var SlopeBlockClass = function(ownerStage, args)
{
- SlopeBlockClass.base.apply(this, [ownerStage, image]);
+ SlopeBlockClass.base.apply(this, arguments);
- this.collisionLeftHeight = 16;
- this.collisionRightHeight = 16;
+ var colLH = args[1], colRH = args[2];
+
+ this.collisionLeftHeight = colLH; //\8d¶\8fã\82©\82ç\95Ó\82è\94»\92è\97Ì\88æ\82Ü\82Å\82Ì\8d\82 \82³
+ this.collisionRightHeight = colRH; //\89E\8fã\82©\82ç\95Ó\82è\94»\92è\97Ì\88æ\82Ü\82Å\82Ì\8d\82\82³
}.extend(BlockClass, {
isCollided: function(x1, y1, x2, y2){