#if V3D_VERSION >= 41
cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
#endif
- cl_packet_length(INCREMENT_SEMAPHORE) +
cl_packet_length(FLUSH_ALL_STATE));
if (job->oq_enabled) {
}
#endif /* V3D_VERSION >= 41 */
- /* Increment the semaphore indicating that binning is done and
- * unblocking the render thread. Note that this doesn't act
- * until the FLUSH completes.
- */
- cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr);
-
/* The FLUSH_ALL emits any unwritten state changes in each
* tile. We can use this to reset any state that needs to be
* present at the start of the next tile, as we do with
v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
- cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
-
/* XXX: Use Morton order */
uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;