// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x3)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 3)
+// CHECK: ('alignment', 3)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x4)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 4)
+// CHECK: ('alignment', 4)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0xe)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x6)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x7)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x9)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0xa)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x10000005)
// CHECK: ('address', 0)
// CHECK: ('size', 0)
// CHECK: ('offset', 2464)
- // FIXME: We aren't setting alignment correctly yet.
-// CHECX: ('alignment', 2)
+// CHECK: ('alignment', 2)
// CHECK: ('reloc_offset', 0)
// CHECK: ('num_reloc', 0)
// CHECK: ('flags', 0x10000005)
// FIXME: Arch specific.
// FIXME: Cache this!
- // FIXME: Handle the implicit alignment!!
MCSection *S = 0; // Ctx.GetSection(Section);
if (S == 0)
S = MCSectionMachO::Create(Segment, Section, TAA, StubSize,
SectionKind(), Ctx);
Out.SwitchSection(S);
+
+ // Set the implicit alignment, if any.
+ //
+ // FIXME: This isn't really what 'as' does; I think it just uses the implicit
+ // alignment on the section (e.g., if one manually inserts bytes into the
+ // section, then just issueing the section switch directive will not realign
+ // the section. However, this is arguably more reasonable behavior, and there
+ // is no good reason for someone to intentionally emit incorrectly sized
+ // values into the implicitly aligned sections.
+ if (Align)
+ Out.EmitValueToAlignment(Align, 0, 1, 0);
+
return false;
}