return std::nullopt;
}
- char statmsg[1000];
if (w_ptr->total_winner) {
- sprintf(statmsg, _("…あなたは勝利の後%sした。", "...You %s after winning."),
- streq(player_ptr->died_from, "Seppuku") ? _("切腹", "committed seppuku") : _("引退", "retired from the adventure"));
-
- return std::string(statmsg);
+ return std::string(format( _("…あなたは勝利の後%sした。", "...You %s after winning."),
+ streq(player_ptr->died_from, "Seppuku") ? _("切腹", "committed seppuku") : _("引退", "retired from the adventure")));
}
if (!floor_ptr->dun_level) {
#ifdef JP
- sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(player_ptr), player_ptr->died_from);
+ return std::string(format("…あなたは%sで%sに殺された。", map_name(player_ptr), player_ptr->died_from));
#else
- sprintf(statmsg, "...You were killed by %s in %s.", player_ptr->died_from, map_name(player_ptr));
+ return std::string(format("...You were killed by %s in %s.", player_ptr->died_from, map_name(player_ptr)));
#endif
- return std::string(statmsg);
}
if (floor_ptr->inside_quest && quest_type::is_fixed(floor_ptr->inside_quest)) {
init_flags = INIT_NAME_ONLY;
parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
#ifdef JP
- sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, player_ptr->died_from);
+ return std::string(format("…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, player_ptr->died_from));
#else
- sprintf(statmsg, "...You were killed by %s in the quest '%s'.", player_ptr->died_from, quest[floor_ptr->inside_quest].name);
+ return std::string(format("...You were killed by %s in the quest '%s'.", player_ptr->died_from, quest[floor_ptr->inside_quest].name));
#endif
- return std::string(statmsg);
}
#ifdef JP
- sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(player_ptr), (int)floor_ptr->dun_level, player_ptr->died_from);
+ return std::string(format("…あなたは、%sの%d階で%sに殺された。", map_name(player_ptr), (int)floor_ptr->dun_level, player_ptr->died_from));
#else
- sprintf(statmsg, "...You were killed by %s on level %d of %s.", player_ptr->died_from, floor_ptr->dun_level, map_name(player_ptr));
+ return std::string(format("...You were killed by %s on level %d of %s.", player_ptr->died_from, floor_ptr->dun_level, map_name(player_ptr)));
#endif
-
- return std::string(statmsg);
}
/*!
quest_text_line = 0;
init_flags = INIT_NAME_ONLY;
parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
- char statmsg[1000];
- sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
- return std::string(statmsg);
+ return std::string(format(_("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name));
}
/*!
{
auto death_cause = search_death_cause(player_ptr);
if (death_cause.has_value() || !w_ptr->character_dungeon) {
- return death_cause.value();
+ return death_cause.value_or("");
}
- char statmsg[1000];
auto *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->dun_level == 0) {
- sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(player_ptr));
- return std::string(statmsg);
+ return std::string(format(_("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(player_ptr)));
}
auto decision = decide_death_in_quest(player_ptr);
}
#ifdef JP
- sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(player_ptr), (int)floor_ptr->dun_level);
+ return std::string(format("…あなたは現在、 %s の %d 階で探索している。", map_name(player_ptr), (int)floor_ptr->dun_level));
#else
- sprintf(chars_statmsg, "...Now, you are exploring level %d of %s.", (int)floor_ptr->dun_level, map_name(player_ptr));
+ return std::string(format("...Now, you are exploring level %d of %s.", (int)floor_ptr->dun_level, map_name(player_ptr)));
#endif
- return std::string(statmsg);
}
/*!