OSDN Git Service

テスト地形データとしてガラスの壁, ガラスのドアセット, カーテンを導入.
authornothere <nothere@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 22 Dec 2003 13:41:30 +0000 (13:41 +0000)
committernothere <nothere@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 22 Dec 2003 13:41:30 +0000 (13:41 +0000)
不要であればリリース前に削除可能. なお, 以下の変更を含む.
* N:98:MOUNTAIN_WALLを区別のため "山脈(壁)" とした.

lib/edit/f_info.txt

index 3938e0b..e30be5b 100644 (file)
@@ -1106,8 +1106,8 @@ F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE |
 F:PLACE | CAN_FLY | AVOID_RUN
 
 N:98:MOUNTAIN_WALL
-J:»³Ì®
-E:mountain chain
+J:»³Ì®(ÊÉ)
+E:mountain chain (wall)
 G:^:o:LIT
 M:MOUNTAIN
 W:5
@@ -1405,8 +1405,7 @@ J:
 E:gate of arena
 G:+:v
 W:10
-F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
-F:BLDG
+F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | BLDG
 
 N:192:TOWN
 J:³¹
@@ -1466,3 +1465,282 @@ K:DESTROYED:*FLOOR*
 K:HIT_TRAP:*FLOOR*
 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
+
+#### Glass features (199-219) (for testing) ####
+
+N:199:GLASS_FLOOR
+J:¥¬¥é¥¹¤Î¾²
+E:glass floor
+G:.:w:LIT
+W:2
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
+
+N:200:OPEN_GLASS_DOOR
+J:³«¤¤¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:open glass door
+G:':w
+W:10
+K:DESTROYED:*FLOOR*
+K:CLOSE:CLOSED_GLASS_DOOR
+F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
+F:HURT_DISI | TELEPORTABLE
+
+N:201:BROKEN_GLASS_DOOR
+J:²õ¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:broken glass door
+G:':W
+W:10
+K:DESTROYED:*FLOOR*
+F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
+F:CAN_FLY | HURT_DISI | TELEPORTABLE
+
+N:202:CLOSED_GLASS_DOOR
+J:¥¬¥é¥¹¤Î¥É¥¢
+E:glass door
+G:+:w
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_1
+F:POWER_0 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:203:LOCKED_GLASS_DOOR_1
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_2
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_1 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:204:LOCKED_GLASS_DOOR_2
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_3
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_2 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:205:LOCKED_GLASS_DOOR_3
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_4
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_3 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:206:LOCKED_GLASS_DOOR_4
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_5
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_4 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:207:LOCKED_GLASS_DOOR_5
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_6
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_5 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:208:LOCKED_GLASS_DOOR_6
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_6 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:209:LOCKED_GLASS_DOOR_7
+J:¸°¤Î¤«¤«¤Ã¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:locked glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+K:DISARM:CLOSED_GLASS_DOOR
+F:POWER_7 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:210:JAMMED_GLASS_DOOR_0
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_1
+F:POWER_0 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:211:JAMMED_GLASS_DOOR_1
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_2
+F:POWER_1 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:212:JAMMED_GLASS_DOOR_2
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_3
+F:POWER_2 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:213:JAMMED_GLASS_DOOR_3
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_4
+F:POWER_3 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:214:JAMMED_GLASS_DOOR_4
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_5
+F:POWER_4 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:215:JAMMED_GLASS_DOOR_5
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_6
+F:POWER_5 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:216:JAMMED_GLASS_DOOR_6
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+K:SPIKE:JAMMED_GLASS_DOOR_7
+F:POWER_6 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:217:JAMMED_GLASS_DOOR_7
+J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥¬¥é¥¹¤Î¥É¥¢
+E:jammed glass door
+G:+:w
+M:CLOSED_GLASS_DOOR
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:BROKEN_GLASS_DOOR
+K:BASH:BROKEN_GLASS_DOOR
+F:POWER_7 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
+F:HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:218:GLASS_WALL
+J:¥¬¥é¥¹¤ÎÊÉ
+E:glass wall
+G:#:w:LIT
+W:2
+K:DESTROYED:*FLOOR*
+F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
+
+N:219:PERMANENT_GLASS_WALL
+J:±Êµ×¥¬¥é¥¹¤ÎÊÉ
+E:permanent glass wall
+G:#:w:LIT
+W:5
+K:UNPERM:GLASS_WALL
+F:REMEMBER | LOS | TUNNEL | WALL | PERMANENT
+
+#### Curtains (220-221) (for testing) ####
+
+N:220:OPEN_CURTAIN
+J:³«¤¤¤¿¥«¡¼¥Æ¥ó
+E:open curtain
+G:':r
+W:10
+K:DESTROYED:*FLOOR*
+K:CLOSE:CLOSED_CURTAIN
+F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
+F:CAN_FLY | HURT_DISI | TELEPORTABLE
+
+N:221:CLOSED_CURTAIN
+J:¥«¡¼¥Æ¥ó
+E:curtain
+G:':R
+W:10
+K:DESTROYED:*FLOOR*
+K:OPEN:OPEN_CURTAIN
+F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | DOOR | HURT_DISI |
+F:TELEPORTABLE