drm_warn(&dev_priv->drm, "Missing PSR2 sel fetch alignment with DSC\n");
}
+/*
+ * FIXME: Not sure why but when moving the cursor fast it causes some artifacts
+ * of the cursor to be left in the cursor path, adding some pixels above the
+ * cursor to the damaged area fixes the issue.
+ */
+static void cursor_area_workaround(const struct intel_plane_state *new_plane_state,
+ struct drm_rect *damaged_area,
+ struct drm_rect *pipe_clip)
+{
+ const struct intel_plane *plane = to_intel_plane(new_plane_state->uapi.plane);
+ int height;
+
+ if (plane->id != PLANE_CURSOR)
+ return;
+
+ height = drm_rect_height(&new_plane_state->uapi.dst) / 2;
+ damaged_area->y1 -= height;
+ damaged_area->y1 = max(damaged_area->y1, 0);
+
+ clip_area_update(pipe_clip, damaged_area);
+}
+
int intel_psr2_sel_fetch_update(struct intel_atomic_state *state,
struct intel_crtc *crtc)
{
damaged_area.y2 = new_plane_state->uapi.dst.y2;
clip_area_update(&pipe_clip, &damaged_area);
}
+
+ cursor_area_workaround(new_plane_state, &damaged_area,
+ &pipe_clip);
continue;
} else if (new_plane_state->uapi.alpha != old_plane_state->uapi.alpha ||
(!num_clips &&