* @param r_idx 生成モンスター種族
* @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
*/
-static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx, BIT_FLAGS mode)
+static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode)
{
if (AngbandSystem::get_instance().is_watching()) {
return true;
return false;
}
- const auto is_deep = any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level);
+ const auto is_deep = any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (floor.dun_level < r_ptr->level);
const auto is_questor = !ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR);
- if (is_deep && is_questor) {
- return false;
- }
-
- return true;
+ return !is_deep || !is_questor;
}
/*!
return false;
}
- if (!check_unique_placeable(player_ptr, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
+ if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
return false;
}