return action;\r
}\r
\r
+ static public TimeScaleAction timeScale (float scale, Action scaledAction) {\r
+ TimeScaleAction action = action(TimeScaleAction.class);\r
+ action.setScale(scale);\r
+ action.setAction(scaledAction);\r
+ return action;\r
+ }\r
+\r
static public SequenceAction sequence (Action action1) {\r
SequenceAction action = action(SequenceAction.class);\r
action.addAction(action1);\r
--- /dev/null
+/*******************************************************************************
+ * Copyright 2011 See AUTHORS file.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+package com.badlogic.gdx.scenes.scene2d.actions;
+
+/** Multiplies the delta of an action.
+ * @author Nathan Sweet */
+public class TimeScaleAction extends DelegateAction {
+ private float scale;
+
+ public boolean act (float delta) {
+ if (action == null) return true;
+ return action.act(delta * scale);
+ }
+
+ public float getScale () {
+ return scale;
+ }
+
+ public void setScale (float scale) {
+ this.scale = scale;
+ }
+}