mTmpRect.set(mFrom.left, mFrom.top, mFrom.left + mFrozenTaskWidth,
mFrom.top + mFrozenTaskHeight);
+ // Boost the thread priority of the animation thread while the bounds animation is
+ // running
+ updateBooster();
+
// Ensure that we have prepared the target for animation before
// we trigger any size changes, so it can swap surfaces
// in to appropriate modes, or do as it wishes otherwise.
removeListener(this);
removeUpdateListener(this);
mRunningAnimations.remove(mTarget);
+
+ // Reset the thread priority of the animation thread after the bounds animation is done
+ updateBooster();
}
@Override
b.resume();
}
}
+
+ private void updateBooster() {
+ WindowManagerService.sThreadPriorityBooster.setBoundsAnimationRunning(
+ !mRunningAnimations.isEmpty());
+ }
}
import static com.android.server.LockGuard.INDEX_WINDOW;
import static com.android.server.am.ActivityManagerService.TOP_APP_PRIORITY_BOOST;
+import com.android.internal.annotations.GuardedBy;
import com.android.server.AnimationThread;
import com.android.server.ThreadPriorityBooster;
*/
class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster {
- private final AnimationThread mAnimationThread;
+ private final Object mLock = new Object();
+
+ private final int mAnimationThreadId;
+
+ @GuardedBy("mLock")
private boolean mAppTransitionRunning;
+ @GuardedBy("mLock")
+ private boolean mBoundsAnimationRunning;
WindowManagerThreadPriorityBooster() {
super(THREAD_PRIORITY_DISPLAY, INDEX_WINDOW);
- mAnimationThread = AnimationThread.get();
+ mAnimationThreadId = AnimationThread.get().getThreadId();
}
@Override
// Do not boost the animation thread. As the animation thread is changing priorities,
// boosting it might mess up the priority because we reset it the the previous priority.
- if (myTid() == mAnimationThread.getThreadId()) {
+ if (myTid() == mAnimationThreadId) {
return;
}
super.boost();
public void reset() {
// See comment in boost().
- if (myTid() == mAnimationThread.getThreadId()) {
+ if (myTid() == mAnimationThreadId) {
return;
}
super.reset();
}
void setAppTransitionRunning(boolean running) {
- if (mAppTransitionRunning == running) {
- return;
+ synchronized (mLock) {
+ if (mAppTransitionRunning != running) {
+ mAppTransitionRunning = running;
+ updatePriorityLocked();
+ }
}
+ }
- final int priority = calculatePriority(running);
- setBoostToPriority(priority);
- setThreadPriority(mAnimationThread.getThreadId(), priority);
- mAppTransitionRunning = running;
+ void setBoundsAnimationRunning(boolean running) {
+ synchronized (mLock) {
+ if (mBoundsAnimationRunning != running) {
+ mBoundsAnimationRunning = running;
+ updatePriorityLocked();
+ }
+ }
}
- private int calculatePriority(boolean appTransitionRunning) {
- return appTransitionRunning ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY;
+ @GuardedBy("mLock")
+ private void updatePriorityLocked() {
+ int priority = (mAppTransitionRunning || mBoundsAnimationRunning)
+ ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY;
+ setBoostToPriority(priority);
+ setThreadPriority(mAnimationThreadId, priority);
}
}