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due to issues with compiling open watcom2 and compiling with it i will be using 1...
authorsparky4 <sparky4@cock.li>
Wed, 6 Sep 2017 21:23:37 +0000 (16:23 -0500)
committersparky4 <sparky4@cock.li>
Wed, 6 Sep 2017 21:23:37 +0000 (16:23 -0500)
makefile
ps.lnk [new file with mode: 0755]

index ac1cb52..87b57f0 100755 (executable)
--- a/makefile
+++ b/makefile
@@ -464,7 +464,6 @@ dos_kb.$(OBJ):      $(OLDMODEX16LIBDIR)/dos_kb.c    $(OLDMODEX16LIBDIR)/dos_kb.h
 #
 clean: .symbolic
        @if not exist $(DOSLIBDIR)/buildall.sh wmake -s -h initlibs
-       @if not exist ps.exe wmake -s -h ps.exe
        @wmake -s -h initscript
        @for %f in ($(ALLEXEC)) do @if exist %f $(REMOVECOMMAND) %f
 !ifdef __LINUX__
@@ -504,6 +503,7 @@ clean: .symbolic
 #      @$(COPYCOMMAND) $(SRCLIB)16_hc.* $(EXMMTESTDIR)$(SRCLIB)
 #      @$(COPYCOMMAND) $(SRCLIB)types.h $(EXMMTESTDIR)$(SRCLIB)
 #      @$(COPYCOMMAND) $(NYANLIB)* $(EXMMTESTDIR)$(NYANLIB)
+       @if not exist ps.exe wmake -s -h ps.exe
 
 nuke: .symbolic
        @wmake clean
diff --git a/ps.lnk b/ps.lnk
new file mode 100755 (executable)
index 0000000..c3dd150
--- /dev/null
+++ b/ps.lnk
@@ -0,0 +1,8 @@
+option quiet
+debug dwarf
+option stack=32768
+system dos
+file ps.obj
+file 16_head.obj
+name ps.exe
+option map=ps.meh