delete_object_idx(0 - item);
}
- /* Print a message */
msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
}
}
#include "cmd-zaprod.h"
#include "cmd-zapwand.h"
+#include "player-item.h"
#include "object-hook.h"
q = _("どの松明で明かりを強めますか? ", "Refuel with which torch? ");
s = _("他に松明がない。", "You have no extra torches.");
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
+ if (get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
/* Get the item (in the pack) */
if (item >= 0)
{
monster_race *r_ptr = &r_info[who[k]];
- /* Print a message */
fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
}
if (dead)
{
- /* Print a message */
- fprintf(fff, " %s\n",
- (r_name + r_ptr->name));
+ fprintf(fff, " %s\n", (r_name + r_ptr->name));
Total++;
}
}
/* Multiple charges */
if (o_ptr->pval != 1)
{
- /* Print a message */
msg_format("You have %d charges remaining.", o_ptr->pval);
}
/* Single charge */
else
{
- /* Print a message */
msg_format("You have %d charge remaining.", o_ptr->pval);
}
#endif
/* Get a description */
object_desc(o_name, o_ptr, 0);
- /* Print a message */
#ifdef JP
/* "no more" の場合はこちらで表示する */
if (o_ptr->number <= 0)
}
/*!
- * @brief ã\82¢ã\82¤ã\83\86ã\83 ã\81®残り所持数メッセージを表示する /
+ * @brief ã\82¢ã\82¤ã\83\86ã\83 ã\82\92å¢\97ã\82\84ã\81\97残り所持数メッセージを表示する /
* Increase the "number" of an item in the inventory
* @param item 所持数を増やしたいプレイヤーのアイテム所持スロット
* @param num 増やしたい量
/* Multiple charges */
if (o_ptr->pval != 1)
{
- /* Print a message */
msg_format("There are %d charges remaining.", o_ptr->pval);
}
/* Single charge */
else
{
- /* Print a message */
msg_format("There is %d charge remaining.", o_ptr->pval);
}
#endif
/* Get a description */
object_desc(o_name, o_ptr, 0);
- /* Print a message */
#ifdef JP
/* "no more" の場合はこちらで表示を分ける */
if (o_ptr->number <= 0)