#include "floor/floor.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
-#include "core/window-redrawer.h"
-#include "dungeon/dungeon-flag-types.h"
-#include "dungeon/dungeon.h"
-#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
-#include "effect/spells-effect-util.h"
#include "floor/cave.h"
-#include "floor/floor-generator-util.h"
-#include "floor/floor-object.h"
#include "floor/line-of-sight.h"
#include "game-option/birth-options.h"
-#include "game-option/cheat-options.h"
-#include "game-option/map-screen-options.h"
#include "grid/feature.h"
-#include "grid/grid.h"
-#include "grid/trap.h"
#include "mind/mind-ninja.h"
-#include "monster-floor/monster-generator.h"
-#include "monster-floor/monster-remover.h"
-#include "monster-floor/place-monster-types.h"
-#include "monster/monster-update.h"
-#include "object-enchant/special-object-flags.h"
#include "object-hook/hook-checker.h"
#include "object-hook/hook-enchant.h"
#include "object/object-generator.h"
-#include "object/object-kind.h"
#include "perception/object-perception.h"
-#include "player/special-defense-types.h"
-#include "room/door-definition.h"
#include "system/artifact-type-definition.h"
#include "system/floor-type-definition.h"
#include "target/projection-path-calculator.h"
-#include "util/bit-flags-calculator.h"
-#include "view/display-messages.h"
-#include "world/world-object.h"
#include "world/world.h"
/*