The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.
Fixes:
9f8dc3bf03e "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit
6a5850b04a86c2287112047c6cad500136d18df5)
GLcharARB *source;
struct gl_shader *sh;
- GLcharARB *replacement;
-
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
if (!sh)
return;
source[totalLength - 2] = '\0';
#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/