static GAME_TEXT MN_CL_NO_DISP[] = "'(' (No display on the large map)";
static GAME_TEXT MN_ADJECTIVE_GEN[] = "Adjective (general)";
-static GAME_TEXT MN_RARE[] = "rare (equipments)";
-static GAME_TEXT MN_COMMON[] = "common (equipments)";
+static GAME_TEXT MN_RARE[] = "rare (equipment)";
+static GAME_TEXT MN_COMMON[] = "common (equipment)";
static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
static GAME_TEXT MN_BOOSTED[] = "dice boosted (weapons)";
}
}
-
/*
* Search next line matches for o_ptr
*/