public:
friend class SelectionDAG;
- MaskedGatherScatterSDNode(unsigned NodeTy, unsigned Order,
+ MaskedGatherScatterSDNode(ISD::NodeType NodeTy, unsigned Order,
const DebugLoc &dl, SDVTList VTs, EVT MemVT,
MachineMemOperand *MMO)
: MemSDNode(NodeTy, Order, dl, VTs, MemVT, MMO) {}
};
// X86 specific Gather node.
- class X86MaskedGatherSDNode : public MaskedGatherScatterSDNode {
+ // The class has the same order of operands as MaskedGatherSDNode for
+ // convenience.
+ class X86MaskedGatherSDNode : public MemSDNode {
public:
X86MaskedGatherSDNode(unsigned Order,
const DebugLoc &dl, SDVTList VTs, EVT MemVT,
MachineMemOperand *MMO)
- : MaskedGatherScatterSDNode(X86ISD::MGATHER, Order, dl, VTs, MemVT, MMO)
+ : MemSDNode(X86ISD::MGATHER, Order, dl, VTs, MemVT, MMO)
{}
+
+ const SDValue &getBasePtr() const { return getOperand(3); }
+ const SDValue &getIndex() const { return getOperand(4); }
+ const SDValue &getMask() const { return getOperand(2); }
+ const SDValue &getValue() const { return getOperand(1); }
+
static bool classof(const SDNode *N) {
return N->getOpcode() == X86ISD::MGATHER;
}