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[Refactor] cave_have_flag_grid() を cave_has_flag_grid() に改名. / Rename cave_have_flag_...
authordeskull <deskull@users.sourceforge.jp>
Wed, 26 Aug 2020 16:12:03 +0000 (01:12 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Wed, 26 Aug 2020 16:12:03 +0000 (01:12 +0900)
22 files changed:
src/action/tunnel-execution.c
src/cmd-building/cmd-store.c
src/combat/shoot.c
src/floor/cave.c
src/floor/cave.h
src/floor/floor-streams.c
src/floor/floor-util.c
src/floor/wild.c
src/grid/feature-generator.c
src/grid/grid.c
src/grid/stair.c
src/grid/trap.c
src/io/cursor.c
src/mind/mind-archer.c
src/monster-floor/monster-lite.c
src/mspell/mspell-lite.c
src/pet/pet-fall-off.c
src/room/vault-builder.c
src/spell-kind/spells-detection.c
src/spell-kind/spells-floor.c
src/spell-realm/spells-chaos.c
src/target/grid-selector.c

index 1cb36e1..4765ce6 100644 (file)
@@ -26,7 +26,7 @@ static bool do_cmd_tunnel_test(floor_type *floor_ptr, POSITION y, POSITION x)
         return FALSE;
     }
 
-    if (!cave_have_flag_grid(g_ptr, FF_TUNNEL)) {
+    if (!cave_has_flag_grid(g_ptr, FF_TUNNEL)) {
         msg_print(_("そこには掘るものが見当たらない。", "You see nothing there to tunnel."));
         return FALSE;
     }
index 18a0ac9..9e3e53b 100644 (file)
@@ -60,7 +60,7 @@ void do_cmd_store(player_type *player_ptr)
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x];
 
-    if (!cave_have_flag_grid(g_ptr, FF_STORE)) {
+    if (!cave_has_flag_grid(g_ptr, FF_STORE)) {
         msg_print(_("ここには店がありません。", "You see no store here."));
         return;
     }
index 4373fd2..fe4e969 100644 (file)
@@ -514,7 +514,7 @@ void exe_fire(player_type *shooter_ptr, INVENTORY_IDX item, object_type *j_ptr,
             if (snipe_type == SP_KILL_WALL) {
                 g_ptr = &shooter_ptr->current_floor_ptr->grid_array[ny][nx];
 
-                if (cave_have_flag_grid(g_ptr, FF_HURT_ROCK) && !g_ptr->m_idx) {
+                if (cave_has_flag_grid(g_ptr, FF_HURT_ROCK) && !g_ptr->m_idx) {
                     if (g_ptr->info & (CAVE_MARK))
                         msg_print(_("岩が砕け散った。", "Wall rocks were shattered."));
                     /* Forget the wall */
index 63d9990..9789ccd 100644 (file)
@@ -103,7 +103,7 @@ bool feat_supports_los(FEAT_IDX f_idx) { return has_flag(f_info[f_idx].flags, FF
 
 bool cave_los_grid(grid_type *grid_ptr) { return feat_supports_los(grid_ptr->feat); }
 
-bool cave_have_flag_grid(grid_type *grid_ptr, int feature_flags) { return has_flag(f_info[grid_ptr->feat].flags, feature_flags); }
+bool cave_has_flag_grid(grid_type *grid_ptr, int feature_flags) { return has_flag(f_info[grid_ptr->feat].flags, feature_flags); }
 
 /*
  * Determine if a "legal" grid is a "clean" floor grid
index c881859..a789de6 100644 (file)
@@ -16,7 +16,7 @@ bool cave_stop_disintegration(floor_type *floor_ptr, POSITION y, POSITION x);
 bool cave_los_bold(floor_type *floor_ptr, POSITION y, POSITION x);
 bool feat_supports_los(FEAT_IDX f_idx);
 bool cave_los_grid(grid_type *grid_ptr);
-bool cave_have_flag_grid(grid_type *grid_ptr, int feature_flags);
+bool cave_has_flag_grid(grid_type *grid_ptr, int feature_flags);
 bool cave_clean_bold(floor_type *floor_ptr, POSITION y, POSITION x);
 bool cave_drop_bold(floor_type *floor_ptr, POSITION y, POSITION x);
 bool pattern_tile(floor_type *floor_ptr, POSITION y, POSITION x);
index bdf81ef..4c6fa0d 100644 (file)
@@ -120,7 +120,7 @@ static void recursive_river(floor_type *floor_ptr, POSITION x1, POSITION y1, POS
                             continue;
 
                         /* Do not convert permanent features */
-                        if (cave_have_flag_grid(g_ptr, FF_PERMANENT))
+                        if (cave_has_flag_grid(g_ptr, FF_PERMANENT))
                             continue;
 
                         /*
@@ -434,7 +434,7 @@ void place_trees(player_type *player_ptr, POSITION x, POSITION y)
                 continue;
 
             /* Want square to be in the circle and accessable. */
-            if ((distance(j, i, y, x) < 4) && !cave_have_flag_grid(g_ptr, FF_PERMANENT)) {
+            if ((distance(j, i, y, x) < 4) && !cave_has_flag_grid(g_ptr, FF_PERMANENT)) {
                 /*
                  * Clear previous contents, add feature
                  * The border mainly gets trees, while the center gets rubble
index 4d0be6c..87a4851 100644 (file)
@@ -78,7 +78,7 @@ void update_smell(floor_type *floor_ptr, player_type *subject_ptr)
                 continue;
 
             g_ptr = &floor_ptr->grid_array[y][x];
-            if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !is_closed_door(subject_ptr, g_ptr->feat))
+            if (!cave_has_flag_grid(g_ptr, FF_MOVE) && !is_closed_door(subject_ptr, g_ptr->feat))
                 continue;
             if (!player_has_los_bold(subject_ptr, y, x))
                 continue;
index 89e0a9f..1e570a3 100644 (file)
@@ -516,7 +516,7 @@ void wilderness_gen(player_type *creature_ptr)
             for (x = 0; x < floor_ptr->width; x++) {
                 grid_type *g_ptr;
                 g_ptr = &floor_ptr->grid_array[y][x];
-                if (!cave_have_flag_grid(g_ptr, FF_ENTRANCE))
+                if (!cave_has_flag_grid(g_ptr, FF_ENTRANCE))
                     continue;
 
                 if (g_ptr->m_idx != 0)
index 4c448a0..6e9b614 100644 (file)
@@ -118,7 +118,7 @@ static int next_to_corr(floor_type *floor_ptr, POSITION y1, POSITION x1)
         POSITION x = x1 + ddx_ddd[i];
         grid_type *g_ptr;
         g_ptr = &floor_ptr->grid_array[y][x];
-        if (cave_have_flag_grid(g_ptr, FF_WALL) || !is_floor_grid(g_ptr) || ((g_ptr->info & CAVE_ROOM) != 0))
+        if (cave_has_flag_grid(g_ptr, FF_WALL) || !is_floor_grid(g_ptr) || ((g_ptr->info & CAVE_ROOM) != 0))
             continue;
 
         k++;
index 71b8d2a..1d29c89 100644 (file)
@@ -281,7 +281,7 @@ void place_bound_perm_wall(player_type *player_ptr, grid_type *g_ptr)
  */
 bool is_known_trap(player_type *player_ptr, grid_type *g_ptr)
 {
-    if (!g_ptr->mimic && !cave_have_flag_grid(g_ptr, FF_SECRET) && is_trap(player_ptr, g_ptr->feat))
+    if (!g_ptr->mimic && !cave_has_flag_grid(g_ptr, FF_SECRET) && is_trap(player_ptr, g_ptr->feat))
         return TRUE;
     else
         return FALSE;
@@ -295,7 +295,7 @@ bool is_known_trap(player_type *player_ptr, grid_type *g_ptr)
  */
 bool is_hidden_door(player_type *player_ptr, grid_type *g_ptr)
 {
-    if ((g_ptr->mimic || cave_have_flag_grid(g_ptr, FF_SECRET)) && is_closed_door(player_ptr, g_ptr->feat))
+    if ((g_ptr->mimic || cave_has_flag_grid(g_ptr, FF_SECRET)) && is_closed_door(player_ptr, g_ptr->feat))
         return TRUE;
     else
         return FALSE;
@@ -914,7 +914,7 @@ void update_flow(player_type *subject_ptr)
                 continue;
 
             /* Ignore "walls" and "rubble" */
-            if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !is_closed_door(subject_ptr, g_ptr->feat))
+            if (!cave_has_flag_grid(g_ptr, FF_MOVE) && !is_closed_door(subject_ptr, g_ptr->feat))
                 continue;
 
             /* Save the flow cost */
index 165d99e..a73351c 100644 (file)
@@ -62,7 +62,7 @@ void place_random_stairs(player_type *player_ptr, POSITION y, POSITION x)
 bool cave_valid_bold(floor_type *floor_ptr, POSITION y, POSITION x)
 {
     grid_type *g_ptr = &floor_ptr->grid_array[y][x];
-    if (cave_have_flag_grid(g_ptr, FF_PERMANENT))
+    if (cave_has_flag_grid(g_ptr, FF_PERMANENT))
         return FALSE;
 
     OBJECT_IDX next_o_idx = 0;
index e9fd505..23786d4 100644 (file)
@@ -199,7 +199,7 @@ void disclose_grid(player_type *trapped_ptr, POSITION y, POSITION x)
 {
     grid_type *g_ptr = &trapped_ptr->current_floor_ptr->grid_array[y][x];
 
-    if (cave_have_flag_grid(g_ptr, FF_SECRET)) {
+    if (cave_has_flag_grid(g_ptr, FF_SECRET)) {
         /* No longer hidden */
         cave_alter_feat(trapped_ptr, y, x, FF_SECRET);
     } else if (g_ptr->mimic) {
index fe548fa..baca2df 100644 (file)
@@ -81,7 +81,7 @@ void print_path(player_type *player_ptr, POSITION y, POSITION x)
             term_queue_bigchar(panel_col_of(nx), ny - panel_row_prt, a, c, ta, tc);
         }
 
-        if ((g_ptr->info & CAVE_MARK) && !cave_have_flag_grid(g_ptr, FF_PROJECT))
+        if ((g_ptr->info & CAVE_MARK) && !cave_has_flag_grid(g_ptr, FF_PROJECT))
             break;
 
         if (nx == x && ny == y)
index 55eb41e..174501d 100644 (file)
@@ -86,7 +86,7 @@ bool create_ammo(player_type *creature_ptr)
             return FALSE;
         }
 
-        if (!cave_have_flag_grid(g_ptr, FF_CAN_DIG) || !cave_have_flag_grid(g_ptr, FF_HURT_ROCK)) {
+        if (!cave_has_flag_grid(g_ptr, FF_CAN_DIG) || !cave_has_flag_grid(g_ptr, FF_HURT_ROCK)) {
             msg_print(_("\8dd\82·\82¬\82Ä\95ö\82¹\82È\82©\82Á\82½\81B", "You failed to make ammo."));
             return TRUE;
         }
index 5221719..22e0c83 100644 (file)
@@ -82,7 +82,7 @@ static void update_monster_dark(player_type *subject_ptr, const POSITION y, cons
     if ((g_ptr->info & (CAVE_LITE | CAVE_MNLT | CAVE_MNDK | CAVE_VIEW)) != CAVE_VIEW)
         return;
 
-    if (!cave_los_grid(g_ptr) && !cave_have_flag_grid(g_ptr, FF_PROJECT)) {
+    if (!cave_los_grid(g_ptr) && !cave_has_flag_grid(g_ptr, FF_PROJECT)) {
         if (((y < subject_ptr->y) && (y > ml_ptr->mon_fy)) || ((y > subject_ptr->y) && (y < ml_ptr->mon_fy))) {
             dpf = subject_ptr->y - ml_ptr->mon_fy;
             d = y - ml_ptr->mon_fy;
@@ -203,7 +203,7 @@ void update_mon_lite(player_type *subject_ptr)
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy + 2, ml_ptr->mon_fx, ml_ptr);
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy + 2, ml_ptr->mon_fx - 1, ml_ptr);
                 g_ptr = &floor_ptr->grid_array[ml_ptr->mon_fy + 2][ml_ptr->mon_fx];
-                if ((rad == 3) && cave_have_flag_grid(g_ptr, f_flag)) {
+                if ((rad == 3) && cave_has_flag_grid(g_ptr, f_flag)) {
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy + 3, ml_ptr->mon_fx + 1, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy + 3, ml_ptr->mon_fx, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy + 3, ml_ptr->mon_fx - 1, ml_ptr);
@@ -215,7 +215,7 @@ void update_mon_lite(player_type *subject_ptr)
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy - 2, ml_ptr->mon_fx, ml_ptr);
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy - 2, ml_ptr->mon_fx - 1, ml_ptr);
                 g_ptr = &floor_ptr->grid_array[ml_ptr->mon_fy - 2][ml_ptr->mon_fx];
-                if ((rad == 3) && cave_have_flag_grid(g_ptr, f_flag)) {
+                if ((rad == 3) && cave_has_flag_grid(g_ptr, f_flag)) {
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy - 3, ml_ptr->mon_fx + 1, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy - 3, ml_ptr->mon_fx, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy - 3, ml_ptr->mon_fx - 1, ml_ptr);
@@ -227,7 +227,7 @@ void update_mon_lite(player_type *subject_ptr)
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy, ml_ptr->mon_fx + 2, ml_ptr);
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy - 1, ml_ptr->mon_fx + 2, ml_ptr);
                 g_ptr = &floor_ptr->grid_array[ml_ptr->mon_fy][ml_ptr->mon_fx + 2];
-                if ((rad == 3) && cave_have_flag_grid(g_ptr, f_flag)) {
+                if ((rad == 3) && cave_has_flag_grid(g_ptr, f_flag)) {
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy + 1, ml_ptr->mon_fx + 3, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy, ml_ptr->mon_fx + 3, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy - 1, ml_ptr->mon_fx + 3, ml_ptr);
@@ -239,7 +239,7 @@ void update_mon_lite(player_type *subject_ptr)
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy, ml_ptr->mon_fx - 2, ml_ptr);
                 add_mon_lite(subject_ptr, ml_ptr->mon_fy - 1, ml_ptr->mon_fx - 2, ml_ptr);
                 g_ptr = &floor_ptr->grid_array[ml_ptr->mon_fy][ml_ptr->mon_fx - 2];
-                if ((rad == 3) && cave_have_flag_grid(g_ptr, f_flag)) {
+                if ((rad == 3) && cave_has_flag_grid(g_ptr, f_flag)) {
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy + 1, ml_ptr->mon_fx - 3, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy, ml_ptr->mon_fx - 3, ml_ptr);
                     add_mon_lite(subject_ptr, ml_ptr->mon_fy - 1, ml_ptr->mon_fx - 3, ml_ptr);
index ba963be..3ee51ab 100644 (file)
@@ -57,7 +57,7 @@ bool adjacent_grid_check(player_type *target_ptr, monster_type *m_ptr, POSITION
         int next_y = *yp + tonari_y[next][i];
         grid_type *g_ptr;
         g_ptr = &target_ptr->current_floor_ptr->grid_array[next_y][next_x];
-        if (!cave_have_flag_grid(g_ptr, f_flag))
+        if (!cave_has_flag_grid(g_ptr, f_flag))
             continue;
 
         if (path_check(target_ptr, m_ptr->fy, m_ptr->fx, next_y, next_x)) {
index 5ac35b0..7b57bd5 100644 (file)
@@ -115,12 +115,12 @@ bool process_fall_off_horse(player_type *creature_ptr, HIT_POINT dam, bool force
                 continue;
 
             /* Skip non-empty grids */
-            if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY)) {
+            if (!cave_has_flag_grid(g_ptr, FF_MOVE) && !cave_has_flag_grid(g_ptr, FF_CAN_FLY)) {
                 if (!can_player_ride_pet(creature_ptr, g_ptr, FALSE))
                     continue;
             }
 
-            if (cave_have_flag_grid(g_ptr, FF_PATTERN))
+            if (cave_has_flag_grid(g_ptr, FF_PATTERN))
                 continue;
 
             /* Count "safe" grids */
index 3a73184..fb6e38b 100644 (file)
@@ -22,7 +22,7 @@ static bool player_grid(player_type *player_ptr, grid_type *g_ptr) { return g_pt
  */
 static bool is_cave_empty_grid(player_type *player_ptr, grid_type *g_ptr)
 {
-    bool is_empty_grid = cave_have_flag_grid(g_ptr, FF_PLACE);
+    bool is_empty_grid = cave_has_flag_grid(g_ptr, FF_PLACE);
     is_empty_grid &= g_ptr->m_idx == 0;
     is_empty_grid &= !player_grid(player_ptr, g_ptr);
     return is_empty_grid;
index a7b887c..6bdec9a 100644 (file)
@@ -58,7 +58,7 @@ static bool detect_feat_flag(player_type *caster_ptr, POSITION range, int flag,
                 }
             }
 
-            if (cave_have_flag_grid(g_ptr, flag)) {
+            if (cave_has_flag_grid(g_ptr, flag)) {
                 disclose_grid(caster_ptr, y, x);
                 g_ptr->info |= (CAVE_MARK);
                 lite_spot(caster_ptr, y, x);
index 19291d4..c904b3a 100644 (file)
@@ -360,7 +360,7 @@ bool destroy_area(player_type *caster_ptr, POSITION y1, POSITION x1, POSITION r,
             delete_all_items_from_floor(caster_ptr, y, x);
 
             /* Destroy "non-permanent" grids */
-            if (cave_have_flag_grid(g_ptr, FF_PERMANENT))
+            if (cave_has_flag_grid(g_ptr, FF_PERMANENT))
                 continue;
 
             /* Wall (or floor) type */
index 731cbe5..c1464fa 100644 (file)
@@ -35,7 +35,7 @@ void call_the_void(player_type *caster_ptr)
     for (int i = 0; i < 9; i++) {
         g_ptr = &caster_ptr->current_floor_ptr->grid_array[caster_ptr->y + ddy_ddd[i]][caster_ptr->x + ddx_ddd[i]];
 
-        if (!cave_have_flag_grid(g_ptr, FF_PROJECT)) {
+        if (!cave_has_flag_grid(g_ptr, FF_PROJECT)) {
             if (!g_ptr->mimic || !has_flag(f_info[g_ptr->mimic].flags, FF_PROJECT) || !permanent_wall(&f_info[g_ptr->feat])) {
                 do_call = FALSE;
                 break;
index 1f67d8e..1c93982 100644 (file)
@@ -40,8 +40,8 @@ static bool tgt_pt_accept(player_type *creature_ptr, POSITION y, POSITION x)
     if (!(g_ptr->info & (CAVE_MARK)))
         return FALSE;
 
-    if (cave_have_flag_grid(g_ptr, FF_LESS) || cave_have_flag_grid(g_ptr, FF_MORE) || cave_have_flag_grid(g_ptr, FF_QUEST_ENTER)
-        || cave_have_flag_grid(g_ptr, FF_QUEST_EXIT))
+    if (cave_has_flag_grid(g_ptr, FF_LESS) || cave_has_flag_grid(g_ptr, FF_MORE) || cave_has_flag_grid(g_ptr, FF_QUEST_ENTER)
+        || cave_has_flag_grid(g_ptr, FF_QUEST_EXIT))
         return TRUE;
 
     return FALSE;
@@ -120,7 +120,7 @@ bool tgt_pt(player_type *creature_ptr, POSITION *x_ptr, POSITION *y_ptr)
             n++;
             for (; n < tmp_pos.n; ++n) {
                 grid_type *g_ptr = &creature_ptr->current_floor_ptr->grid_array[tmp_pos.y[n]][tmp_pos.x[n]];
-                if (cave_have_flag_grid(g_ptr, FF_STAIRS) && cave_have_flag_grid(g_ptr, ch == '>' ? FF_MORE : FF_LESS))
+                if (cave_has_flag_grid(g_ptr, FF_STAIRS) && cave_has_flag_grid(g_ptr, ch == '>' ? FF_MORE : FF_LESS))
                     break;
             }