/* Where is the item now */
switch (slot)
{
-#ifdef JP
case INVEN_RARM:
if ((o_ptr->tval != TV_SHIELD) && (o_ptr->tval != TV_CAPTURE) && (o_ptr->tval != TV_CARD) && (empty_hands(FALSE) & EMPTY_HAND_LARM) && ((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+#ifdef JP
act = "¤òξ¼ê¤Ç¹½¤¨¤¿";
+#else
+ act = "You are wielding";
+#endif
else
+#ifdef JP
act = (left_hander ? "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿" : "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿");
+#else
+ act = "You are wielding";
+#endif
break;
case INVEN_LARM:
+#ifdef JP
act = (left_hander ? "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿" : "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿");
#else
- case INVEN_RARM:
- case INVEN_LARM:
act = "You are wielding";
#endif
break;