LOCAL_CFLAGS += -DANDROID_INSTRUMENT
endif
-<<<<<<< HEAD
-=======
-ifeq ($(JAVASCRIPT_ENGINE),v8)
-# Include WTF source file.
-d := JavaScriptCore
-LOCAL_PATH := $(BASE_PATH)/$d
-intermediates := $(base_intermediates)/$d
-include $(LOCAL_PATH)/Android.v8.wtf.mk
-WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
-endif # JAVASCRIPT_ENGINE == v8
-
-# Include source files for WebCore
-d := WebCore
-LOCAL_PATH := $(BASE_PATH)/$d
-JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
-intermediates := $(base_intermediates)/$d
-include $(LOCAL_PATH)/Android.mk
-ifeq ($(JAVASCRIPT_ENGINE),jsc)
-include $(LOCAL_PATH)/Android.jscbindings.mk
-endif
-ifeq ($(JAVASCRIPT_ENGINE),v8)
-include $(LOCAL_PATH)/Android.v8bindings.mk
-endif
-WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
-LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES)
-
-# Include the derived source files for WebCore. Uses the same path as
-# WebCore
-include $(LOCAL_PATH)/Android.derived.mk
-ifeq ($(JAVASCRIPT_ENGINE),jsc)
-include $(LOCAL_PATH)/Android.derived.jscbindings.mk
-endif
-ifeq ($(JAVASCRIPT_ENGINE),v8)
-include $(LOCAL_PATH)/Android.derived.v8bindings.mk
-endif
-
-# Redefine LOCAL_PATH here so the build system is not confused
-LOCAL_PATH := $(BASE_PATH)
-
-# Define our compiler flags
-LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
-LOCAL_CFLAGS += -fno-strict-aliasing
-LOCAL_CFLAGS += -include "WebCorePrefix.h"
-LOCAL_CFLAGS += -fvisibility=hidden
-
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_CFLAGS += -Darm
-endif
-
-ifeq ($(ENABLE_SVG),true)
-LOCAL_CFLAGS += -DENABLE_SVG=1
-endif
-
-# Temporary disable SVG_ANIMATION.
-ifeq ($(ENABLE_SVG_ANIMATION),true)
-LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
-endif
-
-ifeq ($(WEBCORE_INSTRUMENTATION),true)
-LOCAL_CFLAGS += -DANDROID_INSTRUMENT
-endif
-
->>>>>>> webkit.org at r54127
# LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
# valid on Linux
LOCAL_LDLIBS += -lpthread -ldl