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mesa: move variable declaration to where its used
authorEmil Velikov <emil.velikov@collabora.com>
Thu, 26 Jan 2017 13:18:41 +0000 (13:18 +0000)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 3 Feb 2017 11:08:56 +0000 (11:08 +0000)
The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.

Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6a5850b04a86c2287112047c6cad500136d18df5)

src/mesa/main/shaderapi.c

index 4c67f95..dcc08c7 100644 (file)
@@ -1741,8 +1741,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
    GLcharARB *source;
    struct gl_shader *sh;
 
-   GLcharARB *replacement;
-
    sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
    if (!sh)
       return;
@@ -1799,6 +1797,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
    source[totalLength - 2] = '\0';
 
 #ifdef ENABLE_SHADER_CACHE
+   GLcharARB *replacement;
+
    /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
     * if corresponding entry found from MESA_SHADER_READ_PATH.
     */