/*!
- * @file wizard2.c
* @brief ウィザードモードの処理(特別処理中心) / Wizard commands
* @date 2014/09/07
* @author
#include "wizard/wizard-spoiler.h"
#include "world/world.h"
+#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
+
#define NUM_O_SET 8
#define NUM_O_BIT 32
static void wiz_create_named_art(player_type *caster_ptr)
{
char tmp_val[10] = "";
- ARTIFACT_IDX a_idx;
-
- /* Query */
if (!get_string("Artifact ID:", tmp_val, 3)) return;
- /* Extract */
- a_idx = (ARTIFACT_IDX)atoi(tmp_val);
+ ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val);
if (a_idx < 0) a_idx = 0;
+
if (a_idx >= max_a_idx) a_idx = 0;
(void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
- /* All done */
msg_print("Allocated.");
}
*/
static void prt_binary(BIT_FLAGS flags, int row, int col)
{
- int i;
u32b bitmask;
-
- /* Scan the flags */
- for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
+ for (int i = bitmask = 1; i <= 32; i++, bitmask *= 2)
{
- /* Dump set bits */
if (flags & bitmask)
{
Term_putch(col++, row, TERM_BLUE, '*');
}
-
- /* Dump unset bits */
else
{
Term_putch(col++, row, TERM_WHITE, '-');
}
-#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
-
/*!
* @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
* @param tval ベースアイテムの大項目ID
s32b display[22];
(void)C_WIPE(display, 22, s32b);
- /* Scan all entries */
int home = 0;
for (int i = 0; i < K_MAX_DEPTH; i++)
{
prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
}
- /* Acquire this kind */
k_ptr = &k_info[table[j].index];
- /* Accumulate probabilities */
total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
- /* Accumulate probabilities */
if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
{
home = k_ptr->level;
rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
}
}
+
total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
}
- /* Calculate probabilities for each range */
for (int i = 0; i < 22; i++)
{
- /* Shift the values into view */
int possibility = 0;
for (int j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
possibility += rarity[j] * 100000 / total[j];
display[i] = possibility / 5;
}
- /* Graph the rarities */
for (int i = 0; i < 22; i++)
{
Term_putch(col, row + i + 1, TERM_WHITE, '|');
-
prt(format("%2dF", (i * 5)), row + i + 1, col);
-
-
- /* Note the level */
if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
{
c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
}
}
- /* Make it look nice */
concptr r = "+---Rate---+";
prt(r, row, col);
}
*/
static void do_cmd_wiz_reset_class(player_type *creature_ptr)
{
- /* Prompt */
char ppp[80];
sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
- /* Default */
char tmp_val[160];
sprintf(tmp_val, "%d", creature_ptr->pclass);
- /* Query */
if (!get_string(ppp, tmp_val, 2)) return;
- /* Extract */
int tmp_int = atoi(tmp_val);
-
- /* Verify */
if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
- /* Save it */
creature_ptr->pclass = (byte)tmp_int;
-
- /* Redraw inscription */
creature_ptr->window |= (PW_PLAYER);
-
- /* {.} and {$} effect creature_ptr->warning and TRC_TELEPORT_SELF */
creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
handle_stuff(creature_ptr);
}
*/
static void do_cmd_wiz_bamf(player_type *caster_ptr)
{
- /* Must have a target */
if (!target_who) return;
- /* Teleport to the target */
teleport_player_to(caster_ptr, target_row, target_col, TELEPORT_NONMAGICAL);
}
char tmp_val[160];
char ppp[80];
- /* Query the stats */
for (int i = 0; i < A_MAX; i++)
{
- /* Prompt */
sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
-
- /* Default */
sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
-
- /* Query */
if (!get_string(ppp, tmp_val, 3)) return;
- /* Extract */
tmp_int = atoi(tmp_val);
-
- /* Verify */
if (tmp_int > creature_ptr->stat_max_max[i]) tmp_int = creature_ptr->stat_max_max[i];
else if (tmp_int < 3) tmp_int = 3;
- /* Save it */
creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
}
-
- /* Default */
sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
-
- /* Query */
if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
- /* Extract */
tmp_s16b = (s16b)atoi(tmp_val);
-
- /* Verify */
if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
int k;
for (k = 0; k < 32; k++)
creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
+
for (; k < 64; k++)
creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
- /* Default */
sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
-
- /* Query */
if (!get_string("Gold: ", tmp_val, 9)) return;
- /* Extract */
tmp_long = atol(tmp_val);
-
- /* Verify */
if (tmp_long < 0) tmp_long = 0L;
- /* Save */
creature_ptr->au = tmp_long;
-
- /* Default */
sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
-
- /* Query */
if (!get_string("Experience: ", tmp_val, 9)) return;
- /* Extract */
tmp_long = atol(tmp_val);
-
- /* Verify */
if (tmp_long < 0) tmp_long = 0L;
if (creature_ptr->prace == RACE_ANDROID) return;
- /* Save */
creature_ptr->max_exp = tmp_long;
creature_ptr->exp = tmp_long;
-
- /* Update */
check_experience(creature_ptr);
}
*/
static void do_cmd_wiz_change(player_type *creature_ptr)
{
- /* Interact */
do_cmd_wiz_change_aux(creature_ptr);
do_cmd_redraw(creature_ptr);
}
* @param player_ptr プレーヤーへの参照ポインタ
* @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
* @return なし
- * @details
- * Wizard routines for creating objects -RAK-
- * And for manipulating them! -Bernd-
- *
- * This has been rewritten to make the whole procedure
- * of debugging objects much easier and more comfortable.
- *
- * The following functions are meant to play with objects:
- * Create, modify, roll for them (for statistic purposes) and more.
- * The original functions were by RAK.
- * The function to show an item's debug information was written
- * by David Reeve Sward <sward+@CMU.EDU>.
- * Bernd (wiebelt@mathematik.hu-berlin.de)
- *
- * Here are the low-level functions
- * - wiz_display_item()
- * display an item's debug-info
- * - wiz_create_itemtype()
- * specify tval and sval (type and subtype of object)
- * - wiz_tweak_item()
- * specify pval, +AC, +tohit, +todam
- * Note that the wizard can leave this function anytime,
- * thus accepting the default-values for the remaining values.
- * pval comes first now, since it is most important.
- * - wiz_reroll_item()
- * apply some magic to the item or turn it into an artifact.
- * - wiz_roll_item()
- * Get some statistics about the rarity of an item:
- * We create a lot of fake items and see if they are of the
- * same type (tval and sval), then we compare pval and +AC.
- * If the fake-item is better or equal it is counted.
- * Note that cursed items that are better or equal (absolute values)
- * are counted, too.
- * HINT: This is *very* useful for balancing the game!
- * - wiz_quantity_item()
- * change the quantity of an item, but be sane about it.
- *
- * And now the high-level functions
- * - do_cmd_wiz_play()
- * play with an existing object
- * - wiz_create_item()
- * create a new object
- *
- * Note -- You do not have to specify "pval" and other item-properties
- * directly. Just apply magic until you are satisfied with the item.
- *
- * Note -- For some items (such as wands, staffs, some rings, etc), you
- * must apply magic, or you will get "broken" or "uncharged" objects.
- *
- * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
- * the artifact. Be careful.
- *
- * Hack -- this function will allow you to create multiple artifacts.
- * This "feature" may induce crashes or other nasty effects.
- * Just display an item's properties (debug-info)
- * Originally by David Reeve Sward <sward+@CMU.EDU>
- * Verbose item flags by -Bernd-
*/
static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
{
BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
- /* Clear the screen */
int j = 13;
for (int i = 1; i <= 23; i++) prt("", i, j - 2);
prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
-
- /* Describe fully */
char buf[256];
object_desc(player_ptr, buf, o_ptr, OD_STORE);
static KIND_OBJECT_IDX wiz_create_itemtype(void)
{
KIND_OBJECT_IDX i;
- int num, max_num;
+ int num;
TERM_LEN col, row;
- tval_type tval;
-
- concptr tval_desc;
char ch;
-
KIND_OBJECT_IDX choice[80];
-
char buf[160];
Term_clear();
-
- /* Print all tval's and their descriptions */
for (num = 0; (num < 80) && tvals[num].tval; num++)
{
row = 2 + (num % 20);
prt(format("[%c] %s", ch, tvals[num].desc), row, col);
}
- /* Me need to know the maximal possible tval_index */
- max_num = num;
-
- /* Choose! */
+ int max_num = num;
if (!get_com("Get what type of object? ", &ch, FALSE)) return 0;
- /* Analyze choice */
for (num = 0; num < max_num; num++)
{
if (listsym[num] == ch) break;
}
- /* Bail out if choice is illegal */
if ((num < 0) || (num >= max_num)) return 0;
- /* Base object type chosen, fill in tval */
- tval = tvals[num].tval;
- tval_desc = tvals[num].desc;
-
- /*** And now we go for k_idx ***/
+ tval_type tval = tvals[num].tval;
+ concptr tval_desc = tvals[num].desc;
Term_clear();
-
- /* We have to search the whole itemlist. */
for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
{
object_kind *k_ptr = &k_info[i];
-
- /* Analyze matching items */
if (k_ptr->tval != tval) continue;
- /* Prepare it */
row = 2 + (num % 20);
col = 20 * (num / 20);
ch = listsym[num];
strcpy(buf, " ");
-
- /* Acquire the "name" of object "i" */
strip_name(buf, i);
-
- /* Print it */
prt(format("[%c] %s", ch, buf), row, col);
-
- /* Remember the object index */
choice[num++] = i;
}
- /* Me need to know the maximal possible remembered object_index */
max_num = num;
-
- /* Choose! */
if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return 0;
- /* Analyze choice */
for (num = 0; num < max_num; num++)
- {
if (listsym[num] == ch) break;
- }
- /* Bail out if choice is "illegal" */
if ((num < 0) || (num >= max_num)) return 0;
- /* And return successful */
- return (choice[num]);
+ return choice[num];
}
q_ptr = &forge;
object_copy(q_ptr, o_ptr);
- /* Main loop. Ask for magification and artifactification */
char ch;
bool changed = FALSE;
while (TRUE)
{
- /* Display full item debug information */
wiz_display_item(owner_ptr, q_ptr);
-
- /* Ask wizard what to do. */
if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
{
- /* Preserve wizard-generated artifacts */
if (object_is_fixed_artifact(q_ptr))
{
a_info[q_ptr->name1].cur_num = 0;
break;
}
- /* Create/change it! */
if (ch == 'A' || ch == 'a')
{
changed = TRUE;
break;
}
- /* Preserve wizard-generated artifacts */
if (object_is_fixed_artifact(q_ptr))
{
a_info[q_ptr->name1].cur_num = 0;
switch (ch)
{
- /* Apply bad magic, but first clear object */
+ /* Apply bad magic, but first clear object */
case 'w': case 'W':
{
object_prep(q_ptr, o_ptr->k_idx);
object_prep(q_ptr, o_ptr->k_idx);
apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
- /* Failed to create artifact; make a random one */
if (!object_is_artifact(q_ptr)) become_random_artifact(owner_ptr, q_ptr, FALSE);
+
break;
}
}
q_ptr->marked = o_ptr->marked;
}
- /* Notice change */
if (changed)
{
object_copy(o_ptr, q_ptr);
concptr p = "Enter number of items to roll: ";
char tmp_val[80];
- /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
- /* Interact */
u32b i, matches, better, worse, other, correct;
u32b test_roll = 1000000;
char ch;
while (TRUE)
{
concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
-
- /* Display item */
wiz_display_item(caster_ptr, o_ptr);
-
- /* Get choices */
if (!get_com(pmt, &ch, FALSE)) break;
if (ch == 'n' || ch == 'N')
sprintf(tmp_val, "%ld", (long int)test_roll);
if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
test_roll = MAX(1, test_roll);
-
- /* Let us know what we are doing */
msg_format("Creating a lot of %s items. Base level = %d.",
quality, caster_ptr->current_floor_ptr->dun_level);
msg_print(NULL);
- /* Set counters to zero */
correct = matches = better = worse = other = 0;
-
- /* Let's rock and roll */
for (i = 0; i <= test_roll; i++)
{
- /* Output every few rolls */
if ((i < 100) || (i % 100 == 0))
{
- /* Do not wait */
inkey_scan = TRUE;
-
- /* Allow interupt */
if (inkey())
{
flush();
break; // stop rolling
}
- /* Dump the stats */
prt(format(q, i, correct, matches, better, worse, other), 0, 0);
Term_fresh();
}
+
q_ptr = &forge;
object_wipe(q_ptr);
-
- /* Create an object */
make_object(caster_ptr, q_ptr, mode);
-
-
- /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
+ if ((o_ptr->tval != q_ptr->tval) || (o_ptr->sval != q_ptr->sval)) continue;
- /* Test for the same tval and sval. */
- if ((o_ptr->tval) != (q_ptr->tval)) continue;
- if ((o_ptr->sval) != (q_ptr->sval)) continue;
-
- /* One more correct item */
correct++;
-
- /* Check for match */
if ((q_ptr->pval == o_ptr->pval) &&
(q_ptr->to_a == o_ptr->to_a) &&
(q_ptr->to_h == o_ptr->to_h) &&
{
matches++;
}
-
- /* Check for better */
else if ((q_ptr->pval >= o_ptr->pval) &&
(q_ptr->to_a >= o_ptr->to_a) &&
(q_ptr->to_h >= o_ptr->to_h) &&
{
better++;
}
-
- /* Check for worse */
else if ((q_ptr->pval <= o_ptr->pval) &&
(q_ptr->to_a <= o_ptr->to_a) &&
(q_ptr->to_h <= o_ptr->to_h) &&
{
worse++;
}
-
- /* Assume different */
else
{
other++;
}
}
- /* Final dump */
msg_format(q, i, correct, matches, better, worse, other);
msg_print(NULL);
}
- /* Hack -- Normally only make a single artifact */
if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
}
*/
static void wiz_quantity_item(object_type *o_ptr)
{
- /* Never duplicate artifacts */
if (object_is_artifact(o_ptr)) return;
- /* Store old quantity. -LM- */
int tmp_qnt = o_ptr->number;
-
- /* Default */
char tmp_val[100];
sprintf(tmp_val, "%d", (int)o_ptr->number);
-
- /* Query */
if (get_string("Quantity: ", tmp_val, 2))
{
- /* Extract */
int tmp_int = atoi(tmp_val);
if (tmp_int < 1) tmp_int = 1;
+
if (tmp_int > 99) tmp_int = 99;
- /* Accept modifications */
o_ptr->number = (byte)tmp_int;
}
if (o_ptr->tval == TV_ROD)
- {
o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
- }
}
OBJECT_IDX item;
object_type *o_ptr;
o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
-
if (!o_ptr) return;
screen_save(creature_ptr);
object_type *q_ptr;
q_ptr = &forge;
object_copy(q_ptr, o_ptr);
-
- /* The main loop */
char ch;
bool changed = FALSE;
while (TRUE)
{
- /* Display the item */
wiz_display_item(creature_ptr, q_ptr);
-
- /* Get choice */
if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
{
changed = FALSE;
}
screen_load(creature_ptr);
-
- /* Accept change */
if (changed)
{
msg_print("Changes accepted.");
-
- /* Recalcurate object's weight */
if (item >= 0)
{
creature_ptr->total_weight += (q_ptr->weight * q_ptr->number)
- (o_ptr->weight * o_ptr->number);
}
- /* Change */
object_copy(o_ptr, q_ptr);
-
creature_ptr->update |= (PU_BONUS);
creature_ptr->update |= (PU_COMBINE | PU_REORDER);
-
creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
-
- /* Ignore change */
else
{
msg_print("Changes ignored.");
static void wiz_create_item(player_type *caster_ptr)
{
screen_save(caster_ptr);
-
- /* Get object base type */
OBJECT_IDX k_idx = wiz_create_itemtype();
-
screen_load(caster_ptr);
-
- /* Return if failed */
if (!k_idx) return;
if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
{
- ARTIFACT_IDX i;
-
- /* Artifactify */
- for (i = 1; i < max_a_idx; i++)
+ for (ARTIFACT_IDX i = 1; i < max_a_idx; i++)
{
- /* Ignore incorrect tval */
- if (a_info[i].tval != k_info[k_idx].tval) continue;
+ if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval)) continue;
- /* Ignore incorrect sval */
- if (a_info[i].sval != k_info[k_idx].sval) continue;
-
- /* Create this artifact */
(void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
-
- /* All done */
msg_print("Allocated(INSTA_ART).");
-
return;
}
}
object_type *q_ptr;
q_ptr = &forge;
object_prep(q_ptr, k_idx);
-
apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
-
- /* Drop the object from heaven */
(void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
-
- /* All done */
msg_print("Allocated.");
}
*/
static void do_cmd_wiz_jump(player_type *creature_ptr)
{
- /* Ask for level */
if (command_arg <= 0)
{
char ppp[80];
char tmp_val[160];
DUNGEON_IDX tmp_dungeon_type;
-
- /* Prompt */
sprintf(ppp, "Jump which dungeon : ");
-
- /* Default */
sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
-
- /* Ask for a level */
if (!get_string(ppp, tmp_val, 2)) return;
tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
- /* Prompt */
sprintf(ppp, "Jump to level (0, %d-%d): ",
(int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
- /* Default */
sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
-
- /* Ask for a level */
if (!get_string(ppp, tmp_val, 10)) return;
- /* Extract request */
command_arg = (COMMAND_ARG)atoi(tmp_val);
-
creature_ptr->dungeon_idx = tmp_dungeon_type;
}
if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth) command_arg = 0;
+
if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
- /* Accept request */
msg_format("You jump to dungeon level %d.", command_arg);
-
if (autosave_l) do_cmd_save_game(creature_ptr, TRUE);
- /* Change level */
creature_ptr->current_floor_ptr->dun_level = command_arg;
-
prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
-
if (!creature_ptr->current_floor_ptr->dun_level) creature_ptr->dungeon_idx = 0;
+
creature_ptr->current_floor_ptr->inside_arena = FALSE;
creature_ptr->wild_mode = FALSE;
-
leave_quest_check(creature_ptr);
-
if (record_stair) exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
creature_ptr->current_floor_ptr->inside_quest = 0;
free_turn(creature_ptr);
-
- /* Prevent energy_need from being too lower than 0 */
creature_ptr->energy_need = 0;
-
- /*
- * Clear all saved floors
- * and create a first saved floor
- */
prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
creature_ptr->leaving = TRUE;
}
*/
static void do_cmd_wiz_learn(player_type *caster_ptr)
{
- /* Scan every object */
object_type forge;
object_type *q_ptr;
for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++)
{
object_kind *k_ptr = &k_info[i];
-
- /* Induce awareness */
if (k_ptr->level <= command_arg)
{
q_ptr = &forge;
*/
static void do_cmd_wiz_zap(player_type *caster_ptr)
{
- /* Genocide everyone nearby */
for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
{
monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
-
- /* Skip the mount */
- if (i == caster_ptr->riding) continue;
-
- /* Delete nearby monsters */
- if (m_ptr->cdis > MAX_SIGHT) continue;
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT)) continue;
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
*/
static void do_cmd_wiz_zap_all(player_type *caster_ptr)
{
- /* Genocide everyone */
for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
{
monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
-
- /* Skip the mount */
- if (i == caster_ptr->riding) continue;
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding)) continue;
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
GAME_TEXT m_name[MAX_NLEN];
-
monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
}
- /* Delete this monster */
delete_monster_idx(caster_ptr, i);
}
}
grid_type *g_ptr;
g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
-
- /* Default */
static int prev_feat = 0;
char tmp_val[160];
sprintf(tmp_val, "%d", prev_feat);
- /* Query */
if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
- /* Extract */
FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
if (tmp_feat < 0) tmp_feat = 0;
else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
- /* Default */
static int prev_mimic = 0;
sprintf(tmp_val, "%d", prev_mimic);
- /* Query */
if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
- /* Extract */
FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
if (tmp_mimic < 0) tmp_mimic = 0;
else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
cave_set_feat(creature_ptr, y, x, tmp_feat);
g_ptr->mimic = (s16b)tmp_mimic;
-
feature_type *f_ptr;
f_ptr = &f_info[get_feat_mimic(g_ptr)];
note_spot(creature_ptr, y, x);
lite_spot(creature_ptr, y, x);
creature_ptr->update |= (PU_FLOW);
-
prev_feat = tmp_feat;
prev_mimic = tmp_mimic;
}
{
char buf[1024];
path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
-
FILE *fff;
fff = angband_fopen(buf, "a");
-
- if (!fff)
+ if (fff == NULL)
{
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
msg_print(NULL);
return;
}
- /* Allocate the "exist" array (2-dimension) */
int **exist;
C_MAKE(exist, NUM_O_SET, int *);
C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
for (int i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
- /* Check for exist option bits */
for (int i = 0; option_info[i].o_desc; i++)
{
const option_type *ot_ptr = &option_info[i];
fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-
fputs("Set - Bit (Page) Option Name\n", fff);
fputs("------------------------------------------------\n", fff);
- /* Dump option bits usage */
for (int i = 0; i < NUM_O_SET; i++)
{
for (int j = 0; j < NUM_O_BIT; j++)
fputc('\n', fff);
}
- /* Free the "exist" array (2-dimension) */
C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
C_KILL(exist, NUM_O_SET, int *);
angband_fclose(fff);
-
msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
}
* The "command_arg" may have been set.
* @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
+ * @details
+ * 番号を指定するには、それをN及びデバッグコマンドをXとしてとして「0N^aX」とする
+ * a:全状態回復 / Cure all maladies
+ * A:善悪の属性表示 / Know alignment
+ * b:相手をテレポバック / Teleport to target
+ * B:モンスター闘技場のモンスターを更新する / Update gambling monster
+ * c:アイテム生成 / Create any object
+ * C:指定番号の固定アーティファクトを生成する / Create a named artifact
+ * d:全感知 / Detect everything
+ * D:次元の扉 / Dimension_door
+ * e:能力変更 / Edit character
+ * E:全てのスペルをラーニング状態にする / Blue Mage Only
+ * f:*鑑定* / Fully identification
+ * F:地形ID変更 / Create desired feature
+ * g:上質なアイテムを生成 / Good Objects
+ * G:なし / Nothing
+ * h:新生 / Hitpoint rerating
+ * H:モンスターの群れ生成 / Generate monster group
+ * i:鑑定 / Identification
+ * I:なし / Nothing
+ * j:ダンジョンの指定フロアへテレポート (ウィザードあり) / Jump to dungeon
+ * J:なし / Nothing
+ * k:自己分析 / Self info
+ * K:なし / Nothing
+ * l:番号指定したアイテムまで鑑定済にする / Learn about objects
+ * L:なし / Nothing
+ * m:魔法の地図 / Magic Mapping
+ * M:突然変異 / Mutation / TODO: 指定した突然変異の除外機能を追加したい
+ * n:番号指定したモンスターを生成 / Generate a monster
+ * N:番号指定したペットを生成 / Generate a pet
+ * o:アイテムのtval等を編集する / Edit object
+ * O:現在のオプション設定をダンプ出力 / Output option settings
+ * p:ショートテレポ / Blink
+ * P:なし / Nothing
+ * q:クエストを完了させる / Finish quest
+ * Q:クエストに突入する (ウィザードあり) / Jump to quest
+ * r:カオスパトロンから報酬を貰う / Gain reward from chaos patron
+ * R:クラス変更 / Change class
+ * s:フロア相応のモンスター召喚 / Summon a monster
+ * S:高級品獲得ドロップ / Get a great item
+ * t:テレポート / Teleport
+ * T:プレイ日時変更 / Change time
+ * u:啓蒙 (強制的に忍者以外) / Lite floor without ninja classified
+ * U:なし / Nothing
+ * v:特別品獲得ドロップ / Get a special item
+ * V:クラス変更 / Change class / TODO: Rと同じなので何か変えたい
+ * w:啓蒙 (忍者かどうか考慮) / Lite floor with ninja classified
+ * W:なし / Nothing
+ * x:経験値を得る / Gain experience
+ * X:アイテムを初期状態に戻す / Return items to the initial ones
+ * y:なし / Nothing
+ * Y:なし / Nothing
+ * z:近隣のモンスター消去 / Zap monsters around
+ * Z:フロア中のモンスター消去 / Zap all monsters in the floor
+ * @:特殊スペルの発動 / Special spell
+ * ":スポイラーのダンプ / Dump spoiler
+ * ?:ヘルプ表示 (通常の?と同じ) / Show help (same as normal help)
*/
void do_cmd_debug(player_type *creature_ptr)
{
char cmd;
get_com("Debug Command: ", &cmd, FALSE);
-
switch (cmd)
{
case ESCAPE:
case '\n':
case '\r':
break;
-
- /* Hack -- Generate Spoilers */
- case '"':
- do_cmd_spoilers(creature_ptr);
- break;
-
- /* Hack -- Help */
- case '?':
- do_cmd_help(creature_ptr);
- break;
-
- /* Cure all maladies */
case 'a':
do_cmd_wiz_cure_all(creature_ptr);
break;
-
- /* Know alignment */
case 'A':
msg_format("Your alignment is %d.", creature_ptr->align);
break;
-
- /* Teleport to target */
case 'b':
do_cmd_wiz_bamf(creature_ptr);
break;
-
case 'B':
update_gambling_monsters(creature_ptr);
break;
-
- /* Create any object */
case 'c':
wiz_create_item(creature_ptr);
break;
-
- /* Create a named artifact */
case 'C':
wiz_create_named_art(creature_ptr);
break;
-
- /* Detect everything */
case 'd':
detect_all(creature_ptr, DETECT_RAD_ALL * 3);
break;
-
- /* Dimension_door */
case 'D':
wiz_dimension_door(creature_ptr);
break;
-
- /* Edit character */
case 'e':
do_cmd_wiz_change(creature_ptr);
break;
-
- /* Blue Mage Only */
case 'E':
if (creature_ptr->pclass == CLASS_BLUE_MAGE)
{
do_cmd_wiz_blue_mage(creature_ptr);
}
- break;
- /* View item info */
+ break;
case 'f':
identify_fully(creature_ptr, FALSE, 0);
break;
-
- /* Create desired feature */
case 'F':
do_cmd_wiz_create_feature(creature_ptr);
break;
-
- /* Good Objects */
case 'g':
if (command_arg <= 0) command_arg = 1;
+
acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
break;
-
- /* Hitpoint rerating */
case 'h':
roll_hitdice(creature_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
break;
-
case 'H':
do_cmd_summon_horde(creature_ptr);
break;
-
- /* Identify */
case 'i':
(void)ident_spell(creature_ptr, FALSE, 0);
break;
-
- /* Go up or down in the dungeon */
case 'j':
do_cmd_wiz_jump(creature_ptr);
break;
-
- /* Self-Knowledge */
case 'k':
self_knowledge(creature_ptr);
break;
-
- /* Learn about objects */
case 'l':
do_cmd_wiz_learn(creature_ptr);
break;
-
- /* Magic Mapping */
case 'm':
map_area(creature_ptr, DETECT_RAD_ALL * 3);
break;
-
- /* Mutation */
case 'M':
(void)gain_mutation(creature_ptr, command_arg);
break;
-
- /* Reset Class */
case 'R':
(void)do_cmd_wiz_reset_class(creature_ptr);
break;
-
- /* Specific reward */
case 'r':
(void)gain_level_reward(creature_ptr, command_arg);
break;
-
- /* Summon _friendly_ named monster */
case 'N':
do_cmd_wiz_named_friendly(creature_ptr, command_arg);
break;
-
- /* Summon Named Monster */
case 'n':
do_cmd_wiz_named(creature_ptr, command_arg);
break;
-
- /* Dump option bits usage */
case 'O':
do_cmd_dump_options();
break;
-
- /* Object playing routines */
case 'o':
do_cmd_wiz_play(creature_ptr);
break;
-
- /* Phase Door */
case 'p':
teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
break;
-
- /* Take a Quests */
case 'Q':
{
char ppp[30];
parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
quest[tmp_int].status = QUEST_STATUS_TAKEN;
creature_ptr->current_floor_ptr->inside_quest = 0;
+ break;
}
-
- break;
-
- /* Complete a Quest -KMW- */
case 'q':
if (creature_ptr->current_floor_ptr->inside_quest)
{
}
break;
-
- /* Make every dungeon square "known" to test streamers -KMW- */
- case 'u':
- for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++)
- {
- for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++)
- {
- creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
- }
- }
-
- wiz_lite(creature_ptr, FALSE);
- break;
-
- /* Summon Random Monster(s) */
case 's':
if (command_arg <= 0) command_arg = 1;
do_cmd_wiz_summon(creature_ptr, command_arg);
break;
-
- /* Special(Random Artifact) Objects */
case 'S':
if (command_arg <= 0) command_arg = 1;
acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
break;
-
- /* Teleport */
case 't':
teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
break;
-
- /* Game Time Setting */
case 'T':
set_gametime();
break;
+ case 'u':
+ for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++)
+ {
+ for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++)
+ {
+ creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+ }
+ }
- /* Very Good Objects */
+ wiz_lite(creature_ptr, FALSE);
+ break;
case 'v':
if (command_arg <= 0) command_arg = 1;
acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
break;
-
- /* Wizard Light the Level */
+ case 'V':
+ do_cmd_wiz_reset_class(creature_ptr);
+ break;
case 'w':
wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
break;
-
- /* Increase Experience */
case 'x':
gain_exp(creature_ptr, command_arg ? command_arg : (creature_ptr->exp + 1));
break;
-
- /* Zap Monsters (Genocide) */
- case 'z':
- do_cmd_wiz_zap(creature_ptr);
- break;
-
- /* Zap Monsters (Omnicide) */
- case 'Z':
- do_cmd_wiz_zap_all(creature_ptr);
- break;
-
- /* Hack -- whatever I desire */
- case '_':
- probing(creature_ptr);
- break;
-
- /* For temporary test. */
case 'X':
{
INVENTORY_IDX i;
{
if (creature_ptr->inventory_list[i].k_idx) drop_from_inventory(creature_ptr, i, 999);
}
+
player_outfit(creature_ptr);
break;
}
-
- case 'V':
- do_cmd_wiz_reset_class(creature_ptr);
+ case 'z':
+ do_cmd_wiz_zap(creature_ptr);
+ break;
+ case 'Z':
+ do_cmd_wiz_zap_all(creature_ptr);
+ break;
+ case '_':
+ probing(creature_ptr);
break;
-
case '@':
do_cmd_debug_spell(creature_ptr);
break;
-
+ case '"':
+ do_cmd_spoilers(creature_ptr);
+ break;
+ case '?':
+ do_cmd_help(creature_ptr);
+ break;
default:
msg_print("That is not a valid debug command.");
break;