extend the latency if needed. Equivalent to removePred(I) + addPred(D).
- if (I->getLatency() < D.getLatency()) {
- SUnit *PredSU = I->getSUnit();
+ if (PredDep.overlaps(D)) {
+ // Extend the latency if needed. Equivalent to
+ // removePred(PredDep) + addPred(D).
+ if (PredDep.getLatency() < D.getLatency()) {
+ SUnit *PredSU = PredDep.getSUnit();
// Find the corresponding successor in N.
- SDep ForwardD = *I;
+ SDep ForwardD = PredDep;
ForwardD.setSUnit(this);
- for (SmallVectorImpl<SDep>::iterator II = PredSU->Succs.begin(),
- EE = PredSU->Succs.end(); II != EE; ++II) {
- if (*II == ForwardD) {
- II->setLatency(D.getLatency());
+ for (SDep &SuccDep : PredSU->Succs) {
+ if (SuccDep == ForwardD) {
+ SuccDep.setLatency(D.getLatency());
break;
}
}
- I->setLatency(D.getLatency());
+ PredDep.setLatency(D.getLatency());
}
return false;
}
return true;
}
-/// removePred - This removes the specified edge as a pred of the current
-/// node if it exists. It also removes the current node as a successor of
-/// the specified node.
void SUnit::removePred(const SDep &D) {
// Find the matching predecessor.
- for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I)
- if (*I == D) {
- // Find the corresponding successor in N.
- SDep P = D;
- P.setSUnit(this);
- SUnit *N = D.getSUnit();
- SmallVectorImpl<SDep>::iterator Succ = find(N->Succs, P);
- assert(Succ != N->Succs.end() && "Mismatching preds / succs lists!");
- N->Succs.erase(Succ);
- Preds.erase(I);
- // Update the bookkeeping.
- if (P.getKind() == SDep::Data) {
- assert(NumPreds > 0 && "NumPreds will underflow!");
- assert(N->NumSuccs > 0 && "NumSuccs will underflow!");
- --NumPreds;
- --N->NumSuccs;
- }
- if (!N->isScheduled) {
- if (D.isWeak())
- --WeakPredsLeft;
- else {
- assert(NumPredsLeft > 0 && "NumPredsLeft will underflow!");
- --NumPredsLeft;
- }
- }
- if (!isScheduled) {
- if (D.isWeak())
- --N->WeakSuccsLeft;
- else {
- assert(N->NumSuccsLeft > 0 && "NumSuccsLeft will underflow!");
- --N->NumSuccsLeft;
- }
- }
- if (P.getLatency() != 0) {
- this->setDepthDirty();
- N->setHeightDirty();
- }
- return;
+ SmallVectorImpl<SDep>::iterator I = find(Preds, D);
+ if (I == Preds.end())
+ return;
+ // Find the corresponding successor in N.
+ SDep P = D;
+ P.setSUnit(this);
+ SUnit *N = D.getSUnit();
+ SmallVectorImpl<SDep>::iterator Succ = find(N->Succs, P);
+ assert(Succ != N->Succs.end() && "Mismatching preds / succs lists!");
+ N->Succs.erase(Succ);
+ Preds.erase(I);
+ // Update the bookkeeping.
+ if (P.getKind() == SDep::Data) {
+ assert(NumPreds > 0 && "NumPreds will underflow!");
+ assert(N->NumSuccs > 0 && "NumSuccs will underflow!");
+ --NumPreds;
+ --N->NumSuccs;
+ }
+ if (!N->isScheduled) {
+ if (D.isWeak())
+ --WeakPredsLeft;
+ else {
+ assert(NumPredsLeft > 0 && "NumPredsLeft will underflow!");
+ --NumPredsLeft;
+ }
+ }
+ if (!isScheduled) {
+ if (D.isWeak())
+ --N->WeakSuccsLeft;
+ else {
+ assert(N->NumSuccsLeft > 0 && "NumSuccsLeft will underflow!");
+ --N->NumSuccsLeft;
}
+ }
+ if (P.getLatency() != 0) {
+ this->setDepthDirty();
+ N->setHeightDirty();
+ }
}
void SUnit::setDepthDirty() {
do {
SUnit *SU = WorkList.pop_back_val();
SU->isDepthCurrent = false;
- for (SUnit::const_succ_iterator I = SU->Succs.begin(),
- E = SU->Succs.end(); I != E; ++I) {
- SUnit *SuccSU = I->getSUnit();
+ for (SDep &SuccDep : SU->Succs) {
+ SUnit *SuccSU = SuccDep.getSUnit();
if (SuccSU->isDepthCurrent)
WorkList.push_back(SuccSU);
}
do {
SUnit *SU = WorkList.pop_back_val();
SU->isHeightCurrent = false;
- for (SUnit::const_pred_iterator I = SU->Preds.begin(),
- E = SU->Preds.end(); I != E; ++I) {
- SUnit *PredSU = I->getSUnit();
+ for (SDep &PredDep : SU->Preds) {
+ SUnit *PredSU = PredDep.getSUnit();
if (PredSU->isHeightCurrent)
WorkList.push_back(PredSU);
}
} while (!WorkList.empty());
}
-/// setDepthToAtLeast - Update this node's successors to reflect the
-/// fact that this node's depth just increased.
-///
void SUnit::setDepthToAtLeast(unsigned NewDepth) {
if (NewDepth <= getDepth())
return;
isDepthCurrent = true;
}
-/// setHeightToAtLeast - Update this node's predecessors to reflect the
-/// fact that this node's height just increased.
-///
void SUnit::setHeightToAtLeast(unsigned NewHeight) {
if (NewHeight <= getHeight())
return;
isHeightCurrent = true;
}
-/// ComputeDepth - Calculate the maximal path from the node to the exit.
-///
+/// Calculates the maximal path from the node to the exit.
void SUnit::ComputeDepth() {
SmallVector<SUnit*, 8> WorkList;
WorkList.push_back(this);
bool Done = true;
unsigned MaxPredDepth = 0;
- for (SUnit::const_pred_iterator I = Cur->Preds.begin(),
- E = Cur->Preds.end(); I != E; ++I) {
- SUnit *PredSU = I->getSUnit();
+ for (const SDep &PredDep : Cur->Preds) {
+ SUnit *PredSU = PredDep.getSUnit();
if (PredSU->isDepthCurrent)
MaxPredDepth = std::max(MaxPredDepth,
- PredSU->Depth + I->getLatency());
+ PredSU->Depth + PredDep.getLatency());
else {
Done = false;
WorkList.push_back(PredSU);
} while (!WorkList.empty());
}
-/// ComputeHeight - Calculate the maximal path from the node to the entry.
-///
+/// Calculates the maximal path from the node to the entry.
void SUnit::ComputeHeight() {
SmallVector<SUnit*, 8> WorkList;
WorkList.push_back(this);
bool Done = true;
unsigned MaxSuccHeight = 0;
- for (SUnit::const_succ_iterator I = Cur->Succs.begin(),
- E = Cur->Succs.end(); I != E; ++I) {
- SUnit *SuccSU = I->getSUnit();
+ for (const SDep &SuccDep : Cur->Succs) {
+ SUnit *SuccSU = SuccDep.getSUnit();
if (SuccSU->isHeightCurrent)
MaxSuccHeight = std::max(MaxSuccHeight,
- SuccSU->Height + I->getLatency());
+ SuccSU->Height + SuccDep.getLatency());
else {
Done = false;
WorkList.push_back(SuccSU);
OS << "SU(" << NodeNum << ")";
}
-/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
-/// a group of nodes flagged together.
LLVM_DUMP_METHOD void SUnit::dump(const ScheduleDAG *G) const {
print(dbgs(), G);
dbgs() << ": ";
if (Preds.size() != 0) {
dbgs() << " Predecessors:\n";
- for (SUnit::const_succ_iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I) {
+ for (const SDep &SuccDep : Preds) {
dbgs() << " ";
- switch (I->getKind()) {
+ switch (SuccDep.getKind()) {
case SDep::Data: dbgs() << "data "; break;
case SDep::Anti: dbgs() << "anti "; break;
case SDep::Output: dbgs() << "out "; break;
case SDep::Order: dbgs() << "ord "; break;
}
- I->getSUnit()->print(dbgs(), G);
- if (I->isArtificial())
+ SuccDep.getSUnit()->print(dbgs(), G);
+ if (SuccDep.isArtificial())
dbgs() << " *";
- dbgs() << ": Latency=" << I->getLatency();
- if (I->isAssignedRegDep())
- dbgs() << " Reg=" << PrintReg(I->getReg(), G->TRI);
+ dbgs() << ": Latency=" << SuccDep.getLatency();
+ if (SuccDep.isAssignedRegDep())
+ dbgs() << " Reg=" << PrintReg(SuccDep.getReg(), G->TRI);
dbgs() << "\n";
}
}
if (Succs.size() != 0) {
dbgs() << " Successors:\n";
- for (SUnit::const_succ_iterator I = Succs.begin(), E = Succs.end();
- I != E; ++I) {
+ for (const SDep &SuccDep : Succs) {
dbgs() << " ";
- switch (I->getKind()) {
+ switch (SuccDep.getKind()) {
case SDep::Data: dbgs() << "data "; break;
case SDep::Anti: dbgs() << "anti "; break;
case SDep::Output: dbgs() << "out "; break;
case SDep::Order: dbgs() << "ord "; break;
}
- I->getSUnit()->print(dbgs(), G);
- if (I->isArtificial())
+ SuccDep.getSUnit()->print(dbgs(), G);
+ if (SuccDep.isArtificial())
dbgs() << " *";
- dbgs() << ": Latency=" << I->getLatency();
- if (I->isAssignedRegDep())
- dbgs() << " Reg=" << PrintReg(I->getReg(), G->TRI);
+ dbgs() << ": Latency=" << SuccDep.getLatency();
+ if (SuccDep.isAssignedRegDep())
+ dbgs() << " Reg=" << PrintReg(SuccDep.getReg(), G->TRI);
dbgs() << "\n";
}
}
#endif
#ifndef NDEBUG
-/// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
-/// their state is consistent. Return the number of scheduled nodes.
-///
unsigned ScheduleDAG::VerifyScheduledDAG(bool isBottomUp) {
bool AnyNotSched = false;
unsigned DeadNodes = 0;
- for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
- if (!SUnits[i].isScheduled) {
- if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) {
+ for (const SUnit &SUnit : SUnits) {
+ if (!SUnit.isScheduled) {
+ if (SUnit.NumPreds == 0 && SUnit.NumSuccs == 0) {
++DeadNodes;
continue;
}
if (!AnyNotSched)
dbgs() << "*** Scheduling failed! ***\n";
- SUnits[i].dump(this);
+ SUnit.dump(this);
dbgs() << "has not been scheduled!\n";
AnyNotSched = true;
}
- if (SUnits[i].isScheduled &&
- (isBottomUp ? SUnits[i].getHeight() : SUnits[i].getDepth()) >
+ if (SUnit.isScheduled &&
+ (isBottomUp ? SUnit.getHeight() : SUnit.getDepth()) >
unsigned(INT_MAX)) {
if (!AnyNotSched)
dbgs() << "*** Scheduling failed! ***\n";
- SUnits[i].dump(this);
+ SUnit.dump(this);
dbgs() << "has an unexpected "
<< (isBottomUp ? "Height" : "Depth") << " value!\n";
AnyNotSched = true;
}
if (isBottomUp) {
- if (SUnits[i].NumSuccsLeft != 0) {
+ if (SUnit.NumSuccsLeft != 0) {
if (!AnyNotSched)
dbgs() << "*** Scheduling failed! ***\n";
- SUnits[i].dump(this);
+ SUnit.dump(this);
dbgs() << "has successors left!\n";
AnyNotSched = true;
}
} else {
- if (SUnits[i].NumPredsLeft != 0) {
+ if (SUnit.NumPredsLeft != 0) {
if (!AnyNotSched)
dbgs() << "*** Scheduling failed! ***\n";
- SUnits[i].dump(this);
+ SUnit.dump(this);
dbgs() << "has predecessors left!\n";
AnyNotSched = true;
}
}
#endif
-/// InitDAGTopologicalSorting - create the initial topological
-/// ordering from the DAG to be scheduled.
-///
-/// The idea of the algorithm is taken from
-/// "Online algorithms for managing the topological order of
-/// a directed acyclic graph" by David J. Pearce and Paul H.J. Kelly
-/// This is the MNR algorithm, which was first introduced by
-/// A. Marchetti-Spaccamela, U. Nanni and H. Rohnert in
-/// "Maintaining a topological order under edge insertions".
-///
-/// Short description of the algorithm:
-///
-/// Topological ordering, ord, of a DAG maps each node to a topological
-/// index so that for all edges X->Y it is the case that ord(X) < ord(Y).
-///
-/// This means that if there is a path from the node X to the node Z,
-/// then ord(X) < ord(Z).
-///
-/// This property can be used to check for reachability of nodes:
-/// if Z is reachable from X, then an insertion of the edge Z->X would
-/// create a cycle.
-///
-/// The algorithm first computes a topological ordering for the DAG by
-/// initializing the Index2Node and Node2Index arrays and then tries to keep
-/// the ordering up-to-date after edge insertions by reordering the DAG.
-///
-/// On insertion of the edge X->Y, the algorithm first marks by calling DFS
-/// the nodes reachable from Y, and then shifts them using Shift to lie
-/// immediately after X in Index2Node.
void ScheduleDAGTopologicalSort::InitDAGTopologicalSorting() {
+ // The idea of the algorithm is taken from
+ // "Online algorithms for managing the topological order of
+ // a directed acyclic graph" by David J. Pearce and Paul H.J. Kelly
+ // This is the MNR algorithm, which was first introduced by
+ // A. Marchetti-Spaccamela, U. Nanni and H. Rohnert in
+ // "Maintaining a topological order under edge insertions".
+ //
+ // Short description of the algorithm:
+ //
+ // Topological ordering, ord, of a DAG maps each node to a topological
+ // index so that for all edges X->Y it is the case that ord(X) < ord(Y).
+ //
+ // This means that if there is a path from the node X to the node Z,
+ // then ord(X) < ord(Z).
+ //
+ // This property can be used to check for reachability of nodes:
+ // if Z is reachable from X, then an insertion of the edge Z->X would
+ // create a cycle.
+ //
+ // The algorithm first computes a topological ordering for the DAG by
+ // initializing the Index2Node and Node2Index arrays and then tries to keep
+ // the ordering up-to-date after edge insertions by reordering the DAG.
+ //
+ // On insertion of the edge X->Y, the algorithm first marks by calling DFS
+ // the nodes reachable from Y, and then shifts them using Shift to lie
+ // immediately after X in Index2Node.
unsigned DAGSize = SUnits.size();
std::vector<SUnit*> WorkList;
WorkList.reserve(DAGSize);
// Initialize the data structures.
if (ExitSU)
WorkList.push_back(ExitSU);
- for (unsigned i = 0, e = DAGSize; i != e; ++i) {
- SUnit *SU = &SUnits[i];
- int NodeNum = SU->NodeNum;
- unsigned Degree = SU->Succs.size();
+ for (SUnit &SU : SUnits) {
+ int NodeNum = SU.NodeNum;
+ unsigned Degree = SU.Succs.size();
// Temporarily use the Node2Index array as scratch space for degree counts.
Node2Index[NodeNum] = Degree;
// Is it a node without dependencies?
if (Degree == 0) {
- assert(SU->Succs.empty() && "SUnit should have no successors");
+ assert(SU.Succs.empty() && "SUnit should have no successors");
// Collect leaf nodes.
- WorkList.push_back(SU);
+ WorkList.push_back(&SU);
}
}
WorkList.pop_back();
if (SU->NodeNum < DAGSize)
Allocate(SU->NodeNum, --Id);
- for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
- I != E; ++I) {
- SUnit *SU = I->getSUnit();
+ for (const SDep &PredDep : SU->Preds) {
+ SUnit *SU = PredDep.getSUnit();
if (SU->NodeNum < DAGSize && !--Node2Index[SU->NodeNum])
// If all dependencies of the node are processed already,
// then the node can be computed now.
#ifndef NDEBUG
// Check correctness of the ordering
- for (unsigned i = 0, e = DAGSize; i != e; ++i) {
- SUnit *SU = &SUnits[i];
- for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
- I != E; ++I) {
- assert(Node2Index[SU->NodeNum] > Node2Index[I->getSUnit()->NodeNum] &&
+ for (SUnit &SU : SUnits) {
+ for (const SDep &PD : SU.Preds) {
+ assert(Node2Index[SU.NodeNum] > Node2Index[PD.getSUnit()->NodeNum] &&
"Wrong topological sorting");
}
}
#endif
}
-/// AddPred - Updates the topological ordering to accommodate an edge
-/// to be added from SUnit X to SUnit Y.
void ScheduleDAGTopologicalSort::AddPred(SUnit *Y, SUnit *X) {
int UpperBound, LowerBound;
LowerBound = Node2Index[Y->NodeNum];
}
}
-/// RemovePred - Updates the topological ordering to accommodate an
-/// an edge to be removed from the specified node N from the predecessors
-/// of the current node M.
void ScheduleDAGTopologicalSort::RemovePred(SUnit *M, SUnit *N) {
// InitDAGTopologicalSorting();
}
-/// DFS - Make a DFS traversal to mark all nodes reachable from SU and mark
-/// all nodes affected by the edge insertion. These nodes will later get new
-/// topological indexes by means of the Shift method.
void ScheduleDAGTopologicalSort::DFS(const SUnit *SU, int UpperBound,
bool &HasLoop) {
std::vector<const SUnit*> WorkList;
SU = WorkList.back();
WorkList.pop_back();
Visited.set(SU->NodeNum);
- for (int I = SU->Succs.size()-1; I >= 0; --I) {
- unsigned s = SU->Succs[I].getSUnit()->NodeNum;
+ for (const SDep &SuccDep
+ : make_range(SU->Succs.rbegin(), SU->Succs.rend())) {
+ unsigned s = SuccDep.getSUnit()->NodeNum;
// Edges to non-SUnits are allowed but ignored (e.g. ExitSU).
if (s >= Node2Index.size())
continue;
}
// Visit successors if not already and in affected region.
if (!Visited.test(s) && Node2Index[s] < UpperBound) {
- WorkList.push_back(SU->Succs[I].getSUnit());
+ WorkList.push_back(SuccDep.getSUnit());
}
}
} while (!WorkList.empty());
}
-/// Shift - Renumber the nodes so that the topological ordering is
-/// preserved.
void ScheduleDAGTopologicalSort::Shift(BitVector& Visited, int LowerBound,
int UpperBound) {
std::vector<int> L;
}
}
- for (unsigned j = 0; j < L.size(); ++j) {
- Allocate(L[j], i - shift);
+ for (unsigned LI : L) {
+ Allocate(LI, i - shift);
i = i + 1;
}
}
-/// WillCreateCycle - Returns true if adding an edge to TargetSU from SU will
-/// create a cycle. If so, it is not safe to call AddPred(TargetSU, SU).
bool ScheduleDAGTopologicalSort::WillCreateCycle(SUnit *TargetSU, SUnit *SU) {
// Is SU reachable from TargetSU via successor edges?
if (IsReachable(SU, TargetSU))
return true;
- for (SUnit::pred_iterator
- I = TargetSU->Preds.begin(), E = TargetSU->Preds.end(); I != E; ++I)
- if (I->isAssignedRegDep() &&
- IsReachable(SU, I->getSUnit()))
+ for (const SDep &PredDep : TargetSU->Preds)
+ if (PredDep.isAssignedRegDep() &&
+ IsReachable(SU, PredDep.getSUnit()))
return true;
return false;
}
-/// IsReachable - Checks if SU is reachable from TargetSU.
bool ScheduleDAGTopologicalSort::IsReachable(const SUnit *SU,
const SUnit *TargetSU) {
// If insertion of the edge SU->TargetSU would create a cycle
return HasLoop;
}
-/// Allocate - assign the topological index to the node n.
void ScheduleDAGTopologicalSort::Allocate(int n, int index) {
Node2Index[n] = index;
Index2Node[index] = n;