-///////////\r
-\r
-\r
-\r
-\r
uniform mat4 m_LightViewProjectionMatrix0;\r
uniform mat4 m_LightViewProjectionMatrix1;\r
uniform mat4 m_LightViewProjectionMatrix2;\r
uniform mat4 g_WorldViewProjectionMatrix;\r
uniform mat4 g_WorldMatrix;\r
\r
-out vec4 projCoord0;\r
-out vec4 projCoord1;\r
-out vec4 projCoord2;\r
-out vec4 projCoord3;\r
+varying vec4 projCoord0;\r
+varying vec4 projCoord1;\r
+varying vec4 projCoord2;\r
+varying vec4 projCoord3;\r
\r
-out float shadowPosition;\r
+varying float shadowPosition;\r
\r
-in vec3 inPosition;\r
+attribute vec3 inPosition;\r
\r
const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,\r
0.0, 0.5, 0.0, 0.0,\r