}
current_world_ptr->dungeon_turn = 1;
- dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
}
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("宿屋に泊まった。", "stay over night at the inn."));
current_world_ptr->game_turn = (current_world_ptr->game_turn / (TURNS_PER_TICK * TOWN_DAWN / 2) + 1) * (TURNS_PER_TICK * TOWN_DAWN / 2);
- if (current_world_ptr->dungeon_turn < dungeon_turn_limit)
+ if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
{
current_world_ptr->dungeon_turn += MIN((current_world_ptr->game_turn - oldturn), TURNS_PER_TICK * 250) * INN_DUNGEON_TURN_ADJ;
- if (current_world_ptr->dungeon_turn > dungeon_turn_limit) current_world_ptr->dungeon_turn = dungeon_turn_limit;
+ if (current_world_ptr->dungeon_turn > current_world_ptr->dungeon_turn_limit) current_world_ptr->dungeon_turn = current_world_ptr->dungeon_turn_limit;
}
prevent_turn_overflow();
/* Count game turns */
current_world_ptr->game_turn++;
- if (current_world_ptr->dungeon_turn < dungeon_turn_limit)
+ if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
{
if (!p_ptr->wild_mode || wild_regen) current_world_ptr->dungeon_turn++;
else if (p_ptr->wild_mode && !(current_world_ptr->game_turn % ((MAX_HGT + MAX_WID) / 2))) current_world_ptr->dungeon_turn++;
extern s16b running;
extern GAME_TURN resting;
extern bool invoking_midnight_curse;
-extern GAME_TURN dungeon_turn_limit;
extern GAME_TURN old_turn;
extern GAME_TURN old_battle;
extern bool use_sound;
current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
}
- dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
/* Turn when level began */
rd_s32b(&old_turn);
int tmp_int = 0;
char ppp[80], tmp_val[40];
- sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
+ sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)current_world_ptr->dungeon_turn_limit);
sprintf(tmp_val, "%ld", (long)current_world_ptr->dungeon_turn);
if (!get_string(ppp, tmp_val, 10)) return (FALSE);
tmp_int = atoi(tmp_val);
/* Verify */
- if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1;
+ if (tmp_int >= current_world_ptr->dungeon_turn_limit) tmp_int = current_world_ptr->dungeon_turn_limit - 1;
else if (tmp_int < 0) tmp_int = 0;
current_world_ptr->dungeon_turn = current_world_ptr->game_turn = tmp_int;
return (TRUE);
GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
GAME_TURN game_turn_limit; /*!< game_turnの最大値 / Limit of game_turn */
GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game current_world_ptr->game_turn in dungeon */
+ GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game_turn in dungeon */
} world_type;
bool invoking_midnight_curse; /*!< 悪夢モード時の真夜中太古の呪い発生処理フラグ */
-GAME_TURN dungeon_turn_limit; /*!< current_world_ptr->dungeon_turnの最大値 / Limit of game current_world_ptr->game_turn in dungeon */
GAME_TURN old_turn; /* Turn when level began */
GAME_TURN old_battle;