JNZ SCAN_START\r
}\r
}\r
-
+\r
\r
void\r
modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
word nextBmpRow = (word) bmp->width - width;\r
word rowCounter;\r
byte planeCounter = 4;\r
-
+\r
//code is a bit slow here\r
__asm {\r
MOV AX, SCREEN_SEG ; go to the VGA memory\r
}\r
\r
\r
-void \r
+void\r
mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
word x;\r
int i;\r
}\r
}\r
\r
-void \r
+void\r
mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
int y;\r
int i;\r
i += mv->map->width;\r
}\r
}\r
-\r
-/*void npcmove(map_view_t bg, map_view_t fg, )\r
-{\r
- \r
-}*/
-\r
void\r
animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
{\r