* zero" will be used for the "stack" attr/char, and "feature zero" is
* used for the "nothing" attr/char.
* Parse another file recursively, see below for details
- * %:<filename>
+ * %:\<filename\>
* Specify the attr/char values for "monsters" by race index
- * R:<num>:<a>:<c>
+ * R:\<num\>:\<a\>:\<c\>
* Specify the attr/char values for "objects" by kind index
- * K:<num>:<a>:<c>
+ * K:\<num\>:\<a\>:\<c\>
* Specify the attr/char values for "features" by feature index
- * F:<num>:<a>:<c>
+ * F:\<num\>:\<a\>:\<c\>
* Specify the attr/char values for unaware "objects" by kind tval
- * U:<tv>:<a>:<c>
+ * U:\<tv\>:\<a\>:\<c\>
* Specify the attr/char values for inventory "objects" by kind tval
- * E:<tv>:<a>:<c>
+ * E:\<tv\>:\<a\>:\<c\>
* Define a macro action, given an encoded macro action
- * A:<str>
+ * A:\<str\>
* Create a normal macro, given an encoded macro trigger
- * P:<str>
+ * P:\<str\>
* Create a command macro, given an encoded macro trigger
- * C:<str>
+ * C:\<str\>
* Create a keyset mapping
- * S:<key>:<key>:<dir>
+ * S:\<key\>:\<key\>:\<dir\>
* Turn an option off, given its name
- * X:<str>
+ * X:\<str\>
* Turn an option on, given its name
- * Y:<str>
+ * Y:\<str\>
* Specify visual information, given an index, and some data
- * V:<num>:<kv>:<rv>:<gv>:<bv>
+ * V:\<num\>:\<kv\>:\<rv\>:\<gv\>:\<bv\>
* Specify the set of colors to use when drawing a zapped spell
- * Z:<type>:<str>
+ * Z:\<type\>:\<str\>
* Specify a macro trigger template and macro trigger names.
- * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
- * T:<trigger>:<keycode>:<shift-keycode>
+ * T:\<template\>:\<modifier chr\>:\<modifier name1\>:\<modifier name2\>:...
+ * T:\<trigger\>:\<keycode\>:\<shift-keycode\>
* </pre>
*/
errr process_pref_file_command(char *buf)
/*!
* @brief µ»Ç½¥é¥ó¥¯¤Îɽ¼¨´ð½à¤òÄê¤á¤ë
* Returns a "rating" of x depending on y
- * @int x µ»Ç½ÃÍ
- * @int y µ»Ç½ÃͤËÂФ¹¤ë¥é¥ó¥¯´ð½àÈæ
+ * @param x µ»Ç½ÃÍ
+ * @param y µ»Ç½ÃͤËÂФ¹¤ë¥é¥ó¥¯´ð½àÈæ
* @return ¤Ê¤·
*/
static cptr likert(int x, int y)
/*!
* @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¥á¥¤¥ó½èÍý
* Display the character on the screen (various modes)
- * @param ɽ¼¨¥â¡¼¥ÉID
+ * @param mode ɽ¼¨¥â¡¼¥ÉID
* @return ¤Ê¤·
* @details
* <pre>