#define OBJ_GOLD_LIST 480 /* First "gold" entry */
#define MAX_GOLD 18 /* Number of "gold" entries */
-/*** General flag values ***/
-
-
/* Empty hand status */
#define EMPTY_HAND_NONE 0x0000 /* Both hands are used */
#define EMPTY_HAND_LARM 0x0001 /* Left hand is empty */
#define EMPTY_HAND_RARM 0x0002 /* Right hand is empty */
-/*** General index values ***/
-
-
-
-/*** Object flag values ***/
-
-
/*
* Object flags
*
#define have_pval_flags(ARRAY) !!((ARRAY)[0] & (0x00003f7f))
-
- /*
- * Hack -- "torch" masks
- */
-#define RF7_LITE_MASK \
- (RF7_HAS_LITE_1 | RF7_SELF_LITE_1 | RF7_HAS_LITE_2 | RF7_SELF_LITE_2)
-
-#define RF7_DARK_MASK \
- (RF7_HAS_DARK_1 | RF7_SELF_DARK_1 | RF7_HAS_DARK_2 | RF7_SELF_DARK_2)
-
-#define RF7_HAS_LD_MASK \
- (RF7_HAS_LITE_1 | RF7_HAS_LITE_2 | RF7_HAS_DARK_1 | RF7_HAS_DARK_2)
-
-#define RF7_SELF_LD_MASK \
- (RF7_SELF_LITE_1 | RF7_SELF_LITE_2 | RF7_SELF_DARK_1 | RF7_SELF_DARK_2)
-
/*
* Hack -- effective elemental and poison immunity mask
*/
u32b r_flagsr; /* Observed racial resistance flags */
};
+/*
+ * Hack -- "torch" masks
+ */
+#define RF7_LITE_MASK (RF7_HAS_LITE_1 | RF7_SELF_LITE_1 | RF7_HAS_LITE_2 | RF7_SELF_LITE_2)
+#define RF7_DARK_MASK (RF7_HAS_DARK_1 | RF7_SELF_DARK_1 | RF7_HAS_DARK_2 | RF7_SELF_DARK_2)
+#define RF7_HAS_LD_MASK (RF7_HAS_LITE_1 | RF7_HAS_LITE_2 | RF7_HAS_DARK_1 | RF7_HAS_DARK_2)
+#define RF7_SELF_LD_MASK (RF7_SELF_LITE_1 | RF7_SELF_LITE_2 | RF7_SELF_DARK_1 | RF7_SELF_DARK_2)
+
/*
* The monster race arrays