public int EnemyAirSuperiority { get; private set; }\r
public bool HasDamagedShip { get; set; }\r
public string[] DamagedShipNames { get; private set; }\r
+ public int AirBattleResult { get; private set; }\r
\r
public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
{\r
}\r
else\r
{\r
+ AirBattleResult = CheckAirBattleResult(json);\r
_day = json;\r
}\r
}\r
\r
+ private int CheckAirBattleResult(dynamic json)\r
+ {\r
+ var stage1 = json.api_kouku.api_stage1;\r
+ if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
+ return -1;\r
+ return (int)stage1.api_disp_seiku;\r
+ }\r
+\r
public void InspectPracticeBattle(dynamic json)\r
{\r
InspectBattle(json);\r
}\r
else\r
{\r
+ AirBattleResult = CheckAirBattleResult(json);\r
_isSurface = surfaceFleet;\r
_day = json;\r
}\r
{\r
labelFormation.Text = "";\r
labelEnemyAirSuperiority.Text = "";\r
+ labelAirSuperiority.ForeColor = DefaultForeColor;\r
panelBattleInfo.Visible = _sniffer.Battle.InBattle;\r
if (!_sniffer.Battle.InBattle)\r
return;\r
panelBattleInfo.BringToFront();\r
+ var color = new[] {DefaultForeColor, Color.Yellow, Color.Blue, Color.Green, Color.Orange, Color.Red};\r
var t = new Timer {Interval = 2000}; // 艦隊が表示されるまで遅延させる\r
t.Tick += (sender, args) =>\r
{\r
labelFormation.Text = _sniffer.Battle.Formation;\r
labelEnemyAirSuperiority.Text = _sniffer.Battle.EnemyAirSuperiority.ToString("D");\r
+ labelAirSuperiority.ForeColor = color[_sniffer.Battle.AirBattleResult + 1];\r
t.Stop();\r
};\r
t.Start();\r