}
-/*
+/*!
+ * @brief ÃÏ·Á¤ÎÈÆÍÑÄêµÁ¤ò¥¿¥°¤òÄ̤¸¤Æ¼èÆÀ¤¹¤ë /
* Initialize feature variables
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_feat_variables(void)
{
}
-/*
+/*!
+ * @brief ¤½¤Î¾¤Î½é´ü¾ðÊ󹹿· /
* Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_other(void)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥ÈÇÛÎó¤ò½é´ü²½¤¹¤ë /
* Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_object_alloc(void)
{
}
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼ÇÛÎó¤ÈÀ¸À®¥Æ¡¼¥Ö¥ë¤ò½é´ü²½¤¹¤ë /
* Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_alloc(void)
{
-/*
+/*!
+ * @brief ²èÌ̺¸²¼¤Ë¥·¥¹¥Æ¥à¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë /
* Hack -- take notes on line 23
+ * @return ¤Ê¤·
*/
static void note(cptr str)
{
-/*
+/*!
+ * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
* Hack -- Explain a broken "lib" folder and quit (see below).
- *
+ * @return ¤Ê¤·
+ * @note
+ * <pre>
* XXX XXX XXX This function is "messy" because various things
* may or may not be initialized, but the "plog()" and "quit()"
* functions are "supposed" to work under any conditions.
+ * </pre>
*/
static void init_angband_aux(cptr why)
{
}
-/*
+/*!
+ * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Hack -- main Angband initialization entry point
- *
+ * @return ¤Ê¤·
+ * @note
+ * <pre>
+ * XXX XXX XXX This function is "messy" because various things
+ * may or may not be initialized, but the "plog()" and "quit()"
+ * functions are "supposed" to work under any conditions.
* Verify some files, display the "news.txt" file, create
* the high score file, initialize all internal arrays, and
* load the basic "user pref files".
- *
* Be very careful to keep track of the order in which things
* are initialized, in particular, the only thing *known* to
* be available when this function is called is the "z-term.c"
* package, and that may not be fully initialized until the
* end of this function, when the default "user pref files"
* are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
- *
* Note that this function attempts to verify the "news" file,
* and the game aborts (cleanly) on failure, since without the
* "news" file, it is likely that the "lib" folder has not been
* correctly located. Otherwise, the news file is displayed for
* the user.
- *
* Note that this function attempts to verify (or create) the
* "high score" file, and the game aborts (cleanly) on failure,
* since one of the most common "extraction" failures involves
* code below, since the "lib/apex" directory, being empty in the
* standard distributions, is most likely to be "lost", making it
* impossible to create the high score file.
- *
* Note that various things are initialized by this function,
* including everything that was once done by "init_some_arrays".
- *
* This initialization involves the parsing of special files
* in the "lib/data" and sometimes the "lib/edit" directories.
- *
* Note that the "template" files are initialized first, since they
* often contain errors. This means that macros and message recall
* and things like that are not available until after they are done.
- *
* We load the default "user pref files" here in case any "color"
* changes are needed before character creation.
- *
* Note that the "graf-xxx.prf" file must be loaded separately,
* if needed, in the first (?) pass through "TERM_XTRA_REACT".
+ * </pre>
*/
void init_angband(void)
{
}
-/*
- * Get check sum in string form
+/*!
+ * @brief ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤ò½ÐÎÏ / Get check sum in string form
+ * @return ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤Îʸ»úÎó
*/
cptr get_check_sum(void)
{