};
// clang-format on
- const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8, EGL_NONE};
+ const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_NONE};
const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
priv_->saved_egl_ctx != eglGetCurrentContext()) {
if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
- ALOGE("Failed to make the OpenGL ES Context current: %s",
+ ALOGE("Failed to make the old OpenGL ES Context current: %s",
get_egl_error());
return 1;
}