(k_info[(T)->k_idx].x_attr) : (r_info[(T)->pval].x_attr)))
- /*** Object "sval" codes ***/
-
- /* Any subvalue */
-#define SV_ANY 255
-
-/* The "sval" codes for TV_FIGURINE */
-#define SV_FIGURINE_NORMAL 0
-
-#define SV_CAPTURE_NONE 0
-
-/* The "sval" codes for TV_STATUE */
-#define SV_WOODEN_STATUE 0
-#define SV_CLAY_STATUE 1
-#define SV_STONE_STATUE 2
-#define SV_IRON_STATUE 3
-#define SV_COPPER_STATUE 4
-#define SV_SILVER_STATUE 5
-#define SV_GOLDEN_STATUE 6
-#define SV_IVORY_STATUE 7
-#define SV_MITHRIL_STATUE 8
-#define SV_ORNATE_STATUE 9
-#define SV_PHOTO 50
+/*** Object "sval" codes ***/
+#define SV_ANY 255
+#define SV_PHOTO 50
/* The "sval" codes for TV_CORPSE */
-#define SV_SKELETON 0
-#define SV_CORPSE 1
+#define SV_SKELETON 0
+#define SV_CORPSE 1
/* The "sval" codes for TV_SHOT/TV_ARROW/TV_BOLT */
-#define SV_AMMO_LIGHT 0 /* pebbles */
-#define SV_AMMO_NORMAL 1 /* shots, arrows, bolts */
-#define SV_AMMO_HEAVY 2 /* seeker arrows and bolts, mithril shots */
+#define SV_AMMO_LIGHT 0 /* pebbles */
+#define SV_AMMO_NORMAL 1 /* shots, arrows, bolts */
/* The "sval" codes for TV_BOW (note information in "sval") */
#define SV_SLING 2 /* (x2) */