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Boost the anim thread priority when doing a bounds animation.
authorWinson Chung <winsonc@google.com>
Fri, 9 Jun 2017 19:01:20 +0000 (12:01 -0700)
committerWinson Chung <winsonc@google.com>
Mon, 12 Jun 2017 17:30:13 +0000 (10:30 -0700)
Bug: 36371375
Bug: 36631902
Test: Start PIP, ensure anim thread priority is boosted for entire
      transition

Change-Id: Id60ce7a2b7791de2786d683dbe148483d0ad0f04

services/core/java/com/android/server/wm/BoundsAnimationController.java
services/core/java/com/android/server/wm/WindowManagerThreadPriorityBooster.java

index 7d13889..cff2fad 100644 (file)
@@ -206,6 +206,10 @@ public class BoundsAnimationController {
             mTmpRect.set(mFrom.left, mFrom.top, mFrom.left + mFrozenTaskWidth,
                     mFrom.top + mFrozenTaskHeight);
 
+            // Boost the thread priority of the animation thread while the bounds animation is
+            // running
+            updateBooster();
+
             // Ensure that we have prepared the target for animation before
             // we trigger any size changes, so it can swap surfaces
             // in to appropriate modes, or do as it wishes otherwise.
@@ -316,6 +320,9 @@ public class BoundsAnimationController {
             removeListener(this);
             removeUpdateListener(this);
             mRunningAnimations.remove(mTarget);
+
+            // Reset the thread priority of the animation thread after the bounds animation is done
+            updateBooster();
         }
 
         @Override
@@ -446,4 +453,9 @@ public class BoundsAnimationController {
             b.resume();
         }
     }
+
+    private void updateBooster() {
+        WindowManagerService.sThreadPriorityBooster.setBoundsAnimationRunning(
+                !mRunningAnimations.isEmpty());
+    }
 }
index 6a244a2..1b2eb46 100644 (file)
@@ -23,6 +23,7 @@ import static android.os.Process.setThreadPriority;
 import static com.android.server.LockGuard.INDEX_WINDOW;
 import static com.android.server.am.ActivityManagerService.TOP_APP_PRIORITY_BOOST;
 
+import com.android.internal.annotations.GuardedBy;
 import com.android.server.AnimationThread;
 import com.android.server.ThreadPriorityBooster;
 
@@ -32,12 +33,18 @@ import com.android.server.ThreadPriorityBooster;
  */
 class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster {
 
-    private final AnimationThread mAnimationThread;
+    private final Object mLock = new Object();
+
+    private final int mAnimationThreadId;
+
+    @GuardedBy("mLock")
     private boolean mAppTransitionRunning;
+    @GuardedBy("mLock")
+    private boolean mBoundsAnimationRunning;
 
     WindowManagerThreadPriorityBooster() {
         super(THREAD_PRIORITY_DISPLAY, INDEX_WINDOW);
-        mAnimationThread = AnimationThread.get();
+        mAnimationThreadId = AnimationThread.get().getThreadId();
     }
 
     @Override
@@ -45,7 +52,7 @@ class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster {
 
         // Do not boost the animation thread. As the animation thread is changing priorities,
         // boosting it might mess up the priority because we reset it the the previous priority.
-        if (myTid() == mAnimationThread.getThreadId()) {
+        if (myTid() == mAnimationThreadId) {
             return;
         }
         super.boost();
@@ -55,24 +62,35 @@ class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster {
     public void reset() {
 
         // See comment in boost().
-        if (myTid() == mAnimationThread.getThreadId()) {
+        if (myTid() == mAnimationThreadId) {
             return;
         }
         super.reset();
     }
 
     void setAppTransitionRunning(boolean running) {
-        if (mAppTransitionRunning == running) {
-            return;
+        synchronized (mLock) {
+            if (mAppTransitionRunning != running) {
+                mAppTransitionRunning = running;
+                updatePriorityLocked();
+            }
         }
+    }
 
-        final int priority = calculatePriority(running);
-        setBoostToPriority(priority);
-        setThreadPriority(mAnimationThread.getThreadId(), priority);
-        mAppTransitionRunning = running;
+    void setBoundsAnimationRunning(boolean running) {
+        synchronized (mLock) {
+            if (mBoundsAnimationRunning != running) {
+                mBoundsAnimationRunning = running;
+                updatePriorityLocked();
+            }
+        }
     }
 
-    private int calculatePriority(boolean appTransitionRunning) {
-        return appTransitionRunning ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY;
+    @GuardedBy("mLock")
+    private void updatePriorityLocked() {
+        int priority = (mAppTransitionRunning || mBoundsAnimationRunning)
+                ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY;
+        setBoostToPriority(priority);
+        setThreadPriority(mAnimationThreadId, priority);
     }
 }