--- /dev/null
+#include "mof/AbstractScene.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+\r
+\r
+\r
+mof::AbstractScene::AbstractScene() {\r
+ //m_state = mof::AbstractScene::UNINITIALIZED;\r
+ //m_beginEffect = NULL;\r
+ //m_endEffect = NULL;\r
+ m_active = true;\r
+ //m_initialized = false;\r
+}\r
+\r
+\r
+mof::AbstractScene::~AbstractScene(){\r
+ //delete m_beginEffect;\r
+ //delete m_endEffect;\r
+ \r
+}\r
+/*\r
+bool mof::AbstractScene::isInitialized(){\r
+ return (m_state != mof::AbstractScene::UNINITIALIZED);\r
+}*/\r
+\r
+\r
+bool mof::AbstractScene::isActive(){\r
+ return m_active;//(m_state == mof::AbstractScene::ACTIVE || m_state == mof::AbstractScene::OPENING || m_state == mof::AbstractScene::CLOSING);\r
+}\r
+\r
+/*\r
+bool mof::AbstractScene::isClosing(){\r
+ return m_state == mof::AbstractScene::CLOSING;\r
+}\r
+\r
+\r
+bool mof::AbstractScene::isOpening(){\r
+ return m_state == mof::AbstractScene::OPENING;\r
+}*/\r
+/*\r
+void mof::AbstractScene::setBeginEffect(Effect* effect){\r
+ delete m_beginEffect;\r
+ m_beginEffect = effect;\r
+ if(effect != NULL)effect->addEffectListener(this);\r
+}\r
+\r
+mof::Effect* mof::AbstractScene::getBeginEffect(){\r
+ return m_beginEffect;\r
+}\r
+\r
+\r
+void mof::AbstractScene::setEndEffect(Effect* effect){\r
+ delete m_endEffect;\r
+ m_endEffect = effect;\r
+ if(effect != NULL)effect->addEffectListener(this);\r
+}\r
+\r
+mof::Effect* mof::AbstractScene::getEndEffect(){\r
+ return m_endEffect;\r
+}*/\r
+\r
+/*\r
+bool mof::AbstractScene::initialize(){\r
+ m_state = mof::AbstractScene::INITIALIZED;\r
+ //Activate(true);\r
+ return true;\r
+}*/\r
+\r
+void mof::AbstractScene::activate(bool activate){\r
+ m_active = activate;\r
+ /*if(activate){\r
+ m_state = mof::AbstractScene::ACTIVE;\r
+ //playBeginEffect();\r
+ //InputCore::getInstance()->addListener(this);\r
+ }\r
+ else {\r
+ m_state = mof::AbstractScene::UNACTIVE;\r
+ //playEndEffect();\r
+ ////InputCore::getInstance()->removeListener(this);\r
+ \r
+ }*/\r
+}\r
+\r
+/*\r
+void mof::AbstractScene::notifyEffectEvent(EffectEvent& effectEvent){\r
+ if(effectEvent.object == m_beginEffect && effectEvent.type == EffectEvent::FINISHED){\r
+ m_state = mof::AbstractScene::ACTIVE;\r
+ }\r
+ if(effectEvent.object == m_endEffect && effectEvent.type == EffectEvent::FINISHED){\r
+ m_state = mof::AbstractScene::UNACTIVE;\r
+ }\r
+}\r
+\r
+\r
+void mof::AbstractScene::playBeginEffect(){\r
+ if(m_beginEffect == NULL){\r
+ m_state = mof::AbstractScene::ACTIVE;\r
+ return;\r
+ }\r
+ m_state = mof::AbstractScene::OPENING;\r
+ m_beginEffect->play();\r
+}\r
+\r
+\r
+void mof::AbstractScene::playEndEffect(){\r
+ if(m_endEffect == NULL){\r
+ m_state = mof::AbstractScene::UNACTIVE;\r
+ return;\r
+ }\r
+ m_state = mof::AbstractScene::CLOSING;\r
+ m_endEffect->play();\r
+}*/\r
--- /dev/null
+#include "mof/AmbientLight.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+\r
+struct mof::AmbientLight::Impl{\r
+ mof::Color lastAmbient;\r
+ bool enable;\r
+\r
+ Impl();\r
+ ~Impl();\r
+ void reflect( mof::Color color , bool force = false);\r
+};\r
+\r
+mof::AmbientLight::Impl::Impl()\r
+: enable(true)\r
+{\r
+}\r
+\r
+mof::AmbientLight::Impl::~Impl(){\r
+ \r
+}\r
+\r
+mof::AmbientLight::AmbientLight( mof::Color4f color )\r
+: m_pImpl( new Impl() ) , mof::Light() \r
+{\r
+ setDiffuseColor(color);\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() , true);\r
+}\r
+\r
+\r
+mof::AmbientLight::~AmbientLight(){\r
+ try{\r
+ setEnable(false);//\97á\8aO\82ð\93\8a\82°\82é\82©\82à\r
+ }catch(std::exception& ){\r
+ }\r
+}\r
+\r
+void mof::AmbientLight::setFrameNumber(mof::FrameNumber frame){\r
+ m_frame = frame;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ \r
+}\r
+\r
+void mof::AmbientLight::nextFrame(){\r
+ setFrameNumber(m_frame + 1);\r
+}\r
+\r
+void mof::AmbientLight::prevFrame(){\r
+ if(m_frame > 0)setFrameNumber(m_frame - 1);\r
+}\r
+\r
+\r
+void mof::AmbientLight::setEnable(bool enable){\r
+ if(!m_pImpl->enable && enable){\r
+ m_pImpl->enable = enable;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ }\r
+ else if(m_pImpl->enable && !enable){\r
+ m_pImpl->enable = enable;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ }\r
+}\r
+\r
+\r
+void mof::AmbientLight::Impl::reflect(mof::Color color , bool force){\r
+ //\95¡\90\94\82Ì\83A\83\93\83r\83G\83\93\83g\82ð\83T\83|\81[\83g\82·\82é\82×\82«\r
+ mof::Color ambient = color;\r
+ if(!enable)ambient = mof::createColor(0 , 0 , 0);\r
+\r
+ if(ambient != lastAmbient || force){\r
+ mof::GraphicsDevice::getRawDevice()->SetRenderState(D3DRS_AMBIENT , ambient);\r
+ lastAmbient = ambient;\r
+ }\r
+}\r
--- /dev/null
+#include "mof/AmbientLight.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+\r
+struct mof::AmbientLight::Impl{\r
+ mof::Color lastAmbient;\r
+ bool enable;\r
+\r
+ Impl();\r
+ ~Impl();\r
+ void reflect( mof::Color color , bool force = false);\r
+};\r
+\r
+mof::AmbientLight::Impl::Impl()\r
+: enable(true)\r
+{\r
+}\r
+\r
+mof::AmbientLight::Impl::~Impl(){\r
+ \r
+}\r
+\r
+mof::AmbientLight::AmbientLight( mof::Color4f color )\r
+: m_pImpl( new Impl() ) , mof::Light() \r
+{\r
+ setDiffuseColor(color);\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() , true);\r
+}\r
+\r
+\r
+mof::AmbientLight::~AmbientLight(){\r
+ try{\r
+ setEnable(false);//\97á\8aO\82ð\93\8a\82°\82é\82©\82à\r
+ }catch(std::exception& ){\r
+ }\r
+}\r
+\r
+void mof::AmbientLight::setFrameNumber(mof::FrameNumber frame){\r
+ m_frame = frame;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ \r
+}\r
+\r
+void mof::AmbientLight::nextFrame(){\r
+ setFrameNumber(m_frame + 1);\r
+}\r
+\r
+void mof::AmbientLight::prevFrame(){\r
+ if(m_frame > 0)setFrameNumber(m_frame - 1);\r
+}\r
+\r
+\r
+void mof::AmbientLight::setEnable(bool enable){\r
+ if(!m_pImpl->enable && enable){\r
+ m_pImpl->enable = enable;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ }\r
+ else if(m_pImpl->enable && !enable){\r
+ m_pImpl->enable = enable;\r
+ m_pImpl->reflect( m_diffuseColor->getValue(m_frame).toColorCode() );\r
+ }\r
+}\r
+\r
+\r
+void mof::AmbientLight::Impl::reflect(mof::Color color , bool force){\r
+ //\95¡\90\94\82Ì\83A\83\93\83r\83G\83\93\83g\82ð\83T\83|\81[\83g\82·\82é\82×\82«\r
+ mof::Color ambient = color;\r
+ if(!enable)ambient = mof::createColor(0 , 0 , 0);\r
+\r
+ if(ambient != lastAmbient || force){\r
+ mof::GraphicsDevice::getRawDevice()->SetRenderState(D3DRS_AMBIENT , ambient);\r
+ lastAmbient = ambient;\r
+ }\r
+}\r
--- /dev/null
+#ifndef MOF_AMBIENT_LIGHT\r
+#define MOF_AMBIENT_LIGHT\r
+\r
+#include "mof/Light.hpp"\r
+#include "mof/Color.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+class AmbientLight : public Light{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ AmbientLight( mof::Color4f color = mof::Color4f(1 , 1 , 1));\r
+ virtual ~AmbientLight();\r
+\r
+ virtual void setEnable(bool enable);\r
+\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+\r
+};\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_AMBIENT_LIGHT\r
+#define MOF_AMBIENT_LIGHT\r
+\r
+#include "mof/Light.hpp"\r
+#include "mof/Color.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+class AmbientLight : public Light{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ AmbientLight( mof::Color4f color = mof::Color4f(1 , 1 , 1));\r
+ virtual ~AmbientLight();\r
+\r
+ virtual void setEnable(bool enable);\r
+\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+\r
+};\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#include "mof/Application.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/Window.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Timer.hpp"\r
+#include <stdexcept>\r
+#include "mof/Captor.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/Finalizer.hpp"\r
+\r
+namespace \r
+{\r
+ int m_frameInterval;\r
+ int m_nUpdatingPerFrame;\r
+ mof::Window* m_pWindow = NULL;\r
+}\r
+\r
+namespace mof\r
+{\r
+ void Application::initialize\r
+ ( \r
+ const mof::tstring& appname , \r
+ int width , \r
+ int height ,\r
+ bool fullscreen ,\r
+ int frameInterval , \r
+ int nUpdatingPerFrame\r
+ )\r
+ {\r
+ m_frameInterval = frameInterval;\r
+ m_nUpdatingPerFrame = nUpdatingPerFrame; \r
+ m_pWindow = new mof::Window( appname , width , height , fullscreen );\r
+ mof::GraphicsDevice::initialize( *m_pWindow , width , height , fullscreen );\r
+ mof::InputDevice::initialize( );\r
+ \r
+ }\r
+ \r
+ void Application::finalize( )\r
+ {\r
+ mof::GraphicsDevice::finalize();\r
+ mof::InputDevice::finalize();\r
+ delete m_pWindow;\r
+ }\r
+ \r
+ \r
+ void Application::run( Scene& scene ) \r
+ {\r
+ scene.initialize();\r
+ mof::Finalizer finalizer( scene.finalize ); //run\82ð\94²\82¯\82é\82Æ\82«\82É\89ð\95ú\8f\88\97\9d\82ð\8ds\82¤\r
+ MSG msg;\r
+ ZeroMemory( &msg, sizeof(msg) );\r
+ mof::Timer timer;\r
+ mof::Timer fpsTimer;\r
+ int frameCount = 0;\r
+\r
+ mof::Captor Captor( _T("output"));\r
+ int sleepingTime = 0;\r
+ for( ; ; )\r
+ {\r
+ while( PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ) )\r
+ {\r
+ if( msg.message == WM_QUIT )return;\r
+ GetMessage( &msg , NULL , 0 , 0 );\r
+ TranslateMessage( &msg );\r
+ DispatchMessage( &msg );\r
+ }\r
+ \r
+ for( int i = 0 ; i < m_nUpdatingPerFrame ; i++ )scene.update();//\83V\81[\83\93\82Ì\8f\88\97\9d\r
+\r
+ \r
+ mof::GraphicsDevice::beginScene();\r
+ scene.draw();//\83V\81[\83\93\82Ì\95`\89æ\r
+ //Captor.capture();\r
+ mof::GraphicsDevice::endScene();\r
+ \r
+ \r
+\r
+ //FPS\82Ì\8cv\91ª\r
+ int frameTime = timer.getTime();\r
+ if(m_frameInterval > frameTime)\r
+ {\r
+ Sleep(m_frameInterval - frameTime);\r
+ sleepingTime += m_frameInterval - frameTime;\r
+ }\r
+ \r
+ timer.reset();\r
+ \r
+ if(++frameCount % 500 == 0)\r
+ {\r
+ float fps = 500.0f / static_cast<float>(fpsTimer.getTime() - sleepingTime) * 1000;\r
+ fpsTimer.reset();\r
+ sleepingTime = 0;\r
+ DEBUG_PRINT( "FPS --- " << fps );\r
+ }\r
+ } // for\r
+ \r
+\r
+ } // function run\r
+ \r
+ void Application::quit( )\r
+ {\r
+ PostQuitMessage(0);\r
+ }\r
+\r
+\r
+}\r
+\r
+\r
--- /dev/null
+#include "mof/Application.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/Window.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Timer.hpp"\r
+#include <stdexcept>\r
+#include "mof/Captor.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+namespace \r
+{\r
+ int m_frameInterval;\r
+ int m_nUpdatingPerFrame;\r
+ mof::Window* m_pWindow = NULL;\r
+}\r
+\r
+namespace mof\r
+{\r
+ void Application::initialize\r
+ ( \r
+ const mof::tstring& appname , \r
+ int width , \r
+ int height ,\r
+ bool fullscreen ,\r
+ int frameInterval , \r
+ int nUpdatingPerFrame\r
+ )\r
+ {\r
+ m_frameInterval = frameInterval;\r
+ m_nUpdatingPerFrame = nUpdatingPerFrame; \r
+ m_pWindow = new mof::Window( appname , width , height , fullscreen );\r
+ mof::GraphicsDevice::initialize( *m_pWindow , width , height , fullscreen );\r
+ mof::InputDevice::initialize( );\r
+ \r
+ }\r
+ \r
+ void Application::finalize( )\r
+ {\r
+ mof::GraphicsDevice::finalize();\r
+ mof::InputDevice::finalize();\r
+ delete m_pWindow;\r
+ }\r
+ \r
+ \r
+ void Application::run( Scene& scene ) \r
+ {\r
+ scene.initialize();\r
+ mof::Finalizer finalizer( scene.finalize ); //run\82ð\94²\82¯\82é\82Æ\82«\82É\89ð\95ú\8f\88\97\9d\82ð\8ds\82¤\r
+ MSG msg;\r
+ ZeroMemory( &msg, sizeof(msg) );\r
+ mof::Timer timer;\r
+ mof::Timer fpsTimer;\r
+ int frameCount = 0;\r
+\r
+ mof::Captor Captor( _T("output"));\r
+ int sleepingTime = 0;\r
+ for( ; ; )\r
+ {\r
+ while( PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ) )\r
+ {\r
+ if( msg.message == WM_QUIT )return;\r
+ GetMessage( &msg , NULL , 0 , 0 );\r
+ TranslateMessage( &msg );\r
+ DispatchMessage( &msg );\r
+ }\r
+ \r
+ for( int i = 0 ; i < m_nUpdatingPerFrame ; i++ )scene.update();//\83V\81[\83\93\82Ì\8f\88\97\9d\r
+\r
+ \r
+ mof::GraphicsDevice::beginScene();\r
+ scene.draw();//\83V\81[\83\93\82Ì\95`\89æ\r
+ //Captor.capture();\r
+ mof::GraphicsDevice::endScene();\r
+ \r
+ \r
+\r
+ //FPS\82Ì\8cv\91ª\r
+ int frameTime = timer.getTime();\r
+ if(m_frameInterval > frameTime)\r
+ {\r
+ Sleep(m_frameInterval - frameTime);\r
+ sleepingTime += m_frameInterval - frameTime;\r
+ }\r
+ \r
+ timer.reset();\r
+ \r
+ if(++frameCount % 500 == 0)\r
+ {\r
+ float fps = 500.0f / static_cast<float>(fpsTimer.getTime() - sleepingTime) * 1000;\r
+ fpsTimer.reset();\r
+ sleepingTime = 0;\r
+ DEBUG_PRINT( "FPS --- " << fps );\r
+ }\r
+ } // for\r
+ \r
+\r
+ } // function run\r
+ \r
+ void Application::quit( )\r
+ {\r
+ PostQuitMessage(0);\r
+ }\r
+\r
+\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ struct Scene\r
+ {\r
+ void ( *initialize ) ();\r
+ void ( *finalize ) ();\r
+ void ( *update ) ();\r
+ void ( *draw ) ();\r
+ };\r
+ \r
+ namespace Application\r
+ {\r
+ //private\r
+ \r
+ //public\r
+ void initialize\r
+ ( \r
+ const mof::tstring& appname , \r
+ int width , \r
+ int height ,\r
+ bool fullscreen ,\r
+ int frameInterval , \r
+ int nUpdatingPerFrame\r
+ );\r
+ void finalize();\r
+ void run( Scene& scene );\r
+ void quit();\r
+ }\r
+\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ struct Scene\r
+ {\r
+ void ( *initialize ) ();\r
+ void ( *finalize ) ();\r
+ void ( *update ) ();\r
+ void ( *draw ) ();\r
+ };\r
+ \r
+ namespace Application\r
+ {\r
+ //private\r
+ \r
+ //public\r
+ void initialize\r
+ ( \r
+ const mof::tstring& appname , \r
+ int width , \r
+ int height ,\r
+ bool fullscreen ,\r
+ int frameInterval , \r
+ int nUpdatingPerFrame\r
+ );\r
+ void finalize();\r
+ void run( Scene& scene );\r
+ void quit();\r
+ }\r
+\r
+\r
+}\r
--- /dev/null
+#include "mof/Board.hpp"\r
+#include "mof/Camera.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+struct mof::Board::Impl{\r
+ boost::shared_ptr<mof::Texture> pTexture;\r
+ mof::Animation<mof::Matrix3D>::Handler worldMatrix;\r
+ mof::Animation<mof::Color4f>::Handler color;\r
+ mof::Animation<mof::Rectangle<float>>::Handler textureCoordinates;\r
+\r
+ Impl( )\r
+ : \r
+ worldMatrix(mof::makeConstantHandler(mof::Matrix3D::createIdentity())) ,\r
+ textureCoordinates(mof::makeConstantHandler(mof::Rectangle<float>(0 , 0 , 1 , 1))) ,\r
+ color(mof::makeConstantHandler(mof::Color4f(1 , 1 , 1)))\r
+ {\r
+ }\r
+\r
+ ~Impl(){}\r
+};\r
+\r
+\r
+\r
+mof::Board::Board() : m_pImpl(new Impl()){\r
+}\r
+\r
+mof::Board::~Board(){\r
+}\r
+ \r
+\r
+\r
+\r
+void mof::Board::setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler){\r
+ m_pImpl->worldMatrix = handler;\r
+\r
+}\r
+\r
+\r
+\r
+void mof::Board::setColor(const mof::Animation<mof::Color4f>::Handler& handler){\r
+ m_pImpl->color = handler;\r
+}\r
+\r
+\r
+\r
+\r
+void mof::Board::setTextureCoordinates(const mof::Animation<mof::Rectangle<float>>::Handler& handler){\r
+ m_pImpl->textureCoordinates = handler;\r
+}\r
+\r
+void mof::Board::setTextureCoordinates(const mof::Rectangle<float>& coordinates){\r
+ setTextureCoordinates(mof::makeConstantHandler(coordinates));\r
+}\r
+\r
+void mof::Board::setTexture( const boost::shared_ptr<mof::Texture>& pTexture ){\r
+ m_pImpl->pTexture = pTexture;\r
+}\r
+\r
+\r
+bool mof::Board::isVisible() const{\r
+ return true;\r
+}\r
+\r
+void mof::Board::update(){\r
+ nextFrame();\r
+}\r
+\r
+void mof::Board::draw() const{\r
+ mof::FrameNumber frame = m_frame;\r
+ mof::Rectangle<float> textureCoordinates = m_pImpl->textureCoordinates->getValue(frame);\r
+ mof::Color color = m_pImpl->color->getValue(frame).toColorCode();\r
+ static mof::VertexXYZCUV vertices[4];\r
+ vertices[0].x = -0.5f;\r
+ vertices[0].y = 0.5f;\r
+ vertices[0].z = 0;\r
+ vertices[0].color = color;\r
+ vertices[0].tu = textureCoordinates.beginX;\r
+ vertices[0].tv = textureCoordinates.beginY;\r
+\r
+ vertices[1].x = 0.5f;\r
+ vertices[1].y = 0.5f;\r
+ vertices[1].z = 0;\r
+ vertices[1].color = color;\r
+ vertices[1].tu = textureCoordinates.endX;\r
+ vertices[1].tv = textureCoordinates.beginY;\r
+\r
+ vertices[2].x = -0.5f;\r
+ vertices[2].y = -0.5f;\r
+ vertices[2].z = 0;\r
+ vertices[2].color = color;\r
+ vertices[2].tu = textureCoordinates.beginX;\r
+ vertices[2].tv = textureCoordinates.endY;\r
+\r
+ vertices[3].x = 0.5f;\r
+ vertices[3].y = -0.5f;\r
+ vertices[3].z = 0;\r
+ vertices[3].color = color;\r
+ vertices[3].tu = textureCoordinates.endX;\r
+ vertices[3].tv = textureCoordinates.endY;\r
+\r
+ mof::GraphicsDevice::setTexture(m_pImpl->pTexture.get());\r
+ mof::GraphicsDevice::setWorldTransform(m_pImpl->worldMatrix->getValue(frame));\r
+ mof::GraphicsDevice::drawVertexArray(vertices[0] , vertices[3] , PRIMITIVE_TYPE_TRIANGLESTRIP);\r
+\r
+ \r
+}\r
+\r
+\r
--- /dev/null
+#include "mof/Board.hpp"\r
+#include "mof/Camera.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+struct mof::Board::Impl{\r
+ boost::shared_ptr<mof::Texture> pTexture;\r
+ mof::Animation<mof::Matrix3D>::Handler worldMatrix;\r
+ mof::Animation<mof::Color4f>::Handler color;\r
+ mof::Animation<mof::Rectangle<float>>::Handler textureCoordinates;\r
+\r
+ Impl( )\r
+ : \r
+ worldMatrix(mof::makeConstantHandler(mof::Matrix3D::createIdentity())) ,\r
+ textureCoordinates(mof::makeConstantHandler(mof::Rectangle<float>(0 , 0 , 1 , 1))) ,\r
+ color(mof::makeConstantHandler(mof::Color4f(1 , 1 , 1)))\r
+ {\r
+ }\r
+\r
+ ~Impl(){}\r
+};\r
+\r
+\r
+\r
+mof::Board::Board() : m_pImpl(new Impl()){\r
+}\r
+\r
+mof::Board::~Board(){\r
+}\r
+ \r
+\r
+\r
+\r
+void mof::Board::setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler){\r
+ m_pImpl->worldMatrix = handler;\r
+\r
+}\r
+\r
+\r
+\r
+void mof::Board::setColor(const mof::Animation<mof::Color4f>::Handler& handler){\r
+ m_pImpl->color = handler;\r
+}\r
+\r
+\r
+\r
+\r
+void mof::Board::setTextureCoordinates(const mof::Animation<mof::Rectangle<float>>::Handler& handler){\r
+ m_pImpl->textureCoordinates = handler;\r
+}\r
+\r
+void mof::Board::setTextureCoordinates(const mof::Rectangle<float>& coordinates){\r
+ setTextureCoordinates(mof::makeConstantHandler(coordinates));\r
+}\r
+\r
+void mof::Board::setTexture( const boost::shared_ptr<mof::Texture>& pTexture ){\r
+ m_pImpl->pTexture = pTexture;\r
+}\r
+\r
+\r
+bool mof::Board::isVisible() const{\r
+ return true;\r
+}\r
+\r
+void mof::Board::update(){\r
+ nextFrame();\r
+}\r
+\r
+void mof::Board::draw() const{\r
+ mof::FrameNumber frame = m_frame;\r
+ mof::Rectangle<float> textureCoordinates = m_pImpl->textureCoordinates->getValue(frame);\r
+ mof::Color color = m_pImpl->color->getValue(frame).toColorCode();\r
+ static mof::VertexXYZCUV vertices[4];\r
+ vertices[0].x = -0.5f;\r
+ vertices[0].y = 0.5f;\r
+ vertices[0].z = 0;\r
+ vertices[0].color = color;\r
+ vertices[0].tu = textureCoordinates.beginX;\r
+ vertices[0].tv = textureCoordinates.beginY;\r
+\r
+ vertices[1].x = 0.5f;\r
+ vertices[1].y = 0.5f;\r
+ vertices[1].z = 0;\r
+ vertices[1].color = color;\r
+ vertices[1].tu = textureCoordinates.endX;\r
+ vertices[1].tv = textureCoordinates.beginY;\r
+\r
+ vertices[2].x = -0.5f;\r
+ vertices[2].y = -0.5f;\r
+ vertices[2].z = 0;\r
+ vertices[2].color = color;\r
+ vertices[2].tu = textureCoordinates.beginX;\r
+ vertices[2].tv = textureCoordinates.endY;\r
+\r
+ vertices[3].x = 0.5f;\r
+ vertices[3].y = -0.5f;\r
+ vertices[3].z = 0;\r
+ vertices[3].color = color;\r
+ vertices[3].tu = textureCoordinates.endX;\r
+ vertices[3].tv = textureCoordinates.endY;\r
+\r
+ mof::GraphicsDevice::setTexture(m_pImpl->pTexture.get());\r
+ mof::GraphicsDevice::setWorldTransform(m_pImpl->worldMatrix->getValue(frame));\r
+ mof::GraphicsDevice::drawVertexArray(vertices[0] , vertices[3] , PRIMITIVE_TYPE_TRIANGLESTRIP);\r
+\r
+ \r
+}\r
+\r
+\r
--- /dev/null
+#ifndef BILLBOARD_HPP\r
+#define BILLBOARD_HPP\r
+\r
+#include "mof/Component3D.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Texture.hpp"\r
+#include "mof/DefaultAnimationPlayer.hpp"\r
+\r
+namespace mof{\r
+ \r
+\r
+class Camera;\r
+\r
+class Board : public Component3D , public SceneGraph , public DefaultAnimationPlayer{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public :\r
+ \r
+ Board( );\r
+ virtual ~Board();\r
+\r
+ \r
+ virtual void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler);\r
+ virtual void setTextureCoordinates(const mof::Animation<mof::Rectangle<float>>::Handler& handler);\r
+ virtual void setTextureCoordinates(const mof::Rectangle<float>& coordinates);\r
+ virtual void setTexture( const boost::shared_ptr<mof::Texture>& pTexture );\r
+\r
+ void setColor(const mof::Animation<mof::Color4f>::Handler& handler);\r
+\r
+ virtual bool isVisible() const;\r
+ virtual void update();\r
+ virtual void draw() const;\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef BILLBOARD_HPP\r
+#define BILLBOARD_HPP\r
+\r
+#include "mof/Component3D.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Texture.hpp"\r
+#include "mof/DefaultAnimationPlayer.hpp"\r
+\r
+namespace mof{\r
+ \r
+\r
+class Camera;\r
+\r
+class Board : public Component3D , public SceneGraph , public DefaultAnimationPlayer{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public :\r
+ \r
+ Board( );\r
+ virtual ~Board();\r
+\r
+ \r
+ virtual void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler);\r
+ virtual void setTextureCoordinates(const mof::Animation<mof::Rectangle<float>>::Handler& handler);\r
+ virtual void setTextureCoordinates(const mof::Rectangle<float>& coordinates);\r
+ virtual void setTexture( const boost::shared_ptr<mof::Texture>& pTexture );\r
+\r
+ void setColor(const mof::Animation<mof::Color4f>::Handler& handler);\r
+\r
+ virtual bool isVisible() const;\r
+ virtual void update();\r
+ virtual void draw() const;\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#include "mof/CSVFile.h"\r
+#include <exception>\r
+#include <stdlib.h>\r
+#include "mof/ConsoleIO.h"\r
+\r
+mof::CSVFile::CSVFile(mof::tstring& filename)\r
+: m_ifs(filename.c_str() , std::ios::in) , m_bufferSize(1024){\r
+ if(!m_ifs)throw std::invalid_argument("can't open file");\r
+ m_buffer = new TCHAR[m_bufferSize+1];//\92Ç\89Á\83k\83\8b\95¶\8e\9a\82Ì\82½\82ß\82É\82P\82Â\97]\95ª\82É\8am\95Û\r
+ m_buffer[m_bufferSize] = '\0';\r
+ m_topOfBuffer = m_bufferSize-1;\r
+ m_hasBufferedValue = false;\r
+ m_ignoreNL = true;\r
+ m_pBufferedValue = NULL;\r
+ nextLine();\r
+}\r
+\r
+\r
+\r
+mof::CSVFile::CSVFile(const TCHAR* filename)\r
+: m_ifs(filename , std::ios::in) , m_bufferSize(1024){\r
+ if(!m_ifs)throw std::invalid_argument("can't open file");\r
+ m_buffer = new TCHAR[m_bufferSize+1];//\92Ç\89Á\83k\83\8b\95¶\8e\9a\82Ì\82½\82ß\82É\82P\82Â\97]\95ª\82É\8am\95Û\r
+ m_buffer[m_bufferSize] = '\0';\r
+ m_topOfBuffer = m_bufferSize-1;\r
+ m_hasBufferedValue = false;\r
+ m_ignoreNL = true;\r
+ m_pBufferedValue = NULL;\r
+\r
+\r
+ nextLine();\r
+}\r
+\r
+\r
+mof::CSVFile::~CSVFile(){\r
+ delete[] m_buffer;\r
+ \r
+}\r
+\r
+bool mof::CSVFile::hasNextValue(){\r
+ if(m_hasBufferedValue)return true;//Value\82Ì\83o\83b\83t\83@\82ª\82 \82é\r
+ \r
+ //if(m_topOfBuffer == m_bufferSize && !nextLine())return false;//\82±\82ê\82ª\82È\82¢\82Æ\83o\83O\82é\82ª\81A\89º\82Ì\83\8b\81[\83`\83\93\82Æ\88ê\96{\89»\82Å\82«\82È\82¢\82©\r
+\r
+ while(!updateNextValue() && m_ignoreNL){\r
+ if( m_topOfBuffer >= m_bufferSize || m_buffer[m_topOfBuffer] == '\0'){\r
+ //\83o\83b\83t\83@\82ð\93Ç\82Ý\8d\9e\82Þ\r
+ m_topOfBuffer = m_ifs.getline(m_buffer , m_bufferSize) ? 0 : m_bufferSize;\r
+ if(m_topOfBuffer >= m_bufferSize)return false;\r
+ }\r
+ }\r
+ return m_pBufferedValue != NULL;\r
+\r
+ //if(m_topOfBuffer == m_bufferSize)\r
+}\r
+\r
+\r
+\r
+const TCHAR* mof::CSVFile::getNextValue(){\r
+ if(m_hasBufferedValue && hasNextValue()){//Value\82Ì\83o\83b\83t\83@\82ª\82 \82ê\82Î\82»\82ê\82ð\8eg\82¤\r
+ m_hasBufferedValue = false;\r
+ return m_pBufferedValue;\r
+ }\r
+\r
+ //\8e\9f\82Ì\92l\82ª\82È\82¢\8fê\8d\87\r
+ return NULL;\r
+\r
+}\r
+\r
+\r
+\r
+\r
+bool mof::CSVFile::nextLine(){\r
+ m_hasBufferedValue = false;\r
+ m_topOfBuffer = m_ifs.getline(m_buffer , m_bufferSize) ? 0 : m_bufferSize;\r
+ return m_topOfBuffer == 0;\r
+}\r
+\r
+\r
+void mof::CSVFile::setIgnoreNL(bool ignore){\r
+ m_ignoreNL = ignore;\r
+}\r
+\r
+\r
+\r
+bool mof::CSVFile::updateNextValue(){\r
+\r
+ if(m_topOfBuffer == m_bufferSize){\r
+ //\92l\82È\82µ\r
+ m_pBufferedValue = NULL;\r
+ m_hasBufferedValue = false;\r
+ return false;\r
+ }\r
+\r
+ enum{\r
+ ISPACE , ICOMMA , IQUOTE , IWORD , IEOF\r
+ };\r
+ enum{\r
+ S , NQV , QV , NQE , QE , QVQ ,\r
+ //\8f\89\8aú\8fó\91Ô\81A\94ñ\83N\83H\81[\83g\92l\81A\83N\83H\81[\83g\92l\81A\94ñ\83N\83H\81[\83g\83G\83X\83P\81[\83v\81A\83N\83H\81[\83g\83G\83X\83P\81[\83v\81A\83N\83H\81[\83g\82Å\88Í\82Ü\82ê\82½\92l\r
+ _NULL , _EMP , _V , _ERR , _QVQ\r
+ //\92l\82È\82µ\81A\8bó\95¶\8e\9a\97ñ\81A\92l\81A\83G\83\89\81[\81A\83N\83H\81[\83g\82Å\88Í\82Ü\82ê\82½\92l\r
+ };\r
+ static const int stateChangeTable[][5] = {\r
+ { S , _EMP , QV , NQV , _NULL } ,\r
+ { NQV , _V , NQE , NQV , _V} ,\r
+ { QV , QV , QE , QV , _ERR} ,\r
+ { _ERR , _ERR , NQV , _ERR , _ERR} ,\r
+ { QVQ , _QVQ , QV , _ERR , _QVQ} ,\r
+ { QVQ , _QVQ , _ERR , _ERR , _QVQ}\r
+ \r
+ };\r
+ \r
+\r
+ int state = S;\r
+ int lastInput = IEOF;\r
+ int begin = m_topOfBuffer;\r
+ while( state < _NULL ){//\8fI\97¹\8fó\91Ô\82É\82È\82Á\82½\82ç\94²\82¯\82é\r
+ lastInput = IWORD;\r
+ if( m_buffer[m_topOfBuffer] == '\0'){\r
+ lastInput = IEOF;\r
+ }\r
+ else if( m_buffer[m_topOfBuffer] == ' ')lastInput = ISPACE;\r
+ else if(m_buffer[m_topOfBuffer] == '"')lastInput = IQUOTE;\r
+ else if(m_buffer[m_topOfBuffer] == ',')lastInput = ICOMMA;\r
+ state = stateChangeTable[state][lastInput];\r
+ m_topOfBuffer++;\r
+ }\r
+ m_hasBufferedValue = true;\r
+\r
+ if(state == _NULL){\r
+ //\92l\82È\82µ\r
+ m_pBufferedValue = NULL;\r
+ m_topOfBuffer = m_bufferSize;\r
+ m_hasBufferedValue = false;\r
+ return false;\r
+ }\r
+ else if(state == _EMP){\r
+ m_pBufferedValue = "";\r
+ return true;\r
+ }\r
+ else if(state == _V || state == _QVQ){\r
+ int end = m_topOfBuffer-2;\r
+ //\91O\8cã\82©\82ç\83g\83\8a\83~\83\93\83O\r
+ while(m_buffer[begin] == ' ')begin++;\r
+ while(m_buffer[end] == ' ' )end--;\r
+\r
+ if(state == _QVQ){\r
+ //\97¼\92[\82Ì\81h\82ð\8f\9c\8b\8e\r
+ begin++;\r
+ end--;\r
+ }\r
+ \r
+ //"\82Ì\83G\83X\83P\81[\83v\8f\88\97\9d\r
+ //\8cã\82ë\82©\82ç\8c©\82Ä\82¢\82Á\82Ä"\82ª\82 \82ê\82Î\83R\83s\81[\82·\82é\r
+ m_buffer[end+1] = '\0';\r
+ for(int tmp = end ; begin < tmp ; tmp--){\r
+ if(m_buffer[tmp] == '"'){\r
+ memmove(m_buffer + tmp-1 , m_buffer+ tmp , sizeof(TCHAR)*(end-tmp+2));\r
+ tmp--;\r
+ }\r
+\r
+ }\r
+ m_pBufferedValue = m_buffer + begin;\r
+ return true;\r
+ }\r
+ else {\r
+ //\83G\83\89\81[(\8e\9f\82Ì,\82Ü\82Å\93Ç\82Ý\90i\82ß\82é) m_buffer\82Ì\96\96\94ö\82Í\83k\83\8b\95¶\8e\9a\82È\82Ì\82Å\95K\82¸\92â\8e~\82·\82é\r
+ while(lastInput != ',' && lastInput != '\0'){\r
+ lastInput = m_buffer[++m_topOfBuffer];\r
+ }\r
+ m_topOfBuffer++;\r
+ m_pBufferedValue = "ERROR";\r
+ return true;\r
+ }\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.h"\r
+#include <fstream>\r
+\r
+namespace mof{\r
+\r
+ class CSVFile{\r
+ //bool m_trimming;\r
+ std::basic_ifstream<TCHAR> m_ifs;\r
+ TCHAR* m_buffer;\r
+ const int m_bufferSize;\r
+ int m_topOfBuffer;\r
+ bool m_hasBufferedValue;\r
+ TCHAR* m_pBufferedValue;\r
+ bool m_ignoreNL;\r
+ bool updateNextValue();\r
+ public:\r
+ CSVFile(mof::tstring& filename);\r
+ CSVFile(const TCHAR* filename);\r
+ ~CSVFile();\r
+ \r
+ bool hasNextValue();\r
+ const TCHAR* getNextValue();\r
+ bool nextLine();\r
+ void setIgnoreNL(bool ignore);\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/Camera.hpp"\r
+#include "mof/Constant.hpp"\r
+#include <d3d9.h>\r
+\r
+struct mof::Camera::Impl{\r
+ mof::Animation<mof::Vector3D>::Handler eye;\r
+ mof::Animation<mof::Vector3D>::Handler center;\r
+ mof::Animation<mof::Vector3D>::Handler up;\r
+ mof::FrameNumber frame;\r
+\r
+ Impl(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye_ ,\r
+ const mof::Animation<mof::Vector3D>::Handler& center_ ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up_ \r
+ ) : eye(eye_) , center(center_) , up(up_) , frame(0){}\r
+\r
+ ~Impl(){}\r
+};\r
+\r
+\r
+mof::Camera::Camera(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye , \r
+ const mof::Animation<mof::Vector3D>::Handler& center ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up \r
+ ) : m_pImpl(new Impl(eye , center , up)){\r
+}\r
+\r
+mof::Camera::Camera(\r
+ const mof::Vector3D& eye , \r
+ const mof::Vector3D& center , \r
+ const mof::Vector3D& up\r
+ ) : m_pImpl(new Impl(\r
+ mof::makeConstantHandler(eye) ,\r
+ mof::makeConstantHandler(center) ,\r
+ mof::makeConstantHandler(up) \r
+ )){\r
+}\r
+\r
+mof::Camera::~Camera(){\r
+}\r
+\r
+mof::Matrix3D mof::Camera::getViewMatrix() const{\r
+ return mof::Matrix3D::createLookAtLH(\r
+ m_pImpl->eye->getValue(m_pImpl->frame) ,\r
+ m_pImpl->center->getValue(m_pImpl->frame) ,\r
+ m_pImpl->up->getValue(m_pImpl->frame) \r
+ );\r
+}\r
+\r
+void mof::Camera::setEye(const mof::Animation<mof::Vector3D>::Handler& eye){\r
+ m_pImpl->eye = eye;\r
+}\r
+\r
+\r
+void mof::Camera::setEye(const mof::Vector3D& eye){\r
+ m_pImpl->eye = mof::makeConstantHandler(eye);\r
+}\r
+\r
+void mof::Camera::setCenter(const mof::Animation<mof::Vector3D>::Handler& center){\r
+ m_pImpl->center = center;\r
+}\r
+\r
+\r
+void mof::Camera::setCenter(const mof::Vector3D& center){\r
+ m_pImpl->center = mof::makeConstantHandler(center);\r
+}\r
+\r
+\r
+void mof::Camera::setUp(const mof::Animation<mof::Vector3D>::Handler& up){\r
+ m_pImpl->up = up;\r
+}\r
+\r
+\r
+void mof::Camera::setUp(const mof::Vector3D& up){\r
+ m_pImpl->up = mof::makeConstantHandler(up);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getEye() const{\r
+ return m_pImpl->eye->getValue(m_pImpl->frame);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getCenter() const{\r
+ return m_pImpl->center->getValue(m_pImpl->frame);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getUp() const{\r
+ return m_pImpl->up->getValue(m_pImpl->frame);\r
+}\r
+\r
+\r
+\r
+\r
+void mof::Camera::setFrameNumber(mof::FrameNumber frame){\r
+ m_pImpl->frame = frame;\r
+}\r
+\r
+\r
+void mof::Camera::nextFrame(){\r
+ m_pImpl->frame++;\r
+}\r
+\r
+void mof::Camera::prevFrame(){\r
+ if(m_pImpl->frame > 0)m_pImpl->frame--;\r
+}\r
+\r
--- /dev/null
+#include "mof/Camera.hpp"\r
+#include "mof/Constant.hpp"\r
+#include <d3d9.h>\r
+\r
+struct mof::Camera::Impl{\r
+ mof::Animation<mof::Vector3D>::Handler eye;\r
+ mof::Animation<mof::Vector3D>::Handler center;\r
+ mof::Animation<mof::Vector3D>::Handler up;\r
+ mof::FrameNumber frame;\r
+\r
+ Impl(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye_ ,\r
+ const mof::Animation<mof::Vector3D>::Handler& center_ ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up_ \r
+ ) : eye(eye_) , center(center_) , up(up_) , frame(0){}\r
+\r
+ ~Impl(){}\r
+};\r
+\r
+\r
+mof::Camera::Camera(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye , \r
+ const mof::Animation<mof::Vector3D>::Handler& center ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up \r
+ ) : m_pImpl(new Impl(eye , center , up)){\r
+}\r
+\r
+mof::Camera::Camera(\r
+ const mof::Vector3D& eye , \r
+ const mof::Vector3D& center , \r
+ const mof::Vector3D& up\r
+ ) : m_pImpl(new Impl(\r
+ mof::makeConstantHandler(eye) ,\r
+ mof::makeConstantHandler(center) ,\r
+ mof::makeConstantHandler(up) \r
+ )){\r
+}\r
+\r
+mof::Camera::~Camera(){\r
+}\r
+\r
+mof::Matrix3D mof::Camera::getViewMatrix() const{\r
+ return mof::Matrix3D::createLookAtLH(\r
+ m_pImpl->eye->getValue(m_pImpl->frame) ,\r
+ m_pImpl->center->getValue(m_pImpl->frame) ,\r
+ m_pImpl->up->getValue(m_pImpl->frame) \r
+ );\r
+}\r
+\r
+void mof::Camera::setEye(const mof::Animation<mof::Vector3D>::Handler& eye){\r
+ m_pImpl->eye = eye;\r
+}\r
+\r
+\r
+void mof::Camera::setEye(const mof::Vector3D& eye){\r
+ m_pImpl->eye = mof::makeConstantHandler(eye);\r
+}\r
+\r
+void mof::Camera::setCenter(const mof::Animation<mof::Vector3D>::Handler& center){\r
+ m_pImpl->center = center;\r
+}\r
+\r
+\r
+void mof::Camera::setCenter(const mof::Vector3D& center){\r
+ m_pImpl->center = mof::makeConstantHandler(center);\r
+}\r
+\r
+\r
+void mof::Camera::setUp(const mof::Animation<mof::Vector3D>::Handler& up){\r
+ m_pImpl->up = up;\r
+}\r
+\r
+\r
+void mof::Camera::setUp(const mof::Vector3D& up){\r
+ m_pImpl->up = mof::makeConstantHandler(up);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getEye() const{\r
+ return m_pImpl->eye->getValue(m_pImpl->frame);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getCenter() const{\r
+ return m_pImpl->center->getValue(m_pImpl->frame);\r
+}\r
+\r
+ \r
+mof::Vector3D mof::Camera::getUp() const{\r
+ return m_pImpl->up->getValue(m_pImpl->frame);\r
+}\r
+\r
+\r
+\r
+\r
+void mof::Camera::setFrameNumber(mof::FrameNumber frame){\r
+ m_pImpl->frame = frame;\r
+}\r
+\r
+\r
+void mof::Camera::nextFrame(){\r
+ m_pImpl->frame++;\r
+}\r
+\r
+void mof::Camera::prevFrame(){\r
+ if(m_pImpl->frame > 0)m_pImpl->frame--;\r
+}\r
+\r
--- /dev/null
+#ifndef MOF_CAMERA_HPP\r
+#define mOF_CAMERA_HPP\r
+#include "mof/Vector3D.hpp"\r
+#include "mof/AnimationPlayer.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Matrix3D.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class Camera : public mof::AnimationPlayer{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ public:\r
+ Camera(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye , \r
+ const mof::Animation<mof::Vector3D>::Handler& center ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up );\r
+ Camera(const mof::Vector3D& eye , const mof::Vector3D& center , const mof::Vector3D& up);\r
+ virtual ~Camera();\r
+\r
+ mof::Matrix3D getViewMatrix() const;\r
+\r
+ void setEye(const mof::Animation<mof::Vector3D>::Handler& eye);\r
+ void setEye(const mof::Vector3D& eye);\r
+ void setCenter(const mof::Animation<mof::Vector3D>::Handler& center);\r
+ void setCenter(const mof::Vector3D& center);\r
+ void setUp(const mof::Animation<mof::Vector3D>::Handler& up);\r
+ void setUp(const mof::Vector3D& up);\r
+\r
+ mof::Vector3D getEye() const; \r
+ mof::Vector3D getCenter() const; \r
+ mof::Vector3D getUp() const; \r
+\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+\r
+ };\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_CAMERA_HPP\r
+#define mOF_CAMERA_HPP\r
+#include "mof/Vector3D.hpp"\r
+#include "mof/AnimationPlayer.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Matrix3D.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class Camera : public mof::AnimationPlayer{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ public:\r
+ Camera(\r
+ const mof::Animation<mof::Vector3D>::Handler& eye , \r
+ const mof::Animation<mof::Vector3D>::Handler& center ,\r
+ const mof::Animation<mof::Vector3D>::Handler& up );\r
+ Camera(const mof::Vector3D& eye , const mof::Vector3D& center , const mof::Vector3D& up);\r
+ virtual ~Camera();\r
+\r
+ mof::Matrix3D getViewMatrix() const;\r
+\r
+ void setEye(const mof::Animation<mof::Vector3D>::Handler& eye);\r
+ void setEye(const mof::Vector3D& eye);\r
+ void setCenter(const mof::Animation<mof::Vector3D>::Handler& center);\r
+ void setCenter(const mof::Vector3D& center);\r
+ void setUp(const mof::Animation<mof::Vector3D>::Handler& up);\r
+ void setUp(const mof::Vector3D& up);\r
+\r
+ mof::Vector3D getEye() const; \r
+ mof::Vector3D getCenter() const; \r
+ mof::Vector3D getUp() const; \r
+\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+\r
+ };\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#include "mof/Captor.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/FilePath.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <sstream>\r
+\r
+\r
+mof::Captor::Captor(const mof::tstring& output)\r
+: m_output(output) \r
+{\r
+ m_num = 0;\r
+}\r
+\r
+mof::Captor::~Captor(){\r
+\r
+}\r
+\r
+bool mof::Captor::capture(){\r
+ mof::otstringstream os;\r
+ os << m_output.c_str() << _T("/") << m_num << _T(".bmp");\r
+ return capture(os.str().c_str());\r
+}\r
+\r
+\r
+\r
+bool mof::Captor::capture(const mof::tstring& filename){\r
+ \r
+ LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+ \r
+ LPDIRECT3DSURFACE9 pBackBuffer;\r
+ HRESULT hr = pDevice->GetBackBuffer(0 , 0 , D3DBACKBUFFER_TYPE_MONO , &pBackBuffer);\r
+ if(FAILED(hr))throw std::runtime_error("Failed --- GetBackBuffer");\r
+ D3DSURFACE_DESC desc;\r
+ pBackBuffer->GetDesc(&desc);\r
+\r
+ hr = D3DXSaveSurfaceToFile(\r
+ filename.c_str() , D3DXIFF_BMP , pBackBuffer ,\r
+ NULL , NULL);\r
+ pBackBuffer->Release();\r
+ if(FAILED(hr)){\r
+ \r
+ throw std::runtime_error("Failed -- D3DXSaveSurfaceToFile");\r
+ }\r
+ m_num++;\r
+ return true;\r
+ \r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ class Captor\r
+ {\r
+ mof::tstring m_output;\r
+ int m_num;\r
+\r
+ public :\r
+ Captor( const mof::tstring& output);\r
+ ~Captor();\r
+ bool capture();\r
+ bool capture(const mof::tstring& filename);\r
+\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ class Captor\r
+ {\r
+ mof::tstring m_output;\r
+ int m_num;\r
+\r
+ public :\r
+ Captor( const mof::tstring& output);\r
+ ~Captor();\r
+ bool capture();\r
+ bool capture(const mof::tstring& filename);\r
+\r
+ };\r
+\r
+}\r
--- /dev/null
+#include "mof/Color.hpp"\r
+#include <d3dx9.h>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+\r
+mof::Color4f::Color4f() : \r
+ alpha(0) , red(1) , green(1) , blue(1)\r
+{\r
+}\r
+\r
+mof::Color4f::Color4f(float alpha_ , float red_ , float green_ , float blue_) : \r
+ alpha(alpha_) , red(red_) , green(green_) , blue(blue_)\r
+{\r
+}\r
+\r
+mof::Color4f::Color4f( float red_ , float green_ , float blue_) : \r
+ alpha(1) , red(red_) , green(green_) , blue(blue_) \r
+{\r
+}\r
+\r
+mof::Color4f::Color4f(mof::Color color) : \r
+ alpha(static_cast<float>(getAlpha(color)) / 255) ,\r
+ red(static_cast<float>(getRed(color)) / 255) , \r
+ green(static_cast<float>(getGreen(color)) / 255) ,\r
+ blue(static_cast<float>(getBlue(color)) / 255 )\r
+{\r
+}\r
+\r
+mof::Color mof::Color4f::toColorCode() const{\r
+ return createColor(\r
+ static_cast<ColorChannel>(alpha * 255) ,\r
+ static_cast<ColorChannel>(red * 255) ,\r
+ static_cast<ColorChannel>(green * 255) ,\r
+ static_cast<ColorChannel>(blue * 255) \r
+ );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator +(const mof::Color4f& rhs) const{\r
+ return mof::Color4f(\r
+ alpha + rhs.alpha , \r
+ red + rhs.red ,\r
+ green + rhs.green ,\r
+ blue + rhs.blue );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator -(const mof::Color4f& rhs) const{\r
+ return mof::Color4f(\r
+ alpha - rhs.alpha , \r
+ red - rhs.red ,\r
+ green - rhs.green ,\r
+ blue - rhs.blue );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator *(const Color4f& color ) const\r
+{\r
+ return mof::Color4f(color.alpha * alpha , color.red * red , color.green * green , color.blue * blue );\r
+}\r
+\r
+mof::Color4f mof::operator *(const Color4f& color , float f){\r
+ return mof::Color4f(color.alpha * f , color.red * f , color.green * f , color.blue * f);\r
+}\r
+ \r
+mof::Color4f mof::operator *(float f , const mof::Color4f & color){\r
+ return mof::Color4f(color.alpha * f , color.red * f , color.green * f , color.blue * f);\r
+}\r
+\r
+\r
+\r
+unsigned char hex2Decimal(const TCHAR* code){\r
+ unsigned char a = *code;\r
+ if(a < '0')return 0;//error\r
+ else if( a <= '9')return a - '0';\r
+ else if( a < 'A')return 0;//error\r
+ else if( a <= 'Z')return a - 'A'+10;\r
+ else if( a < 'a')return 0;//error\r
+ else if( a <= 'z')return a - 'a'+10;\r
+ else return 0;//error\r
+}\r
+\r
+char decimal2hex(unsigned char n){\r
+ if( n >= 16)return '-';//error\r
+ return "0123456789abcdef"[n];\r
+}\r
+\r
+mof::Color mof::createColor(unsigned char r , unsigned char g , unsigned char b){\r
+ return D3DCOLOR_XRGB(r , g , b);\r
+}\r
+\r
+mof::Color mof::createColor(unsigned char a , unsigned char r , unsigned char g , unsigned char b){\r
+ return D3DCOLOR_ARGB(a , r , g , b);\r
+}\r
+\r
+\r
+mof::Color mof::createColor(const mof::tstring& code){\r
+ const TCHAR* pBuffer = code.c_str();\r
+ unsigned char a , r , g , b;\r
+ if(code.size() == 8)a = ( hex2Decimal(pBuffer++) << 4 ) + hex2Decimal(pBuffer++);\r
+ else if(code.size() != 6)return 0;//error\r
+ else a = 0xff;\r
+ r = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ g = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ b = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ return createColor(a , r , g , b);\r
+}\r
+\r
+unsigned char mof::getAlpha(const mof::Color& color){\r
+ return (unsigned char)((color >> 24) & 0xff);\r
+}\r
+\r
+\r
+unsigned char mof::getRed(const mof::Color& color){\r
+ return (unsigned char)((color >> 16) & 0xff);\r
+}\r
+\r
+unsigned char mof::getGreen(const mof::Color& color){\r
+ return (unsigned char)((color >> 8) & 0xff);\r
+}\r
+\r
+\r
+unsigned char mof::getBlue(const mof::Color& color){\r
+ return (unsigned char)(color & 0xff);\r
+}\r
+\r
+\r
+mof::Color mof::blendColor( mof::Color a , mof::Color b , float rate ){\r
+ return createColor(\r
+ static_cast<unsigned char>(getAlpha(a) * rate + getAlpha(b) * (1 - rate)) , //alpha\r
+ static_cast<unsigned char>(getRed(a) * rate + getRed(b) * (1 - rate)) , //red\r
+ static_cast<unsigned char>(getGreen(a) * rate + getGreen(b) * (1 - rate)) , //green\r
+ static_cast<unsigned char>(getBlue(a) * rate + getBlue(b) * (1 - rate)) ); //blue\r
+}\r
+\r
+mof::Color mof::inverseColor(mof::Color src){\r
+ return createColor(\r
+ 255 - getAlpha(src) , //alpha\r
+ 255 - getRed(src) , //red\r
+ 255 - getGreen(src) , //green\r
+ 255 - getBlue(src) ); //blue\r
+}\r
+\r
+\r
+mof::tstring mof::toColorCode(mof::Color color){\r
+ mof::otstringstream os;\r
+ unsigned char a = getAlpha(color);\r
+ unsigned char r = getRed(color);\r
+ unsigned char g = getGreen(color);\r
+ unsigned char b = getBlue(color);\r
+ os << decimal2hex(a >> 4) << decimal2hex(a & 0x0f) \r
+ << decimal2hex(r >> 4) << decimal2hex(r & 0x0f) \r
+ << decimal2hex(g >> 4) << decimal2hex(g & 0x0f) \r
+ << decimal2hex(b >> 4) << decimal2hex(b & 0x0f) ;\r
+ return os.str();\r
+\r
+}\r
--- /dev/null
+#include "mof/Color.hpp"\r
+#include <d3dx9.h>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+\r
+mof::Color4f::Color4f() : \r
+ alpha(0) , red(1) , green(1) , blue(1)\r
+{\r
+}\r
+\r
+mof::Color4f::Color4f(float alpha_ , float red_ , float green_ , float blue_) : \r
+ alpha(alpha_) , red(red_) , green(green_) , blue(blue_)\r
+{\r
+}\r
+\r
+mof::Color4f::Color4f( float red_ , float green_ , float blue_) : \r
+ alpha(1) , red(red_) , green(green_) , blue(blue_) \r
+{\r
+}\r
+\r
+mof::Color4f::Color4f(mof::Color color) : \r
+ alpha(static_cast<float>(getAlpha(color)) / 255) ,\r
+ red(static_cast<float>(getRed(color)) / 255) , \r
+ green(static_cast<float>(getGreen(color)) / 255) ,\r
+ blue(static_cast<float>(getBlue(color)) / 255 )\r
+{\r
+}\r
+\r
+mof::Color mof::Color4f::toColorCode() const{\r
+ return createColor(\r
+ static_cast<ColorChannel>(alpha * 255) ,\r
+ static_cast<ColorChannel>(red * 255) ,\r
+ static_cast<ColorChannel>(green * 255) ,\r
+ static_cast<ColorChannel>(blue * 255) \r
+ );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator +(const mof::Color4f& rhs) const{\r
+ return mof::Color4f(\r
+ alpha + rhs.alpha , \r
+ red + rhs.red ,\r
+ green + rhs.green ,\r
+ blue + rhs.blue );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator -(const mof::Color4f& rhs) const{\r
+ return mof::Color4f(\r
+ alpha - rhs.alpha , \r
+ red - rhs.red ,\r
+ green - rhs.green ,\r
+ blue - rhs.blue );\r
+}\r
+\r
+mof::Color4f mof::Color4f::operator *(const Color4f& color ) const {\r
+ return mof::Color4f(color.alpha * alpha , color.red * red , color.green * green , color.blue * blue );\r
+}\r
+\r
+mof::Color4f mof::operator *(const Color4f& color , float f){\r
+ return mof::Color4f(color.alpha * f , color.red * f , color.green * f , color.blue * f);\r
+}\r
+ \r
+mof::Color4f mof::operator *(float f , const mof::Color4f & color){\r
+ return mof::Color4f(color.alpha * f , color.red * f , color.green * f , color.blue * f);\r
+}\r
+\r
+\r
+\r
+unsigned char hex2Decimal(const TCHAR* code){\r
+ unsigned char a = *code;\r
+ if(a < '0')return 0;//error\r
+ else if( a <= '9')return a - '0';\r
+ else if( a < 'A')return 0;//error\r
+ else if( a <= 'Z')return a - 'A'+10;\r
+ else if( a < 'a')return 0;//error\r
+ else if( a <= 'z')return a - 'a'+10;\r
+ else return 0;//error\r
+}\r
+\r
+char decimal2hex(unsigned char n){\r
+ if( n >= 16)return '-';//error\r
+ return "0123456789abcdef"[n];\r
+}\r
+\r
+mof::Color mof::createColor(unsigned char r , unsigned char g , unsigned char b){\r
+ return D3DCOLOR_XRGB(r , g , b);\r
+}\r
+\r
+mof::Color mof::createColor(unsigned char a , unsigned char r , unsigned char g , unsigned char b){\r
+ return D3DCOLOR_ARGB(a , r , g , b);\r
+}\r
+\r
+\r
+mof::Color mof::createColor(const mof::tstring& code){\r
+ const TCHAR* pBuffer = code.c_str();\r
+ unsigned char a , r , g , b;\r
+ if(code.size() == 8)a = ( hex2Decimal(pBuffer++) << 4 ) + hex2Decimal(pBuffer++);\r
+ else if(code.size() != 6)return 0;//error\r
+ else a = 0xff;\r
+ r = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ g = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ b = (hex2Decimal(pBuffer++) << 4) + hex2Decimal(pBuffer++);\r
+ return createColor(a , r , g , b);\r
+}\r
+\r
+unsigned char mof::getAlpha(const mof::Color& color){\r
+ return (unsigned char)((color >> 24) & 0xff);\r
+}\r
+\r
+\r
+unsigned char mof::getRed(const mof::Color& color){\r
+ return (unsigned char)((color >> 16) & 0xff);\r
+}\r
+\r
+unsigned char mof::getGreen(const mof::Color& color){\r
+ return (unsigned char)((color >> 8) & 0xff);\r
+}\r
+\r
+\r
+unsigned char mof::getBlue(const mof::Color& color){\r
+ return (unsigned char)(color & 0xff);\r
+}\r
+\r
+\r
+mof::Color mof::blendColor( mof::Color a , mof::Color b , float rate ){\r
+ return createColor(\r
+ static_cast<unsigned char>(getAlpha(a) * rate + getAlpha(b) * (1 - rate)) , //alpha\r
+ static_cast<unsigned char>(getRed(a) * rate + getRed(b) * (1 - rate)) , //red\r
+ static_cast<unsigned char>(getGreen(a) * rate + getGreen(b) * (1 - rate)) , //green\r
+ static_cast<unsigned char>(getBlue(a) * rate + getBlue(b) * (1 - rate)) ); //blue\r
+}\r
+\r
+mof::Color mof::inverseColor(mof::Color src){\r
+ return createColor(\r
+ 255 - getAlpha(src) , //alpha\r
+ 255 - getRed(src) , //red\r
+ 255 - getGreen(src) , //green\r
+ 255 - getBlue(src) ); //blue\r
+}\r
+\r
+\r
+mof::tstring mof::toColorCode(mof::Color color){\r
+ mof::otstringstream os;\r
+ unsigned char a = getAlpha(color);\r
+ unsigned char r = getRed(color);\r
+ unsigned char g = getGreen(color);\r
+ unsigned char b = getBlue(color);\r
+ os << decimal2hex(a >> 4) << decimal2hex(a & 0x0f) \r
+ << decimal2hex(r >> 4) << decimal2hex(r & 0x0f) \r
+ << decimal2hex(g >> 4) << decimal2hex(g & 0x0f) \r
+ << decimal2hex(b >> 4) << decimal2hex(b & 0x0f) ;\r
+ return os.str();\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+#include "mof/real.hpp"\r
+\r
+namespace mof{\r
+ typedef unsigned int Color;\r
+ typedef unsigned char ColorChannel;\r
+ Color createColor(ColorChannel r , ColorChannel g , ColorChannel b);\r
+ Color createColor(ColorChannel a , ColorChannel r , ColorChannel g , ColorChannel b);\r
+ Color createColor(const mof::tstring& code);\r
+ ColorChannel getRed(const Color& color);\r
+ ColorChannel getGreen(const Color& color);\r
+ ColorChannel getBlue(const Color& color);\r
+ ColorChannel getAlpha(const Color& color);\r
+ Color blendColor( Color a , Color b , real rate );\r
+ Color inverseColor( Color color );\r
+ mof::tstring toColorCode( Color color );\r
+\r
+ struct Color4f{\r
+ real red;\r
+ real green;\r
+ real blue;\r
+ real alpha;\r
+\r
+ Color4f();\r
+ Color4f(real alpha_ , real red_ , real green_ , real blue_);\r
+ Color4f( real red_ , real green_ , real blue_);\r
+ explicit Color4f(mof::Color color);\r
+ mof::Color toColorCode() const;\r
+\r
+ mof::Color4f operator +( const mof::Color4f& rhs ) const ;\r
+ mof::Color4f operator -( const mof::Color4f& rhs ) const ;\r
+ mof::Color4f operator *( const Color4f& rhs ) const;\r
+\r
+ friend mof::Color4f operator *(const Color4f& color , real f);\r
+ friend mof::Color4f operator *(real f , const mof::Color4f & color);\r
+\r
+ };\r
+\r
+ \r
+\r
+ \r
+};\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+#include "mof/real.hpp"\r
+\r
+namespace mof{\r
+ typedef unsigned int Color;\r
+ typedef unsigned char ColorChannel;\r
+ Color createColor(ColorChannel r , ColorChannel g , ColorChannel b);\r
+ Color createColor(ColorChannel a , ColorChannel r , ColorChannel g , ColorChannel b);\r
+ Color createColor(const mof::tstring& code);\r
+ ColorChannel getRed(const Color& color);\r
+ ColorChannel getGreen(const Color& color);\r
+ ColorChannel getBlue(const Color& color);\r
+ ColorChannel getAlpha(const Color& color);\r
+ Color blendColor( Color a , Color b , float rate );\r
+ Color inverseColor( Color color );\r
+ mof::tstring toColorCode( Color color );\r
+\r
+ struct Color4f{\r
+ float red;\r
+ float green;\r
+ float blue;\r
+ float alpha;\r
+\r
+ Color4f();\r
+ Color4f(float alpha_ , float red_ , float green_ , float blue_);\r
+ Color4f( float red_ , float green_ , float blue_);\r
+ explicit Color4f(mof::Color color);\r
+ mof::Color toColorCode() const;\r
+\r
+ mof::Color4f operator +( const mof::Color4f& rhs ) const ;\r
+ mof::Color4f operator -( const mof::Color4f& rhs ) const ;\r
+ mof::Color4f operator *( const Color4f& rhs ) const;\r
+\r
+ friend mof::Color4f operator *(const Color4f& color , float f);\r
+ friend mof::Color4f operator *(float f , const mof::Color4f & color);\r
+\r
+ };\r
+\r
+ \r
+\r
+ \r
+};\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class ColorComponent\r
+ {\r
+ public:\r
+ virtual ~ColorComponent( ){}\r
+\r
+ virtual void setColorStream( const ColorStream& stream )\r
+ {\r
+ m_colorStream = stream;\r
+ }\r
+\r
+ virtual const ColorStream& getColorStream( ) const\r
+ {\r
+ return m_colorStream;\r
+ }\r
+ \r
+ virtual ColorStream& getColorStream( )\r
+ {\r
+ return m_colorStream;\r
+ }\r
+\r
+ \r
+ protected:\r
+ ColorStream m_colorStream;\r
+\r
+ ColorComponent( )\r
+ : \r
+ m_colorStream( makeConstantHandler( Color4f( 1 , 1 , 1 ) ) ) \r
+ {\r
+ }\r
+ \r
+ ColorComponent( const Color4f& color )\r
+ : \r
+ m_colorStream( makeConstantHandler( color ) ) \r
+ {\r
+ }\r
+\r
+ ColorComponent( const ColorStream& stream )\r
+ : \r
+ m_colorStream( stream ) \r
+ {\r
+ }\r
+\r
+ };\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class ColorComponent\r
+ {\r
+ public:\r
+ virtual ~ColorComponent( ){}\r
+\r
+ virtual void setColorStream( const ColorStream& stream )\r
+ {\r
+ m_colorStream = stream;\r
+ }\r
+\r
+ virtual const ColorStream& getColorStream( ) const\r
+ {\r
+ return m_colorStream;\r
+ }\r
+ \r
+ protected:\r
+ ColorStream m_colorStream;\r
+\r
+ ColorComponent( )\r
+ : \r
+ m_colorStream( makeConstantHandler( Color4f( 1 , 1 , 1 ) ) ) \r
+ {\r
+ }\r
+ \r
+ ColorComponent( const Color4f& color )\r
+ : \r
+ m_colorStream( makeConstantHandler( color ) ) \r
+ {\r
+ }\r
+\r
+ ColorComponent( const ColorStream& stream )\r
+ : \r
+ m_colorStream( stream ) \r
+ {\r
+ }\r
+\r
+ };\r
+} // namespace mof\r
--- /dev/null
+#include "mof/Component2D.h"\r
+\r
+mof::Component2D::Component2D(void)\r
+: GraphicsObject()\r
+{\r
+}\r
+\r
+mof::Component2D::~Component2D(void)\r
+{\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/RectangleModel.h"\r
+#include "mof/Vector2D.h"\r
+#include "mof/GraphicsObject.h"\r
+\r
+namespace mof{\r
+\r
+ class Component2D : public GraphicsObject\r
+ {\r
+ \r
+ public:\r
+ Component2D(void);\r
+ virtual ~Component2D(void);\r
+ \r
+ virtual void setPosition(Vector2D& position) = 0;\r
+ virtual int getWidth() = 0;\r
+ virtual int getHeight() = 0;\r
+ virtual mof::Vector2D getPosition() = 0;\r
+ \r
+ virtual void setVisible(bool visible) = 0;\r
+ virtual RectangleModel getBounds() = 0;\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class Component2D\r
+ {\r
+ public:\r
+ virtual ~Component2D( ){}\r
+\r
+ /** コンポーネントの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ /*virtual void setPositionStream( const Vector2DStream& stream )\r
+ {\r
+ m_positionStream = stream;\r
+ }*/\r
+\r
+ /** コンポーネントの左上の位置を得る\r
+ * @note このメソッドで得られるハンドラとsetPosition()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ virtual const Vector2DStream& getPositionStream( ) const\r
+ {\r
+ return m_positionStream;\r
+ }\r
+ \r
+ /** コンポーネントの左上の位置を得る\r
+ * @note このメソッドで得られるハンドラとsetPosition()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ virtual Vector2DStream& getPositionStream( ) \r
+ {\r
+ return m_positionStream;\r
+ }\r
+\r
+\r
+ /** コンポーネントの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ /*virtual void setSizeStream( const Vector2DStream& stream )\r
+ {\r
+ m_sizeStream = stream;\r
+ }*/\r
+ \r
+ /** コンポーネントの大きさを得る\r
+ * @note このメソッドで得られるハンドラとsetSize()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの大きさを得るためのハンドラ \r
+ */\r
+ virtual const Vector2DStream& getSizeStream( ) const\r
+ {\r
+ return m_sizeStream;\r
+ }\r
+ \r
+ /** コンポーネントの大きさを得る\r
+ * @note このメソッドで得られるハンドラとsetSize()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの大きさを得るためのハンドラ \r
+ */\r
+ virtual Vector2DStream& getSizeStream( ) \r
+ {\r
+ return m_sizeStream;\r
+ }\r
+\r
+\r
+ protected:\r
+ Vector2DStream m_positionStream;\r
+ Vector2DStream m_sizeStream;\r
+\r
+ Component2D( )\r
+ : \r
+ m_positionStream( makeConstantHandler( Vector2D( 0 , 0 ) ) ) ,\r
+ m_sizeStream( makeConstantHandler( Vector2D( 0 , 0 ) ) ) \r
+ {\r
+ }\r
+ \r
+ Component2D( const Rectangle< int >& region )\r
+ : \r
+ m_positionStream\r
+ (\r
+ makeConstantHandler\r
+ ( \r
+ Vector2D(region.beginX , region.beginY)\r
+ )\r
+ ) ,\r
+ m_sizeStream\r
+ (\r
+ makeConstantHandler\r
+ (\r
+ Vector2D(region.getWidth() , region.getHeight())\r
+ )\r
+ ) \r
+ {}\r
+\r
+ };\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class Component2D\r
+ {\r
+ public:\r
+ virtual ~Component2D( ){}\r
+\r
+ /** コンポーネントの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ /*virtual void setPositionStream( const Vector2DStream& stream )\r
+ {\r
+ m_positionStream = stream;\r
+ }*/\r
+\r
+ /** コンポーネントの左上の位置を得る\r
+ * @note このメソッドで得られるハンドラとsetPosition()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ virtual const Vector2DStream& getPositionStream( ) const\r
+ {\r
+ return m_positionStream;\r
+ }\r
+ \r
+ /** コンポーネントの左上の位置を得る\r
+ * @note このメソッドで得られるハンドラとsetPosition()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ virtual Vector2DStream& getPositionStream( ) \r
+ {\r
+ return m_positionStream;\r
+ }\r
+\r
+\r
+ /** コンポーネントの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ /*virtual void setSizeStream( const Vector2DStream& stream )\r
+ {\r
+ m_sizeStream = stream;\r
+ }*/\r
+ \r
+ /** コンポーネントの大きさを得る\r
+ * @note このメソッドで得られるハンドラとsetSize()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの大きさを得るためのハンドラ \r
+ */\r
+ virtual const Vector2DStream& getSizeStream( ) const\r
+ {\r
+ return m_sizeStream;\r
+ }\r
+ \r
+ /** コンポーネントの大きさを得る\r
+ * @note このメソッドで得られるハンドラとsetSize()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの大きさを得るためのハンドラ \r
+ */\r
+ virtual Vector2DStream& getSizeStream( ) \r
+ {\r
+ return m_sizeStream;\r
+ }\r
+\r
+\r
+ protected:\r
+ Vector2DStream m_positionStream;\r
+ Vector2DStream m_sizeStream;\r
+\r
+ Component2D( )\r
+ : \r
+ m_positionStream( makeConstantHandler( Vector2D( 0 , 0 ) ) ) ,\r
+ m_sizeStream( makeConstantHandler( Vector2D( 1 , 1 ) ) ) \r
+ {\r
+ }\r
+ \r
+ Component2D( const Rectangle< int >& region )\r
+ : \r
+ m_positionStream\r
+ (\r
+ makeConstantHandler\r
+ ( \r
+ Vector2D(region.beginX , region.beginY)\r
+ )\r
+ ) ,\r
+ m_sizeStream\r
+ (\r
+ makeConstantHandler\r
+ (\r
+ Vector2D(region.getWidth() , region.getHeight())\r
+ )\r
+ ) \r
+ {}\r
+\r
+ };\r
+} // namespace mof\r
--- /dev/null
+#include "mof/Component3D.hpp"\r
+#include "mof/Constant.hpp"\r
+#include "mof/Matrix3D.hpp"\r
+\r
+void mof::Component3D::setWorldMatrix(const mof::Matrix3D& matrix){\r
+ setWorldMatrix(mof::makeConstantHandler(matrix));\r
+}\r
--- /dev/null
+#include "mof/Component3D.hpp"\r
+#include "mof/Constant.hpp"\r
+#include "mof/Matrix3D.hpp"\r
+\r
+void mof::Component3D::setWorldMatrix(const mof::Matrix3D& matrix){\r
+ setWorldMatrix(mof::constantHandler(matrix));\r
+}
\ No newline at end of file
--- /dev/null
+\r
+//#include "mof/Matrix3D.hpp"\r
+\r
+#include "mof/Vector3D.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+class Matrix3D;\r
+\r
+class Component3D {\r
+ \r
+public:\r
+ ~Component3D(){}\r
+\r
+ virtual void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler) = 0;\r
+ virtual void setWorldMatrix(const mof::Matrix3D& matrix);\r
+ //TODO \83R\83\8a\83W\83\87\83\93\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_COMPONENT3D_HPP\r
+#define MOF_COMPONENT3D_HPP\r
+//#include "mof/Matrix3D.hpp"\r
+\r
+#include "mof/Vector3D.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+class Matrix3D;\r
+\r
+class Component3D {\r
+ \r
+public:\r
+ ~Component3D(){}\r
+\r
+ virtual void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler) = 0;\r
+ virtual void setWorldMatrix(const mof::Matrix3D& matrix);\r
+ //TODO \83R\83\8a\83W\83\87\83\93\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#include "mof/ConsoleIO.hpp"\r
+\r
+ConsoleOut* ConsoleOut::obj = NULL;
\ No newline at end of file
--- /dev/null
+\r
+#ifndef CONSOLE_H\r
+#define CONSOLE_H\r
+\r
+#include <iostream>\r
+#include <windows.h>\r
+#include <tchar.h>\r
+\r
+//--------------------------------------------\r
+// class ConsoleIO\r
+//\r
+// \83R\83\93\83\\81[\83\8b\82ð\8cÄ\82Ñ\8fo\82µ\81A\93ü\8fo\97Í\82ð\8ds\82¤\81B\r
+// C++\82Ì\93ü\8fo\97Í\83X\83g\83\8a\81[\83\80\83N\83\89\83X\81Astd::basic_stream\r
+// \82ð\8cp\8f³\82·\82é\81B\r
+//--------------------------------------------\r
+template <class CharT , class Tr = std::char_traits<CharT> >\r
+class ConsoleIO : public std::basic_streambuf<CharT , Tr>{\r
+\r
+protected:\r
+ std::streampos seekoff( \r
+ std::streamoff off, \r
+ std::ios::seek_dir dir, \r
+ int nMode = std::ios::in | std::ios::out ){\r
+ return EOF;\r
+ }\r
+ \r
+ std::streampos seekpos( std::streampos , int ){\r
+ return EOF;\r
+ }\r
+\r
+ int_type overflow( int_type nCh = EOF ){\r
+ DWORD size;\r
+ WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE),(WCHAR*)&nCh,1,&size,NULL);\r
+ return 0;\r
+ }\r
+\r
+ int_type underflow(void){\r
+ return EOF;\r
+ }\r
+\r
+\r
+public:\r
+ ConsoleIO(){\r
+ setbuf(0,0);\r
+ AllocConsole();\r
+ }\r
+ \r
+ ~ConsoleIO(){\r
+ FreeConsole();\r
+ }\r
+\r
+};\r
+\r
+\r
+\r
+//--------------------------------------------\r
+// class ConsoleOut\r
+//\r
+// \83R\83\93\83\\81[\83\8b\8fo\97Í\82É\82Í\81A\82±\82Ì\83N\83\89\83X\82Ì\83I\83u\83W\83F\83N\83g\82ð\8dì\82é\r
+//--------------------------------------------\r
+class ConsoleOut : public std::basic_iostream<TCHAR> {\r
+ static ConsoleOut* obj;\r
+ \r
+ ConsoleOut(void) \r
+ : std::basic_iostream<TCHAR>(new ConsoleIO<TCHAR>() ){\r
+ }\r
+\r
+public:\r
+ static ConsoleOut* getInstance(){\r
+ if(obj == NULL)obj = new ConsoleOut();\r
+ return obj;\r
+ }\r
+\r
+\r
+};\r
+\r
+#define DEBUG_PRINT(x) (*ConsoleOut::getInstance() << x << std::endl)\r
+//#define DEBUG_PRINT(x)\r
+\r
+#endif \r
--- /dev/null
+ #pragma once\r
+ #include <mof/Animation.hpp>\r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ \r
+ template<typename T>\r
+ class Constant : public mof::Animation<T>{\r
+ T m_value;\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Constant< T > > Handler;\r
+ \r
+ Constant(const T& value) : m_value(value){\r
+ }\r
+ \r
+ virtual T getValue(mof::FrameNumber ) const{\r
+ return m_value;\r
+ }\r
+ \r
+ \r
+ };\r
+ \r
+ template<class T>\r
+ typename mof::Constant< T >::Handler makeConstantHandler(const T& value){\r
+ return typename mof::Constant< T >::Handler( new mof::Constant<T>( value ) );\r
+ }\r
+ \r
+ } // namespace mof\r
+ \r
+ \r
--- /dev/null
+#include "mof/Container2D.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+\r
+\r
+mof::Container2D::Container2D(int nColumns)\r
+: mof::Component2D() , m_margin(0) , m_paddingX(0) , m_paddingY(0)\r
+{\r
+ m_nColumns = nColumns;\r
+}\r
+\r
+\r
+mof::Container2D::~Container2D(){\r
+\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ delete m_children.at(i);\r
+ }\r
+}\r
+\r
+bool mof::Container2D::update(){\r
+\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ m_children.at(i)->update();\r
+ }\r
+\r
+\r
+ //setPosition(getAnimationSet()->getPosition(getPosition()));\r
+ setPosition(getAnimationSet()->getPosition());\r
+ getAnimationSet()->update();\r
+ return true;\r
+}\r
+\r
+\r
+bool mof::Container2D::draw(){\r
+ \r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ m_children.at(i)->draw();\r
+ }\r
+ return true;\r
+}\r
+\r
+\r
+/*\r
+bool mof::Container2D::draw(mof::Matrix3D& transform){\r
+ transform = m_worldTransform * transform;\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ m_children.at(i)->draw(transform);\r
+ }\r
+ return true;\r
+}*/\r
+\r
+\r
+void mof::Container2D::add(mof::Component2D* component){\r
+ m_children.push_back(component);\r
+}\r
+\r
+bool mof::Container2D::remove(mof::Component2D* component){\r
+ for(std::vector<mof::Component2D*>::iterator itr = m_children.begin() ; itr !=m_children.end() ; ++itr){\r
+ if((*itr) == component){\r
+ delete component;\r
+ return true;\r
+ }\r
+ }\r
+ return false;\r
+}\r
+\r
+int mof::Container2D::indexOf(mof::Component2D* component){\r
+ for(int i = 0 ; i < m_children.size() ; ++i){\r
+ if(m_children.at(i) == component)return i;\r
+ }\r
+ return -1;\r
+}\r
+\r
+void mof::Container2D::set(int index , mof::Component2D* component){\r
+ delete m_children.at(index);\r
+ m_children.at(index) = component;\r
+}\r
+\r
+mof::Component2D* mof::Container2D::get(int index){\r
+ return m_children.at(index);\r
+}\r
+\r
+mof::Vector2D mof::Container2D::getPositionOf(int index){\r
+ return get(index)->getPosition();/* * m_worldTransform;*/\r
+ //return get(index)->getPosition();\r
+}\r
+\r
+void mof::Container2D::setPosition(Vector2D& _position){\r
+ mof::Vector2D position = _position;\r
+ m_position = position;\r
+ position.x += m_margin;\r
+ position.y += m_margin;\r
+ \r
+ int* maxWidthArray = new int[m_nColumns];\r
+ \r
+ //\97ñ\96\88\82É\8dÅ\91å\95\9d\82ð\8b\81\82ß\82é\r
+ for(int i = 0 ; i < m_nColumns ; i++){\r
+ maxWidthArray[i] = 0 ;\r
+ for(int j = i ; j < m_children.size() ; j += m_nColumns){\r
+ int width = get(j)->getWidth();\r
+ if(maxWidthArray[i] < width)maxWidthArray[i] = width;\r
+ }\r
+ }\r
+\r
+ for(int i = 0 ; i < m_children.size() ; i++){\r
+ get(i)->setPosition(position);\r
+ if(i % m_nColumns == m_nColumns -1){\r
+ position.y += get(i)->getHeight() + m_paddingY;\r
+ position.x = m_position.x + m_margin;\r
+ }\r
+ else position.x += maxWidthArray[i % m_nColumns] + m_paddingX;\r
+ }\r
+ \r
+ delete[] maxWidthArray;\r
+}\r
+\r
+mof::Vector2D mof::Container2D::getPosition(){\r
+ return m_position;\r
+}\r
+ \r
+void mof::Container2D::setVisible(bool visible){\r
+\r
+\r
+}\r
+\r
+int mof::Container2D::getWidth(){\r
+ int* maxWidthArray = new int[m_nColumns];\r
+ //\97ñ\96\88\82É\8dÅ\91å\95\9d\82ð\8b\81\82ß\82é\r
+ for(int i = 0 ; i < m_nColumns ; i++){\r
+ maxWidthArray[i] = 0 ;\r
+ for(int j = i ; j < m_children.size() ; j += m_nColumns){\r
+ int width = get(j)->getWidth();\r
+ if(maxWidthArray[i] < width)maxWidthArray[i] = width;\r
+ }\r
+ }\r
+ int sumWidth = 0;\r
+ for(int i = 0 ; i < m_nColumns ; i++)sumWidth += maxWidthArray[i];\r
+ delete[] maxWidthArray;\r
+ return sumWidth + (m_nColumns-1)* m_paddingX + getMargin()*2;\r
+}\r
+\r
+int mof::Container2D::getHeight(){\r
+ int sumHeight = 0;\r
+ for(int i = 0 ; i < m_children.size() ; i++){\r
+ if(i % m_nColumns == 0)sumHeight += m_children.at(i)->getHeight() + m_paddingY;\r
+ }\r
+ return sumHeight + getMargin() *2;\r
+}\r
+ \r
+\r
+mof::RectangleModel mof::Container2D::getBounds(){\r
+ return mof::RectangleModel(getPosition().x , getPosition().y , getWidth() , getHeight());\r
+}\r
+\r
+void mof::Container2D::setLayout(){\r
+ mof::Vector2D position = getPosition();\r
+ position.x += m_margin;\r
+ position.y += m_margin;\r
+ //DEBUG_PRINT(position.x << _T(",") << position.y);\r
+ setPosition(getPosition());\r
+}\r
+
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/Component2D.h"\r
+#include <vector>\r
+\r
+namespace mof{\r
+ \r
+ class Container2D : public Component2D{\r
+ std::vector<mof::Component2D*> m_children;\r
+ mof::Vector2D m_position;\r
+ int m_margin;\r
+ int m_paddingX;\r
+ int m_paddingY;\r
+ int m_nColumns;\r
+ public:\r
+ Container2D(int nColumns = 1);\r
+ ~Container2D();\r
+\r
+ virtual bool update();\r
+ virtual bool draw();\r
+ \r
+ void add(mof::Component2D* component);\r
+ bool remove(mof::Component2D* component);\r
+ mof::Component2D* get(int index);\r
+ void set(int index , mof::Component2D* component);\r
+ int indexOf(mof::Component2D* component);\r
+ int size(){return m_children.size();}\r
+ \r
+ mof::Vector2D getPositionOf(int index);\r
+ \r
+ virtual void setPosition(Vector2D& position);\r
+ void setMargin(int margin){m_margin = margin;}\r
+ void setColumn(int nColumns){m_nColumns = nColumns;}\r
+ void setPaddingX(int paddingX){m_paddingX = paddingX;}\r
+ void setPaddingY(int paddingY){m_paddingY = paddingY;}\r
+ int getMargin(){return m_margin;}\r
+ virtual mof::Vector2D getPosition();\r
+ virtual int getWidth();\r
+ virtual int getHeight();\r
+ \r
+ virtual void setVisible(bool visible);\r
+ virtual RectangleModel getBounds();\r
+ virtual void setLayout();\r
+ \r
+ };\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/Container3D.h"\r
+\r
+\r
+\r
+mof::Container3D::Container3D()\r
+: mof::Component3D() \r
+{\r
+}\r
+\r
+\r
+mof::Container3D::~Container3D(){\r
+\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ delete m_children.at(i);\r
+ }\r
+}\r
+\r
+bool mof::Container3D::draw(){\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ if(m_children.at(i) == NULL)continue;\r
+ m_children.at(i)->draw(m_worldTransform);\r
+ }\r
+ return true;\r
+}\r
+\r
+\r
+bool mof::Container3D::draw(mof::Matrix3D& transform){\r
+ transform = m_worldTransform * transform;\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ if(m_children.at(i) == NULL)continue;\r
+ m_children.at(i)->draw(transform);\r
+ }\r
+ return true;\r
+} \r
+\r
+bool mof::Container3D::update(){\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ if(m_children.at(i) == NULL)continue;\r
+ m_children.at(i)->update();\r
+ }\r
+ return mof::Component3D::update();\r
+}\r
+\r
+\r
+void mof::Container3D::add(mof::Component3D* component){\r
+ for(int i = 0 ; i < m_children.size() ; i ++){\r
+ if(m_children.at(i) == NULL){\r
+ m_children.at(i) = component;\r
+ return;\r
+ }\r
+ }\r
+ m_children.push_back(component);\r
+}\r
+\r
+mof::Component3D* mof::Container3D::get(int index){\r
+ return m_children.at(index);\r
+}\r
+\r
+mof::Vector3D mof::Container3D::getPositionOf(int index){\r
+ return get(index)->getPosition() * m_worldTransform;\r
+ //return get(index)->getPosition();\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/Component3D.h"\r
+#include <vector>\r
+\r
+namespace mof{\r
+ \r
+ class Container3D : public Component3D{\r
+ protected:\r
+ std::vector<mof::Component3D*> m_children;\r
+ public:\r
+ Container3D();\r
+ ~Container3D();\r
+\r
+ \r
+ virtual bool draw();\r
+ virtual bool draw(mof::Matrix3D& transform);\r
+ virtual bool update();\r
+ \r
+ void add(mof::Component3D* component);\r
+ mof::Component3D* get(int index);\r
+ \r
+ mof::Vector3D getPositionOf(int index);\r
+ \r
+ //void deleteAll();\r
+ \r
+ };\r
+};
\ No newline at end of file
--- /dev/null
+#include "DataRow.h"\r
+\r
+mof::DataRow::DataRow( const DataResource& data , const TCHAR* const pRowName)\r
+: m_data(data){\r
+ m_rowIndex = m_data->getRowIndex(pRowName);\r
+}\r
+\r
+mof::DataRow::DataRow( const DataResource& data , int index)\r
+: m_data(data) , m_rowIndex(index){\r
+ \r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/DataTable.h"\r
+\r
+namespace mof{\r
+ class DataRow\r
+ {\r
+ int m_rowIndex;\r
+ DataResource m_data;\r
+ public:\r
+ DataRow(){;}\r
+ DataRow( const DataResource& data , const TCHAR * const pRowName);\r
+ DataRow( const DataResource& data , int index);\r
+\r
+ inline mof::tstring& getData( const TCHAR * const pColumnName);\r
+ inline mof::tstring& getData( int columnIndex);\r
+\r
+ inline int getIntegerData( const TCHAR * const pColumnName);\r
+ inline int getIntegerData( int columnIndex);\r
+ };\r
+\r
+\r
+}\r
+\r
+\r
+mof::tstring& mof::DataRow::getData( const TCHAR * const pColumnName){\r
+ return m_data->getData(m_rowIndex , pColumnName);\r
+}\r
+\r
+\r
+\r
+mof::tstring& mof::DataRow::getData( int columnIndex){\r
+ return m_data->getData(m_rowIndex , columnIndex);\r
+}\r
+\r
+\r
+\r
+int mof::DataRow::getIntegerData( const TCHAR * const pColumnName){\r
+ return m_data->getIntegerData(m_rowIndex , pColumnName);\r
+}\r
+\r
+\r
+\r
+int mof::DataRow::getIntegerData( int columnIndex){\r
+ return m_data->getIntegerData(m_rowIndex , columnIndex);\r
+}\r
+\r
+\r
--- /dev/null
+#include "mof/ConsoleIO.h"\r
+#include "mof/DataTable.h"\r
+#include "mof/CSVFile.h"\r
+#include <boost/lexical_cast.hpp>\r
+#include <assert.h>\r
+#include <stdexcept>\r
+\r
+mof::DataTable::DataTable(tstring& name )\r
+ : mof::Resource(name){\r
+}\r
+\r
+mof::DataTable::DataTable(const TCHAR * const name)\r
+ : mof::Resource(mof::tstring(name)){\r
+}\r
+\r
+ \r
+void mof::DataTable::load(){\r
+ if(isAvailable())return;\r
+ //CVS\83t\83@\83C\83\8b\82©\82ç\83f\81[\83^\82ð\83\8d\81[\83h\r
+ mof::CSVFile csvFile(getName().c_str());\r
+ csvFile.setIgnoreNL(false);\r
+\r
+ //column\8fî\95ñ\82Ì\83\8d\81[\83h\r
+ for(int i = 0 ; csvFile.hasNextValue() ; i++){\r
+ m_columnMap.insert(std::pair<mof::tstring , int>( mof::tstring(csvFile.getNextValue()) , i));\r
+ }\r
+ \r
+ while(csvFile.nextLine()){\r
+ m_dataList.push_back(std::vector<mof::tstring>());\r
+ while(csvFile.hasNextValue()){\r
+ m_dataList.back().push_back(mof::tstring(csvFile.getNextValue()));\r
+ }\r
+ \r
+ }\r
+ setAvailable(true);\r
+ \r
+}\r
+\r
+void mof::DataTable::unload(){\r
+ if(!isAvailable())return;\r
+ m_dataList.clear();\r
+ m_columnMap.clear();\r
+ setAvailable(false);\r
+ }\r
+\r
+\r
+int mof::DataTable::getRowIndex(const TCHAR * const pRowName){\r
+ if(!isAvailable())load();\r
+ for(int i = 0 ; i < m_dataList.size() ; ++i){\r
+ if(!m_dataList.at(i).empty() && m_dataList.at(i).at(0) == pRowName)return i;\r
+ }\r
+ return -1;\r
+}\r
+\r
+\r
+int mof::DataTable::getColumnIndex(const TCHAR * const pColumnName){\r
+ if(!isAvailable())load();\r
+ mof::tstring tmp(pColumnName);\r
+ std::map<mof::tstring , int>::iterator itr = m_columnMap.find(tmp);\r
+ return itr != m_columnMap.end() ? itr->second : -1;\r
+}\r
+\r
+\r
+mof::tstring& mof::DataTable::getData(const TCHAR * const pRowName , const TCHAR * const pColumnName){\r
+ if(!isAvailable())load();\r
+ int columnIndex = getColumnIndex(pColumnName);\r
+ int rowIndex = getRowIndex(pRowName);\r
+ return m_dataList.at(rowIndex).at(columnIndex);\r
+ \r
+}\r
+\r
+\r
+mof::tstring& mof::DataTable::getData(int rowIndex , const TCHAR *const pColumnName){\r
+ if(!isAvailable())load();\r
+ int columnIndex = getColumnIndex(pColumnName);\r
+ return m_dataList.at(rowIndex).at(columnIndex);\r
+}\r
+\r
+\r
+mof::tstring& mof::DataTable::getData(int rowIndex , int columnIndex){\r
+ if(!isAvailable())load();\r
+ return m_dataList.at(rowIndex).at(columnIndex);\r
+}\r
+\r
+int mof::DataTable::getIntegerData(const TCHAR *const pRowName ,const TCHAR * const pColumnName){\r
+ if(!isAvailable())load();\r
+ return boost::lexical_cast<int>(getData(pRowName , pColumnName));\r
+}\r
+\r
+int mof::DataTable::getIntegerData(int rowIndex , const TCHAR *const pColumnName){\r
+ if(!isAvailable())load();\r
+ return boost::lexical_cast<int>(getData(rowIndex , pColumnName));\r
+}\r
+\r
+int mof::DataTable::getIntegerData(int rowIndex , int columnIndex){\r
+ if(!isAvailable())load();\r
+ return boost::lexical_cast<int>(getData(rowIndex , columnIndex));\r
+}\r
+\r
+\r
+int mof::DataTable::getNumberOfRows(){\r
+ if(!isAvailable())load();\r
+ return m_dataList.size();\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/Resource.h"\r
+#include "mof/tstring.h"\r
+#include <vector>\r
+#include <map>\r
+#include "mof/ResourceManager.h"\r
+\r
+\r
+namespace mof{\r
+\r
+ \r
+ class DataTable : public Resource\r
+ {\r
+ std::map<mof::tstring , int> m_columnMap;\r
+ std::vector<std::vector<mof::tstring>> m_dataList;\r
+\r
+ public:\r
+ DataTable(tstring& name );\r
+ DataTable(const TCHAR * const name);\r
+ \r
+ virtual void load();\r
+ virtual void unload();\r
+\r
+ int getRowIndex(const TCHAR * const pRowName);\r
+ int getColumnIndex(const TCHAR * const pRowName);\r
+ mof::tstring& getData(const TCHAR * const pRowName , const TCHAR * const pColumnName);\r
+ mof::tstring& getData(int rowIndex , const TCHAR * const pColumnName);\r
+ mof::tstring& getData(int rowIndex , int columnIndex);\r
+\r
+ int getIntegerData(const TCHAR * const pRowName , const TCHAR * const pColumnName);\r
+ int getIntegerData(int rowIndex , const TCHAR * const pColumnName);\r
+ int getIntegerData(int rowIndex , int columnIndex);\r
+ \r
+ int getNumberOfRows();\r
+ };\r
+\r
+\r
+\r
+ typedef mof::ResourceManager<DataTable> DataResourceManager;\r
+ typedef boost::shared_ptr<DataTable> DataResource;\r
+};\r
--- /dev/null
+#include <boost/shared_ptr.hpp>\r
+#include <boost/weak_ptr.hpp>\r
+#include "mof/EventScheduler.hpp"\r
+\r
+namespace mof{\r
+ \r
+ template <class T>\r
+ class Deleter{\r
+ boost::shared_ptr<T> m_p;\r
+ public:\r
+ Deleter(T* p) : m_p(p) {}\r
+ Deleter( typename boost::shared_ptr<T>& p) : m_p(p) {}\r
+\r
+ void operator ()(){\r
+ m_p = boost::shared_ptr<T>();\r
+ }\r
+\r
+ boost::weak_ptr<T> getWeak(){\r
+ return m_p;\r
+ }\r
+ };\r
+\r
+};\r
--- /dev/null
+#include <boost/shared_ptr.hpp>\r
+#include <boost/weak_ptr.hpp>\r
+#include "mof/EventScheduler.hpp"\r
+\r
+namespace mof{\r
+ \r
+ template <class T>\r
+ class Deleter{\r
+ boost::shared_ptr<T> m_p;\r
+ public:\r
+ Deleter(T* p) : m_p(p) {}\r
+ Deleter( typename boost::shared_ptr<T>& p) : m_p(p) {}\r
+\r
+ void operator ()(){\r
+ m_p = boost::shared_ptr<T>();\r
+ }\r
+\r
+ boost::weak_ptr<T> getWeak(){\r
+ return m_p;\r
+ }\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/private/DirectInput.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/InputEventCondition.hpp"\r
+\r
+\r
+mof::DeviceInputReceiver::DeviceInputReceiver()\r
+: mof::InputReceiver(){\r
+ m_pKeyStates = new bool[mof::DeviceInputReceiver::END];\r
+ for(int i = 0 ; i < mof::DeviceInputReceiver::END ; i++)m_pKeyStates[i] = false;\r
+}\r
+\r
+mof::DeviceInputReceiver::~DeviceInputReceiver(){\r
+ delete[] m_pKeyStates;\r
+ \r
+}\r
+\r
+bool mof::DeviceInputReceiver::testKeyState(mof::InputReceiver::Key key){\r
+\r
+ return m_pKeyStates[key];\r
+ \r
+}\r
+\r
+void mof::DeviceInputReceiver::update(){\r
+ mof::InputDevice::update();\r
+}\r
+\r
+\r
+void mof::DeviceInputReceiver::notifyInputEvent(mof::InputEvent& inputEvent){\r
+ mof::DeviceInputReceiver::Key key;\r
+\r
+ \r
+ switch(inputEvent.dwOfs){\r
+ case DIK_UP :\r
+ key = mof::DeviceInputReceiver::UP;\r
+ break;\r
+ case DIK_DOWN :\r
+ key = mof::DeviceInputReceiver::DOWN;\r
+ break;\r
+ case DIK_LEFT :\r
+ key = mof::DeviceInputReceiver::LEFT;\r
+ break;\r
+ case DIK_RIGHT :\r
+ key = mof::DeviceInputReceiver::RIGHT;\r
+ break;\r
+ case DIK_A :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_B :\r
+ key = mof::DeviceInputReceiver::B;\r
+ break;\r
+ case DIK_C :\r
+ key = mof::DeviceInputReceiver::C;\r
+ break;\r
+ case DIK_D :\r
+ key = mof::DeviceInputReceiver::D;\r
+ break;\r
+ case DIK_E :\r
+ key = mof::DeviceInputReceiver::E;\r
+ break;\r
+ case DIK_F :\r
+ key = mof::DeviceInputReceiver::F;\r
+ break;\r
+ case DIK_G :\r
+ key = mof::DeviceInputReceiver::G;\r
+ break;\r
+ case DIK_H :\r
+ key = mof::DeviceInputReceiver::H;\r
+ break;\r
+ case DIK_I :\r
+ key = mof::DeviceInputReceiver::I;\r
+ break;\r
+ case DIK_J :\r
+ key = mof::DeviceInputReceiver::J;\r
+ break;\r
+ case DIK_K :\r
+ key = mof::DeviceInputReceiver::K;\r
+ break;\r
+ case DIK_L :\r
+ key = mof::DeviceInputReceiver::L;\r
+ break;\r
+ case DIK_M :\r
+ key = mof::DeviceInputReceiver::M;\r
+ break;\r
+ case DIK_N :\r
+ key = mof::DeviceInputReceiver::N;\r
+ break;\r
+ case DIK_O :\r
+ key = mof::DeviceInputReceiver::O;\r
+ break;\r
+ case DIK_P :\r
+ key = mof::DeviceInputReceiver::P;\r
+ break;\r
+ case DIK_Q :\r
+ key = mof::DeviceInputReceiver::Q;\r
+ break;\r
+ case DIK_R :\r
+ key = mof::DeviceInputReceiver::R;\r
+ break;\r
+ case DIK_S :\r
+ key = mof::DeviceInputReceiver::S;\r
+ break;\r
+ case DIK_T :\r
+ key = mof::DeviceInputReceiver::T;\r
+ break;\r
+ case DIK_U :\r
+ key = mof::DeviceInputReceiver::U;\r
+ break;\r
+ case DIK_V :\r
+ key = mof::DeviceInputReceiver::V;\r
+ break;\r
+ case DIK_W :\r
+ key = mof::DeviceInputReceiver::W;\r
+ break;\r
+ case DIK_X :\r
+ key = mof::DeviceInputReceiver::X;\r
+ break;\r
+ case DIK_Y :\r
+ key = mof::DeviceInputReceiver::Y;\r
+ break;\r
+ case DIK_Z :\r
+ key = mof::DeviceInputReceiver::Z;\r
+ break;\r
+ case DIK_ESCAPE :\r
+ key = mof::DeviceInputReceiver::ESCAPE;\r
+ break;\r
+ default : \r
+ return;\r
+ }\r
+ m_pKeyStates[key] = (inputEvent.dwData & 0x80) != 0;\r
+ \r
+}\r
--- /dev/null
+#include "mof/private/DirectInput.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/InputEventCondition.hpp"\r
+\r
+\r
+mof::DeviceInputReceiver::DeviceInputReceiver()\r
+: mof::InputReceiver(){\r
+ m_pKeyStates = new bool[mof::DeviceInputReceiver::END];\r
+ for(int i = 0 ; i < mof::DeviceInputReceiver::END ; i++)m_pKeyStates[i] = false;\r
+}\r
+\r
+mof::DeviceInputReceiver::~DeviceInputReceiver(){\r
+ delete[] m_pKeyStates;\r
+ \r
+}\r
+\r
+bool mof::DeviceInputReceiver::testKeyState(mof::InputReceiver::Key key){\r
+\r
+ return m_pKeyStates[key];\r
+ \r
+}\r
+\r
+void mof::DeviceInputReceiver::update(){\r
+ mof::InputDevice::update();\r
+}\r
+\r
+\r
+void mof::DeviceInputReceiver::notifyInputEvent(mof::InputEvent& inputEvent){\r
+ mof::DeviceInputReceiver::Key key;\r
+\r
+ \r
+ switch(inputEvent.dwOfs){\r
+ case DIK_UP :\r
+ key = mof::DeviceInputReceiver::UP;\r
+ break;\r
+ case DIK_DOWN :\r
+ key = mof::DeviceInputReceiver::DOWN;\r
+ break;\r
+ case DIK_LEFT :\r
+ key = mof::DeviceInputReceiver::LEFT;\r
+ break;\r
+ case DIK_RIGHT :\r
+ key = mof::DeviceInputReceiver::RIGHT;\r
+ break;\r
+ case DIK_A :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_B :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_C :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_D :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_E :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_F :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_G :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_H :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_I :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_J :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_K :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_L :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_M :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_N :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_O :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_P :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_Q :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_R :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_S :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_T :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_U :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_V :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_W :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_X :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_Y :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_Z :\r
+ key = mof::DeviceInputReceiver::A;\r
+ break;\r
+ case DIK_ESCAPE :\r
+ key = mof::DeviceInputReceiver::ESCAPE;\r
+ break;\r
+ default : \r
+ return;\r
+ }\r
+ m_pKeyStates[key] = (inputEvent.dwData & 0x80) != 0;\r
+ \r
+}\r
--- /dev/null
+#include "mof/DirectionalLight.h"\r
+#include <d3dx9.h>\r
+#include "GraphicsDevice.h"\r
+\r
+\r
+mof::DirectionalLight::DirectionalLight(mof::Color diffuse , mof::Color ambient , mof::Vector3D& direction)\r
+: mof::Light()\r
+{\r
+ setDiffuseColor(diffuse);\r
+ setAmbientColor(ambient);\r
+ setDirection(direction);\r
+\r
+}\r
+\r
+\r
+void mof::DirectionalLight::update(){\r
+ //mof::Animation* pAnimation = getAnimation();\r
+ //if(pAnimation == NULL)return;\r
+ //pAnimation->update();\r
+ //mof::Color color = pAnimation->get();\r
+ //set(pAnimation->getColor());\r
+}\r
+\r
+void mof::DirectionalLight::reflect(){\r
+ GRAPHICS_DEVICE pDevice = mof::GraphicsDevice::getInstance()->getGraphicsDevice();\r
+ D3DLIGHT9 light;\r
+ ZeroMemory(&light , sizeof(light));\r
+ light.Type = D3DLIGHT_DIRECTIONAL;\r
+ light.Diffuse.a = (float)mof::getAlpha(m_diffuse) / 255.0f;\r
+ light.Diffuse.r = (float)mof::getRed(m_diffuse) / 255.0f;\r
+ light.Diffuse.g = (float)mof::getGreen(m_diffuse) / 255.0f;\r
+ light.Diffuse.b = (float)mof::getBlue(m_diffuse) / 255.0f;\r
+\r
+ light.Ambient.a = (float)mof::getAlpha(m_ambient) / 255.0f;\r
+ light.Ambient.r = (float)mof::getRed(m_ambient) / 255.0f;\r
+ light.Ambient.g = (float)mof::getGreen(m_ambient) / 255.0f;\r
+ light.Ambient.b = (float)mof::getBlue(m_ambient) / 255.0f;\r
+\r
+ light.Direction = D3DXVECTOR3(m_direction.x , m_direction.y , m_direction.z);\r
+ \r
+ \r
+ pDevice->SetLight(0 , &light);\r
+ pDevice->LightEnable(0 , TRUE);\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Light.h"\r
+#include "mof/Color.h"\r
+\r
+namespace mof{\r
+\r
+ class DirectionalLight : public Light{\r
+ mof::Color m_diffuse;\r
+ mof::Color m_ambient;\r
+ mof::Vector3D m_direction;\r
+ public:\r
+ DirectionalLight(mof::Color diffuse , mof::Color ambient , mof::Vector3D& direction);\r
+ void setDiffuseColor(mof::Color diffuse){m_diffuse = diffuse;}\r
+ void setAmbientColor(mof::Color ambient){m_ambient = ambient;}\r
+ void setDirection(mof::Vector3D& direction){m_direction = direction;}\r
+\r
+ virtual void update();\r
+ virtual void reflect();\r
+\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#pragma once\r
+\r
+namespace mof\r
+{\r
+ class Drawable\r
+ {\r
+ public:\r
+ virtual ~Drawable(){}\r
+ virtual void draw() const = 0;\r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof\r
+{\r
+ class Drawable\r
+ {\r
+ public:\r
+ virtual ~Drawable(){}\r
+ virtual void draw() const = 0;\r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof{\r
+\r
+ class EventCondition{\r
+ public:\r
+ virtual ~EventCondition(){}\r
+ virtual bool test() = 0;\r
+ virtual void update() = 0;\r
+ virtual bool isDisposable() = 0;\r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof{\r
+\r
+ class EventCondition{\r
+ public:\r
+ virtual ~EventCondition(){}\r
+ virtual bool test() = 0;\r
+ virtual void update() = 0;\r
+ virtual bool isDisposable() = 0;\r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/EventScheduler.hpp"\r
+#include "mof/EventCondition.hpp"\r
+#include <list>\r
+#include <utility>\r
+#include "mof/utilities.hpp"\r
+\r
+\r
+class TimeEventCondition : public mof::EventCondition{\r
+ mof::FrameNumber limit;\r
+ mof::FrameNumber count;\r
+\r
+public:\r
+ TimeEventCondition(mof::FrameNumber limit)\r
+ : limit(limit) , count(0)\r
+ {\r
+ }\r
+\r
+ virtual ~TimeEventCondition(){}\r
+\r
+ virtual bool test(){\r
+ return count == limit;\r
+ }\r
+\r
+ virtual bool isDisposable(){\r
+ return count > limit;\r
+ }\r
+\r
+ virtual void update(){\r
+ if(limit >= count)count++;\r
+ }\r
+};\r
+\r
+struct mof::EventScheduler::Impl{\r
+ typedef std::pair<mof::EventCondition* , boost::function0<void>> Schedule; \r
+ typedef std::list<std::pair<mof::EventCondition* , boost::function0<void>>> EventList; \r
+ EventList eventList;\r
+\r
+ Impl(){\r
+ }\r
+\r
+ ~Impl(){\r
+ foreach( Impl::Schedule &value , eventList ){\r
+ delete value.first;\r
+ }\r
+ }\r
+\r
+};\r
+\r
+mof::EventScheduler::EventScheduler()\r
+: m_pImpl(new Impl())\r
+{\r
+}\r
+\r
+mof::EventScheduler::~EventScheduler(){\r
+ \r
+}\r
+\r
+void mof::EventScheduler::addEvent( mof::EventCondition* pCondition , const boost::function0<void> &action){\r
+ m_pImpl->eventList.push_back(std::pair<mof::EventCondition* , boost::function0<void>>(pCondition , action));\r
+}\r
+\r
+void mof::EventScheduler::addEvent(mof::FrameNumber frame, const boost::function0<void> &action){\r
+ addEvent(new TimeEventCondition(frame) , action);\r
+}\r
+\r
+void mof::EventScheduler::update(){\r
+ for( Impl::EventList::iterator itr = m_pImpl->eventList.begin() ;\r
+ itr != m_pImpl->eventList.end() ; \r
+ ){\r
+ itr->first->update();\r
+ if(itr->first->test()){\r
+ itr->second();\r
+ }\r
+ if(itr->first->isDisposable()){\r
+ delete itr->first;\r
+ itr = m_pImpl->eventList.erase(itr);\r
+ }\r
+ else ++itr;\r
+ }\r
+}\r
+\r
+\r
+\r
--- /dev/null
+#include "mof/EventScheduler.hpp"\r
+#include "mof/EventCondition.hpp"\r
+#include <list>\r
+#include <utility>\r
+#include "mof/utilities.hpp"\r
+\r
+\r
+class TimeEventCondition : public mof::EventCondition{\r
+ mof::FrameNumber limit;\r
+ mof::FrameNumber count;\r
+\r
+public:\r
+ TimeEventCondition(mof::FrameNumber limit)\r
+ : limit(limit) , count(0)\r
+ {\r
+ }\r
+\r
+ virtual ~TimeEventCondition(){}\r
+\r
+ virtual bool test(){\r
+ return count == limit;\r
+ }\r
+\r
+ virtual bool isDisposable(){\r
+ return count > limit;\r
+ }\r
+\r
+ virtual void update(){\r
+ if(limit >= count)count++;\r
+ }\r
+};\r
+\r
+struct mof::EventScheduler::Impl{\r
+ typedef std::pair<mof::EventCondition* , boost::function0<void>> Schedule; \r
+ typedef std::list<std::pair<mof::EventCondition* , boost::function0<void>>> EventList; \r
+ EventList eventList;\r
+\r
+ Impl(){\r
+ }\r
+\r
+ ~Impl(){\r
+ foreach( Impl::Schedule &value , eventList ){\r
+ delete value.first;\r
+ }\r
+ }\r
+\r
+};\r
+\r
+mof::EventScheduler::EventScheduler()\r
+: m_pImpl(new Impl())\r
+{\r
+}\r
+\r
+mof::EventScheduler::~EventScheduler(){\r
+ \r
+}\r
+\r
+void mof::EventScheduler::addEvent( mof::EventCondition* pCondition , const boost::function0<void> &action){\r
+ m_pImpl->eventList.push_back(std::pair<mof::EventCondition* , boost::function0<void>>(pCondition , action));\r
+}\r
+\r
+void mof::EventScheduler::addEvent(mof::FrameNumber frame, const boost::function0<void> &action){\r
+ addEvent(new TimeEventCondition(frame) , action);\r
+}\r
+\r
+void mof::EventScheduler::update(){\r
+ for( Impl::EventList::iterator itr = m_pImpl->eventList.begin() ;\r
+ itr != m_pImpl->eventList.end() ; \r
+ ){\r
+ itr->first->update();\r
+ if(itr->first->test()){\r
+ itr->second();\r
+ }\r
+ if(itr->first->isDisposable()){\r
+ delete itr->first;\r
+ itr = m_pImpl->eventList.erase(itr);\r
+ }\r
+ else ++itr;\r
+ }\r
+}\r
+\r
+\r
+\r
--- /dev/null
+#ifndef MOF_EVENT_SCHEDULER_HPP\r
+#define MOF_EVENT_SCHEDULER_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/function/function0.hpp>\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+class EventCondition;\r
+\r
+class EventScheduler{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ typedef boost::function0<void> Action;\r
+ EventScheduler();\r
+ ~EventScheduler();\r
+\r
+ void addEvent(mof::EventCondition* pCondition , const Action& action);\r
+ void addEvent(mof::FrameNumber interval , const Action& action);\r
+ void update();\r
+};\r
+\r
+}\r
+\r
+\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_EVENT_SCHEDULER_HPP\r
+#define MOF_EVENT_SCHEDULER_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/function/function0.hpp>\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+class EventCondition;\r
+\r
+class EventScheduler{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ typedef boost::function0<void> Action;\r
+ EventScheduler();\r
+ ~EventScheduler();\r
+\r
+ void addEvent(mof::EventCondition* pCondition , const Action& action);\r
+ void addEvent(mof::FrameNumber interval , const Action& action);\r
+ void update();\r
+};\r
+\r
+}\r
+\r
+\r
+\r
+\r
+#endif\r
--- /dev/null
+#pragma once\r
+#include <boost/function/function0.hpp>\r
+\r
+namespace mof\r
+{\r
+ //TODO タイプリストとかで、そのままのインタフェースでより汎用的にする\r
+ //非const参照を渡したい場合は?(constructorにそれはありえない)\r
+\r
+\r
+//{{{ FactoryMethod\r
+ template < class T > \r
+ class FactoryMethod\r
+ {\r
+ public: \r
+ FactoryMethod( const boost::function<T* (void)>& factory)\r
+ : m_factory(factory){}\r
+\r
+ T* operator() () const{ return m_factory(); }\r
+ \r
+ template<class T>\r
+ operator FactoryMethod<T>( ) const\r
+ {\r
+ return FactoryMethod<T>(m_factory); \r
+ }\r
+\r
+\r
+\r
+ private: \r
+ boost::function<T* (void)> m_factory;\r
+ };\r
+\r
+ \r
+//}}}\r
+//{{{ Constructor0\r
+ template < class T > \r
+ class Constructor0\r
+ {\r
+ public: \r
+ T* operator() ( ) const {return new T();}\r
+ };\r
+//}}}\r
+//{{{ Constructor1\r
+ template <class T , class P1> \r
+ class Constructor1 : protected Constructor0<T>\r
+ {\r
+ protected:\r
+ P1 p1;\r
+ public: \r
+ Constructor1(const P1& p1_)\r
+ : p1(p1_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1);}\r
+ };\r
+//}}}\r
+//{{{ Constructor2\r
+ template <class T , class P1 , class P2> \r
+ class Constructor2 : protected Constructor1<T , P1>\r
+ {\r
+ protected:\r
+ P2 p2;\r
+ public: \r
+ Constructor2(const P1& p1_ , const P2& p2_)\r
+ : Constructor1(p1_) , p2(p2_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2);}\r
+ };\r
+//}}}\r
+//{{{ Constructor3\r
+ template <class T , class P1 , class P2 , class P3> \r
+ class Constructor3 : protected Constructor2<T , P1 , P2>\r
+ {\r
+ protected:\r
+ P3 p3;\r
+ public: \r
+ Constructor3(const P1& p1_ , const P2& p2_ , const P3& p3_)\r
+ : Constructor2(p1_ , p2_) , p3(p3_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2 , p3);}\r
+ };\r
+//}}}\r
+//{{{ Constructor4\r
+ template <class T , class P1 , class P2 , class P3 , class P4> \r
+ class Constructor4 : protected Constructor3<T , P1 , P2 , P3>\r
+ {\r
+ protected:\r
+ P4 p4;\r
+ public: \r
+ Constructor4(const P1& p1_ , const P2& p2_ , const P3& p3_ , const P4& p4_)\r
+ : Constructor2(p1_ , p2_ , p3_) , p4(p4_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2 , p3 , p4);}\r
+ };\r
+//}}}\r
+ \r
+//{{{ makeFactoryMethod\r
+ template<class T>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod()\r
+ {\r
+ return FactoryMethod<T>( Constructor0<T>() );\r
+ }\r
+ \r
+ template<class T , class P1>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1)\r
+ {\r
+ return FactoryMethod<T>( Constructor1<T , P1>(p1) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2)\r
+ {\r
+ return FactoryMethod<T>( Constructor2<T , P1 , P2>(p1 , p2) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2 , class P3>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2 , const P3& p3)\r
+ {\r
+ return FactoryMethod<T>( Constructor3<T , P1 , P2 , P3>(p1 , p2 , p3) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2 , class P3 , class P4>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2 , const P3& p3 , const P4& p4)\r
+ {\r
+ return FactoryMethod<T>( Constructor4<T , P1 , P2 , P3 , P4>(p1 , p2 , p3 , p4) );\r
+ }\r
+//}}}\r
+\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/function/function0.hpp>\r
+\r
+namespace mof\r
+{\r
+ //TODO タイプリストとかで、そのままのインタフェースでより汎用的にする\r
+ //非const参照を渡したい場合は?(constructorにそれはありえない)\r
+\r
+\r
+//{{{ FactoryMethod\r
+ template < class T > \r
+ class FactoryMethod\r
+ {\r
+ public: \r
+ FactoryMethod( const boost::function<T* (void)>& factory)\r
+ : m_factory(factory){}\r
+\r
+ T* operator() () const{ return m_factory(); }\r
+ \r
+ template<class T>\r
+ operator FactoryMethod<T>( ) const\r
+ {\r
+ return FactoryMethod<T>(m_factory); \r
+ }\r
+\r
+\r
+\r
+ private: \r
+ boost::function<T* (void)> m_factory;\r
+ };\r
+\r
+ \r
+//}}}\r
+//{{{ Constructor0\r
+ template < class T > \r
+ class Constructor0\r
+ {\r
+ public: \r
+ T* operator() ( ) const {return new T();}\r
+ };\r
+//}}}\r
+//{{{ Constructor1\r
+ template <class T , class P1> \r
+ class Constructor1 : protected Constructor0<T>\r
+ {\r
+ protected:\r
+ P1 p1;\r
+ public: \r
+ Constructor1(const P1& p1_)\r
+ : p1(p1_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1);}\r
+ };\r
+//}}}\r
+//{{{ Constructor2\r
+ template <class T , class P1 , class P2> \r
+ class Constructor2 : protected Constructor1<T , P1>\r
+ {\r
+ protected:\r
+ P2 p2;\r
+ public: \r
+ Constructor2(const P1& p1_ , const P2& p2_)\r
+ : Constructor1(p1_) , p2(p2_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2);}\r
+ };\r
+//}}}\r
+//{{{ Constructor3\r
+ template <class T , class P1 , class P2 , class P3> \r
+ class Constructor3 : protected Constructor2<T , P1 , P2>\r
+ {\r
+ protected:\r
+ P3 p3;\r
+ public: \r
+ Constructor3(const P1& p1_ , const P2& p2_ , const P3& p3_)\r
+ : Constructor2(p1_ , p2_) , p3(p3_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2 , p3);}\r
+ };\r
+//}}}\r
+//{{{ Constructor4\r
+ template <class T , class P1 , class P2 , class P3 , class P4> \r
+ class Constructor4 : protected Constructor3<T , P1 , P2 , P3>\r
+ {\r
+ protected:\r
+ P4 p4;\r
+ public: \r
+ Constructor4(const P1& p1_ , const P2& p2_ , const P3& p3_ , const P4& p4_)\r
+ : Constructor2(p1_ , p2_ , p3_) , p4(p4_)\r
+ {}\r
+\r
+ T* operator() ( ) const {return new T(p1 , p2 , p3 , p4);}\r
+ };\r
+//}}}\r
+ \r
+//{{{ makeFactoryMethod\r
+ template<class T>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod()\r
+ {\r
+ return FactoryMethod<T>( Constructor0<T> );\r
+ }\r
+ \r
+ template<class T , class P1>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1)\r
+ {\r
+ return FactoryMethod<T>( Constructor1<T , P1>(p1) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2)\r
+ {\r
+ return FactoryMethod<T>( Constructor2<T , P1 , P2>(p1 , p2) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2 , class P3>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2 , const P3& p3)\r
+ {\r
+ return FactoryMethod<T>( Constructor3<T , P1 , P2 , P3>(p1 , p2 , p3) );\r
+ }\r
+ \r
+ template<class T , class P1 , class P2 , class P3 , class P4>\r
+ FactoryMethod<T>\r
+ makeFactoryMethod(const P1& p1 , const P2& p2 , const P3& p3 , const P4& p4)\r
+ {\r
+ return FactoryMethod<T>( Constructor4<T , P1 , P2 , P3 , P4>(p1 , p2 , p3 , p4) );\r
+ }\r
+//}}}\r
+\r
+\r
+}\r
--- /dev/null
+#include "mof/FilePath.hpp"\r
+#include <boost/regex.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+\r
+mof::FilePath::FilePath(const mof::tstring& path){\r
+ m_path = path;\r
+}\r
+\r
+\r
+mof::tstring mof::FilePath::getFormat(){\r
+ try {\r
+ boost::regex regex("(.*)\\.(.*)");//name . format\r
+ boost::smatch match;\r
+ //\8a¿\8e\9a\82É\82Í\91Î\89\9e\82µ\82Ä\82¢\82È\82¢\r
+ if(!boost::regex_search(m_path , match , regex)){\r
+ DEBUG_PRINT(_T("FormatError --- ") << m_path);\r
+ return mof::tstring();\r
+ }\r
+ return match.str(2); \r
+ }\r
+ catch (std::exception &e) {\r
+ throw e;\r
+ }\r
+ return mof::tstring();\r
+}\r
+ \r
+\r
+mof::tstring& mof::FilePath::getPath(){\r
+ return m_path;\r
+}\r
+\r
+mof::tstring mof::FilePath::dir(){\r
+ try {\r
+ boost::regex regex("(.*)/[^/]*\\.(.*)");//name . format\r
+ boost::smatch match;\r
+ //\8a¿\8e\9a\82É\82Í\91Î\89\9e\82µ\82Ä\82¢\82È\82¢\r
+ if(!boost::regex_search(m_path , match , regex)){\r
+ DEBUG_PRINT(_T("FormatError --- ") << m_path);\r
+ return mof::tstring();\r
+ }\r
+ return match.str(1); \r
+ }\r
+ catch (std::exception &e) {\r
+ throw e;\r
+ }\r
+ return mof::tstring();\r
+\r
+}\r
+ \r
+mof::tstring mof::FilePath::basename(){\r
+ try {\r
+ boost::regex regex("(.*)/([^/]*)");//name . format\r
+ boost::smatch match;\r
+ //\8a¿\8e\9a\82É\82Í\91Î\89\9e\82µ\82Ä\82¢\82È\82¢\r
+ if(!boost::regex_search(m_path , match , regex)){\r
+ DEBUG_PRINT(_T("FormatError --- ") << m_path);\r
+ return mof::tstring();\r
+ }\r
+ return match.str(2); \r
+ }\r
+ catch (std::exception &e) {\r
+ throw e;\r
+ }\r
+ return mof::tstring();\r
+\r
+}\r
+\r
--- /dev/null
+#ifndef MOF_FILE_PATH_HPP\r
+#define MOF_FILE_PATH_HPP\r
+\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+class FilePath{\r
+ mof::tstring m_path;\r
+\r
+public:\r
+ FilePath(const mof::tstring& path);\r
+\r
+ mof::tstring getFormat();\r
+ mof::tstring& getPath();\r
+ mof::tstring dir();\r
+ mof::tstring basename();\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_FILE_PATH_HPP\r
+#define MOF_FILE_PATH_HPP\r
+\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+class FilePath{\r
+ mof::tstring m_path;\r
+\r
+public:\r
+ FilePath(const mof::tstring& path);\r
+\r
+ mof::tstring getFormat();\r
+ mof::tstring& getPath();\r
+ mof::tstring dir();\r
+ mof::tstring basename();\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+\r
+#include "mof/FileTextureBuilder.h"\r
+#include <d3dx9.h>\r
+#include <dxerr9.h>\r
+#include "GraphicsDevice.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+mof::FileTextureBuilder::FileTextureBuilder(mof::tstring& path)\r
+{\r
+ m_path = path;\r
+}\r
+\r
+mof::FileTextureBuilder::~FileTextureBuilder(void)\r
+{\r
+}\r
+\r
+\r
+mof::TextureRecord mof::FileTextureBuilder::create(){\r
+ LPDIRECT3DTEXTURE9 texture;\r
+ mof::GRAPHICS_DEVICE pDevice = mof::GraphicsDevice::getInstance()->getGraphicsDevice();\r
+ HRESULT hr = D3DXCreateTextureFromFileEx(pDevice , m_path.c_str() , \r
+ 0 , 0 , 1 , 0/*RENDER*/ , D3DFMT_UNKNOWN , D3DPOOL_MANAGED ,\r
+ D3DX_DEFAULT , D3DX_DEFAULT , mof::createColor(0 , 0 , 0) , NULL , NULL , &texture);\r
+\r
+ if(FAILED(hr)){\r
+ *ConsoleOut::getInstance() << "CreateTexture --- " << DXGetErrorDescription9(hr) << std::endl;\r
+ TextureRecord record;\r
+ record.pTexture = NULL;\r
+ return record;\r
+ }\r
+\r
+ TextureRecord record;\r
+ record.pTexture = texture;\r
+ record.validRect = mof::RectangleModel(0 , 0 , 0 , 0);//\91S\94Í\88Í\r
+ return record;\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+\r
+\r
+namespace mof\r
+{\r
+ \r
+ \r
+ //TODO \83R\83\93\83e\83i\82É\91ã\93ü\82Å\82«\82È\82¢\82æ\82¤\82É\82·\82é\r
+ class Finalizer \r
+ {\r
+ mutable void (*m_finalize)( );\r
+ \r
+ public:\r
+ Finalizer( )\r
+ : m_finalize(NULL)\r
+ {\r
+ // do nothing\r
+ }\r
+ \r
+ Finalizer( void (*finalize_)() )\r
+ : m_finalize(finalize_)\r
+ {\r
+ // do nothing\r
+ }\r
+ \r
+ Finalizer( const Finalizer& obj){\r
+ if( this == &obj)return;\r
+ m_finalize = obj.m_finalize;\r
+ obj.m_finalize = NULL;\r
+ }\r
+ \r
+ ~Finalizer( )\r
+ {\r
+ if( m_finalize )m_finalize();\r
+ }\r
+ \r
+ void cancel( )\r
+ {\r
+ m_finalize = NULL;\r
+ }\r
+ \r
+ Finalizer& operator = ( const Finalizer& obj )\r
+ {\r
+ if( this == &obj)return *this;\r
+ if( m_finalize )m_finalize();\r
+ m_finalize = obj.m_finalize;\r
+ obj.m_finalize = NULL;\r
+ return *this;\r
+ }\r
+ \r
+ \r
+ };\r
+}
\ No newline at end of file
--- /dev/null
+#include "mof/Font.hpp"\r
+#include <list>\r
+#include <windows.h>\r
+#include "mof/ConsoleIO.hpp"\r
+#include <vector>\r
+#include "mof/utilities.hpp"\r
+\r
+const TCHAR* mof::Font::MS_GOTHIC = _T("\82l\82r \83S\83V\83b\83N");\r
+const TCHAR* mof::Font::MS_P_GOTHIC = _T("\82l\82r \82o\83S\83V\83b\83N");\r
+\r
+\r
+namespace\r
+{\r
+ struct FontManager \r
+ {\r
+ std::vector<mof::tstring> additionalFontResources;\r
+ \r
+ ~FontManager()\r
+ {\r
+ foreach( mof::tstring& filename , additionalFontResources )\r
+ {\r
+ RemoveFontResource( filename.c_str() );\r
+ }\r
+ }\r
+ } g_fontManager;\r
+}\r
+\r
+struct GlyphData{\r
+ int iOfs_x , iOfs_y , iBmp_w , iBmp_h , level , width;\r
+ BYTE* pBmpBuffer;\r
+ bool valid;\r
+\r
+ GlyphData(GLYPHMETRICS& GM , TEXTMETRIC& TM , int _level , int bufSize){\r
+ iOfs_x = GM.gmptGlyphOrigin.x;\r
+ iOfs_y = TM.tmAscent - GM.gmptGlyphOrigin.y;\r
+ iBmp_w = GM.gmBlackBoxX + (4-(GM.gmBlackBoxX%4))%4;\r
+ iBmp_h = GM.gmBlackBoxY;\r
+ level = _level;\r
+ width = GM.gmCellIncX;\r
+ pBmpBuffer = new BYTE[bufSize];\r
+ valid = true;\r
+ }\r
+\r
+ ~GlyphData(){\r
+ delete[] pBmpBuffer;\r
+ }\r
+};\r
+\r
+struct mof::Font::Impl{\r
+ HFONT hFont;\r
+ size_t fontSize;\r
+\r
+ Impl(size_t fontSize_)\r
+ : hFont(NULL) ,fontSize(fontSize_)\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ DeleteObject(hFont);\r
+ }\r
+\r
+};\r
+\r
+mof::Font::Font(const TCHAR* fontName , size_t size)\r
+: m_pImpl(new Impl(size))\r
+{\r
+ LOGFONT lf = {m_pImpl->fontSize , 0, 0, 0, 0, 0, 0, 0, SHIFTJIS_CHARSET, OUT_TT_ONLY_PRECIS,\r
+ CLIP_DEFAULT_PRECIS , PROOF_QUALITY, FIXED_PITCH | FF_MODERN , "" };\r
+ strcpy_s(lf.lfFaceName , fontName );\r
+\r
+ if(!(m_pImpl->hFont = CreateFontIndirect(&lf))){\r
+ throw std::runtime_error("Failed --- CreateFontIndirect");\r
+ }\r
+\r
+ \r
+\r
+}\r
+\r
+mof::Font::~Font(){\r
+ \r
+}\r
+\r
+ \r
+\r
+mof::PixelMap* mof::Font::createText(const mof::tstring& text) const{\r
+\r
+ // \83f\83o\83C\83X\83R\83\93\83e\83L\83X\83g\8eæ\93¾\r
+ // \83f\83o\83C\83X\82É\83t\83H\83\93\83g\82ð\8e\9d\82½\82¹\82È\82¢\82ÆGetGlyphOutline\8aÖ\90\94\82Í\83G\83\89\81[\82Æ\82È\82é\r
+ HDC hdc = GetDC(NULL);\r
+ HFONT oldFont = static_cast<HFONT>(SelectObject(hdc , m_pImpl->hFont));\r
+ TEXTMETRIC TM;\r
+ GetTextMetrics( hdc, &TM );\r
+\r
+ int sumWidth = 0;\r
+ int maxHeight = 0;\r
+ typedef std::list<GlyphData*>::iterator GDITR;\r
+ std::list<GlyphData*> glyphDataList;\r
+ for(int i = 0 ; text.c_str()[i] ; ){\r
+\r
+\r
+ // \95¶\8e\9a\83R\81[\83h\8eæ\93¾\r
+ UINT code = 0;\r
+ #if _UNICODE\r
+ // unicode\82Ì\8fê\8d\87\81A\95¶\8e\9a\83R\81[\83h\82Í\92P\8f\83\82É\83\8f\83C\83h\95¶\8e\9a\82ÌUINT\95Ï\8a·\82Å\82·\r
+ code = (UINT)str[i++];\r
+ #else\r
+ // \83}\83\8b\83`\83o\83C\83g\95¶\8e\9a\82Ì\8fê\8d\87\81A\r
+ // 1\83o\83C\83g\95¶\8e\9a\82Ì\83R\81[\83h\82Í1\83o\83C\83g\96Ú\82ÌUINT\95Ï\8a·\81A\r
+ // 2\83o\83C\83g\95¶\8e\9a\82Ì\83R\81[\83h\82Í[\90æ\93±\83R\81[\83h]*256 + [\95¶\8e\9a\83R\81[\83h]\82Å\82·\r
+ if(IsDBCSLeadByte(text[i])){\r
+ code = (text[i] << 8) | (text[i+1] & 0xff); // \95¶\8e\9a\r
+ code &= 0x0000ffff;\r
+ i += 2;\r
+ }\r
+ else{\r
+ code = text[i++];\r
+ }\r
+ #endif\r
+\r
+ unsigned int spaceCode = (_T(" ")[0]);\r
+ unsigned int wSpaceCode = (_T("\81@")[0] << 8) | (_T("\81@")[1] & 0xff);\r
+ wSpaceCode &= 0x0000ffff;\r
+\r
+\r
+ // \83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\8eæ\93¾\r
+ GLYPHMETRICS GM;\r
+ CONST MAT2 Mat = {{0,1},{0,0},{0,0},{0,1}};\r
+ DWORD size = GetGlyphOutline(hdc, code , GGO_GRAY8_BITMAP, &GM, 0, NULL, &Mat);\r
+ GlyphData* pGD = new GlyphData(GM , TM , 65 , size);\r
+ GetGlyphOutline(hdc, code, GGO_GRAY8_BITMAP, &GM, size, pGD->pBmpBuffer , &Mat);\r
+\r
+ if(code == spaceCode || code == wSpaceCode){\r
+ //\8bó\94\92\82Í\89½\8cÌ\82©\82¤\82Ü\82\8f\91\82«\8d\9e\82ß\82È\82¢\82±\82Æ\82Ö\82Ì\91Î\8f\88\r
+ pGD->valid = false;\r
+ }\r
+ glyphDataList.push_back(pGD);\r
+ sumWidth += pGD->width;//\91S\91Ì\82Ì\95\9d\r
+ maxHeight = max(maxHeight , TM.tmHeight);\r
+ }\r
+ \r
+ // \83f\83o\83C\83X\83R\83\93\83e\83L\83X\83g\82Æ\83t\83H\83\93\83g\83n\83\93\83h\83\8b\82Ì\8aJ\95ú\r
+ SelectObject(hdc, oldFont);\r
+ ReleaseDC(NULL, hdc);\r
+\r
+ typedef mof::PixelMap::size_type size_type;\r
+ boost::array<size_type , 2> sizes = {{ sumWidth , maxHeight }};\r
+ mof::PixelMap* pPixelMap = new mof::PixelMap(sizes);\r
+\r
+ // \83t\83H\83\93\83g\8fî\95ñ\82Ì\8f\91\82«\8d\9e\82Ý\r
+ // iOfs_x, iOfs_y : \8f\91\82«\8fo\82µ\88Ê\92u(\8d¶\8fã)\r
+ // iBmp_w, iBmp_h : \83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\82Ì\95\9d\8d\82\r
+ // Level : \83¿\92l\82Ì\92i\8aK (GGO_GRAY4_BITMAP\82È\82Ì\82Å17\92i\8aK)\r
+\r
+ DWORD Alpha, Color;\r
+ int hoseiX = 0;\r
+ for(int y = 0 ; y < maxHeight ; y++){\r
+ for(int x = 0 ; x < sumWidth ; x++){\r
+ (*pPixelMap)[x][y] = 0;\r
+ }\r
+ }\r
+ for(GDITR itr = glyphDataList.begin() ; itr != glyphDataList.end() ; ++itr){\r
+ for(int y = (*itr)->iOfs_y ; y < (*itr)->iOfs_y + (*itr)->iBmp_h ; y++){\r
+ if(!(*itr)->valid)break;//\8bó\94\92\95¶\8e\9a\82È\82ç\8f\91\82«\8d\9e\82Ý\82ð\96³\8e\8b\82·\82é\r
+ for(int x = (*itr)->iOfs_x + hoseiX ; x < (*itr)->iOfs_x + (*itr)->iBmp_w + hoseiX && x < sumWidth ; x++){\r
+ Alpha = (255 * (*itr)->pBmpBuffer[x - ((*itr)->iOfs_x + hoseiX) + (*itr)->iBmp_w * ( y - (*itr)->iOfs_y ) ] ) / ((*itr)->level-1);\r
+ Color = 0x00ffffff | (Alpha<<24);\r
+ \r
+ (*pPixelMap)[x][y] = Color;\r
+ \r
+ }\r
+ }\r
+ hoseiX += (*itr)->width;\r
+ delete *itr;\r
+ }\r
+\r
+ return pPixelMap;\r
+}\r
+\r
+\r
+bool mof::Font::addFontResource(const mof::tstring& filename ){\r
+ g_fontManager.additionalFontResources.push_back(filename);\r
+ return AddFontResource( filename.c_str() ) ? true : false ;\r
+}\r
--- /dev/null
+#include "mof/Font.hpp"\r
+#include <list>\r
+#include <windows.h>\r
+#include "mof/ConsoleIO.hpp"\r
+#include <vector>\r
+#include "mof/utilities.hpp"\r
+\r
+const TCHAR* mof::Font::MS_GOTHIC = _T("\82l\82r \83S\83V\83b\83N");\r
+const TCHAR* mof::Font::MS_P_GOTHIC = _T("\82l\82r \82o\83S\83V\83b\83N");\r
+\r
+\r
+namespace\r
+{\r
+ struct FontManager \r
+ {\r
+ std::vector<mof::tstring> additionalFontResources;\r
+ \r
+ ~FontManager()\r
+ {\r
+ foreach( mof::tstring& filename , additionalFontResources )\r
+ {\r
+ RemoveFontResource( filename.c_str() );\r
+ }\r
+ }\r
+ } g_fontManager;\r
+}\r
+\r
+struct GlyphData{\r
+ int iOfs_x , iOfs_y , iBmp_w , iBmp_h , level , width;\r
+ BYTE* pBmpBuffer;\r
+ bool valid;\r
+\r
+ GlyphData(GLYPHMETRICS& GM , TEXTMETRIC& TM , int _level , int bufSize){\r
+ iOfs_x = GM.gmptGlyphOrigin.x;\r
+ iOfs_y = TM.tmAscent - GM.gmptGlyphOrigin.y;\r
+ iBmp_w = GM.gmBlackBoxX + (4-(GM.gmBlackBoxX%4))%4;\r
+ iBmp_h = GM.gmBlackBoxY;\r
+ level = _level;\r
+ width = GM.gmCellIncX;\r
+ pBmpBuffer = new BYTE[bufSize];\r
+ valid = true;\r
+ }\r
+\r
+ ~GlyphData(){\r
+ delete[] pBmpBuffer;\r
+ }\r
+};\r
+\r
+struct mof::Font::Impl{\r
+ HFONT hFont;\r
+ size_t fontSize;\r
+\r
+ Impl(size_t fontSize_)\r
+ : hFont(NULL) ,fontSize(fontSize_)\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ DeleteObject(hFont);\r
+ }\r
+\r
+};\r
+\r
+mof::Font::Font(const TCHAR* fontName , size_t size)\r
+: m_pImpl(new Impl(size))\r
+{\r
+ LOGFONT lf = {m_pImpl->fontSize , 0, 0, 0, 0, 0, 0, 0, SHIFTJIS_CHARSET, OUT_TT_ONLY_PRECIS,\r
+ CLIP_DEFAULT_PRECIS , PROOF_QUALITY, FIXED_PITCH | FF_MODERN , "" };\r
+ strcpy_s(lf.lfFaceName , fontName );\r
+\r
+ if(!(m_pImpl->hFont = CreateFontIndirect(&lf))){\r
+ throw std::runtime_error("Failed --- CreateFontIndirect");\r
+ }\r
+\r
+ \r
+\r
+}\r
+\r
+mof::Font::~Font(){\r
+ \r
+}\r
+\r
+ \r
+\r
+mof::PixelMap* mof::Font::createText(const mof::tstring& text) const{\r
+\r
+ // \83f\83o\83C\83X\83R\83\93\83e\83L\83X\83g\8eæ\93¾\r
+ // \83f\83o\83C\83X\82É\83t\83H\83\93\83g\82ð\8e\9d\82½\82¹\82È\82¢\82ÆGetGlyphOutline\8aÖ\90\94\82Í\83G\83\89\81[\82Æ\82È\82é\r
+ HDC hdc = GetDC(NULL);\r
+ HFONT oldFont = static_cast<HFONT>(SelectObject(hdc , m_pImpl->hFont));\r
+ TEXTMETRIC TM;\r
+ GetTextMetrics( hdc, &TM );\r
+\r
+ int sumWidth = 0;\r
+ int maxHeight = 0;\r
+ typedef std::list<GlyphData*>::iterator GDITR;\r
+ std::list<GlyphData*> glyphDataList;\r
+ for(int i = 0 ; text.c_str()[i] ; ){\r
+\r
+\r
+ // \95¶\8e\9a\83R\81[\83h\8eæ\93¾\r
+ UINT code = 0;\r
+ #if _UNICODE\r
+ // unicode\82Ì\8fê\8d\87\81A\95¶\8e\9a\83R\81[\83h\82Í\92P\8f\83\82É\83\8f\83C\83h\95¶\8e\9a\82ÌUINT\95Ï\8a·\82Å\82·\r
+ code = (UINT)str[i++];\r
+ #else\r
+ // \83}\83\8b\83`\83o\83C\83g\95¶\8e\9a\82Ì\8fê\8d\87\81A\r
+ // 1\83o\83C\83g\95¶\8e\9a\82Ì\83R\81[\83h\82Í1\83o\83C\83g\96Ú\82ÌUINT\95Ï\8a·\81A\r
+ // 2\83o\83C\83g\95¶\8e\9a\82Ì\83R\81[\83h\82Í[\90æ\93±\83R\81[\83h]*256 + [\95¶\8e\9a\83R\81[\83h]\82Å\82·\r
+ if(IsDBCSLeadByte(text[i])){\r
+ code = (text[i] << 8) | (text[i+1] & 0xff); // \95¶\8e\9a\r
+ code &= 0x0000ffff;\r
+ i += 2;\r
+ }\r
+ else{\r
+ code = text[i++];\r
+ }\r
+ #endif\r
+\r
+ unsigned int spaceCode = (_T(" ")[0]);\r
+ unsigned int wSpaceCode = (_T("\81@")[0] << 8) | (_T("\81@")[1] & 0xff);\r
+ wSpaceCode &= 0x0000ffff;\r
+\r
+\r
+ // \83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\8eæ\93¾\r
+ GLYPHMETRICS GM;\r
+ CONST MAT2 Mat = {{0,1},{0,0},{0,0},{0,1}};\r
+ DWORD size = GetGlyphOutline(hdc, code , GGO_GRAY8_BITMAP, &GM, 0, NULL, &Mat);\r
+ GlyphData* pGD = new GlyphData(GM , TM , 65 , size);\r
+ GetGlyphOutline(hdc, code, GGO_GRAY8_BITMAP, &GM, size, pGD->pBmpBuffer , &Mat);\r
+\r
+ if(code == spaceCode || code == wSpaceCode){\r
+ //\8bó\94\92\82Í\89½\8cÌ\82©\82¤\82Ü\82\8f\91\82«\8d\9e\82ß\82È\82¢\82±\82Æ\82Ö\82Ì\91Î\8f\88\r
+ pGD->valid = false;\r
+ }\r
+ glyphDataList.push_back(pGD);\r
+ sumWidth += pGD->width;//\91S\91Ì\82Ì\95\9d\r
+ maxHeight = max(maxHeight , TM.tmHeight);\r
+ }\r
+ \r
+ // \83f\83o\83C\83X\83R\83\93\83e\83L\83X\83g\82Æ\83t\83H\83\93\83g\83n\83\93\83h\83\8b\82Ì\8aJ\95ú\r
+ SelectObject(hdc, oldFont);\r
+ ReleaseDC(NULL, hdc);\r
+\r
+ /*DEBUG_PRINT(sumWidth << " " << maxHeight);\r
+ { // \82Q\82Ì\97Ý\8fæ\82É\95â\90³\r
+ \r
+ \r
+ int tmp = 2;\r
+ while( tmp < sumWidth )tmp <<= 2;\r
+ sumWidth = tmp;\r
+ tmp = 2;\r
+ while( tmp < maxHeight )tmp <<= 2;\r
+ maxHeight = tmp;\r
+ }*/\r
+\r
+ typedef mof::PixelMap::size_type size_type;\r
+ boost::array<size_type , 2> sizes = {{ sumWidth , maxHeight }};\r
+ mof::PixelMap* pPixelMap = new mof::PixelMap(sizes);\r
+\r
+ // \83t\83H\83\93\83g\8fî\95ñ\82Ì\8f\91\82«\8d\9e\82Ý\r
+ // iOfs_x, iOfs_y : \8f\91\82«\8fo\82µ\88Ê\92u(\8d¶\8fã)\r
+ // iBmp_w, iBmp_h : \83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\82Ì\95\9d\8d\82\r
+ // Level : \83¿\92l\82Ì\92i\8aK (GGO_GRAY4_BITMAP\82È\82Ì\82Å17\92i\8aK)\r
+\r
+ DWORD Alpha, Color;\r
+ int hoseiX = 0;\r
+ for(int y = 0 ; y < maxHeight ; y++){\r
+ for(int x = 0 ; x < sumWidth ; x++){\r
+ (*pPixelMap)[x][y] = 0;\r
+ }\r
+ }\r
+ for(GDITR itr = glyphDataList.begin() ; itr != glyphDataList.end() ; ++itr){\r
+ for(int y = (*itr)->iOfs_y ; y < (*itr)->iOfs_y + (*itr)->iBmp_h ; y++){\r
+ if(!(*itr)->valid)break;//\8bó\94\92\95¶\8e\9a\82È\82ç\8f\91\82«\8d\9e\82Ý\82ð\96³\8e\8b\82·\82é\r
+ for(int x = (*itr)->iOfs_x + hoseiX ; x < (*itr)->iOfs_x + (*itr)->iBmp_w + hoseiX && x < sumWidth ; x++){\r
+ Alpha = (255 * (*itr)->pBmpBuffer[x - ((*itr)->iOfs_x + hoseiX) + (*itr)->iBmp_w * ( y - (*itr)->iOfs_y ) ] ) / ((*itr)->level-1);\r
+ Color = 0x00ffffff | (Alpha<<24);\r
+ \r
+ (*pPixelMap)[x][y] = Color;\r
+ \r
+ }\r
+ }\r
+ hoseiX += (*itr)->width;\r
+ delete *itr;\r
+ }\r
+\r
+ return pPixelMap;\r
+}\r
+\r
+\r
+bool mof::Font::addFontResource(const mof::tstring& filename ){\r
+ g_fontManager.additionalFontResources.push_back(filename);\r
+ return AddFontResource( filename.c_str() ) ? true : false ;\r
+}\r
--- /dev/null
+#ifndef MOF_FONT_HPP\r
+#define MOF_FONT_HPP\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include "mof/PixelMap.hpp"\r
+\r
+namespace mof{\r
+\r
+class Font{\r
+ struct Impl;\r
+ boost::shared_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ Font(const TCHAR* fontName , size_t size);\r
+ ~Font();\r
+\r
+ mof::PixelMap* createText(const mof::tstring& text) const;\r
+\r
+ static const TCHAR* MS_GOTHIC;\r
+ static const TCHAR* MS_P_GOTHIC;\r
+ \r
+ static bool addFontResource(const mof::tstring& filename );\r
+};\r
+\r
+}\r
+\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_FONT_HPP\r
+#define MOF_FONT_HPP\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include "mof/PixelMap.hpp"\r
+\r
+namespace mof{\r
+\r
+class Font{\r
+ struct Impl;\r
+ boost::shared_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ Font(const TCHAR* fontName , size_t size);\r
+ ~Font();\r
+\r
+ mof::PixelMap* createText(const mof::tstring& text) const;\r
+\r
+ static const TCHAR* MS_GOTHIC;\r
+ static const TCHAR* MS_P_GOTHIC;\r
+ \r
+ static bool addFontResource(const mof::tstring& filename );\r
+};\r
+\r
+}\r
+\r
+\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#ifndef MOF_GRAPHICS3D_HPP\r
+#define MOF_GRAPHICS3D_HPP\r
+#include "mof/Component3D.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/Texture.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class Graphics3D : public Component3D , public SceneGraph {\r
+public :\r
+ virtual ~Graphics3D(){}\r
+ //virtual const mof::GraphicsUnit& getUnit() = 0;\r
+ virtual void setTexture( \r
+ unsigned int num , const boost::shared_ptr<mof::Texture>& pTexture) = 0;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_GRAPHICS3D_HPP\r
+#define MOF_GRAPHICS3D_HPP\r
+#include "mof/Component3D.hpp"\r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/Texture.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class Graphics3D : public Component3D , public SceneGraph {\r
+public :\r
+ virtual ~Graphics3D(){}\r
+ //virtual const mof::GraphicsUnit& getUnit() = 0;\r
+ virtual void setTexture( \r
+ unsigned int num , const boost::shared_ptr<mof::Texture>& pTexture) = 0;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+\r
+\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <list>\r
+#include <stdexcept>\r
+#include "mof/private/VertexFVF.hpp"\r
+#include "mof/Material.hpp"\r
+#include "mof/private/TextureImpl.hpp"\r
+#include "mof/Window.hpp"\r
+\r
+namespace \r
+{\r
+ \r
+ HWND m_hWnd = NULL;\r
+ int m_width;\r
+ int m_height;\r
+ LPDIRECT3DDEVICE9 m_pDevice = NULL;\r
+ LPDIRECT3D9 m_pD3D = NULL;\r
+ D3DPRESENT_PARAMETERS* m_pParam = NULL;\r
+ IDirect3DStateBlock9* m_pNormalBlendingBlock = NULL;\r
+ IDirect3DStateBlock9* m_pAddBlendingBlock = NULL;\r
+ IDirect3DStateBlock9* m_pAlphaBlendingBlock = NULL;\r
+ int m_currentStateBlock;\r
+ mof::Matrix3D m_worldTransform;\r
+ mof::Matrix3D m_viewTransform;\r
+ mof::Matrix3D m_projectionTransform;\r
+ bool m_flagActive;\r
+ bool m_flagDeviceLost;\r
+}\r
+\r
+\r
+inline bool isOK(HRESULT hr){\r
+ return hr == S_OK;\r
+}\r
+\r
+\r
+namespace mof\r
+{\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZRHWCUV& , const VertexXYZRHWCUV& , PRIMITIVE_TYPE );\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZRHWC& , const VertexXYZRHWC& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZCUV& , const VertexXYZCUV& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZNUV& , const VertexXYZNUV& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZC& , const VertexXYZC& , PRIMITIVE_TYPE);\r
+\r
+\r
+\r
+ //TODO \8aÖ\90\94\95ª\8a\84\r
+ void GraphicsDevice::initialize( const mof::Window& window , int width , int height , bool fullscreen )\r
+ {\r
+ \r
+ HRESULT hr;\r
+ m_hWnd = window.getHandler();\r
+ m_width = width;\r
+ m_height = height;\r
+\r
+ if( NULL == ( m_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )\r
+ {\r
+ throw std::runtime_error( "Failed --- Direct3DCreate9" );\r
+ }\r
+\r
+ m_pParam = new D3DPRESENT_PARAMETERS;\r
+ ZeroMemory( m_pParam, sizeof(D3DPRESENT_PARAMETERS) );\r
+ m_pParam->Windowed = (fullscreen)? FALSE : TRUE; //TRUE=Window,FALSE=FULLSCREEN\r
+ m_pParam->BackBufferCount = 1;\r
+ m_pParam->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;\r
+\r
+ if( fullscreen )\r
+ {\r
+ //\83t\83\8b\83X\83N\83\8a\81[\83\93\8e\9e\82Í\83o\83b\83N\83o\83b\83t\83@\82Ì\95\9d\81A\8d\82\82³\82ð\8dÄ\8ew\92è\r
+ m_pParam->BackBufferWidth = width; //\95\9d\r
+ m_pParam->BackBufferHeight = height; //\8d\82\82³\r
+ m_pParam->BackBufferFormat = D3DFMT_X8R8G8B8; //16bit\r
+ //m_pParam->BackBufferFormat = D3DFMT_R5G6B5; //16bit\r
+ m_pParam->FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;\r
+ }\r
+ else\r
+ {\r
+ m_pParam->BackBufferFormat = D3DFMT_UNKNOWN; //\8c»\8dÝ\82Ì\89æ\96Ê\83\82\81[\83h\82ð\97\98\97p\r
+ }\r
+ m_pParam->SwapEffect = D3DSWAPEFFECT_DISCARD;\r
+ // Z \83o\83b\83t\83@\82Ì\8e©\93®\8dì\90¬\r
+ m_pParam->EnableAutoDepthStencil = 1;\r
+ m_pParam->AutoDepthStencilFormat = D3DFMT_D16;\r
+ \r
+\r
+ \r
+\r
+ //HAL(pure vp)\r
+ if\r
+ ( \r
+ FAILED\r
+ ( \r
+ hr = \r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_HAL , m_hWnd ,\r
+ D3DCREATE_HARDWARE_VERTEXPROCESSING , m_pParam , &m_pDevice\r
+ )\r
+ )\r
+ )\r
+ {\r
+ //HAL(soft vp)\r
+ if\r
+ (\r
+ FAILED\r
+ ( \r
+ hr =\r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_HAL , m_hWnd ,\r
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING , m_pParam , &(m_pDevice) \r
+ )\r
+ )\r
+ )\r
+ {\r
+ //REF\r
+ if\r
+ ( \r
+ FAILED(\r
+ hr = \r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_REF , m_hWnd ,\r
+ D3DCREATE_HARDWARE_VERTEXPROCESSING , m_pParam , &m_pDevice\r
+ )\r
+ )\r
+ )\r
+ {\r
+ delete m_pParam;\r
+ m_pD3D->Release();\r
+ throw std::runtime_error(std::string("Failed --- CreateDevice"));\r
+ }\r
+ } // if\r
+ } // if\r
+ \r
+ setViewport( mof::Rectangle<int>(0 , 0 , width , height) );\r
+ \r
+ //\r
+ m_pDevice->SetSamplerState(0 , D3DSAMP_MAGFILTER , D3DTEXF_LINEAR ); //D3DTEXF_POINT \r
+ m_pDevice->SetSamplerState(0 , D3DSAMP_MINFILTER , D3DTEXF_LINEAR ); //D3DTEXF_POINT \r
+ \r
+ \r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND,D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND,D3DBLEND_ONE );\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP,D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG1,D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2,D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLOROP,D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLORARG1,D3DTA_TEXTURE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2,D3DTA_DIFFUSE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pAddBlendingBlock );\r
+\r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA );\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAOP , D3DTOP_SELECTARG2 ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLOROP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLORARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLORARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pNormalBlendingBlock );\r
+\r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA );\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAOP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLOROP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLORARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLORARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pAlphaBlendingBlock );\r
+ \r
+ setProjectionTransform(0.1f , 100);\r
+ } // function initialize\r
+\r
+\r
+\r
+ void GraphicsDevice::finalize( )\r
+ {\r
+ m_pAddBlendingBlock->Release();\r
+ m_pNormalBlendingBlock->Release();\r
+ m_pAlphaBlendingBlock->Release();\r
+ if(m_pDevice != NULL)m_pDevice->Release();\r
+ if(m_pD3D != NULL)m_pD3D->Release();\r
+ delete m_pParam;\r
+ }\r
+\r
+\r
+\r
+\r
+ void GraphicsDevice::beginScene( )\r
+ {\r
+ \r
+\r
+ if(true == m_flagDeviceLost)\r
+ { \r
+ Sleep(100); // 0.1\95b\91Ò\82Â\r
+ if(/*m_flagActive == true &&*/ m_pDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET )\r
+ {\r
+ //---\83f\83o\83C\83X\95\9c\8bA\82ð\8e\8e\82Ý\82é\r
+ \r
+ if( FAILED( m_pDevice->Reset( m_pParam) ) )return;\r
+ \r
+ //\83f\83o\83C\83X\82Ì\95\9c\8bA\82É\90¬\8c÷\r
+ m_flagDeviceLost = false;\r
+ //---\83X\83e\81[\83g\82ð\95\9c\8bA\r
+ DEBUG_PRINT( "DeviceRecovered!" );\r
+ }\r
+ else return;\r
+ }\r
+ \r
+ \r
+\r
+ if( !isOK( m_pDevice->BeginScene( ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- BeginScene");\r
+ }\r
+\r
+\r
+ } // function beginScene\r
+ \r
+\r
+\r
+\r
+ void GraphicsDevice::endScene( )\r
+ {\r
+ \r
+ if( !isOK( m_pDevice->EndScene() ) )\r
+ {\r
+ throw std::runtime_error("Failed --- EndScene");\r
+ }\r
+\r
+ //\83o\83b\83N\83o\83b\83t\83@\82©\82ç\83v\83\89\83C\83}\83\8a\83o\83b\83t\83@\82Ö\93]\91\97\r
+ HRESULT hr = m_pDevice->Present( NULL, NULL, NULL, NULL );\r
+ \r
+ if( hr == D3DERR_DEVICELOST && false == m_flagDeviceLost )\r
+ {\r
+ DEBUG_PRINT( "DeviceLost!" );\r
+ m_flagDeviceLost = true;\r
+ //\83\8a\83\\81[\83X\82Ì\89ð\95ú\8f\88\97\9d\r
+\r
+ }\r
+\r
+ \r
+ if( !isOK( hr ) )throw std::runtime_error("Present");\r
+ \r
+\r
+ } // function endScene\r
+\r
+\r
+\r
+\r
+ void GraphicsDevice::setWorldTransform( const mof::Matrix3D& matrix )\r
+ {\r
+ m_worldTransform = matrix;\r
+ D3DXMATRIX mat;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ mat(i , j) = matrix.at(i , j);\r
+ }\r
+ }\r
+ m_pDevice->SetTransform( D3DTS_WORLD, &mat );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::setProjectionTransform( real min , real max )\r
+ {\r
+ D3DXMATRIX matProj;\r
+ D3DXMatrixPerspectiveFovLH\r
+ ( \r
+ &matProj, D3DX_PI / 4.0f, \r
+ static_cast<float>(getViewportWidth()) / static_cast<float>(getViewportHeight()) , min, max\r
+ );\r
+\r
+ mof::Matrix3D::Array arry;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ arry.elements[i][j] = matProj( i , j );\r
+ }\r
+ }\r
+ m_projectionTransform = mof::Matrix3D( arry );\r
+ m_pDevice->SetTransform( D3DTS_PROJECTION , &matProj );\r
+\r
+ } \r
+\r
+\r
+\r
+ void GraphicsDevice::setViewTransform( const mof::Matrix3D& matrix )\r
+ {\r
+ m_viewTransform = matrix;\r
+ D3DXMATRIX mat;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ mat(i , j) = matrix.at(i , j);\r
+ }\r
+ }\r
+ m_pDevice->SetTransform( D3DTS_VIEW , &mat );\r
+ }\r
+\r
+\r
+\r
+\r
+ const mof::Matrix3D& GraphicsDevice::getWorldTransform( ) \r
+ {\r
+ return m_worldTransform;\r
+ }\r
+\r
+\r
+ \r
+ const mof::Matrix3D& GraphicsDevice::getProjectionTransform() \r
+ {\r
+ return m_projectionTransform;\r
+ }\r
+ \r
+\r
+\r
+ const mof::Matrix3D& GraphicsDevice::getViewTransform()\r
+ {\r
+ return m_viewTransform;\r
+ }\r
+\r
+ \r
+\r
+ void GraphicsDevice::setZBuffer( bool available )\r
+ {\r
+ if( available )m_pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );\r
+ else m_pDevice->SetRenderState( D3DRS_ZENABLE , D3DZB_FALSE ); \r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::lightEnable( bool available )\r
+ {\r
+ m_pDevice->SetRenderState( D3DRS_LIGHTING , available );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::clearZBuffer()\r
+ {\r
+ m_pDevice->Clear( 0 , NULL , D3DCLEAR_ZBUFFER , 0 , 1.0f, 0 );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::clearRenderTarget( mof::Color color )\r
+ {\r
+ m_pDevice->Clear( 0 , 0 , D3DCLEAR_TARGET , color , 0 , 0 );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::setAlphaBlendingMode( const int flag )\r
+ {\r
+ if(flag == m_currentStateBlock )return;\r
+\r
+ if( flag == mof::GraphicsDevice::BLENDING_MODE_ADD ){\r
+ m_pAddBlendingBlock->Apply();\r
+ }\r
+ else if(flag == mof::GraphicsDevice::BLENDING_MODE_BASIC)\r
+ {\r
+ m_pNormalBlendingBlock->Apply();\r
+ }\r
+ else if( flag == mof::GraphicsDevice::BLENDING_MODE_ALPHA )\r
+ {\r
+ m_pAlphaBlendingBlock->Apply();\r
+ }\r
+\r
+ m_currentStateBlock = flag;\r
+ }\r
+\r
+\r
+\r
+ Vector2D GraphicsDevice::to2DPosition( const mof::Vector3D& position )\r
+ {\r
+ mof::Matrix3D matrix = m_worldTransform;\r
+ matrix = m_viewTransform * m_projectionTransform;\r
+ int hWidth = getViewportWidth() / 2;\r
+ int hHeight = getViewportHeight() / 2;\r
+ mof::Vector3D tmpPosition = position * matrix;\r
+ \r
+ return mof::Vector2D\r
+ (\r
+ static_cast<int>(tmpPosition.x * hWidth + hWidth ) , \r
+ static_cast<int>(-tmpPosition.y * hHeight + hHeight)\r
+ );\r
+ }\r
+\r
+\r
+ void GraphicsDevice::setViewport( const mof::Rectangle<int>& area )\r
+ {\r
+ D3DVIEWPORT9 vp;\r
+ vp.X = area.beginX;\r
+ vp.Y = area.beginY;\r
+ vp.Width = area.getWidth( );\r
+ vp.Height = area.getHeight( );\r
+ vp.MinZ = 0.0f;\r
+ vp.MaxZ = 1.0f;\r
+ if( FAILED( m_pDevice->SetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error( "Failed --- SetViewport" );\r
+ }\r
+ }\r
+\r
+ int GraphicsDevice::getViewportWidth( ) \r
+ {\r
+ D3DVIEWPORT9 vp;\r
+ if( FAILED(m_pDevice->GetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- getViewportWidth");\r
+ }\r
+ return vp.Width;\r
+ }\r
+\r
+\r
+ int GraphicsDevice::getViewportHeight() {\r
+ D3DVIEWPORT9 vp;\r
+ if( FAILED( m_pDevice->GetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- getViewportHeight");\r
+ }\r
+ return vp.Height;\r
+ }\r
+\r
+\r
+\r
+\r
+ template <class T>\r
+ void GraphicsDevice::drawVertexArray( const T& front , const T& last , mof::PRIMITIVE_TYPE type )\r
+ {\r
+ HRESULT hr = E_FAIL;\r
+ if(&last < &front)return;\r
+ int length = &last - &front + 1; //\92¸\93_\90\94\r
+\r
+ m_pDevice->SetFVF( mof::getFVF<T>() );\r
+\r
+ if(type == mof::PRIMITIVE_TYPE_TRIANGLESTRIP)\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP , length > 3 ? length - 2 : 1 , (const void*)&front , sizeof(T) );\r
+ }\r
+ else if( type == PRIMITIVE_TYPE_TRIANGLELIST )\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP( D3DPT_TRIANGLELIST , length / 3 , (const void*)&front , sizeof(T) );\r
+ }\r
+ else if( type == mof::PRIMITIVE_TYPE_LINELIST )\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP(D3DPT_LINELIST , length / 2 , (const void*)&front , sizeof(T) );\r
+ }\r
+ \r
+ if( FAILED( hr ) )\r
+ {\r
+ throw std::runtime_error("Failed -- DrawPrimitiveUP");\r
+ }\r
+\r
+ } // function drawVertexArray\r
+\r
+\r
+\r
+ void GraphicsDevice::setMaterial(const mof::Material& material){\r
+ D3DMATERIAL9 mat;\r
+\r
+ memcpy(static_cast<void*>(&mat) , static_cast<const void*>(&material) , sizeof(D3DMATERIAL9));\r
+\r
+ if( FAILED( m_pDevice->SetMaterial( &mat ) ) )\r
+ {\r
+ throw std::runtime_error("Faild --- SetMaterial");\r
+ }\r
+ }\r
+\r
+\r
+ void GraphicsDevice::setTexture( const mof::Texture* pTexture )\r
+ {\r
+ if( pTexture == NULL )m_pDevice->SetTexture( 0 , NULL );\r
+ else m_pDevice->SetTexture( 0 , pTexture->m_pImpl->pTexture );\r
+ }\r
+\r
+\r
+ mof::Rectangle<int> GraphicsDevice::getClientRegion() \r
+ {\r
+ \r
+\r
+ RECT rect;\r
+ GetWindowRect(m_hWnd , &rect);\r
+ POINT point;\r
+ point.x = rect.left;\r
+ point.y = rect.top;\r
+ ScreenToClient(m_hWnd , &point);\r
+ int beginX = rect.left - point.x;\r
+ int beginY = rect.top - point.y;\r
+ return mof::Rectangle<int>(beginX , beginY , beginX + m_width , beginY + m_height);\r
+ }\r
+ \r
+ LPDIRECT3DDEVICE9 GraphicsDevice::getRawDevice( )\r
+ {\r
+ return m_pDevice;\r
+ }\r
+ \r
+} // namespace GraphicsDevice\r
--- /dev/null
+\r
+\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <list>\r
+#include <stdexcept>\r
+#include "mof/private/VertexFVF.hpp"\r
+#include "mof/Material.hpp"\r
+#include "mof/private/TextureImpl.hpp"\r
+#include "mof/Window.hpp"\r
+\r
+namespace \r
+{\r
+ \r
+ HWND m_hWnd = NULL;\r
+ int m_width;\r
+ int m_height;\r
+ LPDIRECT3DDEVICE9 m_pDevice = NULL;\r
+ LPDIRECT3D9 m_pD3D = NULL;\r
+ D3DPRESENT_PARAMETERS* m_pParam = NULL;\r
+ IDirect3DStateBlock9* m_pNormalBlendingBlock = NULL;\r
+ IDirect3DStateBlock9* m_pAddBlendingBlock = NULL;\r
+ IDirect3DStateBlock9* m_pAlphaBlendingBlock = NULL;\r
+ int m_currentStateBlock;\r
+ mof::Matrix3D m_worldTransform;\r
+ mof::Matrix3D m_viewTransform;\r
+ mof::Matrix3D m_projectionTransform;\r
+ bool m_flagActive;\r
+ bool m_flagDeviceLost;\r
+}\r
+\r
+\r
+inline bool isOK(HRESULT hr){\r
+ return hr == S_OK;\r
+}\r
+\r
+\r
+namespace mof\r
+{\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZRHWCUV& , const VertexXYZRHWCUV& , PRIMITIVE_TYPE );\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZRHWC& , const VertexXYZRHWC& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZCUV& , const VertexXYZCUV& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZNUV& , const VertexXYZNUV& , PRIMITIVE_TYPE);\r
+ template void GraphicsDevice::drawVertexArray( const VertexXYZC& , const VertexXYZC& , PRIMITIVE_TYPE);\r
+\r
+\r
+\r
+ //TODO \8aÖ\90\94\95ª\8a\84\r
+ void GraphicsDevice::initialize( const mof::Window& window , int width , int height , bool fullscreen )\r
+ {\r
+ \r
+ HRESULT hr;\r
+ m_hWnd = window.getHandler();\r
+ m_width = width;\r
+ m_height = height;\r
+\r
+ if( NULL == ( m_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )\r
+ {\r
+ throw std::runtime_error( "Failed --- Direct3DCreate9" );\r
+ }\r
+\r
+ m_pParam = new D3DPRESENT_PARAMETERS;\r
+ ZeroMemory( m_pParam, sizeof(D3DPRESENT_PARAMETERS) );\r
+ m_pParam->Windowed = (fullscreen)? FALSE : TRUE; //TRUE=Window,FALSE=FULLSCREEN\r
+ m_pParam->BackBufferCount = 1;\r
+ m_pParam->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;\r
+\r
+ if( fullscreen )\r
+ {\r
+ //\83t\83\8b\83X\83N\83\8a\81[\83\93\8e\9e\82Í\83o\83b\83N\83o\83b\83t\83@\82Ì\95\9d\81A\8d\82\82³\82ð\8dÄ\8ew\92è\r
+ m_pParam->BackBufferWidth = width; //\95\9d\r
+ m_pParam->BackBufferHeight = height; //\8d\82\82³\r
+ m_pParam->BackBufferFormat = D3DFMT_X8R8G8B8; //16bit\r
+ //m_pParam->BackBufferFormat = D3DFMT_R5G6B5; //16bit\r
+ m_pParam->FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;\r
+ }\r
+ else\r
+ {\r
+ m_pParam->BackBufferFormat = D3DFMT_UNKNOWN; //\8c»\8dÝ\82Ì\89æ\96Ê\83\82\81[\83h\82ð\97\98\97p\r
+ }\r
+ m_pParam->SwapEffect = D3DSWAPEFFECT_DISCARD;\r
+ // Z \83o\83b\83t\83@\82Ì\8e©\93®\8dì\90¬\r
+ m_pParam->EnableAutoDepthStencil = 1;\r
+ m_pParam->AutoDepthStencilFormat = D3DFMT_D16;\r
+ \r
+\r
+ \r
+\r
+ //HAL(pure vp)\r
+ if\r
+ ( \r
+ FAILED\r
+ ( \r
+ hr = \r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_HAL , m_hWnd ,\r
+ D3DCREATE_HARDWARE_VERTEXPROCESSING , m_pParam , &m_pDevice\r
+ )\r
+ )\r
+ )\r
+ {\r
+ //HAL(soft vp)\r
+ if\r
+ (\r
+ FAILED\r
+ ( \r
+ hr =\r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_HAL , m_hWnd ,\r
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING , m_pParam , &(m_pDevice) \r
+ )\r
+ )\r
+ )\r
+ {\r
+ //REF\r
+ if\r
+ ( \r
+ FAILED(\r
+ hr = \r
+ m_pD3D->CreateDevice\r
+ (\r
+ 0 , D3DDEVTYPE_REF , m_hWnd ,\r
+ D3DCREATE_HARDWARE_VERTEXPROCESSING , m_pParam , &m_pDevice\r
+ )\r
+ )\r
+ )\r
+ {\r
+ delete m_pParam;\r
+ m_pD3D->Release();\r
+ throw std::runtime_error(std::string("Failed --- CreateDevice"));\r
+ }\r
+ } // if\r
+ } // if\r
+ \r
+ setViewport( mof::Rectangle<int>(0 , 0 , width , height) );\r
+ \r
+ //\r
+ //m_pDevice->SetSamplerState(0 , D3DSAMP_MAGFILTER , D3DTEXF_LINEAR ); //D3DTEXF_POINT \r
+ //m_pDevice->SetSamplerState(0 , D3DSAMP_MINFILTER , D3DTEXF_LINEAR ); //D3DTEXF_POINT \r
+ m_pDevice->SetSamplerState(0 , D3DSAMP_MAGFILTER , D3DTEXF_NONE ); //D3DTEXF_POINT \r
+ m_pDevice->SetSamplerState(0 , D3DSAMP_MINFILTER , D3DTEXF_NONE ); //D3DTEXF_POINT \r
+ \r
+ \r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND,D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND,D3DBLEND_ONE );\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP,D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG1,D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2,D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLOROP,D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLORARG1,D3DTA_TEXTURE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2,D3DTA_DIFFUSE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pAddBlendingBlock );\r
+\r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA );\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAOP , D3DTOP_SELECTARG2 ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_ALPHAARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLOROP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLORARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0 ,D3DTSS_COLORARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pNormalBlendingBlock );\r
+\r
+ m_pDevice->BeginStateBlock( );\r
+ m_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE );\r
+ m_pDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA );\r
+ m_pDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA );\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAOP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83¿\92l\82ð\8fæ\8eZ\82µ\82Ä\83¿\92l\82ð\8eæ\93¾\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_ALPHAARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83¿\92l\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLOROP , D3DTOP_MODULATE ); //ARG1\82ÆARG2\82Ì\83J\83\89\81[\82Ì\92l\82ð\8fæ\8eZ\82µ\82Ü\82·\81B\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLORARG1 , D3DTA_DIFFUSE ); //\83e\83N\83X\83`\83\83\82Ì\83J\83\89\81[\r
+ m_pDevice->SetTextureStageState( 0,D3DTSS_COLORARG2 , D3DTA_TEXTURE ); //\92¸\93_\82Ì\83J\83\89\81[*/\r
+ m_pDevice->EndStateBlock( &m_pAlphaBlendingBlock );\r
+ \r
+ setProjectionTransform(0.1f , 100);\r
+ } // function initialize\r
+\r
+\r
+\r
+ void GraphicsDevice::finalize( )\r
+ {\r
+ m_pAddBlendingBlock->Release();\r
+ m_pNormalBlendingBlock->Release();\r
+ m_pAlphaBlendingBlock->Release();\r
+ if(m_pDevice != NULL)m_pDevice->Release();\r
+ if(m_pD3D != NULL)m_pD3D->Release();\r
+ delete m_pParam;\r
+ }\r
+\r
+\r
+\r
+\r
+ void GraphicsDevice::beginScene( )\r
+ {\r
+ \r
+\r
+ if(true == m_flagDeviceLost)\r
+ { \r
+ Sleep(100); // 0.1\95b\91Ò\82Â\r
+ if(/*m_flagActive == true &&*/ m_pDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET )\r
+ {\r
+ //---\83f\83o\83C\83X\95\9c\8bA\82ð\8e\8e\82Ý\82é\r
+ \r
+ if( FAILED( m_pDevice->Reset( m_pParam) ) )return;\r
+ \r
+ //\83f\83o\83C\83X\82Ì\95\9c\8bA\82É\90¬\8c÷\r
+ m_flagDeviceLost = false;\r
+ //---\83X\83e\81[\83g\82ð\95\9c\8bA\r
+ DEBUG_PRINT( "DeviceRecovered!" );\r
+ }\r
+ else return;\r
+ }\r
+ \r
+ \r
+\r
+ if( !isOK( m_pDevice->BeginScene( ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- BeginScene");\r
+ }\r
+\r
+\r
+ } // function beginScene\r
+ \r
+\r
+\r
+\r
+ void GraphicsDevice::endScene( )\r
+ {\r
+ \r
+ if( !isOK( m_pDevice->EndScene() ) )\r
+ {\r
+ throw std::runtime_error("Failed --- EndScene");\r
+ }\r
+\r
+ //\83o\83b\83N\83o\83b\83t\83@\82©\82ç\83v\83\89\83C\83}\83\8a\83o\83b\83t\83@\82Ö\93]\91\97\r
+ HRESULT hr = m_pDevice->Present( NULL, NULL, NULL, NULL );\r
+ \r
+ if( hr == D3DERR_DEVICELOST && false == m_flagDeviceLost )\r
+ {\r
+ DEBUG_PRINT( "DeviceLost!" );\r
+ m_flagDeviceLost = true;\r
+ //\83\8a\83\\81[\83X\82Ì\89ð\95ú\8f\88\97\9d\r
+\r
+ }\r
+\r
+ \r
+ if( !isOK( hr ) )throw std::runtime_error("Present");\r
+ \r
+\r
+ } // function endScene\r
+\r
+\r
+\r
+\r
+ void GraphicsDevice::setWorldTransform( const mof::Matrix3D& matrix )\r
+ {\r
+ m_worldTransform = matrix;\r
+ D3DXMATRIX mat;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ mat(i , j) = matrix.at(i , j);\r
+ }\r
+ }\r
+ m_pDevice->SetTransform( D3DTS_WORLD, &mat );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::setProjectionTransform( real min , real max )\r
+ {\r
+ D3DXMATRIX matProj;\r
+ D3DXMatrixPerspectiveFovLH\r
+ ( \r
+ &matProj, D3DX_PI / 4.0f, \r
+ static_cast<float>(getViewportWidth()) / static_cast<float>(getViewportHeight()) , min, max\r
+ );\r
+\r
+ mof::Matrix3D::Array arry;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ arry.elements[i][j] = matProj( i , j );\r
+ }\r
+ }\r
+ m_projectionTransform = mof::Matrix3D( arry );\r
+ m_pDevice->SetTransform( D3DTS_PROJECTION , &matProj );\r
+\r
+ } \r
+\r
+\r
+\r
+ void GraphicsDevice::setViewTransform( const mof::Matrix3D& matrix )\r
+ {\r
+ m_viewTransform = matrix;\r
+ D3DXMATRIX mat;\r
+ for(int i = 0 ; i < 4 ; ++i ){\r
+ for(int j = 0 ; j < 4 ; ++j){\r
+ mat(i , j) = matrix.at(i , j);\r
+ }\r
+ }\r
+ m_pDevice->SetTransform( D3DTS_VIEW , &mat );\r
+ }\r
+\r
+\r
+\r
+\r
+ const mof::Matrix3D& GraphicsDevice::getWorldTransform( ) \r
+ {\r
+ return m_worldTransform;\r
+ }\r
+\r
+\r
+ \r
+ const mof::Matrix3D& GraphicsDevice::getProjectionTransform() \r
+ {\r
+ return m_projectionTransform;\r
+ }\r
+ \r
+\r
+\r
+ const mof::Matrix3D& GraphicsDevice::getViewTransform()\r
+ {\r
+ return m_viewTransform;\r
+ }\r
+\r
+ \r
+\r
+ void GraphicsDevice::setZBuffer( bool available )\r
+ {\r
+ if( available )m_pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );\r
+ else m_pDevice->SetRenderState( D3DRS_ZENABLE , D3DZB_FALSE ); \r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::lightEnable( bool available )\r
+ {\r
+ m_pDevice->SetRenderState( D3DRS_LIGHTING , available );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::clearZBuffer()\r
+ {\r
+ m_pDevice->Clear( 0 , NULL , D3DCLEAR_ZBUFFER , 0 , 1.0f, 0 );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::clearRenderTarget( mof::Color color )\r
+ {\r
+ m_pDevice->Clear( 0 , 0 , D3DCLEAR_TARGET , color , 0 , 0 );\r
+ }\r
+\r
+\r
+\r
+ void GraphicsDevice::setAlphaBlendingMode( const int flag )\r
+ {\r
+ if(flag == m_currentStateBlock )return;\r
+\r
+ if( flag == mof::GraphicsDevice::BLENDING_MODE_ADD ){\r
+ m_pAddBlendingBlock->Apply();\r
+ }\r
+ else if(flag == mof::GraphicsDevice::BLENDING_MODE_BASIC)\r
+ {\r
+ m_pNormalBlendingBlock->Apply();\r
+ }\r
+ else if( flag == mof::GraphicsDevice::BLENDING_MODE_ALPHA )\r
+ {\r
+ m_pAlphaBlendingBlock->Apply();\r
+ }\r
+\r
+ m_currentStateBlock = flag;\r
+ }\r
+\r
+\r
+\r
+ Vector2D GraphicsDevice::to2DPosition( const mof::Vector3D& position )\r
+ {\r
+ mof::Matrix3D matrix = m_worldTransform;\r
+ matrix = m_viewTransform * m_projectionTransform;\r
+ int hWidth = getViewportWidth() / 2;\r
+ int hHeight = getViewportHeight() / 2;\r
+ mof::Vector3D tmpPosition = position * matrix;\r
+ \r
+ return mof::Vector2D\r
+ (\r
+ static_cast<int>(tmpPosition.x * hWidth + hWidth ) , \r
+ static_cast<int>(-tmpPosition.y * hHeight + hHeight)\r
+ );\r
+ }\r
+\r
+\r
+ void GraphicsDevice::setViewport( const mof::Rectangle<int>& area )\r
+ {\r
+ D3DVIEWPORT9 vp;\r
+ vp.X = area.beginX;\r
+ vp.Y = area.beginY;\r
+ vp.Width = area.getWidth( );\r
+ vp.Height = area.getHeight( );\r
+ vp.MinZ = 0.0f;\r
+ vp.MaxZ = 1.0f;\r
+ if( FAILED( m_pDevice->SetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error( "Failed --- SetViewport" );\r
+ }\r
+ }\r
+\r
+ int GraphicsDevice::getViewportWidth( ) \r
+ {\r
+ D3DVIEWPORT9 vp;\r
+ if( FAILED(m_pDevice->GetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- getViewportWidth");\r
+ }\r
+ return vp.Width;\r
+ }\r
+\r
+\r
+ int GraphicsDevice::getViewportHeight() {\r
+ D3DVIEWPORT9 vp;\r
+ if( FAILED( m_pDevice->GetViewport( &vp ) ) )\r
+ {\r
+ throw std::runtime_error("Failed --- getViewportHeight");\r
+ }\r
+ return vp.Height;\r
+ }\r
+\r
+\r
+\r
+\r
+ template <class T>\r
+ void GraphicsDevice::drawVertexArray( const T& front , const T& last , mof::PRIMITIVE_TYPE type )\r
+ {\r
+ HRESULT hr = E_FAIL;\r
+ if(&last < &front)return;\r
+ int length = &last - &front + 1; //\92¸\93_\90\94\r
+\r
+ m_pDevice->SetFVF( mof::getFVF<T>() );\r
+\r
+ if(type == mof::PRIMITIVE_TYPE_TRIANGLESTRIP)\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP , length > 3 ? length - 2 : 1 , (const void*)&front , sizeof(T) );\r
+ }\r
+ else if( type == PRIMITIVE_TYPE_TRIANGLELIST )\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP( D3DPT_TRIANGLELIST , length / 3 , (const void*)&front , sizeof(T) );\r
+ }\r
+ else if( type == mof::PRIMITIVE_TYPE_LINELIST )\r
+ {\r
+ hr = m_pDevice->DrawPrimitiveUP(D3DPT_LINELIST , length / 2 , (const void*)&front , sizeof(T) );\r
+ }\r
+ \r
+ if( FAILED( hr ) )\r
+ {\r
+ throw std::runtime_error("Failed -- DrawPrimitiveUP");\r
+ }\r
+\r
+ } // function drawVertexArray\r
+\r
+\r
+\r
+ void GraphicsDevice::setMaterial(const mof::Material& material){\r
+ D3DMATERIAL9 mat;\r
+\r
+ memcpy(static_cast<void*>(&mat) , static_cast<const void*>(&material) , sizeof(D3DMATERIAL9));\r
+\r
+ if( FAILED( m_pDevice->SetMaterial( &mat ) ) )\r
+ {\r
+ throw std::runtime_error("Faild --- SetMaterial");\r
+ }\r
+ }\r
+\r
+\r
+ void GraphicsDevice::setTexture( const mof::Texture* pTexture )\r
+ {\r
+ if( pTexture == NULL )m_pDevice->SetTexture( 0 , NULL );\r
+ else m_pDevice->SetTexture( 0 , pTexture->m_pImpl->pTexture );\r
+ }\r
+\r
+\r
+ mof::Rectangle<int> GraphicsDevice::getClientRegion() \r
+ {\r
+ \r
+\r
+ RECT rect;\r
+ GetWindowRect(m_hWnd , &rect);\r
+ POINT point;\r
+ point.x = rect.left;\r
+ point.y = rect.top;\r
+ ScreenToClient(m_hWnd , &point);\r
+ int beginX = rect.left - point.x;\r
+ int beginY = rect.top - point.y;\r
+ return mof::Rectangle<int>(beginX , beginY , beginX + m_width , beginY + m_height);\r
+ }\r
+ \r
+ LPDIRECT3DDEVICE9 GraphicsDevice::getRawDevice( )\r
+ {\r
+ return m_pDevice;\r
+ }\r
+ \r
+} // namespace GraphicsDevice\r
--- /dev/null
+#pragma once\r
+#include "mof/real.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/Matrix3D.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+#include <boost/utility.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Rectangle.hpp"\r
+\r
+\r
+\r
+namespace mof{\r
+ struct Material;\r
+ class Texture;\r
+\r
+ namespace GraphicsDevice \r
+ {\r
+\r
+ // public \r
+ \r
+ enum BlendingMode\r
+ {\r
+ BLENDING_MODE_ADD ,\r
+ BLENDING_MODE_BASIC ,\r
+ BLENDING_MODE_ALPHA\r
+ };\r
+ \r
+ void setWorldTransform( const mof::Matrix3D& matrix );\r
+ void setProjectionTransform( real min , real max );\r
+ void setViewTransform( const mof::Matrix3D& matrix );\r
+ const mof::Matrix3D& getWorldTransform( );\r
+ const mof::Matrix3D& getProjectionTransform( );\r
+ const mof::Matrix3D& getViewTransform( );\r
+ void setZBuffer( bool flag );\r
+ void lightEnable( bool enable );\r
+ void clearZBuffer( );\r
+ void clearRenderTarget( mof::Color color );\r
+ void setAlphaBlendingMode( const int flag );\r
+ mof::Vector2D to2DPosition( const mof::Vector3D& position );\r
+ void setViewport( const mof::Rectangle<int>& area );\r
+ int getViewportWidth( );\r
+ int getViewportHeight( );\r
+\r
+ template <class T> void drawVertexArray\r
+ (\r
+ const T& front , const T& last , \r
+ mof::PRIMITIVE_TYPE type = PRIMITIVE_TYPE_TRIANGLELIST \r
+ ); \r
+ void setMaterial( const mof::Material& material );\r
+ void setTexture( const mof::Texture* pTexture );\r
+ mof::Rectangle<int> getClientRegion( );\r
+ \r
+ } // namespace GraphicsDevice\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/real.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/Matrix3D.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+#include <boost/utility.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Rectangle.hpp"\r
+\r
+\r
+\r
+namespace mof{\r
+ struct Material;\r
+ class Texture;\r
+\r
+ namespace GraphicsDevice \r
+ {\r
+\r
+ // public \r
+ \r
+ enum BlendingMode\r
+ {\r
+ BLENDING_MODE_ADD ,\r
+ BLENDING_MODE_BASIC ,\r
+ BLENDING_MODE_ALPHA\r
+ };\r
+ \r
+ void setWorldTransform( const mof::Matrix3D& matrix );\r
+ void setProjectionTransform( real min , float max );\r
+ void setViewTransform( const mof::Matrix3D& matrix );\r
+ const mof::Matrix3D& getWorldTransform( );\r
+ const mof::Matrix3D& getProjectionTransform( );\r
+ const mof::Matrix3D& getViewTransform( );\r
+ void setZBuffer( bool flag );\r
+ void lightEnable( bool enable );\r
+ void clearZBuffer( );\r
+ void clearRenderTarget( mof::Color color );\r
+ void setAlphaBlendingMode( const int flag );\r
+ mof::Vector2D to2DPosition( const mof::Vector3D& position );\r
+ void setViewport( const mof::Rectangle<int>& area );\r
+ int getViewportWidth( );\r
+ int getViewportHeight( );\r
+\r
+ template <class T> void drawVertexArray\r
+ (\r
+ const T& front , const T& last , \r
+ mof::PRIMITIVE_TYPE type = PRIMITIVE_TYPE_TRIANGLELIST \r
+ ); \r
+ void setMaterial( const mof::Material& material );\r
+ void setTexture( const mof::Texture* pTexture );\r
+ mof::Rectangle<int> getClientRegion( );\r
+ \r
+ } // namespace GraphicsDevice\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+\r
+#include "mof/GraphicsObject.h"\r
+#include <iostream>\r
+\r
+mof::GraphicsObject::GraphicsObject(void)\r
+: m_pAnimations( new mof::CascadeAnimation())\r
+{\r
+ \r
+}\r
+\r
+mof::GraphicsObject::~GraphicsObject(void)\r
+{\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/GraphicsSchedule.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+\r
+\r
+\r
+\r
+mof::GraphicsSchedule::GraphicsSchedule(){\r
+ m_key = 0;\r
+\r
+}\r
+\r
+mof::GraphicsSchedule::~GraphicsSchedule(){\r
+ \r
+}\r
+\r
+void mof::GraphicsSchedule::update(){\r
+ \r
+ std::pair<MapItr , MapItr> range = m_map.equal_range(m_key);\r
+ for(MapItr itr = range.first ; itr != range.second ; ++itr){\r
+ if((*itr).second.pAnimation.get() != NULL){\r
+ (*itr).second.pObject->setAnimation(0 , (*itr).second.pAnimation);\r
+ (*itr).second.pAnimation->start();\r
+ }\r
+ }\r
+ \r
+ m_key++;\r
+}\r
+\r
+void mof::GraphicsSchedule::add(int index , mof::GraphicsModelPtr& pObject , mof::AnimationResource& pAnimation){\r
+ if(pObject.get() == NULL)return;\r
+ if(pAnimation.get() != NULL)pAnimation->stop();\r
+ mof::GraphicsSchedule::Element element = {pObject , pAnimation };\r
+ m_modelList.push_back(pObject);\r
+ m_map.insert(std::multimap<mof::AnimationKey , mof::GraphicsSchedule::Element>::value_type(index , element));\r
+}\r
+ \r
+std::list<mof::GraphicsModelPtr>& mof::GraphicsSchedule::appendModelList( std::list<mof::GraphicsModelPtr>& modelList){\r
+ modelList.insert(modelList.end() , m_modelList.begin() , m_modelList.end());\r
+ return modelList;\r
+}\r
+ \r
+\r
+\r
+ \r
+bool mof::GraphicsSchedule::isFinalized(){\r
+ if(m_map.size() == 0)return true;\r
+ for(MapItr itr = m_map.begin() ; itr != m_map.end() ; ++itr){\r
+ if(!itr->second.pAnimation->isFinalized() )return false;\r
+ }\r
+ return true;\r
+}\r
+\r
+ \r
+bool mof::GraphicsSchedule::isPlaying(){\r
+ for(MapItr itr = m_map.begin() ; itr != m_map.end() ; ++itr){\r
+ if(itr->second.pAnimation->isPlaying() || itr->second.pAnimation->isFinalized())return true;\r
+ }\r
+ return false;\r
+}\r
+\r
+\r
+void mof::GraphicsSchedule::clear(){\r
+ m_key = 0;\r
+ m_map.clear();\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/GraphicsObject.h"\r
+#include <map>\r
+#include <list>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof{\r
+\r
+ typedef boost::shared_ptr<mof::GraphicsObject> GraphicsModelPtr;\r
+\r
+ class GraphicsSchedule{\r
+ \r
+ struct Element{\r
+ mof::GraphicsModelPtr pObject;\r
+ mof::AnimationResource pAnimation;\r
+ };\r
+ typedef std::multimap<int , mof::GraphicsSchedule::Element>::iterator MapItr;\r
+\r
+ std::multimap<int , Element> m_map;\r
+ std::list<mof::GraphicsModelPtr> m_modelList;\r
+ int m_key;\r
+ public:\r
+ GraphicsSchedule();\r
+ ~GraphicsSchedule();\r
+\r
+ void update();\r
+ void add(int index , mof::GraphicsModelPtr& pObject , mof::AnimationResource& pAnimation);\r
+ bool isFinalized();\r
+ bool isPlaying();\r
+ void clear();\r
+ bool isEmpty(){return m_map.empty();}\r
+\r
+ std::list<mof::GraphicsModelPtr>& appendModelList( std::list<mof::GraphicsModelPtr>& modelList);\r
+\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Material.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexBuffer.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+\r
+namespace mof{\r
+\r
+ struct GraphicsUnit\r
+ {\r
+ boost::shared_ptr<mof::Material> pMaterial;\r
+ boost::shared_ptr<mof::Texture> pTexture;\r
+ boost::shared_ptr<mof::VertexBuffer<mof::VertexXYZNUV> > pModel;\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Material.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexBuffer.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+\r
+namespace mof{\r
+\r
+ struct GraphicsUnit\r
+ {\r
+ boost::shared_ptr<mof::Material> pMaterial;\r
+ boost::shared_ptr<mof::Texture> pTexture;\r
+ boost::shared_ptr<mof::VertexBuffer<mof::VertexXYZNUV> > pModel;\r
+ };\r
+\r
+}\r
--- /dev/null
+#include "mof/private/DirectInput.hpp"\r
+#include <vector>\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace {\r
+ LPDIRECTINPUT8 pInput;\r
+ LPDIRECTINPUTDEVICE8A pDevice;\r
+ boost::shared_ptr<mof::InputReceiver> pInputReceiver;//\8aO\95\94\82É\93n\82·\82½\82ß\r
+ mof::DeviceInputReceiver* pDeviceInputReceiver;//\8fã\8bL\82Æ\93¯\82¶\83C\83\93\83X\83^\83\93\83X\r
+}\r
+\r
+//--- \83v\83\8d\83g\83^\83C\83v\90é\8c¾\r
+BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* pContext);\r
+\r
+/**\r
+ * mof::InputDevice::initialize\r
+ *\r
+ */\r
+void mof::InputDevice::initialize( ){\r
+ HINSTANCE hInst = GetModuleHandle(NULL);\r
+ HRESULT hr;\r
+ hr = DirectInput8Create(hInst , DIRECTINPUT_VERSION ,IID_IDirectInput8 , (void**)&pInput , NULL);\r
+ if(FAILED(hr)){\r
+ switch(hr){\r
+ case DIERR_BETADIRECTINPUTVERSION :\r
+ DEBUG_PRINT("DIERR_BETADIRECTINPUTVERSION");\r
+ break;\r
+ case DIERR_INVALIDPARAM :\r
+ DEBUG_PRINT("DIERR_INVALIDPARAM");\r
+ break;\r
+ case DIERR_OLDDIRECTINPUTVERSION : \r
+ DEBUG_PRINT("DIERR_OLDDIRECTINPUTVERSION");\r
+ break;\r
+ case DIERR_OUTOFMEMORY :\r
+ DEBUG_PRINT("DIERR_OUTOFMEMORY");\r
+ break;\r
+ }\r
+ throw std::runtime_error("Failed --- create direct input");\r
+ }\r
+ \r
+ LPCDIDATAFORMAT dataFmt = &c_dfDIJoystick;//\83W\83\87\83C\83X\83e\83B\83b\83N\82ª\8eæ\93¾\82Å\82«\82½\82Æ\89¼\92è\r
+ //---\83f\83o\83C\83X\82Ì\90Ý\92è\r
+ //\83Q\81[\83\80\83p\83b\83h\83f\83o\83C\83X\82ð\92T\82·\r
+ hr = pInput->EnumDevices(DI8DEVCLASS_GAMECTRL , enumJoyCallback , NULL , DIEDFL_ATTACHEDONLY);\r
+ if(FAILED(hr) || pDevice == NULL){\r
+ //\83Q\81[\83\80\83p\83b\83h\82ª\82È\82¯\82ê\82Î\83L\81[\83{\81[\83h\r
+ hr = pInput->CreateDevice(GUID_SysKeyboard , &pDevice , NULL);\r
+ if(FAILED(hr)){\r
+ pInput->Release();\r
+ pInput = NULL;\r
+ throw std::runtime_error("Failed --- create device");\r
+ }\r
+ dataFmt = &c_dfDIKeyboard;//\83L\81[\83{\81[\83h\82ð\83f\83o\83C\83X\82Æ\82µ\82Ä\8eæ\93¾\r
+ DEBUG_PRINT("Select --- keyboard as input device");\r
+ }\r
+ else DEBUG_PRINT("Select --- joystick as input device");\r
+ \r
+ hr = pDevice->SetDataFormat(dataFmt);\r
+ if(FAILED(hr)){\r
+ pDevice->Release();\r
+ pDevice = NULL;\r
+ pInput->Release();\r
+ pInput = NULL;\r
+ throw std::runtime_error("Failed --- set data format");\r
+ }\r
+\r
+\r
+ DIPROPDWORD diprop;\r
+ diprop.diph.dwSize = sizeof(diprop);\r
+ diprop.diph.dwHeaderSize = sizeof(diprop.diph);\r
+ diprop.diph.dwObj = 0;\r
+ diprop.diph.dwHow = DIPH_DEVICE;\r
+ diprop.dwData = 1000;\r
+ pDevice->SetProperty(DIPROP_BUFFERSIZE , &diprop.diph);\r
+ setActivation(true);\r
+ \r
+ pDeviceInputReceiver = new mof::DeviceInputReceiver();\r
+ pInputReceiver = boost::shared_ptr<mof::InputReceiver>(pDeviceInputReceiver);\r
+}\r
+\r
+\r
+\r
+/**\r
+ * mof::InputDevice::finalize\r
+ *\r
+ */\r
+void mof::InputDevice::finalize(void)\r
+{\r
+ mof::InputDevice::setActivation(false);\r
+ if(pDevice != NULL)pDevice->Release();\r
+ if(pInput != NULL)pInput->Release();\r
+}\r
+\r
+\r
+void mof::InputDevice::setActivation(bool active){\r
+ if(pDevice == NULL)return;\r
+\r
+ if(active == false)pDevice->Unacquire();\r
+ else pDevice->Acquire();\r
+}\r
+\r
+\r
+\r
+BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* /*pContext*/ ){\r
+ HRESULT hr;\r
+ \r
+ hr = pInput->CreateDevice(pInstance->guidInstance , &(pDevice) , NULL);\r
+ if(FAILED(hr))return DIENUM_CONTINUE;\r
+\r
+ DIDEVICEINSTANCE deviceInstance;\r
+ deviceInstance.dwSize = sizeof(DIDEVCAPS);\r
+ hr = pDevice->GetCapabilities((LPDIDEVCAPS)&deviceInstance);\r
+ if(FAILED(hr)){\r
+ pDevice->Release();\r
+ pDevice = NULL;\r
+ return DIENUM_CONTINUE;\r
+ }\r
+\r
+ *ConsoleOut::getInstance() << "Found InputDevice --- " << deviceInstance.tszInstanceName \r
+ << ":" << deviceInstance.tszProductName << std::endl;\r
+ return DIENUM_STOP;//\89½\82Å\82à\82¢\82¢\82©\82ç\8dÌ\97p\r
+}\r
+\r
+ \r
+void mof::InputDevice::update(){\r
+ \r
+ HRESULT hr;\r
+ while(true){\r
+ DIDEVICEOBJECTDATA od;\r
+ DWORD dwItems = 1;\r
+ hr = pDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA) , &od , &dwItems , 0);\r
+ if(hr == DIERR_INPUTLOST)pDevice->Acquire();\r
+ else if(FAILED(hr) || dwItems == 0)return;\r
+ \r
+ InputEvent iEvent(od.dwOfs , od.dwData);\r
+ //inputSignal(iEvent);\r
+ pDeviceInputReceiver->notifyInputEvent(iEvent);\r
+\r
+ /*for(int i = 0 ; i < listenerList.size() ; ++i){\r
+ int tmpSize = listenerList.size();\r
+ listenerList.at(i)->notifyInputEvent(iEvent);\r
+ if(tmpSize != listenerList.size())i--;//NotifyInputEvent\82ÅRemove\82³\82ê\82½\82©\82ð\83`\83F\83b\83N\r
+ }*/\r
+ \r
+ }\r
+\r
+\r
+}\r
+\r
+\r
+\r
+boost::shared_ptr<mof::InputReceiver> mof::InputDevice::getInputReceiver(){\r
+ return pInputReceiver;\r
+}\r
+\r
+\r
+/*\r
+namespace mof{\r
+\r
+ class DeviceInputReceiver;\r
+\r
+ class InputDevice\r
+ {\r
+ \r
+\r
+ std::vector<DeviceInputReceiver*> listenerList;\r
+ \r
+ void addReceiver(DeviceInputReceiver* pReceiver);\r
+ public:\r
+ InputDevice(void);\r
+ ~InputDevice(void);\r
+ \r
+\r
+ bool initialize( HINSTANCE hInst);\r
+ static BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* pContext);\r
+\r
+ void activate(bool);\r
+ void updateInputData();\r
+ InputReceiver* getInputReceiver();\r
+ void removeReceiver(DeviceInputReceiver* pReceiver);\r
+ //void clearListenerList();\r
+\r
+\r
+ };\r
+\r
+};\r
+\r
+typedef std::vector<mof::DeviceInputReceiver*>::iterator LISTENERITR;\r
+\r
+mof::InputDevice::InputDevice(void)\r
+{\r
+ m_pInput = NULL;\r
+ m_pDevice = NULL;\r
+}\r
+\r
+mof::InputDevice::~InputDevice(void)\r
+{\r
+ activate(false);\r
+ if(m_pDevice != NULL)m_pDevice->Release();\r
+ if(m_pInput != NULL)m_pInput->Release();\r
+}\r
+\r
+\r
+bool mof::InputDevice::initialize( HINSTANCE hInst){\r
+ HRESULT hr;\r
+ hr = DirectInput8Create(hInst , DIRECTINPUT_VERSION ,IID_IDirectInput8 , (void**)&m_pInput , NULL);\r
+ if(FAILED(hr))return false;\r
+ \r
+ LPCDIDATAFORMAT dataFmt = &c_dfDIJoystick;//\83W\83\87\83C\83X\83e\83B\83b\83N\82ª\8eæ\93¾\82Å\82«\82½\82Æ\89¼\92è\r
+ //---\83f\83o\83C\83X\82Ì\90Ý\92è\r
+ //\83Q\81[\83\80\83p\83b\83h\83f\83o\83C\83X\82ð\92T\82·\r
+ hr = m_pInput->EnumDevices(DI8DEVCLASS_GAMECTRL , enumJoyCallback , NULL , DIEDFL_ATTACHEDONLY);\r
+ if(FAILED(hr) || m_pDevice == NULL){\r
+ //\83Q\81[\83\80\83p\83b\83h\82ª\82È\82¯\82ê\82Î\83L\81[\83{\81[\83h\r
+ hr = m_pInput->CreateDevice(GUID_SysKeyboard , &m_pDevice , NULL);\r
+ if(FAILED(hr)){\r
+ m_pInput->Release();\r
+ m_pInput = NULL;\r
+ return false;\r
+ }\r
+ else dataFmt = &c_dfDIKeyboard;//\83L\81[\83{\81[\83h\82ð\83f\83o\83C\83X\82Æ\82µ\82Ä\8eæ\93¾\r
+ }\r
+\r
+ \r
+ hr = m_pDevice->SetDataFormat(dataFmt);\r
+ if(FAILED(hr)){\r
+ *ConsoleOut::getInstance() << "SetDataFormat --- ERROR" << std::endl;\r
+ m_pDevice->Release();\r
+ m_pDevice = NULL;\r
+ m_pInput->Release();\r
+ m_pInput = NULL;\r
+ return false;\r
+ }\r
+\r
+ //m_pDevice->SetCooperativeLevel( hWnd , DISCL_FOREGROUND);\r
+\r
+ DIPROPDWORD diprop;\r
+ diprop.diph.dwSize = sizeof(diprop);\r
+ diprop.diph.dwHeaderSize = sizeof(diprop.diph);\r
+ diprop.diph.dwObj = 0;\r
+ diprop.diph.dwHow = DIPH_DEVICE;\r
+ diprop.dwData = 1000;\r
+ m_pDevice->SetProperty(DIPROP_BUFFERSIZE , &diprop.diph);\r
+ activate(true);\r
+ return true;\r
+}\r
+ \r
+\r
+void mof::InputDevice::activate(bool active){\r
+ if(m_pDevice == NULL)return;\r
+\r
+ if(active == false)m_pDevice->Unacquire();\r
+ else m_pDevice->Acquire();\r
+}\r
+\r
+void mof::InputDevice::updateInputData(){\r
+ \r
+ HRESULT hr;\r
+ while(true){\r
+ DIDEVICEOBJECTDATA od;\r
+ DWORD dwItems = 1;\r
+ hr = m_pDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA) , &od , &dwItems , 0);\r
+ if(hr == DIERR_INPUTLOST)m_pDevice->Acquire();\r
+ else if(FAILED(hr) || dwItems == 0)return;\r
+ \r
+ InputEvent iEvent(od.dwOfs , od.dwData);\r
+ //inputSignal(iEvent);\r
+ \r
+ for(int i = 0 ; i < listenerList.size() ; ++i){\r
+ int tmpSize = listenerList.size();\r
+ listenerList.at(i)->notifyInputEvent(iEvent);\r
+ if(tmpSize != listenerList.size())i--;//NotifyInputEvent\82ÅRemove\82³\82ê\82½\82©\82ð\83`\83F\83b\83N\r
+ }\r
+ \r
+ }\r
+\r
+\r
+}\r
+\r
+\r
+\r
+mof::InputReceiver* mof::InputDevice::getInputReceiver(){\r
+ mof::DeviceInputReceiver* pReceiver = new mof::DeviceInputReceiver();\r
+ addReceiver(pReceiver);\r
+ return pReceiver;\r
+\r
+}\r
+\r
+\r
+void mof::InputDevice::addReceiver(mof::DeviceInputReceiver* pReceiver){\r
+ for(LISTENERITR itr = listenerList.begin() ; itr != listenerList.end() ; ++itr){\r
+ if((*itr) == pReceiver)return;//\8aù\82É\93o\98^\8dÏ\82Ý\r
+ }\r
+ listenerList.push_back(pReceiver);\r
+}\r
+\r
+void mof::InputDevice::removeReceiver(mof::DeviceInputReceiver* pReceiver){\r
+ for(LISTENERITR itr = listenerList.begin() ; itr != listenerList.end() ; ++itr){\r
+ if((*itr) == pReceiver){\r
+ listenerList.erase(itr);\r
+ return;\r
+ }\r
+ }\r
+ \r
+}\r
+*/\r
--- /dev/null
+#include "mof/private/DirectInput.hpp"\r
+#include <vector>\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace {\r
+ LPDIRECTINPUT8 pInput;\r
+ LPDIRECTINPUTDEVICE8A pDevice;\r
+ boost::shared_ptr<mof::InputReceiver> pInputReceiver;//\8aO\95\94\82É\93n\82·\82½\82ß\r
+ mof::DeviceInputReceiver* pDeviceInputReceiver;//\8fã\8bL\82Æ\93¯\82¶\83C\83\93\83X\83^\83\93\83X\r
+}\r
+\r
+//--- \83v\83\8d\83g\83^\83C\83v\90é\8c¾\r
+BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* pContext);\r
+\r
+/**\r
+ * mof::InputDevice::initialize\r
+ *\r
+ */\r
+void mof::InputDevice::initialize( ){\r
+ HINSTANCE hInst = GetModuleHandle(NULL);\r
+ HRESULT hr;\r
+ hr = DirectInput8Create(hInst , DIRECTINPUT_VERSION ,IID_IDirectInput8 , (void**)&pInput , NULL);\r
+ if(FAILED(hr)){\r
+ switch(hr){\r
+ case DIERR_BETADIRECTINPUTVERSION :\r
+ DEBUG_PRINT("DIERR_BETADIRECTINPUTVERSION");\r
+ break;\r
+ case DIERR_INVALIDPARAM :\r
+ DEBUG_PRINT("DIERR_INVALIDPARAM");\r
+ break;\r
+ case DIERR_OLDDIRECTINPUTVERSION : \r
+ DEBUG_PRINT("DIERR_OLDDIRECTINPUTVERSION");\r
+ break;\r
+ case DIERR_OUTOFMEMORY :\r
+ DEBUG_PRINT("DIERR_OUTOFMEMORY");\r
+ break;\r
+ }\r
+ throw std::runtime_error("Failed --- create direct input");\r
+ }\r
+ \r
+ LPCDIDATAFORMAT dataFmt = &c_dfDIJoystick;//\83W\83\87\83C\83X\83e\83B\83b\83N\82ª\8eæ\93¾\82Å\82«\82½\82Æ\89¼\92è\r
+ //---\83f\83o\83C\83X\82Ì\90Ý\92è\r
+ //\83Q\81[\83\80\83p\83b\83h\83f\83o\83C\83X\82ð\92T\82·\r
+ hr = pInput->EnumDevices(DI8DEVCLASS_GAMECTRL , enumJoyCallback , NULL , DIEDFL_ATTACHEDONLY);\r
+ if(FAILED(hr) || pDevice == NULL){\r
+ //\83Q\81[\83\80\83p\83b\83h\82ª\82È\82¯\82ê\82Î\83L\81[\83{\81[\83h\r
+ hr = pInput->CreateDevice(GUID_SysKeyboard , &pDevice , NULL);\r
+ if(FAILED(hr)){\r
+ pInput->Release();\r
+ pInput = NULL;\r
+ throw std::runtime_error("Failed --- create device");\r
+ }\r
+ dataFmt = &c_dfDIKeyboard;//\83L\81[\83{\81[\83h\82ð\83f\83o\83C\83X\82Æ\82µ\82Ä\8eæ\93¾\r
+ DEBUG_PRINT("Select --- keyboard as input device");\r
+ }\r
+ else DEBUG_PRINT("Select --- joystick as input device");\r
+ \r
+ hr = pDevice->SetDataFormat(dataFmt);\r
+ if(FAILED(hr)){\r
+ pDevice->Release();\r
+ pDevice = NULL;\r
+ pInput->Release();\r
+ pInput = NULL;\r
+ throw std::runtime_error("Failed --- set data format");\r
+ }\r
+\r
+\r
+ DIPROPDWORD diprop;\r
+ diprop.diph.dwSize = sizeof(diprop);\r
+ diprop.diph.dwHeaderSize = sizeof(diprop.diph);\r
+ diprop.diph.dwObj = 0;\r
+ diprop.diph.dwHow = DIPH_DEVICE;\r
+ diprop.dwData = 1000;\r
+ pDevice->SetProperty(DIPROP_BUFFERSIZE , &diprop.diph);\r
+ setActivation(true);\r
+ \r
+ pDeviceInputReceiver = new mof::DeviceInputReceiver();\r
+ pInputReceiver = boost::shared_ptr<mof::InputReceiver>(pDeviceInputReceiver);\r
+}\r
+\r
+\r
+\r
+/**\r
+ * mof::InputDevice::finalize\r
+ *\r
+ */\r
+void mof::InputDevice::finalize(void)\r
+{\r
+ mof::InputDevice::setActivation(false);\r
+ delete m_pInstructionSet;\r
+ if(pDevice != NULL)pDevice->Release();\r
+ if(pInput != NULL)pInput->Release();\r
+}\r
+\r
+\r
+void mof::InputDevice::setActivation(bool active){\r
+ if(pDevice == NULL)return;\r
+\r
+ if(active == false)pDevice->Unacquire();\r
+ else pDevice->Acquire();\r
+}\r
+\r
+\r
+\r
+BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* /*pContext*/ ){\r
+ HRESULT hr;\r
+ \r
+ hr = pInput->CreateDevice(pInstance->guidInstance , &(pDevice) , NULL);\r
+ if(FAILED(hr))return DIENUM_CONTINUE;\r
+\r
+ DIDEVICEINSTANCE deviceInstance;\r
+ deviceInstance.dwSize = sizeof(DIDEVCAPS);\r
+ hr = pDevice->GetCapabilities((LPDIDEVCAPS)&deviceInstance);\r
+ if(FAILED(hr)){\r
+ pDevice->Release();\r
+ pDevice = NULL;\r
+ return DIENUM_CONTINUE;\r
+ }\r
+\r
+ *ConsoleOut::getInstance() << "Found InputDevice --- " << deviceInstance.tszInstanceName \r
+ << ":" << deviceInstance.tszProductName << std::endl;\r
+ return DIENUM_STOP;//\89½\82Å\82à\82¢\82¢\82©\82ç\8dÌ\97p\r
+}\r
+\r
+ \r
+void mof::InputDevice::update(){\r
+ \r
+ HRESULT hr;\r
+ while(true){\r
+ DIDEVICEOBJECTDATA od;\r
+ DWORD dwItems = 1;\r
+ hr = pDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA) , &od , &dwItems , 0);\r
+ if(hr == DIERR_INPUTLOST)pDevice->Acquire();\r
+ else if(FAILED(hr) || dwItems == 0)return;\r
+ \r
+ InputEvent iEvent(od.dwOfs , od.dwData);\r
+ //inputSignal(iEvent);\r
+ pDeviceInputReceiver->notifyInputEvent(iEvent);\r
+\r
+ /*for(int i = 0 ; i < listenerList.size() ; ++i){\r
+ int tmpSize = listenerList.size();\r
+ listenerList.at(i)->notifyInputEvent(iEvent);\r
+ if(tmpSize != listenerList.size())i--;//NotifyInputEvent\82ÅRemove\82³\82ê\82½\82©\82ð\83`\83F\83b\83N\r
+ }*/\r
+ \r
+ }\r
+\r
+\r
+}\r
+\r
+\r
+\r
+boost::shared_ptr<mof::InputReceiver> mof::InputDevice::getInputReceiver(){\r
+ return pInputReceiver;\r
+}\r
+\r
+\r
+/*\r
+namespace mof{\r
+\r
+ class DeviceInputReceiver;\r
+\r
+ class InputDevice\r
+ {\r
+ \r
+\r
+ std::vector<DeviceInputReceiver*> listenerList;\r
+ \r
+ void addReceiver(DeviceInputReceiver* pReceiver);\r
+ public:\r
+ InputDevice(void);\r
+ ~InputDevice(void);\r
+ \r
+\r
+ bool initialize( HINSTANCE hInst);\r
+ static BOOL CALLBACK enumJoyCallback(const DIDEVICEINSTANCE* pInstance , VOID* pContext);\r
+\r
+ void activate(bool);\r
+ void updateInputData();\r
+ InputReceiver* getInputReceiver();\r
+ void removeReceiver(DeviceInputReceiver* pReceiver);\r
+ //void clearListenerList();\r
+\r
+\r
+ };\r
+\r
+};\r
+\r
+typedef std::vector<mof::DeviceInputReceiver*>::iterator LISTENERITR;\r
+\r
+mof::InputDevice::InputDevice(void)\r
+{\r
+ m_pInput = NULL;\r
+ m_pDevice = NULL;\r
+}\r
+\r
+mof::InputDevice::~InputDevice(void)\r
+{\r
+ activate(false);\r
+ if(m_pDevice != NULL)m_pDevice->Release();\r
+ if(m_pInput != NULL)m_pInput->Release();\r
+}\r
+\r
+\r
+bool mof::InputDevice::initialize( HINSTANCE hInst){\r
+ HRESULT hr;\r
+ hr = DirectInput8Create(hInst , DIRECTINPUT_VERSION ,IID_IDirectInput8 , (void**)&m_pInput , NULL);\r
+ if(FAILED(hr))return false;\r
+ \r
+ LPCDIDATAFORMAT dataFmt = &c_dfDIJoystick;//\83W\83\87\83C\83X\83e\83B\83b\83N\82ª\8eæ\93¾\82Å\82«\82½\82Æ\89¼\92è\r
+ //---\83f\83o\83C\83X\82Ì\90Ý\92è\r
+ //\83Q\81[\83\80\83p\83b\83h\83f\83o\83C\83X\82ð\92T\82·\r
+ hr = m_pInput->EnumDevices(DI8DEVCLASS_GAMECTRL , enumJoyCallback , NULL , DIEDFL_ATTACHEDONLY);\r
+ if(FAILED(hr) || m_pDevice == NULL){\r
+ //\83Q\81[\83\80\83p\83b\83h\82ª\82È\82¯\82ê\82Î\83L\81[\83{\81[\83h\r
+ hr = m_pInput->CreateDevice(GUID_SysKeyboard , &m_pDevice , NULL);\r
+ if(FAILED(hr)){\r
+ m_pInput->Release();\r
+ m_pInput = NULL;\r
+ return false;\r
+ }\r
+ else dataFmt = &c_dfDIKeyboard;//\83L\81[\83{\81[\83h\82ð\83f\83o\83C\83X\82Æ\82µ\82Ä\8eæ\93¾\r
+ }\r
+\r
+ \r
+ hr = m_pDevice->SetDataFormat(dataFmt);\r
+ if(FAILED(hr)){\r
+ *ConsoleOut::getInstance() << "SetDataFormat --- ERROR" << std::endl;\r
+ m_pDevice->Release();\r
+ m_pDevice = NULL;\r
+ m_pInput->Release();\r
+ m_pInput = NULL;\r
+ return false;\r
+ }\r
+\r
+ //m_pDevice->SetCooperativeLevel( hWnd , DISCL_FOREGROUND);\r
+\r
+ DIPROPDWORD diprop;\r
+ diprop.diph.dwSize = sizeof(diprop);\r
+ diprop.diph.dwHeaderSize = sizeof(diprop.diph);\r
+ diprop.diph.dwObj = 0;\r
+ diprop.diph.dwHow = DIPH_DEVICE;\r
+ diprop.dwData = 1000;\r
+ m_pDevice->SetProperty(DIPROP_BUFFERSIZE , &diprop.diph);\r
+ activate(true);\r
+ return true;\r
+}\r
+ \r
+\r
+void mof::InputDevice::activate(bool active){\r
+ if(m_pDevice == NULL)return;\r
+\r
+ if(active == false)m_pDevice->Unacquire();\r
+ else m_pDevice->Acquire();\r
+}\r
+\r
+void mof::InputDevice::updateInputData(){\r
+ \r
+ HRESULT hr;\r
+ while(true){\r
+ DIDEVICEOBJECTDATA od;\r
+ DWORD dwItems = 1;\r
+ hr = m_pDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA) , &od , &dwItems , 0);\r
+ if(hr == DIERR_INPUTLOST)m_pDevice->Acquire();\r
+ else if(FAILED(hr) || dwItems == 0)return;\r
+ \r
+ InputEvent iEvent(od.dwOfs , od.dwData);\r
+ //inputSignal(iEvent);\r
+ \r
+ for(int i = 0 ; i < listenerList.size() ; ++i){\r
+ int tmpSize = listenerList.size();\r
+ listenerList.at(i)->notifyInputEvent(iEvent);\r
+ if(tmpSize != listenerList.size())i--;//NotifyInputEvent\82ÅRemove\82³\82ê\82½\82©\82ð\83`\83F\83b\83N\r
+ }\r
+ \r
+ }\r
+\r
+\r
+}\r
+\r
+\r
+\r
+mof::InputReceiver* mof::InputDevice::getInputReceiver(){\r
+ mof::DeviceInputReceiver* pReceiver = new mof::DeviceInputReceiver();\r
+ addReceiver(pReceiver);\r
+ return pReceiver;\r
+\r
+}\r
+\r
+\r
+void mof::InputDevice::addReceiver(mof::DeviceInputReceiver* pReceiver){\r
+ for(LISTENERITR itr = listenerList.begin() ; itr != listenerList.end() ; ++itr){\r
+ if((*itr) == pReceiver)return;//\8aù\82É\93o\98^\8dÏ\82Ý\r
+ }\r
+ listenerList.push_back(pReceiver);\r
+}\r
+\r
+void mof::InputDevice::removeReceiver(mof::DeviceInputReceiver* pReceiver){\r
+ for(LISTENERITR itr = listenerList.begin() ; itr != listenerList.end() ; ++itr){\r
+ if((*itr) == pReceiver){\r
+ listenerList.erase(itr);\r
+ return;\r
+ }\r
+ }\r
+ \r
+}\r
+*/\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include <windows.h>\r
+\r
+//TODO private\82Í\95Ê\83t\83@\83C\83\8b\82É\r
+namespace mof {\r
+ class InputReceiver;\r
+\r
+ namespace InputDevice{\r
+\r
+ // --- private\r
+ void initialize();\r
+ void finalize();\r
+ void setActivation(bool active);\r
+ void update();\r
+\r
+ // -- public\r
+ boost::shared_ptr<mof::InputReceiver> getInputReceiver();\r
+ \r
+\r
+ \r
+ }\r
+}
\ No newline at end of file
--- /dev/null
+#include "mof/InputEventCondition.hpp"\r
+\r
+mof::InputEventCondition::InputEventCondition(\r
+ mof::InputReceiver::Key key, \r
+ const boost::shared_ptr<mof::InputReceiver> &pInputReceiver)\r
+ : m_key(key) , m_pInputReceiver(pInputReceiver)\r
+{\r
+ update();\r
+}\r
+\r
+mof::InputEventCondition::~InputEventCondition(){\r
+}\r
+\r
+bool mof::InputEventCondition::test(){\r
+ return m_state;\r
+}\r
+\r
+void mof::InputEventCondition::update(){\r
+ m_state = m_pInputReceiver->testKeyState(m_key);\r
+}\r
+\r
+bool mof::InputEventCondition::isDisposable(){\r
+ return false;\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class InputEventCondition : public EventCondition{\r
+ mof::InputReceiver::Key m_key;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInputReceiver;\r
+ bool m_state;\r
+ public:\r
+ InputEventCondition(\r
+ mof::InputReceiver::Key key , \r
+ const boost::shared_ptr<mof::InputReceiver>& pInputReceiver\r
+ );\r
+\r
+ virtual ~InputEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class InputEventCondition : public EventCondition{\r
+ mof::InputReceiver::Key m_key;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInputReceiver;\r
+ bool m_state;\r
+ public:\r
+ InputEventCondition(\r
+ mof::InputReceiver::Key key , \r
+ const boost::shared_ptr<mof::InputReceiver>& pInputReceiver\r
+ );\r
+\r
+ virtual ~InputEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+\r
+\r
+namespace mof{\r
+ \r
+ class InputReceiver{\r
+ public:\r
+ typedef enum{\r
+ UP = 0 , DOWN , LEFT , RIGHT ,\r
+ A , B , C , D , E , F , G , H , I ,\r
+ J , K , L , M , N , O , P , Q , R ,\r
+ S , T , U , V , W , X , Y , Z ,\r
+ ESCAPE ,\r
+ END //\8dÅ\8cã\82Í\95K\82¸\82±\82ê\82Å\8fI\82í\82é\82æ\82¤\82É\r
+ } Key;\r
+\r
+ \r
+ virtual ~InputReceiver(){}\r
+ virtual bool testKeyState(Key key) = 0;\r
+\r
+ /**\r
+ * \95s\93Á\92è\91½\90\94\82Ì\83I\83u\83W\83F\83N\83g\82ª\82±\82Ì\83\81\83\\83b\83h\82ð\8cÄ\82Ñ\8fo\82·\82Æ\81A\r
+ * \88Ó\90}\82µ\82½\93ü\97Í\8f\88\97\9d\82ª\82Å\82«\82È\82¢\89Â\94\\90«\82ª\82 \82è\82Ü\82·\81B\r
+ */\r
+ virtual void update() = 0;\r
+ \r
+ };\r
+};\r
--- /dev/null
+#pragma once\r
+\r
+\r
+namespace mof{\r
+ \r
+ class InputReceiver{\r
+ public:\r
+ typedef enum{\r
+ UP = 0 , DOWN , LEFT , RIGHT ,\r
+ A , B , C , D , E , F , G , H , I ,\r
+ J , K , L , M , N , O , P , Q , R ,\r
+ S , T , U , V , W , X , Y , Z ,\r
+ ESCAPE ,\r
+ END //\8dÅ\8cã\82Í\95K\82¸\82±\82ê\82Å\8fI\82í\82é\82æ\82¤\82É\r
+ } Key;\r
+\r
+ \r
+ virtual ~InputReceiver(){}\r
+ virtual bool testKeyState(Key key) = 0;\r
+\r
+ /**\r
+ * \95s\93Á\92è\91½\90\94\82Ì\83I\83u\83W\83F\83N\83g\82ª\82±\82Ì\83\81\83\\83b\83h\82ð\8cÄ\82Ñ\8fo\82·\82Æ\81A\r
+ * \88Ó\90}\82µ\82½\93ü\97Í\8f\88\97\9d\82ª\82Å\82«\82È\82¢\89Â\94\\90«\82ª\82 \82è\82Ü\82·\81B\r
+ */\r
+ virtual void update() = 0;\r
+ \r
+ };\r
+};\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+//#include "mof/MessageWidget.hpp"\r
+#include "mof/tstring.hpp"\r
+ \r
+namespace mof\r
+{\r
+ class MessageWidget;\r
+\r
+ class InstructionSet\r
+ {\r
+ public:\r
+ /** \r
+ * @brief \83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\82ð\90¶\90¬\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @return \90¶\90¬\82µ\82½\83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\r
+ */\r
+ virtual boost::shared_ptr< MessageWidget > createMessageWidget( ) = 0;\r
+ \r
+ /** \r
+ * @brief \83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\82É\83y\81[\83W\82ð\92Ç\89Á\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @param[in] \83\81\83b\83Z\81[\83W\82Ì\83^\83C\83g\83\8b\r
+ * @param[in] \83\81\83b\83Z\81[\83W\93à\97e\r
+ * @return \90¶\90¬\82µ\82½\83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\r
+ */\r
+ virtual int addMessageWidgetPage\r
+ ( \r
+ boost::shared_ptr<MessageWidget>& message ,\r
+ const tstring& title ,\r
+ const tstring& text \r
+ ) = 0;\r
+ \r
+\r
+\r
+ /** \r
+ * @brief \83N\83\89\83C\83A\83\93\83g\91¤\82Å\88ø\82«\91±\82«\83\8a\83\\81[\83X\82ð\97\98\97p\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @note \88ø\90\94\82Å\93n\82³\82ê\82½\83\8a\83\\81[\83X\82ª\82±\82Ì\83N\83\89\83X\82Ì\83I\83u\83W\83F\83N\83g\82É\82æ\82è\8d¡\8cã\8eQ\8fÆ\82³\82ê\82é\82±\82Æ\82Í\82È\82¢\r
+ * @param[in] \95s\97v\82Æ\82È\82Á\82½\83\8a\83\\81[\83X\r
+ */\r
+ virtual void inactive( boost::shared_ptr<MessageWidget>& message ) = 0;\r
+ \r
+ virtual ~InstructionSet(){}\r
+\r
+ };\r
+\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+//#include "mof/MessageWidget.hpp"\r
+#include "mof/tstring.hpp"\r
+ \r
+namespace mof\r
+{\r
+ class InstructionSet\r
+ {\r
+ public:\r
+ /** \r
+ * @brief \83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\82ð\90¶\90¬\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @return \90¶\90¬\82µ\82½\83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\r
+ */\r
+ virtual boost::shared_ptr< MessageWidget > createMessageWidget( ) = 0;\r
+ \r
+ /** \r
+ * @brief \83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\82É\83y\81[\83W\82ð\92Ç\89Á\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @param[in] \83\81\83b\83Z\81[\83W\82Ì\83^\83C\83g\83\8b\r
+ * @param[in] \83\81\83b\83Z\81[\83W\93à\97e\r
+ * @return \90¶\90¬\82µ\82½\83\81\83b\83Z\81[\83W\83E\83B\83\93\83h\83E\r
+ */\r
+ virtual int addMessageWidgetPage\r
+ ( \r
+ boost::shared_ptr<MessageWidget>& message ,\r
+ const tstring& title ,\r
+ const tstring& text \r
+ ) = 0;\r
+ \r
+\r
+\r
+ /** \r
+ * @brief \83N\83\89\83C\83A\83\93\83g\91¤\82Å\88ø\82«\91±\82«\83\8a\83\\81[\83X\82ð\97\98\97p\82·\82é\82½\82ß\82Ì\83R\81[\83\8b\83o\83b\83N\r
+ * @note \88ø\90\94\82Å\93n\82³\82ê\82½\83\8a\83\\81[\83X\82ª\82±\82Ì\83N\83\89\83X\82Ì\83I\83u\83W\83F\83N\83g\82É\82æ\82è\8d¡\8cã\8eQ\8fÆ\82³\82ê\82é\82±\82Æ\82Í\82È\82¢\r
+ * @param[in] \95s\97v\82Æ\82È\82Á\82½\83\8a\83\\81[\83X\r
+ */\r
+ virtual void inactive( boost::shared_ptr<MessageWidget>& message ) = 0;\r
+ \r
+ virtual ~InstructionSet(){}\r
+\r
+ };\r
+\r
+}\r
+\r
+\r
--- /dev/null
+ #pragma once\r
+ #include "mof/Vector2D.hpp"\r
+ #include "mof/stream/Manipulator.hpp"\r
+ #include <map>\r
+ #include <algorithm>\r
+ \r
+ namespace mof{\r
+ \r
+ template <typename T>\r
+ T stepInterpolate(const std::map<mof::FrameNumber , T>& map , mof::FrameNumber current ){\r
+ if(map.empty())throw std::invalid_argument("the map is empty");\r
+ for(\r
+ typename std::map<mof::FrameNumber , T>::const_reverse_iterator itr = map.rbegin() ;\r
+ itr != map.rend() ; \r
+ ++itr\r
+ ){\r
+ if(itr->first <= current)return itr->second;\r
+ }\r
+ return map.begin()->second;//default\r
+ }\r
+ \r
+ template<class T> inline\r
+ T calcLinerInterpolationValue( float blending , const T& prevObj , const T& nextObj){\r
+ return (1 - blending) * prevObj + blending * nextObj;\r
+ } \r
+ \r
+ //\8cë\8d·\92á\8c¸\82Ì\82½\82ß\82Ì\93Á\8eê\89»\r
+ /*template<> inline\r
+ Vector2D calcLinerInterpolationValue( float blending , const Vector2D& prev , const Vector2D& next )\r
+ {\r
+ return mof::Vector2D\r
+ (\r
+ prev.x != next.x ? (1 - blending) * prev.x + blending * next.x : prev.x , \r
+ prev.y != next.y ? (1 - blending) * prev.y + blending * next.y : prev.y \r
+ );\r
+ }*/ \r
+\r
+ template <typename T>\r
+ T linerInterpolate(const std::map<mof::FrameNumber , T>& map , mof::FrameNumber current ){\r
+ if(map.empty())throw std::invalid_argument("the map is empty");\r
+ typename std::map<mof::FrameNumber , T>::const_iterator n = map.find(current);\r
+ if(n != map.end())return n->second;// just key frame\r
+ \r
+ //\92¼\91O\81A\92¼\8cã\82Ì\83L\81[\82ð\8c\9f\8dõ\r
+ mof::FrameNumber prevKeyFrame = current;\r
+ bool foundPrev = false;\r
+ T prevObj;\r
+ mof::FrameNumber nextKeyFrame = current;\r
+ bool foundNext = false;\r
+ T nextObj;\r
+ \r
+ for(\r
+ typename std::map<mof::FrameNumber , T>::const_iterator itr = map.begin() ;\r
+ itr != map.end() ;\r
+ ++itr\r
+ ){\r
+ if(itr->first < current && (!foundPrev || itr->first > prevKeyFrame)){\r
+ foundPrev = true;\r
+ prevKeyFrame = itr->first;\r
+ prevObj = itr->second;\r
+ }\r
+ else if(itr->first > current && (!foundNext || itr->first < nextKeyFrame)){\r
+ foundNext = true;\r
+ nextKeyFrame = itr->first;\r
+ nextObj = itr->second;\r
+ }\r
+ \r
+ }\r
+ \r
+ assert(foundPrev || foundNext);\r
+ if(!foundPrev && foundNext)return nextObj;//\92¼\91O\82Ì\83L\81[\82Í\8c©\82Â\82©\82ç\82È\82©\82Á\82½\r
+ else if(foundPrev && !foundNext)return prevObj;//\92¼\8cã\82Ì\83L\81[\82Í\8c©\82Â\82©\82ç\82È\82©\82Á\82½\r
+ float blending = static_cast<float>(current - prevKeyFrame) / static_cast<float>(nextKeyFrame - prevKeyFrame);\r
+ return calcLinerInterpolationValue<T>(blending , prevObj , nextObj);\r
+ }\r
+ \r
+ } //namespace mof\r
+ \r
+ \r
--- /dev/null
+ #pragma once\r
+ #include "mof/Vector2D.hpp"\r
+ #include "mof/stream/Manipulator.hpp"\r
+ #include <map>\r
+ #include <algorithm>\r
+ \r
+ namespace mof{\r
+ \r
+ template <typename T>\r
+ T stepInterpolate(const std::map<mof::FrameNumber , T>& map , mof::FrameNumber current ){\r
+ if(map.empty())throw std::invalid_argument("the map is empty");\r
+ for(\r
+ typename std::map<mof::FrameNumber , T>::const_reverse_iterator itr = map.rbegin() ;\r
+ itr != map.rend() ; \r
+ ++itr\r
+ ){\r
+ if(itr->first <= current)return itr->second;\r
+ }\r
+ return map.begin()->second;//default\r
+ }\r
+ \r
+ template<class T> inline\r
+ T calcLinerInterpolationValue( float blending , const T& prevObj , const T& nextObj){\r
+ return (1 - blending) * prevObj + blending * nextObj;\r
+ } \r
+ \r
+ //\8cë\8d·\92á\8c¸\82Ì\82½\82ß\82Ì\93Á\8eê\89»\r
+ template<> inline\r
+ Vector2D calcLinerInterpolationValue( float blending , const Vector2D& prev , const Vector2D& next )\r
+ {\r
+ return mof::Vector2D\r
+ (\r
+ prev.x != next.x ? (1 - blending) * prev.x + blending * next.x : prev.x , \r
+ prev.y != next.y ? (1 - blending) * prev.y + blending * next.y : prev.y \r
+ );\r
+ } \r
+\r
+ template <typename T>\r
+ T linerInterpolate(const std::map<mof::FrameNumber , T>& map , mof::FrameNumber current ){\r
+ if(map.empty())throw std::invalid_argument("the map is empty");\r
+ typename std::map<mof::FrameNumber , T>::const_iterator n = map.find(current);\r
+ if(n != map.end())return n->second;// just key frame\r
+ \r
+ //\92¼\91O\81A\92¼\8cã\82Ì\83L\81[\82ð\8c\9f\8dõ\r
+ mof::FrameNumber prevKeyFrame = current;\r
+ bool foundPrev = false;\r
+ T prevObj;\r
+ mof::FrameNumber nextKeyFrame = current;\r
+ bool foundNext = false;\r
+ T nextObj;\r
+ \r
+ for(\r
+ typename std::map<mof::FrameNumber , T>::const_iterator itr = map.begin() ;\r
+ itr != map.end() ;\r
+ ++itr\r
+ ){\r
+ if(itr->first < current && (!foundPrev || itr->first > prevKeyFrame)){\r
+ foundPrev = true;\r
+ prevKeyFrame = itr->first;\r
+ prevObj = itr->second;\r
+ }\r
+ else if(itr->first > current && (!foundNext || itr->first < nextKeyFrame)){\r
+ foundNext = true;\r
+ nextKeyFrame = itr->first;\r
+ nextObj = itr->second;\r
+ }\r
+ \r
+ }\r
+ \r
+ assert(foundPrev || foundNext);\r
+ if(!foundPrev && foundNext)return nextObj;//\92¼\91O\82Ì\83L\81[\82Í\8c©\82Â\82©\82ç\82È\82©\82Á\82½\r
+ else if(foundPrev && !foundNext)return prevObj;//\92¼\8cã\82Ì\83L\81[\82Í\8c©\82Â\82©\82ç\82È\82©\82Á\82½\r
+ float blending = static_cast<float>(current - prevKeyFrame) / static_cast<float>(nextKeyFrame - prevKeyFrame);\r
+ return calcLinerInterpolationValue<T>(blending , prevObj , nextObj);\r
+ }\r
+ \r
+ } //namespace mof\r
+ \r
+ \r
--- /dev/null
+#include "mof/Interpreter.hpp"\r
+#include "mof/private/Interpreter.hpp"\r
+#include "mof/private/regist.hpp"\r
+#include "mof/EventScheduler.hpp"\r
+#include "mof/OnceEventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/MessageWidget.hpp"\r
+#include "mof/LuaScript.hpp"\r
+#include "mof/KeyPressedEventCondition.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <boost/bind.hpp>\r
+ \r
+typedef boost::shared_ptr< mof::MessageWidget > MessageWidgetHandler;\r
+\r
+//{{{ \83\82\83W\83\85\81[\83\8b\95Ï\90\94\r
+namespace\r
+{\r
+ \r
+ std::vector<MessageWidgetHandler> m_messages;\r
+ mof::EventScheduler m_scheduler;\r
+ mof::LuaScript* m_pLua;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInput;\r
+ mof::InstructionSet* m_pInstructionSet;\r
+ mof::Interpreter::State m_state;\r
+} // namepsace \r
+//}}}\r
+namespace mof\r
+{\r
+//{{{ _setState\r
+ void _setState( Interpreter::State state )\r
+ {\r
+ m_state = state;\r
+ /*switch( m_state )\r
+ {\r
+ case mof::Interpreter::WAITING : \r
+ throw std::runtime_error("waiting on taskFinished");//\82±\82±\82É\97\88\82é\82±\82Æ\82Í\82 \82è\82¦\82È\82¢\r
+ break;\r
+ case mof::Interpreter::RUNNING :\r
+ m_state = mof::Interpreter::WAITING;\r
+ break;\r
+ case mof::Interpreter::BUSY :\r
+ m_state = mof::Interpreter::RUNNING;\r
+ mof::Interpreter::doNextCommand();\r
+ break;\r
+ case mof::Interpreter::FREE :\r
+ throw std::runtime_error("waiting on taskFinished");//\82±\82±\82É\97\88\82é\82±\82Æ\82Í\82 \82è\82¦\82È\82¢\r
+ break;\r
+ }*/\r
+ }\r
+//}}} \r
+//{{{ _createMessageWidget \r
+ int Interpreter::_createMessageWidget()\r
+ {\r
+ m_messages.push_back( m_pInstructionSet->createMessageWidget( ) );\r
+ return m_messages.size() -1;\r
+ }\r
+//}}}\r
+//{{{ _addMessageWidgetPage \r
+ int Interpreter::_addMessageWidgetPage\r
+ ( \r
+ int id ,\r
+ const mof::tstring& title ,\r
+ const mof::tstring& text \r
+ )\r
+ {\r
+ int frame = m_pInstructionSet->addMessageWidgetPage( m_messages.at(id) , title , text ) ;\r
+ m_messages.at(id)->nextPage();\r
+ return frame;\r
+ }\r
+//}}}\r
+//{{{ _hideMessageWidget\r
+ int Interpreter::_hideMessageWidget( int id ){\r
+ m_messages.at( id )->close();\r
+ return 10;\r
+ }\r
+//}}}\r
+//{{{ _waitKey\r
+ void Interpreter::_waitKey( const mof::tstring& keystring ){\r
+ mof::InputReceiver::Key key;\r
+ if( keystring == "z" || keystring == "Z")key = mof::InputReceiver::Z;\r
+ else return;\r
+\r
+ m_scheduler.addEvent\r
+ (\r
+ new mof::OnceEventCondition( new mof::KeyPressedEventCondition( key , m_pInput ) ) , \r
+ boost::bind( &mof::_setState , mof::Interpreter::WAITING )\r
+ );\r
+ _setState( mof::Interpreter::RUNNING );\r
+ }\r
+//}}}\r
+//{{{ _waitFrame\r
+ void Interpreter::_waitFrame( int frame ){\r
+ m_scheduler.addEvent\r
+ (\r
+ frame , \r
+ boost::bind( &mof::_setState , mof::Interpreter::WAITING )\r
+ );\r
+ _setState( mof::Interpreter::RUNNING );\r
+ }\r
+//}}}\r
+//{{{ initialize \r
+ void Interpreter::initialize\r
+ ( \r
+ const boost::shared_ptr<mof::InputReceiver>& pInput ,\r
+ InstructionSet& implementation \r
+ )\r
+ {\r
+ m_pLua = NULL;\r
+ m_pInput = pInput;\r
+ m_pInstructionSet = &implementation;\r
+ m_state = WAITING;\r
+ \r
+ }\r
+//}}} \r
+//{{{ finalize\r
+ void Interpreter::finalize() \r
+ {\r
+ mof::safe_delete( m_pLua );\r
+ } \r
+//}}} \r
+//{{{ getState\r
+ Interpreter::State Interpreter::getState( ) \r
+ {\r
+ return m_state;\r
+ }\r
+//}}}\r
+//{{{ doNextCommand\r
+ void Interpreter::doNextCommand( )\r
+ {\r
+ switch( m_state )\r
+ {\r
+ case WAITING : \r
+ m_pLua->nextCommand();\r
+ break;\r
+ case RUNNING :\r
+ m_state = BUSY;\r
+ break;\r
+ case BUSY :\r
+ break;\r
+ case FREE :\r
+ break;\r
+ }\r
+ }\r
+//}}} \r
+//{{{ open \r
+ void Interpreter::open( const tstring& filename )\r
+ {\r
+ if( !m_pLua )m_pLua = new LuaScript(filename);\r
+ //---\8aÖ\90\94\82Ì\8a\84\82è\93\96\82Ä\r
+ mof::regist::registMessage( m_pLua->getLuaState() );\r
+ mof::regist::registWait( m_pLua->getLuaState() );\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Interpreter::update()\r
+ {\r
+ \r
+ m_scheduler.update();\r
+\r
+ foreach( MessageWidgetHandler& handler , m_messages )\r
+ {\r
+ if( handler.get() )handler->update();\r
+ }\r
+ }\r
+//}}} \r
+} //namespace mof\r
--- /dev/null
+#include "mof/Interpreter.hpp"\r
+#include "mof/private/Interpreter.hpp"\r
+#include "mof/private/regist.hpp"\r
+#include "mof/EventScheduler.hpp"\r
+#include "mof/OnceEventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/MessageWidget.hpp"\r
+#include "mof/LuaScript.hpp"\r
+#include "mof/KeyPressedEventCondition.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <boost/bind.hpp>\r
+ \r
+typedef boost::shared_ptr< mof::MessageWidget > MessageWidgetHandler;\r
+\r
+//{{{ \83\82\83W\83\85\81[\83\8b\95Ï\90\94\r
+namespace\r
+{\r
+ \r
+ std::vector<MessageWidgetHandler> m_messages;\r
+ mof::EventScheduler m_scheduler;\r
+ mof::LuaScript* m_pLua;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInput;\r
+ mof::InstructionSet* m_pInstructionSet;\r
+ mof::Interpreter::State m_state;\r
+} // namepsace \r
+//}}}\r
+namespace mof\r
+{\r
+//{{{ _setState\r
+ void _setState( Interpreter::State state )\r
+ {\r
+ m_state = state;\r
+ /*switch( m_state )\r
+ {\r
+ case mof::Interpreter::WAITING : \r
+ throw std::runtime_error("waiting on taskFinished");//\82±\82±\82É\97\88\82é\82±\82Æ\82Í\82 \82è\82¦\82È\82¢\r
+ break;\r
+ case mof::Interpreter::RUNNING :\r
+ m_state = mof::Interpreter::WAITING;\r
+ break;\r
+ case mof::Interpreter::BUSY :\r
+ m_state = mof::Interpreter::RUNNING;\r
+ mof::Interpreter::doNextCommand();\r
+ break;\r
+ case mof::Interpreter::FREE :\r
+ throw std::runtime_error("waiting on taskFinished");//\82±\82±\82É\97\88\82é\82±\82Æ\82Í\82 \82è\82¦\82È\82¢\r
+ break;\r
+ }*/\r
+ }\r
+//}}} \r
+//{{{ _createMessageWidget \r
+ int Interpreter::_createMessageWidget()\r
+ {\r
+ m_messages.push_back( m_pInstructionSet->createMessageWidget( ) );\r
+ return m_messages.size() -1;\r
+ }\r
+//}}}\r
+//{{{ _addMessageWidgetPage \r
+ int Interpreter::_addMessageWidgetPage\r
+ ( \r
+ int id ,\r
+ const mof::tstring& title ,\r
+ const mof::tstring& text \r
+ )\r
+ {\r
+ int frame = m_pInstructionSet->addMessageWidgetPage( m_messages.at(id) , title , text ) ;\r
+ m_messages.at(id)->nextPage();\r
+ return frame;\r
+ }\r
+//}}}\r
+//{{{ _hideMessageWidget\r
+ int Interpreter::_hideMessageWidget( int id ){\r
+ m_messages.at( id )->close();\r
+ return 10;\r
+ }\r
+//}}}\r
+//{{{ _waitKey\r
+ void _waitKey( const mof::tstring& keystring ){\r
+ mof::InputReceiver::Key key;\r
+ if( keystring == "z" || keystring == "Z")key = mof::InputReceiver::Z;\r
+ else return;\r
+\r
+ m_scheduler.addEvent\r
+ (\r
+ new mof::OnceEventCondition( new mof::KeyPressedEventCondition( key , m_pInput ) ) , \r
+ boost::bind( &mof::_setState , mof::Interpreter::WAITING )\r
+ );\r
+ _setState( mof::Interpreter::RUNNING );\r
+ }\r
+//}}}\r
+//{{{ _waitFrame\r
+ void _waitFrame( int frame ){\r
+ m_scheduler.addEvent\r
+ (\r
+ frame , \r
+ boost::bind( &mof::_setState , mof::Interpreter::WAITING )\r
+ );\r
+ _setState( mof::Interpreter::RUNNING );\r
+ }\r
+//}}}\r
+//{{{ initialize \r
+ void Interpreter::initialize\r
+ ( \r
+ const boost::shared_ptr<mof::InputReceiver>& pInput ,\r
+ InstructionSet& implementation \r
+ )\r
+ {\r
+ m_pLua = NULL;\r
+ m_pInput = pInput;\r
+ m_pInstructionSet = &implementation;\r
+ m_state = WAITING;\r
+ \r
+ }\r
+//}}} \r
+//{{{ finalize\r
+ void Interpreter::finalize() \r
+ {\r
+ mof::safe_delete( m_pLua );\r
+ } \r
+//}}} \r
+//{{{ getState\r
+ Interpreter::State Interpreter::getState( ) \r
+ {\r
+ return m_state;\r
+ }\r
+//}}}\r
+//{{{ doNextCommand\r
+ void Interpreter::doNextCommand( )\r
+ {\r
+ switch( m_state )\r
+ {\r
+ case WAITING : \r
+ m_pLua->nextCommand();\r
+ break;\r
+ case RUNNING :\r
+ m_state = BUSY;\r
+ break;\r
+ case BUSY :\r
+ break;\r
+ case FREE :\r
+ break;\r
+ }\r
+ }\r
+//}}} \r
+//{{{ open \r
+ void Interpreter::open( const tstring& filename )\r
+ {\r
+ if( !m_pLua )m_pLua = new LuaScript(filename);\r
+ //---\8aÖ\90\94\82Ì\8a\84\82è\93\96\82Ä\r
+ mof::regist::registMessage( m_pLua->getLuaState() );\r
+ mof::regist::registWait( m_pLua->getLuaState() );\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Interpreter::update()\r
+ {\r
+ \r
+ m_scheduler.update();\r
+\r
+ foreach( MessageWidgetHandler& handler , m_messages )\r
+ {\r
+ if( handler.get() )handler->update();\r
+ }\r
+ }\r
+//}}} \r
+} //namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/InstructionSet.hpp"\r
+\r
+namespace mof\r
+{\r
+ class InputReceiver;\r
+ \r
+ namespace Interpreter\r
+ {\r
+ enum State\r
+ {\r
+ WAITING , /** doNextCommand\82Å\8e\9f\82Ì\83R\83}\83\93\83h\82ð\89ð\90Í\82·\82é */\r
+ BUSY , /** \83R\83}\83\93\83h\82ð\8f\88\97\9d\92\86(doNextCommand\82Í\8cÄ\82Î\82ê\82Ä\82¢\82é) */\r
+ RUNNING , /** \83R\83}\83\93\83h\82ð\8f\88\97\9d\92\86(doNextCommand\82Í\8cÄ\82Î\82ê\82Ä\82¢\82È\82¢) */\r
+ FREE /** \83X\83N\83\8a\83v\83g\82ð\8dÅ\8cã\82Ü\82Å\8f\88\97\9d\82µ\82½ */\r
+ };\r
+ \r
+ /**\r
+ * @note \88ø\90\94\82Å\93n\82µ\82½\93ü\97Í\83\8c\83V\81[\83o\82É\82æ\82Á\82Ä\81A\83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ª\8ds\82í\82ê\82é\r
+ * @param[in] \83R\83}\83\93\83h\8f\88\97\9d\97p\83C\83\93\83v\83b\83g\83\8c\83V\81[\83o\r
+ * @param[in] \96½\97ß\82Ì\8eÀ\91\95\r
+ */\r
+ void initialize\r
+ ( \r
+ const boost::shared_ptr<InputReceiver> & pInput ,\r
+ InstructionSet& implementation\r
+ );\r
+\r
+ void finalize( );\r
+ \r
+ \r
+ /**\r
+ * @brief \82±\82Ì\83N\83\89\83X\82Ì\83I\83u\83W\83F\83N\83g\82É\82æ\82è\89ð\90Í\82³\82ê\82é\83X\83N\83\8a\83v\83g\82ð\92Ç\89Á\82·\82é\r
+ * @param[in] \83X\83N\83\8a\83v\83g\83t\83@\83C\83\8b\96¼\r
+ */\r
+ void open( const tstring& filename );\r
+ \r
+ /**\r
+ * @brief \8c»\8dÝ\82Ì\83C\83\93\83^\83v\83\8a\83^\82Ì\8fó\91Ô\82ð\93¾\82é\r
+ * @return \8c»\8dÝ\82Ì\8fó\91Ô\r
+ */\r
+ State getState();\r
+ \r
+ /**\r
+ * @brief \83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ð\8ds\82¤\r
+ * @note create\8cn\83\81\83\\83b\83h\82Å\90¶\90¬\82³\82ê\82½\83\8a\83\\81[\83X\82Ì\8dX\90V\83\81\83\\83b\83h\82ª\8cÄ\82Î\82ê\82é\81B\r
+ * @note \82½\82¾\82µ\81Ainactive\8cn\83\81\83\\83b\83h\82Å\93n\82³\82ê\82½\83\8a\83\\81[\83X\82É\82Â\82¢\82Ä\82Í\82±\82Ì\8cÀ\82è\82Å\82È\82¢\81B\r
+ */\r
+ void update();\r
+ \r
+ /**\r
+ * @brief \83C\83\93\83^\83v\83\8a\83^\82É\8e\9f\82Ì\83R\83}\83\93\83h\82Ì\8eÀ\8ds\82ð\91£\82·\r
+ * @note \83C\83\93\83^\83v\83\8a\83^\82ªWAITING\8fó\91Ô\82Ì\8fê\8d\87\81A\92¼\82¿\82É\8e\9f\82Ì\83R\83}\83\93\83h\82ª\89ð\90Í\82³\82ê\82é\81BRUNNING\81ABUSY\8fó\91Ô\r
+ * @note \82Ì\8fê\8d\87\82Íupdate\8cÄ\82Ñ\8fo\82µ\82É\82æ\82è\83C\83\93\83^\83v\83\8a\83^\82ª\8c»\8dÝ\82Ì\83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ð\8a®\97¹\82µ\82½\8cã\82Å\8e\9f\82Ì\r
+ * @note \89ð\90Í\82ª\8aJ\8en\82³\82ê\82é\81B\r
+ */\r
+ void doNextCommand();\r
+ \r
+ \r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/InstructionSet.hpp"\r
+\r
+namespace mof\r
+{\r
+ class InputReceiver;\r
+ \r
+ namespace Interpreter\r
+ {\r
+ enum State\r
+ {\r
+ WAITING , /** doNextCommand\82Å\8e\9f\82Ì\83R\83}\83\93\83h\82ð\89ð\90Í\82·\82é */\r
+ BUSY , /** \83R\83}\83\93\83h\82ð\8f\88\97\9d\92\86(doNextCommand\82Í\8cÄ\82Î\82ê\82Ä\82¢\82é) */\r
+ RUNNING , /** \83R\83}\83\93\83h\82ð\8f\88\97\9d\92\86(doNextCommand\82Í\8cÄ\82Î\82ê\82Ä\82¢\82È\82¢) */\r
+ FREE /** \83X\83N\83\8a\83v\83g\82ð\8dÅ\8cã\82Ü\82Å\8f\88\97\9d\82µ\82½ */\r
+ };\r
+ \r
+ /**\r
+ * @note \88ø\90\94\82Å\93n\82µ\82½\93ü\97Í\83\8c\83V\81[\83o\82É\82æ\82Á\82Ä\81A\83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ª\8ds\82í\82ê\82é\r
+ * @param[in] \83R\83}\83\93\83h\8f\88\97\9d\97p\83C\83\93\83v\83b\83g\83\8c\83V\81[\83o\r
+ * @param[in] \96½\97ß\82Ì\8eÀ\91\95\r
+ */\r
+ void initialize\r
+ ( \r
+ const boost::shared_ptr<InputReceiver> & pInput ,\r
+ InstructionSet& implementation\r
+ );\r
+\r
+ void finalize( );\r
+ \r
+ \r
+ /**\r
+ * @brief \82±\82Ì\83N\83\89\83X\82Ì\83I\83u\83W\83F\83N\83g\82É\82æ\82è\89ð\90Í\82³\82ê\82é\83X\83N\83\8a\83v\83g\82ð\92Ç\89Á\82·\82é\r
+ * @param[in] \83X\83N\83\8a\83v\83g\83t\83@\83C\83\8b\96¼\r
+ */\r
+ void open( const tstring& filename );\r
+ \r
+ /**\r
+ * @brief \8c»\8dÝ\82Ì\83C\83\93\83^\83v\83\8a\83^\82Ì\8fó\91Ô\82ð\93¾\82é\r
+ * @return \8c»\8dÝ\82Ì\8fó\91Ô\r
+ */\r
+ State getState();\r
+ \r
+ /**\r
+ * @brief \83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ð\8ds\82¤\r
+ * @note create\8cn\83\81\83\\83b\83h\82Å\90¶\90¬\82³\82ê\82½\83\8a\83\\81[\83X\82Ì\8dX\90V\83\81\83\\83b\83h\82ª\8cÄ\82Î\82ê\82é\81B\r
+ * @note \82½\82¾\82µ\81Ainactive\8cn\83\81\83\\83b\83h\82Å\93n\82³\82ê\82½\83\8a\83\\81[\83X\82É\82Â\82¢\82Ä\82Í\82±\82Ì\8cÀ\82è\82Å\82È\82¢\81B\r
+ */\r
+ void update();\r
+ \r
+ /**\r
+ * @brief \83C\83\93\83^\83v\83\8a\83^\82É\8e\9f\82Ì\83R\83}\83\93\83h\82Ì\8eÀ\8ds\82ð\91£\82·\r
+ * @note \83C\83\93\83^\83v\83\8a\83^\82ªWAITING\8fó\91Ô\82Ì\8fê\8d\87\81A\92¼\82¿\82É\8e\9f\82Ì\83R\83}\83\93\83h\82ª\89ð\90Í\82³\82ê\82é\81BRUNNING\81ABUSY\8fó\91Ô\r
+ * @note \82Ì\8fê\8d\87\82Íupdate\8cÄ\82Ñ\8fo\82µ\82É\82æ\82è\83C\83\93\83^\83v\83\8a\83^\82ª\8c»\8dÝ\82Ì\83R\83}\83\93\83h\82Ì\8f\88\97\9d\82ð\8a®\97¹\82µ\82½\8cã\82Å\8e\9f\82Ì\r
+ * @note \89ð\90Í\82ª\8aJ\8en\82³\82ê\82é\81B\r
+ */\r
+ void doNextCommand();\r
+ \r
+ \r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/Animation.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+\r
+ template< typename T , typename K >\r
+ class Joint : public Animation< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , K > > Handler;\r
+\r
+ Joint( const typename Animation< K >::Handler& handler , T (*converter)( const K& ) )\r
+ : m_body( handler) , m_converter( converter )\r
+ {\r
+ }\r
+ \r
+ virtual T getValue( mof::FrameNumber frame ) const\r
+ {\r
+ return m_converter( m_body->getValue( frame ) );\r
+ }\r
+ \r
+ typename mof::Animation< K >::Handler get( ) const { return m_body; }\r
+ void set( const typename mof::Animation< K >::Handler& handler ){ m_body = handler; }\r
+\r
+ private:\r
+ typename mof::Animation<K>::Handler m_body;\r
+ T (*m_converter)( const K& );\r
+\r
+ }; // class Joint\r
+\r
+ /** 型変換を行わないJoint */\r
+ template< typename T >\r
+ class Joint< T , T > : public Animation< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , T > > Handler;\r
+\r
+ Joint( const typename Animation< T >::Handler& handler )\r
+ : m_body( handler)\r
+ {\r
+ }\r
+ \r
+ virtual T getValue( mof::FrameNumber frame ) const\r
+ {\r
+ return m_body->getValue( frame );\r
+ }\r
+\r
+ typename mof::Animation< T >::Handler get( ) const { return m_body; }\r
+ void set( const typename mof::Animation< T >::Handler& handler ){ m_body = handler; }\r
+ \r
+ private:\r
+ typename mof::Animation< T >::Handler m_body;\r
+\r
+ }; // class Joint \r
+\r
+ \r
+ template< typename T , typename K >\r
+ typename Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const typename Animation< K >::Handler& handler ,\r
+ T (*converter)( const K& )\r
+ )\r
+ {\r
+ return typename Joint< T , K >::Handler( new Joint< T , K >( handler , converter ) );\r
+ }\r
+\r
+ /** 型変換を行わないJointの生成 */\r
+ // TODO 型推論が効かない\r
+ template< typename T >\r
+ typename Joint< T , T >::Handler makeJointHandler\r
+ ( \r
+ const typename Animation< T >::Handler& handler \r
+ )\r
+ {\r
+ return typename Joint< T , T >::Handler( new Joint< T , T >( handler ) );\r
+ }\r
+\r
+ \r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/Joint.hpp"\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+namespace mof\r
+{\r
+ \r
+ Animation< Vector2D >::Handler \r
+ makeTranslation2DHandler( const Animation< Matrix2D >& handler );\r
+}\r
--- /dev/null
+#include "mof/KeyPressedEventCondition.hpp"\r
+\r
+mof::KeyPressedEventCondition::KeyPressedEventCondition\r
+(\r
+ mof::InputReceiver::Key key, \r
+ const boost::shared_ptr<mof::InputReceiver> &pInputReceiver \r
+)\r
+: m_key(key) , m_pInputReceiver(pInputReceiver) , m_currentState(false) \r
+{\r
+ update();\r
+}\r
+\r
+mof::KeyPressedEventCondition::~KeyPressedEventCondition(){\r
+}\r
+\r
+bool mof::KeyPressedEventCondition::test(){\r
+ return m_oldState == false && m_currentState == true ;\r
+}\r
+\r
+void mof::KeyPressedEventCondition::update(){\r
+ m_oldState = m_currentState;\r
+ m_currentState = m_pInputReceiver->testKeyState(m_key);\r
+}\r
+\r
+bool mof::KeyPressedEventCondition::isDisposable(){\r
+ return false;\r
+}\r
+\r
+\r
--- /dev/null
+#include "mof/KeyPressedEventCondition.hpp"\r
+\r
+mof::KeyPressedEventCondition::KeyPressedEventCondition\r
+(\r
+ mof::InputReceiver::Key key, \r
+ const boost::shared_ptr<mof::InputReceiver> &pInputReceiver ,\r
+)\r
+: m_key(key) , m_pInputReceiver(pInputReceiver) , m_currentState(false) \r
+{\r
+ update();\r
+}\r
+\r
+mof::KeyPressedEventCondition::~KeyPressedEventCondition(){\r
+}\r
+\r
+bool mof::KeyPressedEventCondition::test(){\r
+ return m_oldState == false && m_currentState == true ;\r
+}\r
+\r
+void mof::KeyPressedEventCondition::update(){\r
+ m_oldState = m_currentState;\r
+ m_currentState = m_pInputReceiver->testKeyState(m_key);\r
+}\r
+\r
+bool mof::KeyPressedEventCondition::isDisposable(){\r
+ return false;\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class KeyPressedEventCondition : public EventCondition{\r
+ mof::InputReceiver::Key m_key;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInputReceiver;\r
+ bool m_oldState;\r
+ bool m_currentState;\r
+ public:\r
+ KeyPressedEventCondition\r
+ (\r
+ mof::InputReceiver::Key key , \r
+ const boost::shared_ptr<mof::InputReceiver>& pInputReceiver \r
+ );\r
+\r
+ virtual ~KeyPressedEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+#include "mof/InputReceiver.hpp"\r
+#include "boost/shared_ptr.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+ class KeyPressedEventCondition : public EventCondition{\r
+ mof::InputReceiver::Key m_key;\r
+ boost::shared_ptr<mof::InputReceiver> m_pInputReceiver;\r
+ bool m_oldState;\r
+ bool m_currentState;\r
+ public:\r
+ KeyPressedEventCondition\r
+ (\r
+ mof::InputReceiver::Key key , \r
+ const boost::shared_ptr<mof::InputReceiver>& pInputReceiver \r
+ );\r
+\r
+ virtual ~KeyPressedEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/Light.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+mof::Light::Light()\r
+: m_diffuseColor(mof::makeConstantHandler(mof::Color4f(1 , 1 , 1))) , m_frame(0){\r
+ \r
+}\r
+\r
+\r
+mof::Light::~Light(){\r
+}\r
+\r
+void mof::Light::setDiffuseColor(mof::Color4f color){\r
+ mof::Animation<mof::Color4f>::Handler f = mof::makeConstantHandler(color);\r
+ setDiffuseColor(f);\r
+}\r
+\r
+void mof::Light::setDiffuseColor(const mof::Animation<mof::Color4f>::Handler& f){\r
+ m_diffuseColor = f;\r
+ m_frame = 0;\r
+}\r
+\r
--- /dev/null
+#include "mof/Light.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+mof::Light::Light()\r
+: m_diffuseColor(mof::constantHandler(mof::Color4f(1 , 1 , 1))) , m_frame(0){\r
+ \r
+}\r
+\r
+\r
+mof::Light::~Light(){\r
+}\r
+\r
+void mof::Light::setDiffuseColor(mof::Color4f color){\r
+ mof::Animation<mof::Color4f>::Handler f = mof::constantHandler(color);\r
+ setDiffuseColor(f);\r
+}\r
+\r
+void mof::Light::setDiffuseColor(const mof::Animation<mof::Color4f>::Handler& f){\r
+ m_diffuseColor = f;\r
+ m_frame = 0;\r
+}\r
+\r
--- /dev/null
+#ifndef MOF_ANIMATION\r
+#define MOF_ANIMATION\r
+#include <boost/utility.hpp>\r
+#include "mof/Color.hpp"\r
+\r
+namespace mof{\r
+\r
+class Light : public boost::noncopyable{\r
+ \r
+protected:\r
+ mof::Manipulator<mof::Color4f>::Handler m_diffuseColor;\r
+ FrameNumber m_frame;\r
+public:\r
+ Light();\r
+ virtual ~Light();\r
+ void setDiffuseColor(mof::Color4f color);\r
+ void setDiffuseColor(const Manipulator<mof::Color4f>::Handler& f);\r
+\r
+ virtual void setEnable(bool enable) = 0;\r
+\r
+};\r
+\r
+};\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_ANIMATION\r
+#define MOF_ANIMATION\r
+#include <boost/utility.hpp>\r
+#include "mof/Color.hpp"\r
+\r
+namespace mof{\r
+\r
+class Light : public mof::AnimationPlayer , boost::noncopyable{\r
+ \r
+protected:\r
+ mof::Animation<mof::Color4f>::Handler m_diffuseColor;\r
+ FrameNumber m_frame;\r
+public:\r
+ Light();\r
+ virtual ~Light();\r
+ void setDiffuseColor(mof::Color4f color);\r
+ void setDiffuseColor(const mof::Animation<mof::Color4f>::Handler& f);\r
+\r
+ virtual void setEnable(bool enable) = 0;\r
+\r
+};\r
+\r
+};\r
+\r
+#endif\r
--- /dev/null
+#include "Line3D.h"\r
+\r
+mof::Line3D::Line3D(float beginX , float beginY , float beginZ , float endX , float endY , float endZ)\r
+{\r
+ m_begin = mof::Vector3D(beginX , beginY , beginZ);\r
+ m_end = mof::Vector3D(endX , endY , endZ);\r
+}\r
+\r
+\r
+mof::Line3D::Line3D(mof::Vector3D& begin , mof::Vector3D& end){\r
+ m_begin = begin;\r
+ m_end = end;\r
+}\r
+\r
+mof::Line3D::~Line3D(void)\r
+{\r
+}\r
+\r
+ \r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/Vector3D.h"\r
+\r
+namespace mof{\r
+ class Line3D\r
+ {\r
+\r
+ mof::Vector3D m_begin;\r
+ mof::Vector3D m_end;\r
+ public:\r
+ Line3D(float beginX , float beginY , float beginZ , float endX , float endY , float endZ);\r
+ Line3D(mof::Vector3D& begin , mof::Vector3D& end);\r
+ ~Line3D(void);\r
+\r
+ mof::Vector3D& getBegin(){return m_begin;}\r
+ mof::Vector3D& getEnd(){return m_end;}\r
+\r
+ \r
+ };\r
+\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/LoggedInputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+\r
+mof::LoggedInputReceiver::LoggedInputReceiver(TCHAR* filename )\r
+: mof::InputReceiver() , m_log(filename){\r
+}\r
+\r
+mof::LoggedInputReceiver::~LoggedInputReceiver(){\r
+ \r
+}\r
+\r
+bool mof::LoggedInputReceiver::testKeyState(mof::InputReceiver::Key){\r
+ bool result = false;\r
+ m_log >> result;\r
+ return result;\r
+ \r
+}\r
+\r
+void mof::LoggedInputReceiver::update(){\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <fstream>\r
+\r
+\r
+\r
+namespace mof{\r
+ \r
+\r
+ class LoggedInputReceiver : public InputReceiver\r
+ {\r
+ std::ifstream m_log;\r
+ \r
+ public:\r
+ \r
+ LoggedInputReceiver(TCHAR* filename );\r
+ virtual ~LoggedInputReceiver();\r
+ virtual bool testKeyState(mof::InputReceiver::Key key);\r
+ virtual void update();\r
+ \r
+ };\r
+\r
+};\r
--- /dev/null
+#pragma once\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <fstream>\r
+\r
+\r
+\r
+namespace mof{\r
+ \r
+\r
+ class LoggedInputReceiver : public InputReceiver\r
+ {\r
+ std::ifstream m_log;\r
+ \r
+ public:\r
+ \r
+ LoggedInputReceiver(TCHAR* filename );\r
+ virtual ~LoggedInputReceiver();\r
+ virtual bool testKeyState(mof::InputReceiver::Key key);\r
+ virtual void update();\r
+ \r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/LoggingInputReceiver.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include <fstream>\r
+\r
+\r
+mof::LoggingInputReceiver::LoggingInputReceiver(TCHAR* filename )\r
+: m_filename(filename){\r
+}\r
+\r
+mof::LoggingInputReceiver::~LoggingInputReceiver(){\r
+ output();\r
+}\r
+\r
+bool mof::LoggingInputReceiver::testKeyState(mof::InputReceiver::Key key){\r
+ bool result = mof::InputDevice::getInputReceiver()->testKeyState(key);\r
+ m_log.push_back(result);\r
+ return result;\r
+ \r
+}\r
+\r
+void mof::LoggingInputReceiver::update(){\r
+ mof::InputDevice::getInputReceiver()->update();\r
+}\r
+\r
+\r
+\r
+void mof::LoggingInputReceiver::output(){\r
+ std::ofstream ofs( m_filename.c_str() );\r
+ for(std::list<bool>::iterator itr = m_log.begin() ; itr != m_log.end() ; ++itr){\r
+ ofs << *itr << std::endl;\r
+ }\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <list>\r
+\r
+namespace mof{\r
+ \r
+\r
+ class LoggingInputReceiver : public InputReceiver\r
+ {\r
+ std::list<bool> m_log;\r
+ mof::tstring m_filename;\r
+ public:\r
+ \r
+ LoggingInputReceiver(TCHAR* filename );\r
+ virtual ~LoggingInputReceiver();\r
+ virtual bool testKeyState(Key key);\r
+ virtual void update();\r
+ void output();\r
+ };\r
+\r
+};\r
--- /dev/null
+#pragma once\r
+#include "mof/InputReceiver.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <list>\r
+\r
+namespace mof{\r
+ \r
+\r
+ class LoggingInputReceiver : public InputReceiver\r
+ {\r
+ std::list<bool> m_log;\r
+ mof::tstring m_filename;\r
+ public:\r
+ \r
+ LoggingInputReceiver(TCHAR* filename );\r
+ virtual ~LoggingInputReceiver();\r
+ virtual bool testKeyState(Key key);\r
+ virtual void update();\r
+ void output();\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/LuaScript.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <lua.hpp>\r
+#include "luabind/luabind.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+\r
+struct mof::LuaScript::Impl{\r
+ lua_State *l;\r
+ lua_State *co;\r
+\r
+\r
+\r
+ Impl()\r
+ : l(NULL) \r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ if(l)lua_close(l);\r
+ }\r
+ \r
+ \r
+\r
+};\r
+\r
+\r
+\r
+mof::LuaScript::LuaScript(const mof::tstring& filename )\r
+: m_pImpl(new Impl()){\r
+ m_pImpl->l = lua_open();\r
+ luaL_openlibs(m_pImpl->l);\r
+ luabind::open(m_pImpl->l);\r
+\r
+ \r
+ \r
+ \r
+ \r
+ int error = luaL_dofile(m_pImpl->l , filename.c_str());\r
+ //error = luaL_dofile(m_pImpl->l , "script/test2.lua");\r
+ if(error){\r
+ DEBUG_PRINT(_T("ERROR-") << lua_tostring(m_pImpl->l , -1));\r
+ throw std::runtime_error("Failed --- start lua script");\r
+ }\r
+ m_pImpl->co = lua_newthread(m_pImpl->l);\r
+ if(!m_pImpl->co){\r
+ DEBUG_PRINT(_T("ERROR-Failed lua_newthread") );\r
+ throw std::runtime_error("Failed --- start lua script");\r
+ }\r
+ lua_getglobal(m_pImpl->co , "main");\r
+ \r
+}\r
+\r
+mof::LuaScript::~LuaScript(){\r
+\r
+}\r
+\r
+\r
+void mof::LuaScript::nextCommand(){\r
+ lua_resume(m_pImpl->co , 0);\r
+ \r
+\r
+}\r
+\r
+lua_State* mof::LuaScript::getLuaState() const{\r
+ return m_pImpl->l;\r
+}\r
--- /dev/null
+#include "mof/LuaScript.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <lua.hpp>\r
+#include "luabind/luabind.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+//---message\r
+#include "mof/HighlightMenuView.hpp"\r
+#include "mof/ImageTileWidgetView.hpp"\r
+#include "mof/MessageWidget.hpp"\r
+#include "mof/LayoutManager.hpp"\r
+#include "mof/ImageTileWidgetView.hpp"\r
+#include "mof/PlainWidgetView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+\r
+#include "mof/script/message.hpp"\r
+\r
+struct mof::LuaScript::Impl{\r
+ lua_State *l;\r
+ lua_State *co;\r
+\r
+\r
+\r
+ Impl()\r
+ : l(NULL) \r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ if(l)lua_close(l);\r
+ }\r
+ \r
+ \r
+\r
+};\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+mof::LuaScript::LuaScript(const mof::tstring& filename )\r
+: m_pImpl(new Impl()){\r
+ m_pImpl->l = lua_open();\r
+ luaL_openlibs(m_pImpl->l);\r
+ luabind::open(m_pImpl->l);\r
+\r
+ \r
+ \r
+ \r
+ \r
+ int error = luaL_dofile(m_pImpl->l , filename.c_str());\r
+ //error = luaL_dofile(m_pImpl->l , "script/test2.lua");\r
+ if(error){\r
+ DEBUG_PRINT(_T("ERROR-") << lua_tostring(m_pImpl->l , -1));\r
+ throw std::runtime_error("Failed --- start lua script");\r
+ }\r
+ m_pImpl->co = lua_newthread(m_pImpl->l);\r
+ if(!m_pImpl->co){\r
+ DEBUG_PRINT(_T("ERROR-Failed lua_newthread") );\r
+ throw std::runtime_error("Failed --- start lua script");\r
+ }\r
+ lua_getglobal(m_pImpl->co , "main");\r
+ \r
+}\r
+\r
+mof::LuaScript::~LuaScript(){\r
+\r
+}\r
+\r
+\r
+void mof::LuaScript::nextCommand(){\r
+ lua_resume(m_pImpl->co , 0);\r
+ \r
+\r
+}\r
+\r
+lua_State* mof::LuaScript::getLuaState() const{\r
+ return m_pImpl->l;\r
+}\r
--- /dev/null
+#ifndef _LUASCRIPT_HPP\r
+#define _LUASCRIPT_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include <lua.hpp>\r
+\r
+namespace mof{\r
+ class MessageWidget;\r
+ \r
+\r
+ class LuaScript{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public :\r
+ LuaScript(const mof::tstring& filename );\r
+ ~LuaScript();\r
+\r
+ void nextCommand();\r
+ lua_State * getLuaState() const;\r
+ };\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef _LUASCRIPT_HPP\r
+#define _LUASCRIPT_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include <lua.hpp>\r
+\r
+namespace mof{\r
+ class MessageWidget;\r
+ \r
+\r
+ class LuaScript{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public :\r
+ LuaScript(const mof::tstring& filename );\r
+ ~LuaScript();\r
+\r
+ void nextCommand();\r
+ lua_State * getLuaState() const;\r
+ };\r
+\r
+}\r
+\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#ifndef MOF_MATERIAL_HPP\r
+#define MOF_MATERIAL_HPP\r
+#include "Color.hpp"\r
+\r
+namespace mof{\r
+\r
+struct Material{\r
+ mof::Color4f diffuseColor;\r
+ mof::Color4f ambientColor;\r
+ mof::Color4f specularColor;\r
+ float power;\r
+ mof::Color4f emissiveColor;\r
+\r
+ Material()\r
+ : ambientColor(0 , 0 , 0) , \r
+ diffuseColor(0 , 0 , 0) ,\r
+ specularColor(0 , 0 , 0),\r
+ power(0),\r
+ emissiveColor(0 , 0 , 0)\r
+ {\r
+ \r
+ }\r
+\r
+ Material(\r
+ mof::Color4f ambient_ ,\r
+ mof::Color4f diffuse_ ,\r
+ mof::Color4f specular_ ,\r
+ real power_ ,\r
+ mof::Color4f emissive_\r
+ )\r
+ : ambientColor(ambient_) , \r
+ diffuseColor(diffuse_) ,\r
+ specularColor(specular_),\r
+ power(power_),\r
+ emissiveColor(emissive_)\r
+ {\r
+ \r
+ }\r
+\r
+\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_MATERIAL_HPP\r
+#define MOF_MATERIAL_HPP\r
+#include "Color.hpp"\r
+\r
+namespace mof{\r
+\r
+struct Material{\r
+ mof::Color4f diffuseColor;\r
+ mof::Color4f ambientColor;\r
+ mof::Color4f specularColor;\r
+ float power;\r
+ mof::Color4f emissiveColor;\r
+\r
+ Material()\r
+ : ambientColor(0 , 0 , 0) , \r
+ diffuseColor(0 , 0 , 0) ,\r
+ specularColor(0 , 0 , 0),\r
+ power(0),\r
+ emissiveColor(0 , 0 , 0)\r
+ {\r
+ \r
+ }\r
+\r
+ Material(\r
+ mof::Color4f ambient_ ,\r
+ mof::Color4f diffuse_ ,\r
+ mof::Color4f specular_ ,\r
+ float power_ ,\r
+ mof::Color4f emissive_\r
+ )\r
+ : ambientColor(ambient_) , \r
+ diffuseColor(diffuse_) ,\r
+ specularColor(specular_),\r
+ power(power_),\r
+ emissiveColor(emissive_)\r
+ {\r
+ \r
+ }\r
+\r
+\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#include "mof/MaterialBuilder.hpp"\r
+#include "mof/Material.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+struct mof::MaterialBuilder::Impl{\r
+\r
+ Impl(\r
+ const mof::Animation<mof::Color4f>::Handler& ambient_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& diffuse_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular_ ,\r
+ const mof::Animation<float>::Handler& specularPower_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive_)\r
+ : diffuse(diffuse_) , ambient(ambient_) , specular(specular_) ,\r
+ specularPower(specularPower_) , emissive(emissive_) , pMaterial(NULL) , frame(0) {\r
+ }\r
+\r
+ ~Impl(){\r
+ delete pMaterial;\r
+ }\r
+\r
+ mof::Material* pMaterial;\r
+ FrameNumber frame;\r
+ mof::Animation<mof::Color4f>::Handler diffuse;\r
+ mof::Animation<mof::Color4f>::Handler ambient;\r
+ mof::Animation<mof::Color4f>::Handler specular;\r
+ mof::Animation<float>::Handler specularPower;\r
+ mof::Animation<mof::Color4f>::Handler emissive;\r
+\r
+ \r
+};\r
+\r
+\r
+\r
+ \r
+mof::MaterialBuilder::MaterialBuilder( )\r
+: m_pImpl(new Impl( \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(0.0f) , \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) \r
+ ) )\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+}\r
+\r
+\r
+mof::MaterialBuilder::MaterialBuilder( mof::Color4f ambient )\r
+: m_pImpl(new Impl( \r
+ mof::makeConstantHandler(ambient) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(0.0f) , \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+\r
+mof::MaterialBuilder::MaterialBuilder( mof::Color4f ambient , mof::Color4f diffuse , \r
+ mof::Color4f specular , float power , mof::Color4f emissive )\r
+: m_pImpl(new Impl(\r
+ mof::makeConstantHandler(ambient) ,\r
+ mof::makeConstantHandler(diffuse) ,\r
+ mof::makeConstantHandler(specular) ,\r
+ mof::makeConstantHandler(power) , \r
+ mof::makeConstantHandler(emissive) ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+mof::MaterialBuilder::MaterialBuilder(\r
+ const mof::Animation<mof::Color4f>::Handler& ambient_ , \r
+ const mof::Animation<mof::Color4f>::Handler& diffuse_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular_ ,\r
+ const mof::Animation<float>::Handler& power_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive_ )\r
+: m_pImpl(new Impl( ambient_ , diffuse_ , specular_ , power_ , emissive_ ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+mof::MaterialBuilder::~MaterialBuilder(){\r
+}\r
+\r
+void mof::MaterialBuilder::setFrameNumber(mof::FrameNumber frame){\r
+ m_pImpl->frame = frame;\r
+}\r
+\r
+void mof::MaterialBuilder::nextFrame(){\r
+ setFrameNumber(m_pImpl->frame + 1 );\r
+}\r
+\r
+void mof::MaterialBuilder::prevFrame(){\r
+ if(m_pImpl->frame > 0)setFrameNumber(m_pImpl->frame - 1);\r
+}\r
+\r
+\r
+\r
+mof::Color4f mof::MaterialBuilder::getDiffuseColor() const{\r
+ return m_pImpl->diffuse->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getAmbientColor() const{\r
+ return m_pImpl->ambient->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getSpecularColor() const{\r
+ return m_pImpl->specular->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getEmissiveColor() const{\r
+ return m_pImpl->emissive->getValue(m_pImpl->frame);\r
+}\r
+\r
+float mof::MaterialBuilder::getSpecularPower() const{\r
+ return m_pImpl->specularPower->getValue(m_pImpl->frame);\r
+}\r
+\r
+\r
+const mof::Material& mof::MaterialBuilder::construct() const{\r
+ \r
+ m_pImpl->pMaterial->diffuseColor = m_pImpl->diffuse->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->ambientColor = m_pImpl->ambient->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->specularColor = m_pImpl->specular->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->power = m_pImpl->specularPower->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->emissiveColor = m_pImpl->emissive->getValue(m_pImpl->frame);\r
+\r
+ return *(m_pImpl->pMaterial);\r
+}\r
--- /dev/null
+#include "mof/MaterialBuilder.hpp"\r
+#include "mof/Material.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/Constant.hpp"\r
+\r
+struct mof::MaterialBuilder::Impl{\r
+\r
+ Impl(\r
+ const mof::Animation<mof::Color4f>::Handler& ambient_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& diffuse_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular_ ,\r
+ const mof::Animation<float>::Handler& specularPower_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive_)\r
+ : diffuse(diffuse_) , ambient(ambient_) , specular(specular_) ,\r
+ specularPower(specularPower_) , emissive(emissive_) , pMaterial(NULL) , frame(0) {\r
+ }\r
+\r
+ ~Impl(){\r
+ delete pMaterial;\r
+ }\r
+\r
+ mof::Material* pMaterial;\r
+ FrameNumber frame;\r
+ mof::Animation<mof::Color4f>::Handler diffuse;\r
+ mof::Animation<mof::Color4f>::Handler ambient;\r
+ mof::Animation<mof::Color4f>::Handler specular;\r
+ mof::Animation<float>::Handler specularPower;\r
+ mof::Animation<mof::Color4f>::Handler emissive;\r
+\r
+ \r
+};\r
+\r
+\r
+\r
+ \r
+mof::MaterialBuilder::MaterialBuilder( )\r
+: m_pImpl(new Impl( \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(0.0f) , \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) \r
+ ) )\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+}\r
+\r
+\r
+mof::MaterialBuilder::MaterialBuilder( mof::Color4f ambient )\r
+: m_pImpl(new Impl( \r
+ mof::makeConstantHandler(ambient) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ,\r
+ mof::makeConstantHandler(0.0f) , \r
+ mof::makeConstantHandler(mof::Color4f(0 , 0 , 0)) ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+\r
+mof::MaterialBuilder::MaterialBuilder( mof::Color4f ambient , mof::Color4f diffuse , \r
+ mof::Color4f specular , float power , mof::Color4f emissive )\r
+: m_pImpl(new Impl(\r
+ mof::makeConstantHandler(ambient) ,\r
+ mof::makeConstantHandler(diffuse) ,\r
+ mof::makeConstantHandler(specular) ,\r
+ mof::makeConstantHandler(power) , \r
+ mof::makeConstantHandler(emissive) ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+mof::MaterialBuilder::MaterialBuilder(\r
+ const mof::Animation<mof::Color4f>::Handler& ambient_ , \r
+ const mof::Animation<mof::Color4f>::Handler& diffuse_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular_ ,\r
+ const mof::Animation<float>::Handler& power_ ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive_ )\r
+: m_pImpl(new Impl( ambient_ , diffuse_ , specular_ , power_ , emissive_ ))\r
+{\r
+ m_pImpl->pMaterial = new Material;\r
+ construct();\r
+}\r
+\r
+mof::MaterialBuilder::~MaterialBuilder(){\r
+}\r
+\r
+void mof::MaterialBuilder::setFrameNumber(mof::FrameNumber frame){\r
+ m_pImpl->frame = frame;\r
+}\r
+\r
+void mof::MaterialBuilder::nextFrame(){\r
+ setFrameNumber(m_pImpl->frame + 1 );\r
+}\r
+\r
+void mof::MaterialBuilder::prevFrame(){\r
+ if(m_pImpl->frame > 0)setFrameNumber(m_pImpl->frame - 1);\r
+}\r
+\r
+\r
+\r
+mof::Color4f mof::MaterialBuilder::getDiffuseColor() const{\r
+ return m_pImpl->diffuse->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getAmbientColor() const{\r
+ return m_pImpl->ambient->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getSpecularColor() const{\r
+ return m_pImpl->specular->getValue(m_pImpl->frame);\r
+}\r
+\r
+mof::Color4f mof::MaterialBuilder::getEmissiveColor() const{\r
+ return m_pImpl->emissive->getValue(m_pImpl->frame);\r
+}\r
+\r
+float mof::MaterialBuilder::getSpecularPower() const{\r
+ return m_pImpl->specularPower->getValue(m_pImpl->frame);\r
+}\r
+\r
+\r
+const mof::Material& mof::MaterialBuilder::construct() const{\r
+ \r
+ m_pImpl->pMaterial->diffuseColor = m_pImpl->diffuse->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->ambientColor = m_pImpl->ambient->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->specularColor = m_pImpl->specular->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->power = m_pImpl->specularPower->getValue(m_pImpl->frame);\r
+ m_pImpl->pMaterial->emissiveColor = m_pImpl->emissive->getValue(m_pImpl->frame);\r
+\r
+ return *(m_pImpl->pMaterial);\r
+}\r
--- /dev/null
+#ifndef MOF_MATERIAL_BUILDER_HPP\r
+#define MOF_MATERIAL_BUILDER_HPP\r
+\r
+#include "mof/Color.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+//struct _D3DMATERIAL9;\r
+//typedef _D3DMATERIAL9 D3DMATERIAL9;\r
+namespace mof{\r
+\r
+\r
+struct Material;\r
+\r
+class MaterialBuilder : boost::noncopyable{\r
+\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ MaterialBuilder();\r
+ MaterialBuilder( mof::Color4f ambient );\r
+ MaterialBuilder( mof::Color4f ambient , mof::Color4f diffuse , mof::Color4f specular , float power , mof::Color4f emissive );\r
+ MaterialBuilder\r
+ (\r
+ const mof::Animation<mof::Color4f>::Handler& ambient , \r
+ const mof::Animation<mof::Color4f>::Handler& diffuse ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular ,\r
+ const mof::Animation<float>::Handler& power ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive \r
+ );\r
+ ~MaterialBuilder();\r
+\r
+ void setFrameNumber(mof::FrameNumber frame);\r
+ void nextFrame();\r
+ void prevFrame();\r
+\r
+ mof::Color4f getDiffuseColor() const;\r
+ mof::Color4f getAmbientColor() const;\r
+ mof::Color4f getSpecularColor() const;\r
+ float getSpecularPower() const;\r
+ mof::Color4f getEmissiveColor() const;\r
+\r
+ const mof::Material& construct() const;\r
+};\r
+\r
+}\r
+\r
+#endif \r
--- /dev/null
+#ifndef MOF_MATERIAL_BUILDER_HPP\r
+#define MOF_MATERIAL_BUILDER_HPP\r
+\r
+#include "mof/Color.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+//struct _D3DMATERIAL9;\r
+//typedef _D3DMATERIAL9 D3DMATERIAL9;\r
+namespace mof{\r
+\r
+\r
+struct Material;\r
+\r
+class MaterialBuilder : boost::noncopyable{\r
+\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public:\r
+ MaterialBuilder();\r
+ MaterialBuilder( mof::Color4f ambient );\r
+ MaterialBuilder( mof::Color4f ambient , mof::Color4f diffuse , mof::Color4f specular , float power , mof::Color4f emissive );\r
+ MaterialBuilder\r
+ (\r
+ const mof::Animation<mof::Color4f>::Handler& ambient , \r
+ const mof::Animation<mof::Color4f>::Handler& diffuse ,\r
+ const mof::Animation<mof::Color4f>::Handler& specular ,\r
+ const mof::Animation<float>::Handler& power ,\r
+ const mof::Animation<mof::Color4f>::Handler& emissive \r
+ );\r
+ ~MaterialBuilder();\r
+\r
+ void setFrameNumber(mof::FrameNumber frame);\r
+ void nextFrame();\r
+ void prevFrame();\r
+\r
+ mof::Color4f getDiffuseColor() const;\r
+ mof::Color4f getAmbientColor() const;\r
+ mof::Color4f getSpecularColor() const;\r
+ float getSpecularPower() const;\r
+ mof::Color4f getEmissiveColor() const;\r
+\r
+ const mof::Material& construct() const;\r
+};\r
+\r
+}\r
+\r
+#endif \r
--- /dev/null
+#include <d3dx9.h>\r
+#include <string.h>\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+const int DIMENSION = 2;\r
+\r
+\r
+mof::Matrix2D::Matrix2D()\r
+: m_pImpl(new Array)\r
+{\r
+ for(int i = 0 ; i <= DIMENSION ; ++i){\r
+ for(int j = 0 ; j <= DIMENSION ; ++j){\r
+ if(i == j)m_pImpl->elements[i][j] = 1;\r
+ else m_pImpl->elements[i][j] = 0;\r
+ }\r
+ }\r
+}\r
+\r
+mof::Matrix2D::Matrix2D(const Matrix2D& obj )\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = *obj.m_pImpl;\r
+}\r
+\r
+mof::Matrix2D::Matrix2D(const mof::Matrix2D::Array & arr)\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = arr;\r
+}\r
+\r
+\r
+mof::Matrix2D::~Matrix2D(){\r
+}\r
+\r
+\r
+mof::real mof::Matrix2D::at(int row , int column) const{\r
+ return m_pImpl->elements[row][column];\r
+}\r
+\r
+mof::Matrix2D::Array mof::Matrix2D::getArray() const{\r
+ return *m_pImpl;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createIdentity(){\r
+ return mof::Matrix2D();\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createTransposed(mof::Matrix2D& matrix){\r
+ Matrix2D transposed;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ transposed.m_pImpl->elements[j][i] = matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return transposed;\r
+}\r
+\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createRotation(const mof::Vector2D& position){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ return matrix;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createTranslation(const mof::Vector2D& position){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ return matrix;\r
+}\r
+\r
+mof::Matrix2D mof::Matrix2D::createScaling(const mof::Vector2D& scaling){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[0][0] = scaling.x;\r
+ matrix.m_pImpl->elements[1][1] = scaling.y;\r
+ return matrix;\r
+}\r
+\r
+\r
+mof::Vector2D mof::Matrix2D::getTranslation(const mof::Matrix2D& matrix){\r
+ return mof::Vector2D(\r
+ matrix.m_pImpl->elements[DIMENSION][0] ,\r
+ matrix.m_pImpl->elements[DIMENSION][1]\r
+ );\r
+}\r
+\r
+mof::Vector2D mof::Matrix2D::getDiagonal() const{\r
+ return mof::Vector2D(\r
+ m_pImpl->elements[0][0] ,\r
+ m_pImpl->elements[1][1]\r
+ );\r
+}\r
+\r
+ \r
+mof::Matrix2D mof::Matrix2D::operator *(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D multiplied;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += m_pImpl->elements[i][k] * matrix.m_pImpl->elements[k][j];\r
+ }\r
+ multiplied.m_pImpl->elements[i][j] = sum;\r
+ }\r
+ }\r
+ return multiplied;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::operator +(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] + matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::operator -(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] - matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::operator *(const mof::Matrix2D& matrix , mof::real f){\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ matrix.m_pImpl->elements[i][j] * f;\r
+ }\r
+ }\r
+ return result;\r
+}\r
+ \r
+mof::Matrix2D mof::operator *(mof::real f , mof::Matrix2D const& matrix){\r
+ return matrix * f;\r
+}\r
+\r
+\r
+mof::Vector2D mof::operator *(const mof::Vector2D& vec , const mof::Matrix2D& matrix) {\r
+ mof::real input[3] = {vec.x , vec.y , 1};\r
+ mof::real output[3];\r
+ for(int i = 0 ; i < DIMENSION ; i++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += input[k] * matrix.at(k , i);\r
+ }\r
+ output[i] = sum;\r
+ \r
+ }\r
+ return mof::Vector2D(output[0] , output[1]);\r
+}\r
+\r
+\r
+mof::Rectangle<int> mof::Matrix2D::toBoundingBox(){\r
+ mof::Vector2D begin = mof::Vector2D(0 , 0) * (*this);\r
+ mof::Vector2D end = mof::Vector2D(1 , 1) * (*this);\r
+ return mof::Rectangle<int>( (int)begin.x , (int)begin.y , (int)end.x , (int)end.y );\r
+}\r
--- /dev/null
+#include <d3dx9.h>\r
+#include <string.h>\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+const int DIMENSION = 2;\r
+\r
+\r
+mof::Matrix2D::Matrix2D()\r
+: m_pImpl(new Array)\r
+{\r
+ for(int i = 0 ; i <= DIMENSION ; ++i){\r
+ for(int j = 0 ; j <= DIMENSION ; ++j){\r
+ if(i == j)m_pImpl->elements[i][j] = 1;\r
+ else m_pImpl->elements[i][j] = 0;\r
+ }\r
+ }\r
+}\r
+\r
+mof::Matrix2D::Matrix2D(const Matrix2D& obj )\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = *obj.m_pImpl;\r
+}\r
+\r
+mof::Matrix2D::Matrix2D(const mof::Matrix2D::Array & arr)\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = arr;\r
+}\r
+\r
+\r
+mof::Matrix2D::~Matrix2D(){\r
+}\r
+\r
+\r
+mof::real mof::Matrix2D::at(int row , int column) const{\r
+ return m_pImpl->elements[row][column];\r
+}\r
+\r
+mof::Matrix2D::Array mof::Matrix2D::getArray() const{\r
+ return *m_pImpl;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createIdentity(){\r
+ return mof::Matrix2D();\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createTransposed(mof::Matrix2D& matrix){\r
+ Matrix2D transposed;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ transposed.m_pImpl->elements[j][i] = matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return transposed;\r
+}\r
+\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createRotation(const mof::Vector2D& position){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ return matrix;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::createTranslation(const mof::Vector2D& position){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ return matrix;\r
+}\r
+\r
+mof::Matrix2D mof::Matrix2D::createScaling(const mof::Vector2D& scaling){\r
+ Matrix2D matrix;\r
+ matrix.m_pImpl->elements[0][0] = scaling.x;\r
+ matrix.m_pImpl->elements[1][1] = scaling.y;\r
+ return matrix;\r
+}\r
+\r
+\r
+mof::Vector2D mof::Matrix2D::getTranslation(const mof::Matrix2D& matrix){\r
+ return mof::Vector2D(\r
+ matrix.m_pImpl->elements[DIMENSION][0] ,\r
+ matrix.m_pImpl->elements[DIMENSION][1]\r
+ );\r
+}\r
+\r
+mof::Vector2D mof::Matrix2D::getDiagonal() const{\r
+ return mof::Vector2D(\r
+ m_pImpl->elements[0][0] ,\r
+ m_pImpl->elements[1][1]\r
+ );\r
+}\r
+\r
+ \r
+mof::Matrix2D mof::Matrix2D::operator *(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D multiplied;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += m_pImpl->elements[i][k] * matrix.m_pImpl->elements[k][j];\r
+ }\r
+ multiplied.m_pImpl->elements[i][j] = sum;\r
+ }\r
+ }\r
+ return multiplied;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::operator +(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] + matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::Matrix2D::operator -(const mof::Matrix2D& matrix) const{\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] - matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix2D mof::operator *(const mof::Matrix2D& matrix , mof::real f){\r
+ mof::Matrix2D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ matrix.m_pImpl->elements[i][j] * f;\r
+ }\r
+ }\r
+ return result;\r
+}\r
+ \r
+mof::Matrix2D mof::operator *(mof::real f , mof::Matrix2D const& matrix){\r
+ return matrix * f;\r
+}\r
+\r
+\r
+mof::Vector2D mof::operator *(const mof::Vector2D& vec , const mof::Matrix2D& matrix) {\r
+ mof::real input[3] = {vec.x , vec.y , 1};\r
+ mof::real output[3];\r
+ for(int i = 0 ; i < DIMENSION ; i++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += input[k] * matrix.at(k , i);\r
+ }\r
+ output[i] = sum;\r
+ \r
+ }\r
+ return mof::Vector2D(output[0] , output[1]);\r
+}\r
+\r
+\r
+mof::Rectangle<int> mof::Matrix2D::toBoundingBox(){\r
+ mof::Vector2D begin = mof::Vector2D(0 , 0) * (*this);\r
+ mof::Vector2D end = mof::Vector2D(1 , 1) * (*this);\r
+ return mof::Rectangle<int>(begin.x , begin.y , end.x , end.y );\r
+}\r
--- /dev/null
+#ifndef MATRIX2D_HPP\r
+#define MATRIX2D_HPP\r
+#include <mof/real.hpp>\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+ class Matrix2D{\r
+ public:\r
+ struct Array{\r
+ real elements[3][3];\r
+ };\r
+ private:\r
+ boost::shared_ptr<Array> m_pImpl;\r
+ public:\r
+ \r
+ Matrix2D();\r
+ Matrix2D(const Matrix2D& );\r
+ explicit Matrix2D(const mof::Matrix2D::Array &);\r
+ ~Matrix2D();\r
+ real at(int row , int column) const;\r
+ Array getArray() const;\r
+\r
+ static Matrix2D createIdentity();\r
+ static Matrix2D createTransposed(Matrix2D& matrix);\r
+ static Matrix2D createRotation(const mof::Vector2D& angle);\r
+ static Matrix2D createTranslation(const mof::Vector2D& position);\r
+ static Matrix2D createScaling(const mof::Vector2D& scale);\r
+ static Vector2D getTranslation(const mof::Matrix2D& matrix);\r
+ Vector2D getDiagonal() const;\r
+\r
+\r
+ Matrix2D operator *(const mof::Matrix2D& matrix ) const;\r
+ Matrix2D operator +(const mof::Matrix2D& matrix ) const;\r
+ Matrix2D operator -(const mof::Matrix2D& matrix ) const;\r
+\r
+ friend Vector2D operator *(const mof::Vector2D& vec , const mof::Matrix2D& matrix);\r
+ friend Matrix2D operator *(const mof::Matrix2D& matrix , real f);\r
+ friend Matrix2D operator *(real f , const mof::Matrix2D & matrix);\r
+\r
+ mof::Rectangle<int> toBoundingBox();\r
+ \r
+ \r
+ };\r
+} // namespace mof\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MATRIX2D_HPP\r
+#define MATRIX2D_HPP\r
+#include <mof/real.hpp>\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+ class Matrix2D{\r
+ public:\r
+ struct Array{\r
+ float elements[3][3];\r
+ };\r
+ private:\r
+ boost::shared_ptr<Array> m_pImpl;\r
+ public:\r
+ \r
+ Matrix2D();\r
+ Matrix2D(const Matrix2D& );\r
+ explicit Matrix2D(const mof::Matrix2D::Array &);\r
+ ~Matrix2D();\r
+ float at(int row , int column) const;\r
+ Array getArray() const;\r
+\r
+ static Matrix2D createIdentity();\r
+ static Matrix2D createTransposed(Matrix2D& matrix);\r
+ static Matrix2D createRotation(const mof::Vector2D& angle);\r
+ static Matrix2D createTranslation(const mof::Vector2D& position);\r
+ static Matrix2D createScaling(const mof::Vector2D& scale);\r
+ static Vector2D getTranslation(const mof::Matrix2D& matrix);\r
+ Vector2D getDiagonal() const;\r
+\r
+\r
+ Matrix2D operator *(const mof::Matrix2D& matrix ) const;\r
+ Matrix2D operator +(const mof::Matrix2D& matrix ) const;\r
+ Matrix2D operator -(const mof::Matrix2D& matrix ) const;\r
+\r
+ friend Vector2D operator *(const mof::Vector2D& vec , const mof::Matrix2D& matrix);\r
+ friend Matrix2D operator *(const mof::Matrix2D& matrix , float f);\r
+ friend Matrix2D operator *(float f , const mof::Matrix2D & matrix);\r
+\r
+ mof::Rectangle<int> toBoundingBox();\r
+ \r
+ \r
+ };\r
+} // namespace mof\r
+\r
+\r
+#endif\r
--- /dev/null
+#include <string.h>\r
+#include <iostream>\r
+#include "mof/Matrix3D.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <d3dx9.h>\r
+\r
+const int DIMENSION = 3;\r
+\r
+\r
+mof::Matrix3D::Matrix3D()\r
+: m_pImpl(new Array)\r
+{\r
+ for(int i = 0 ; i <= DIMENSION ; ++i){\r
+ for(int j = 0 ; j <= DIMENSION ; ++j){\r
+ if(i == j)m_pImpl->elements[i][j] = 1;\r
+ else m_pImpl->elements[i][j] = 0;\r
+ }\r
+ }\r
+}\r
+\r
+mof::Matrix3D::Matrix3D(const mof::Matrix3D::Array & arr)\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = arr;\r
+}\r
+\r
+\r
+mof::Matrix3D::~Matrix3D(){\r
+}\r
+\r
+\r
+mof::real mof::Matrix3D::at(int row , int column) const{\r
+ return m_pImpl->elements[row][column];\r
+}\r
+\r
+mof::Matrix3D::Array mof::Matrix3D::getArray() const{\r
+ return *m_pImpl;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createIdentity(){\r
+ return mof::Matrix3D();\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createTransposed(const mof::Matrix3D& matrix){\r
+ Matrix3D transposed;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ transposed.m_pImpl->elements[j][i] = matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return transposed;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createRotation(const mof::Vector3D& radians){\r
+ mof::real cosx = cosf(radians.x);\r
+ mof::real sinx = sinf(radians.x);\r
+ mof::real cosy = cosf(radians.y);\r
+ mof::real siny = sinf(radians.y);\r
+ mof::real cosz = cosf(radians.z);\r
+ mof::real sinz = sinf(radians.z);\r
+ mof::Matrix3D::Array x = \r
+ {{\r
+ { 1.f , 0.f , 0.f , 0.f } ,\r
+ { 0.f , cosx , sinx , 0.f } ,\r
+ { 0.f , -sinx , cosx , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f } \r
+ }};\r
+ mof::Matrix3D::Array y = \r
+ {{\r
+ { cosy , 0.f , -siny , 0.f } ,\r
+ { 0.f , 1.f , 0.f , 0.f } ,\r
+ { siny , 0.f , cosy , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f }\r
+ }};\r
+ mof::Matrix3D::Array z = \r
+ {{\r
+ { cosz , sinz , 0.f , 0.f } ,\r
+ { -sinz , cosz , 0.f , 0.f } ,\r
+ { 0.f , 0.f , 1.f , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f } \r
+ }};\r
+ return mof::Matrix3D(x) * mof::Matrix3D(y) * mof::Matrix3D(z); //TODO \90Ï\82ð\83n\81[\83h\83R\81[\83f\83B\83\93\83O\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createTranslation(const mof::Vector3D& position){\r
+ Matrix3D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ matrix.m_pImpl->elements[DIMENSION][2] = position.z;\r
+ return matrix;\r
+}\r
+\r
+mof::Matrix3D mof::Matrix3D::createScaling(const mof::Vector3D& scaling){\r
+ Matrix3D matrix;\r
+ matrix.m_pImpl->elements[0][0] = scaling.x;\r
+ matrix.m_pImpl->elements[1][1] = scaling.y;\r
+ matrix.m_pImpl->elements[2][2] = scaling.z;\r
+ return matrix;\r
+}\r
+\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createLookAtLH\r
+(\r
+ const mof::Vector3D& eye ,\r
+ const mof::Vector3D& lookAt ,\r
+ const mof::Vector3D& up\r
+)\r
+{\r
+ D3DXVECTOR3 vEye(eye.x , eye.y , eye.z);\r
+ D3DXVECTOR3 vLookAt(lookAt.x , lookAt.y , lookAt.z);\r
+ D3DXVECTOR3 vUp(up.x , up.y , up.z);\r
+ D3DXMATRIX m;\r
+ mof::Matrix3D::Array array;\r
+ D3DXMatrixLookAtLH( &m , &vEye , &vLookAt , &vUp );\r
+ for( int i = 0 ; i < DIMENSION ; i++ )\r
+ {\r
+ for( int j = 0 ; j < DIMENSION ; j++ )\r
+ {\r
+ array.elements[i][j] = m.m[i][j];\r
+ }\r
+ }\r
+ return mof::Matrix3D( array );\r
+}\r
+\r
+mof::Vector3D mof::Matrix3D::getTranslation(const mof::Matrix3D& matrix){\r
+ return mof::Vector3D(\r
+ matrix.m_pImpl->elements[DIMENSION][0] ,\r
+ matrix.m_pImpl->elements[DIMENSION][1] ,\r
+ matrix.m_pImpl->elements[DIMENSION][2]\r
+ );\r
+}\r
+ \r
+mof::Vector3D mof::Matrix3D::getDiagonal() const{\r
+ return mof::Vector3D(\r
+ m_pImpl->elements[0][0] ,\r
+ m_pImpl->elements[1][1] ,\r
+ m_pImpl->elements[2][2]\r
+ );\r
+}\r
+ \r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator *(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D multiplied;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += m_pImpl->elements[i][k] * matrix.m_pImpl->elements[k][j];\r
+ }\r
+ multiplied.m_pImpl->elements[i][j] = sum;\r
+ }\r
+ }\r
+ return multiplied;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator +(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] + matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator -(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] - matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::operator *(const mof::Matrix3D& matrix , mof::real f){\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ matrix.m_pImpl->elements[i][j] * f;\r
+ }\r
+ }\r
+ return result;\r
+}\r
+ \r
+mof::Matrix3D mof::operator *(mof::real f , mof::Matrix3D const& matrix){\r
+ return matrix * f;\r
+}\r
+\r
+\r
+mof::Vector3D mof::operator *(const mof::Vector3D& vec , const mof::Matrix3D& matrix) {\r
+ mof::real input[4] = {vec.x , vec.y , vec.z , 1};\r
+ mof::real output[4];\r
+ for(int i = 0 ; i < DIMENSION ; i++){\r
+ mof::real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += input[k] * matrix.at(k , i);\r
+ }\r
+ output[i] = sum;\r
+ \r
+ }\r
+ return mof::Vector3D(output[0] , output[1] , output[2]);\r
+}\r
+\r
+\r
+std::ostream& mof::operator <<(std::ostream& os , const mof::Matrix3D& mat){\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ if(j != 0)os << " , ";\r
+ os << mat.m_pImpl->elements[i][j];\r
+ }\r
+ os << '\n';\r
+ }\r
+ return os;\r
+}\r
--- /dev/null
+#include <string.h>\r
+#include <iostream>\r
+#include "mof/Matrix3D.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <d3dx9.h>\r
+\r
+const int DIMENSION = 3;\r
+\r
+\r
+mof::Matrix3D::Matrix3D()\r
+: m_pImpl(new Array)\r
+{\r
+ for(int i = 0 ; i <= DIMENSION ; ++i){\r
+ for(int j = 0 ; j <= DIMENSION ; ++j){\r
+ if(i == j)m_pImpl->elements[i][j] = 1;\r
+ else m_pImpl->elements[i][j] = 0;\r
+ }\r
+ }\r
+}\r
+\r
+mof::Matrix3D::Matrix3D(const mof::Matrix3D::Array & arr)\r
+: m_pImpl(new Array)\r
+{\r
+ *m_pImpl = arr;\r
+}\r
+\r
+\r
+mof::Matrix3D::~Matrix3D(){\r
+}\r
+\r
+\r
+real mof::Matrix3D::at(int row , int column) const{\r
+ return m_pImpl->elements[row][column];\r
+}\r
+\r
+mof::Matrix3D::Array mof::Matrix3D::getArray() const{\r
+ return *m_pImpl;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createIdentity(){\r
+ return mof::Matrix3D();\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createTransposed(const mof::Matrix3D& matrix){\r
+ Matrix3D transposed;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ transposed.m_pImpl->elements[j][i] = matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return transposed;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createRotation(const mof::Vector3D& radians){\r
+ real cosx = cosf(radians.x);\r
+ real sinx = sinf(radians.x);\r
+ real cosy = cosf(radians.y);\r
+ real siny = sinf(radians.y);\r
+ real cosz = cosf(radians.z);\r
+ real sinz = sinf(radians.z);\r
+ mof::Matrix3D::Array x = \r
+ {{\r
+ { 1.f , 0.f , 0.f , 0.f } ,\r
+ { 0.f , cosx , sinx , 0.f } ,\r
+ { 0.f , -sinx , cosx , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f } \r
+ }};\r
+ mof::Matrix3D::Array y = \r
+ {{\r
+ { cosy , 0.f , -siny , 0.f } ,\r
+ { 0.f , 1.f , 0.f , 0.f } ,\r
+ { siny , 0.f , cosy , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f }\r
+ }};\r
+ mof::Matrix3D::Array z = \r
+ {{\r
+ { cosz , sinz , 0.f , 0.f } ,\r
+ { -sinz , cosz , 0.f , 0.f } ,\r
+ { 0.f , 0.f , 1.f , 0.f } ,\r
+ { 0.f , 0.f , 0.f , 1.f } \r
+ }};\r
+ return mof::Matrix3D(x) * mof::Matrix3D(y) * mof::Matrix3D(z); //TODO \90Ï\82ð\83n\81[\83h\83R\81[\83f\83B\83\93\83O\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createTranslation(const mof::Vector3D& position){\r
+ Matrix3D matrix;\r
+ matrix.m_pImpl->elements[DIMENSION][0] = position.x;\r
+ matrix.m_pImpl->elements[DIMENSION][1] = position.y;\r
+ matrix.m_pImpl->elements[DIMENSION][2] = position.z;\r
+ return matrix;\r
+}\r
+\r
+mof::Matrix3D mof::Matrix3D::createScaling(const mof::Vector3D& scaling){\r
+ Matrix3D matrix;\r
+ matrix.m_pImpl->elements[0][0] = scaling.x;\r
+ matrix.m_pImpl->elements[1][1] = scaling.y;\r
+ matrix.m_pImpl->elements[2][2] = scaling.z;\r
+ return matrix;\r
+}\r
+\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::createLookAtLH\r
+(\r
+ const mof::Vector3D& eye ,\r
+ const mof::Vector3D& lookAt ,\r
+ const mof::Vector3D& up\r
+)\r
+{\r
+ D3DXVECTOR3 vEye(eye.x , eye.y , eye.z);\r
+ D3DXVECTOR3 vLookAt(lookAt.x , lookAt.y , lookAt.z);\r
+ D3DXVECTOR3 vUp(up.x , up.y , up.z);\r
+ D3DXMATRIX m;\r
+ mof::Matrix3D::Array array;\r
+ D3DXMatrixLookAtLH( &m , &vEye , &vLookAt , &vUp );\r
+ for( int i = 0 ; i < DIMENSION ; i++ )\r
+ {\r
+ for( int j = 0 ; j < DIMENSION ; j++ )\r
+ {\r
+ array.elements[i][j] = m.m[i][j];\r
+ }\r
+ }\r
+ return mof::Matrix3D( array );\r
+}\r
+\r
+mof::Vector3D mof::Matrix3D::getTranslation(const mof::Matrix3D& matrix){\r
+ return mof::Vector3D(\r
+ matrix.m_pImpl->elements[DIMENSION][0] ,\r
+ matrix.m_pImpl->elements[DIMENSION][1] ,\r
+ matrix.m_pImpl->elements[DIMENSION][2]\r
+ );\r
+}\r
+ \r
+mof::Vector3D mof::Matrix3D::getDiagonal() const{\r
+ return mof::Vector3D(\r
+ m_pImpl->elements[0][0] ,\r
+ m_pImpl->elements[1][1] ,\r
+ m_pImpl->elements[2][2]\r
+ );\r
+}\r
+ \r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator *(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D multiplied;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += m_pImpl->elements[i][k] * matrix.m_pImpl->elements[k][j];\r
+ }\r
+ multiplied.m_pImpl->elements[i][j] = sum;\r
+ }\r
+ }\r
+ return multiplied;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator +(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] + matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::Matrix3D::operator -(const mof::Matrix3D& matrix) const{\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ m_pImpl->elements[i][j] - matrix.m_pImpl->elements[i][j];\r
+ }\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+mof::Matrix3D mof::operator *(const mof::Matrix3D& matrix , real f){\r
+ mof::Matrix3D result;\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ result.m_pImpl->elements[i][j] = \r
+ matrix.m_pImpl->elements[i][j] * f;\r
+ }\r
+ }\r
+ return result;\r
+}\r
+ \r
+mof::Matrix3D mof::operator *(real f , mof::Matrix3D const& matrix){\r
+ return matrix * f;\r
+}\r
+\r
+\r
+mof::Vector3D mof::operator *(const mof::Vector3D& vec , const mof::Matrix3D& matrix) {\r
+ real input[4] = {vec.x , vec.y , vec.z , 1};\r
+ real output[4];\r
+ for(int i = 0 ; i < DIMENSION ; i++){\r
+ real sum = 0;\r
+ for(int k = 0 ; k <= DIMENSION ; k++){\r
+ sum += input[k] * matrix.at(k , i);\r
+ }\r
+ output[i] = sum;\r
+ \r
+ }\r
+ return mof::Vector3D(output[0] , output[1] , output[2]);\r
+}\r
+\r
+\r
+std::ostream& mof::operator <<(std::ostream& os , const mof::Matrix3D& mat){\r
+ for(int i = 0 ; i <= DIMENSION ; i++){\r
+ for(int j = 0 ; j <= DIMENSION ; j++){\r
+ if(j != 0)os << " , ";\r
+ os << mat.m_pImpl->elements[i][j];\r
+ }\r
+ os << '\n';\r
+ }\r
+ return os;\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Vector3D.hpp"\r
+#include <mof/real.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+\r
+ class Matrix3D\r
+ {\r
+ public:\r
+ struct Array\r
+ {\r
+ real elements[4][4];\r
+ };\r
+ private:\r
+ boost::shared_ptr<Array> m_pImpl;\r
+ public:\r
+ \r
+ Matrix3D();\r
+ explicit Matrix3D(const Array &);\r
+ ~Matrix3D();\r
+ real at(int row , int column) const;\r
+ Array getArray() const;\r
+\r
+ static Matrix3D createIdentity();\r
+ static Matrix3D createTransposed(const Matrix3D& matrix);\r
+ static Matrix3D createRotation(const mof::Vector3D& angle);\r
+ static Matrix3D createTranslation(const mof::Vector3D& position);\r
+ static Matrix3D createScaling(const mof::Vector3D& scale);\r
+ static Matrix3D createLookAtLH( const Vector3D& eye , const Vector3D& lookAt , const Vector3D& up );\r
+ static Vector3D getTranslation(const mof::Matrix3D& matrix);\r
+ Vector3D getDiagonal() const;\r
+\r
+\r
+ Matrix3D operator *(const mof::Matrix3D& matrix ) const;\r
+ Matrix3D operator +(const mof::Matrix3D& matrix ) const;\r
+ Matrix3D operator -(const mof::Matrix3D& matrix ) const;\r
+\r
+ friend Vector3D operator *(const mof::Vector3D& vec , const mof::Matrix3D& matrix);\r
+ friend Matrix3D operator *(const mof::Matrix3D& matrix , real f);\r
+ friend Matrix3D operator *(real f , const mof::Matrix3D & matrix);\r
+ friend std::ostream& operator <<(std::ostream& os , const mof::Matrix3D& mat);\r
+ }; // class Matrix3D\r
+ \r
+ std::ostream& operator <<(std::ostream& os , const mof::Matrix3D& mat);\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/Vector3D.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+namespace mof{\r
+\r
+ class Matrix3D\r
+ {\r
+ public:\r
+ struct Array\r
+ {\r
+ real elements[4][4];\r
+ };\r
+ private:\r
+ boost::shared_ptr<Array> m_pImpl;\r
+ public:\r
+ \r
+ Matrix3D();\r
+ explicit Matrix3D(const Array &);\r
+ ~Matrix3D();\r
+ real at(int row , int column) const;\r
+ Array getArray() const;\r
+\r
+ static Matrix3D createIdentity();\r
+ static Matrix3D createTransposed(const Matrix3D& matrix);\r
+ static Matrix3D createRotation(const mof::Vector3D& angle);\r
+ static Matrix3D createTranslation(const mof::Vector3D& position);\r
+ static Matrix3D createScaling(const mof::Vector3D& scale);\r
+ static Matrix3D createLookAtLH( const Vector3D& eye , const Vector3D& lookAt , const Vector3D& up );\r
+ static Vector3D getTranslation(const mof::Matrix3D& matrix);\r
+ Vector3D getDiagonal() const;\r
+\r
+\r
+ Matrix3D operator *(const mof::Matrix3D& matrix ) const;\r
+ Matrix3D operator +(const mof::Matrix3D& matrix ) const;\r
+ Matrix3D operator -(const mof::Matrix3D& matrix ) const;\r
+\r
+ friend Vector3D operator *(const mof::Vector3D& vec , const mof::Matrix3D& matrix);\r
+ friend Matrix3D operator *(const mof::Matrix3D& matrix , real f);\r
+ friend Matrix3D operator *(real f , const mof::Matrix3D & matrix);\r
+ friend std::ostream& operator <<(std::ostream& os , const mof::Matrix3D& mat);\r
+ }; // class Matrix3D\r
+ \r
+ std::ostream& operator <<(std::ostream& os , const mof::Matrix3D& mat);\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#include "mof/private/Mesh.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/private/MeshDisposer.hpp"\r
+#include "mof/Constant.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+struct mof::Mesh::Impl{\r
+ \r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer;\r
+ unsigned long nMaterials;\r
+ boost::shared_ptr<Material>* materials; \r
+ boost::shared_ptr<Texture>* textures;\r
+ mof::Animation<mof::Matrix3D>::Handler worldMatrix;\r
+ \r
+\r
+ Impl(\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer_ ,\r
+ unsigned long nMaterials_ \r
+ ) : \r
+ pMeshDisposer(pMeshDisposer_) , \r
+ nMaterials(nMaterials_) , materials(NULL) , textures(NULL) ,\r
+ worldMatrix(mof::makeConstantHandler(mof::Matrix3D::createIdentity()))\r
+ {}\r
+\r
+ ~Impl(){\r
+ delete[] materials;\r
+ delete[] textures;\r
+ }\r
+}; \r
+\r
+mof::Mesh::Mesh(\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer ,\r
+ unsigned long nMaterials ,\r
+ const boost::shared_ptr<Material>* materials , \r
+ const boost::shared_ptr<Texture>* textures \r
+ ) : m_pImpl(new Impl(pMeshDisposer , nMaterials )){\r
+\r
+ m_pImpl->materials = new boost::shared_ptr<mof::Material>[nMaterials];\r
+ m_pImpl->textures = new boost::shared_ptr<mof::Texture>[nMaterials]; \r
+\r
+ for(unsigned long i = 0 ; i < nMaterials ; i++ ){\r
+ m_pImpl->materials[i] = materials[i];\r
+ m_pImpl->textures[i] = textures[i];\r
+ }\r
+}\r
+\r
+mof::Mesh::~Mesh(){\r
+}\r
+ \r
+\r
+\r
+void mof::Mesh::setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler){\r
+ m_pImpl->worldMatrix = handler;\r
+}\r
+\r
+\r
+\r
+\r
+\r
+void mof::Mesh::setTexture( \r
+ unsigned int num ,\r
+ const boost::shared_ptr<mof::Texture>& pTexture){\r
+\r
+ if(num < m_pImpl->nMaterials)m_pImpl->textures[num] = pTexture; \r
+\r
+}\r
+\r
+\r
+bool mof::Mesh::isVisible() const{\r
+ return true;\r
+}\r
+\r
+\r
+void mof::Mesh::update(){\r
+ nextFrame();\r
+}\r
+\r
+void mof::Mesh::draw() const{\r
+ \r
+\r
+ for( DWORD i = 0; i < m_pImpl->nMaterials ; i++ )\r
+ {\r
+ mof::GraphicsDevice::setMaterial(*m_pImpl->materials[i].get()); \r
+ mof::GraphicsDevice::setTexture(m_pImpl->textures[i].get());\r
+ mof::GraphicsDevice::setWorldTransform(m_pImpl->worldMatrix->getValue(m_frame));\r
+\r
+ HRESULT hr = m_pImpl->pMeshDisposer->pMesh->DrawSubset( i );\r
+ if(FAILED(hr))throw std::runtime_error("Failed --- DrawSubset");\r
+ }\r
+}\r
+\r
--- /dev/null
+#include "mof/private/Mesh.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/private/MeshDisposer.hpp"\r
+#include "mof/Constant.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+struct mof::Mesh::Impl{\r
+ \r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer;\r
+ unsigned long nMaterials;\r
+ boost::shared_ptr<Material>* materials; \r
+ boost::shared_ptr<Texture>* textures;\r
+ mof::Animation<mof::Matrix3D>::Handler worldMatrix;\r
+ \r
+\r
+ Impl(\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer_ ,\r
+ unsigned long nMaterials_ \r
+ ) : \r
+ pMeshDisposer(pMeshDisposer_) , \r
+ nMaterials(nMaterials_) , materials(NULL) , textures(NULL) ,\r
+ worldMatrix(mof::makeConstantHandler(mof::Matrix3D::createIdentity()))\r
+ {}\r
+\r
+ ~Impl(){\r
+ delete[] materials;\r
+ delete[] textures;\r
+ }\r
+}; \r
+\r
+mof::Mesh::Mesh(\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer ,\r
+ unsigned long nMaterials ,\r
+ const boost::shared_ptr<Material>* materials , \r
+ const boost::shared_ptr<Texture>* textures \r
+ ) : m_pImpl(new Impl(pMeshDisposer , nMaterials )){\r
+\r
+ m_pImpl->materials = new boost::shared_ptr<mof::Material>[nMaterials];\r
+ m_pImpl->textures = new boost::shared_ptr<mof::Texture>[nMaterials]; \r
+\r
+ for(unsigned long i = 0 ; i < nMaterials ; i++ ){\r
+ m_pImpl->materials[i] = materials[i];\r
+ m_pImpl->textures[i] = textures[i];\r
+ }\r
+}\r
+\r
+mof::Mesh::~Mesh(){\r
+}\r
+ \r
+\r
+\r
+void mof::Mesh::setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler){\r
+ m_pImpl->worldMatrix = handler;\r
+}\r
+\r
+\r
+\r
+\r
+\r
+void mof::Mesh::setTexture( \r
+ unsigned int num ,\r
+ const boost::shared_ptr<mof::Texture>& pTexture){\r
+\r
+ if(num < m_pImpl->nMaterials)m_pImpl->textures[num] = pTexture; \r
+\r
+}\r
+\r
+\r
+bool mof::Mesh::isVisible() const{\r
+ return true;\r
+}\r
+\r
+\r
+void mof::Mesh::update(){\r
+ nextFrame();\r
+}\r
+\r
+void mof::Mesh::draw() const{\r
+ \r
+\r
+ for( DWORD i = 0; i < m_pImpl->nMaterials ; i++ )\r
+ {\r
+ mof::GraphicsDevice::setMaterial(*m_pImpl->materials[i].get()); \r
+ mof::GraphicsDevice::setTexture(m_pImpl->textures[i].get());\r
+ mof::GraphicsDevice::setWorldTransform(m_pImpl->worldMatrix->getValue(m_frame));\r
+\r
+ HRESULT hr = m_pImpl->pMeshDisposer->pMesh->DrawSubset( i );\r
+ if(FAILED(hr))throw std::runtime_error("Failed --- DrawSubset");\r
+ }\r
+}\r
+\r
--- /dev/null
+#include "MeshBuilder.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <stdexcept>\r
+#include "mof/private/MeshDisposer.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+#include <stdlib.h>\r
+#include "mof/FilePath.hpp"\r
+#include "mof/private/VertexFVF.hpp"\r
+#include "mof/Material.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/private/Mesh.hpp"\r
+\r
+struct mof::MeshBuilder::Impl{\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer;\r
+ unsigned long nMaterials;\r
+ boost::shared_ptr<Material>* materials;\r
+ boost::shared_ptr<Texture>* textures;\r
+\r
+\r
+ Impl()\r
+ : pMeshDisposer() , nMaterials(0) ,\r
+ materials(NULL) , textures(NULL){\r
+ }\r
+\r
+ ~Impl(){\r
+ delete[] materials;\r
+ delete[] textures;\r
+ }\r
+\r
+};\r
+\r
+mof::MeshBuilder::MeshBuilder(const mof::tstring& path )\r
+: m_pImpl(new Impl())\r
+{\r
+\r
+ LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+ HRESULT hr;\r
+ LPD3DXBUFFER pD3DXMtrlBuffer; //\83}\83e\83\8a\83A\83\8b\97p\83o\83b\83t\83@\r
+ m_pImpl->pMeshDisposer = boost::shared_ptr<mof::MeshDisposer>( new mof::MeshDisposer() );\r
+\r
+ //\83t\83@\83C\83\8b\83\8d\81[\83h\r
+ hr = D3DXLoadMeshFromX(path.c_str() , D3DXMESH_MANAGED, pDevice,\r
+ &(m_pImpl->pMeshDisposer->pAdjacency) ,\r
+ &pD3DXMtrlBuffer , NULL, \r
+ &(m_pImpl->nMaterials) , \r
+ &(m_pImpl->pMeshDisposer->pMesh) );\r
+ if(hr != D3D_OK)throw std::invalid_argument("Failed --- D3DXLoadMeshFromX");\r
+\r
+ //\8ae\8eí\83C\83\93\83X\83^\83\93\83X\8eæ\93¾\r
+ D3DXMATERIAL* d3dxMaterials = (D3DXMATERIAL*)pD3DXMtrlBuffer->GetBufferPointer();\r
+ try{\r
+ m_pImpl->materials = new boost::shared_ptr<mof::Material>[m_pImpl->nMaterials];\r
+ m_pImpl->textures = new boost::shared_ptr<mof::Texture>[m_pImpl->nMaterials];\r
+ \r
+ \r
+ for( DWORD i = 0; i< m_pImpl->nMaterials; i++ )\r
+ {\r
+ //\83}\83e\83\8a\83A\83\8b\82Ì\83R\83s\81[\r
+ D3DMATERIAL9 mat = d3dxMaterials[i].MatD3D;\r
+ mat.Ambient = mat.Diffuse;\r
+ mof::Material tmp;\r
+ memcpy(\r
+ static_cast<void*>(&tmp) , \r
+ static_cast<const void*>(&mat) ,\r
+ sizeof(D3DMATERIAL9)\r
+ );\r
+ \r
+ boost::shared_ptr<mof::Material> p(new mof::Material(tmp));\r
+ m_pImpl->materials[i] = p;\r
+\r
+ //\83e\83N\83X\83`\83\83\83t\83@\83C\83\8b\82Ì\93Ç\82Ý\8d\9e\82Ý\r
+ if( d3dxMaterials[i].pTextureFilename != NULL && \r
+ lstrlen(d3dxMaterials[i].pTextureFilename) > 0 )\r
+ {\r
+ mof::otstringstream os;\r
+ mof::FilePath path(path);\r
+ os << path.dir().c_str() << _T("/") << d3dxMaterials[i].pTextureFilename;\r
+ m_pImpl->textures[i] = boost::shared_ptr<mof::Texture>(new mof::Texture( os.str()));\r
+ }\r
+ }\r
+\r
+ }\r
+ catch( std::exception& e){\r
+ pD3DXMtrlBuffer->Release(); //\83o\83b\83t\83@\89ð\95ú\r
+ throw e;\r
+ }\r
+ pD3DXMtrlBuffer->Release(); //\83o\83b\83t\83@\89ð\95ú\r
+\r
+ LPD3DXMESH pMesh = NULL;\r
+ if(m_pImpl->pMeshDisposer->pMesh->GetFVF() != mof::getFVF<VertexXYZNUV>())\r
+ {\r
+ //\83\81\83b\83V\83\85\82É\96@\90ü\82ª\82È\82¢\8fê\8d\87\8f\91\82«\8d\9e\82Þ\r
+ m_pImpl->pMeshDisposer->pMesh->CloneMeshFVF(\r
+ m_pImpl->pMeshDisposer->pMesh->GetOptions() ,\r
+ mof::getFVF<VertexXYZNUV>() ,\r
+ pDevice , &pMesh );\r
+ \r
+ LPD3DXMESH tmp = m_pImpl->pMeshDisposer->pMesh;\r
+ m_pImpl->pMeshDisposer->pMesh = pMesh;\r
+ tmp->Release();\r
+ }\r
+\r
+}\r
+ \r
+mof::MeshBuilder::~MeshBuilder(){}\r
+\r
+mof::Graphics3D* mof::MeshBuilder::construct() const{\r
+ return new mof::Mesh(\r
+ m_pImpl->pMeshDisposer ,\r
+ m_pImpl->nMaterials , \r
+ m_pImpl->materials ,\r
+ m_pImpl->textures \r
+ );\r
+}\r
--- /dev/null
+#ifndef MOF_MESH_BUILDER_HPP\r
+#define MOF_MESH_BUILDER_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/tstring.hpp"\r
+\r
+\r
+namespace mof{\r
+ class Graphics3D;\r
+ \r
+ class MeshBuilder : boost::noncopyable\r
+ {\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ \r
+ MeshBuilder( const mof::tstring& path );\r
+ ~MeshBuilder();\r
+\r
+ mof::Graphics3D* construct() const;\r
+ };\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_MESH_BUILDER_HPP\r
+#define MOF_MESH_BUILDER_HPP\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/tstring.hpp"\r
+\r
+\r
+namespace mof{\r
+ class Graphics3D;\r
+ \r
+ class MeshBuilder : boost::noncopyable\r
+ {\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ \r
+ MeshBuilder( const mof::tstring& path );\r
+ ~MeshBuilder();\r
+\r
+ mof::Graphics3D* construct() const;\r
+ };\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#pragma once\r
+\r
+#include "mof/ResourceManager.h"\r
+#include "mof/Mesh.h"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof{\r
+ \r
+ typedef boost::shared_ptr<mof::Mesh> MeshResource;\r
+ typedef mof::ResourceManager<mof::Mesh> MeshManager;\r
+ \r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/OnceEventCondition.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+ OnceEventCondition::OnceEventCondition( EventCondition* pBody )\r
+ : m_disposable( false ) , m_pBody( pBody )\r
+ {\r
+ }\r
+\r
+ OnceEventCondition::~OnceEventCondition( )\r
+ {\r
+ mof::safe_delete( m_pBody );\r
+ }\r
+\r
+ bool OnceEventCondition::test( )\r
+ {\r
+ bool result = m_pBody->test();\r
+ if( !m_disposable && result )m_disposable = true;\r
+ return result;\r
+ }\r
+\r
+ void OnceEventCondition::update( )\r
+ {\r
+ m_pBody->update();\r
+ }\r
+\r
+ bool OnceEventCondition::isDisposable( )\r
+ {\r
+ return m_disposable;\r
+ }\r
+\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/OnceEventCondition.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+ OnceEventCondition::OnceEventCondition( EventCondition* pBody )\r
+ : m_disposable( false ) , m_pBody( pBody )\r
+ {\r
+ }\r
+\r
+ OnceEventCondition::~OnceEventCondition( )\r
+ {\r
+ mof::safe_delete( m_pBody );\r
+ }\r
+\r
+ bool OnceEventCondition::test( )\r
+ {\r
+ bool result = m_pBody->test();\r
+ if( !m_disposable && result )m_disposable = true;\r
+ }\r
+\r
+ void OnceEventCondition::update( )\r
+ {\r
+ m_pBody->update();\r
+ }\r
+\r
+ bool OnceEventCondition::isDisposable( )\r
+ {\r
+ return m_disposable;\r
+ }\r
+\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class OnceEventCondition : public EventCondition\r
+ {\r
+ bool m_disposable;\r
+ EventCondition* m_pBody;\r
+ public:\r
+ OnceEventCondition( EventCondition* pBody );\r
+ virtual ~OnceEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/EventCondition.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class OnceEventCondition : public EventCondition\r
+ {\r
+ bool m_disposable;\r
+ EventCondition* m_pBody;\r
+ public:\r
+ OnceEventCondition( EventCondition* pBody );\r
+ virtual ~OnceEventCondition();\r
+ virtual bool test();\r
+ virtual void update();\r
+ virtual bool isDisposable();\r
+ };\r
+\r
+}\r
+\r
--- /dev/null
+#ifndef MOF_PIXEL_MAP_HPP\r
+#define MOF_PIXEL_MAP_HPP\r
+\r
+#include "mof/Color.hpp"\r
+#include <boost/multi_array.hpp>\r
+\r
+namespace mof{\r
+ typedef boost::multi_array<mof::Color , 2> PixelMap;\r
+}\r
+\r
+#endif \r
--- /dev/null
+#ifndef MOF_PIXEL_MAP_HPP\r
+#define MOF_PIXEL_MAP_HPP\r
+\r
+#include "mof/Color.hpp"\r
+#include <boost/multi_array.hpp>\r
+\r
+namespace mof{\r
+ typedef boost::multi_array<mof::Color , 2> PixelMap;\r
+}\r
+\r
+#endif \r
--- /dev/null
+#include "mof/private/PixelMapTextureBuilder.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include <list>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+\r
+mof::PixelMapTextureBuilder::PixelMapTextureBuilder( const boost::shared_ptr<mof::PixelMap>& pixelMap)\r
+: m_pPixelMap(pixelMap)\r
+{\r
+}\r
+\r
+mof::PixelMapTextureBuilder::~PixelMapTextureBuilder(void)\r
+{\r
+ \r
+}\r
+\r
+\r
+LPDIRECT3DTEXTURE9 mof::PixelMapTextureBuilder::create(){\r
+ HRESULT hr;\r
+ LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+\r
+ unsigned int tWidth = 2;\r
+ while(tWidth < m_pPixelMap->shape()[0])tWidth *= 2;\r
+ unsigned int tHeight = 2;\r
+ while(tHeight < m_pPixelMap->shape()[1])tHeight *= 2;\r
+ \r
+ \r
+ // \83e\83N\83X\83`\83\83\8dì\90¬\r
+ LPDIRECT3DTEXTURE9 texture;\r
+ if\r
+ (\r
+ FAILED\r
+ (\r
+ hr = D3DXCreateTexture\r
+ (\r
+ pDevice , tWidth , tHeight ,\r
+ 1 , D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, \r
+ D3DPOOL_DEFAULT, &texture\r
+ )\r
+ )\r
+ )\r
+ {\r
+ throw std::runtime_error("Failed --- D3DXCreateTexture");\r
+ }\r
+\r
+ \r
+\r
+ // \83e\83N\83X\83`\83\83\82É\83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\8f\91\82«\8d\9e\82Ý\r
+ D3DLOCKED_RECT LockedRect;\r
+ if(FAILED(hr = texture->LockRect(0, &LockedRect, NULL, D3DLOCK_DISCARD))){\r
+ throw std::runtime_error("Failed --- LockRect");\r
+ }\r
+\r
+ // \83t\83H\83\93\83g\8fî\95ñ\82Ì\8f\91\82«\8d\9e\82Ý\r
+ \r
+ FillMemory(LockedRect.pBits , LockedRect.Pitch * tHeight , 0);\r
+ for(unsigned int y = 0 ; y < m_pPixelMap->shape()[1] ; y++){\r
+ for(unsigned int x = 0 ; x < m_pPixelMap->shape()[0] ; x++){\r
+ memcpy((BYTE*)LockedRect.pBits + LockedRect.Pitch * y + 4 * x , &((*m_pPixelMap)[x][y]) , sizeof(DWORD));\r
+ }\r
+ }\r
+\r
+ \r
+ texture->UnlockRect(0);\r
+ return texture;\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/private/PixelMapTextureBuilder.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include <list>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+\r
+mof::PixelMapTextureBuilder::PixelMapTextureBuilder( const boost::shared_ptr<mof::PixelMap>& pixelMap)\r
+: m_pPixelMap(pixelMap)\r
+{\r
+}\r
+\r
+mof::PixelMapTextureBuilder::~PixelMapTextureBuilder(void)\r
+{\r
+ \r
+}\r
+\r
+\r
+LPDIRECT3DTEXTURE9 mof::PixelMapTextureBuilder::create(){\r
+ HRESULT hr;\r
+ LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+\r
+DEBUG_PRINT(m_pPixelMap->shape()[0] << " " << m_pPixelMap->shape()[1]); \r
+ unsigned int tWidth = 2;\r
+ while(tWidth < m_pPixelMap->shape()[0])tWidth *= 2;\r
+ unsigned int tHeight = 2;\r
+ while(tHeight < m_pPixelMap->shape()[1])tHeight *= 2;\r
+ \r
+DEBUG_PRINT(tWidth << " " << tHeight); \r
+ \r
+ // \83e\83N\83X\83`\83\83\8dì\90¬\r
+ LPDIRECT3DTEXTURE9 texture;\r
+ if\r
+ (\r
+ FAILED\r
+ (\r
+ hr = D3DXCreateTexture\r
+ (\r
+ pDevice , tWidth , tHeight ,\r
+ 1 , D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, \r
+ D3DPOOL_DEFAULT, &texture\r
+ )\r
+ )\r
+ )\r
+ {\r
+ throw std::runtime_error("Failed --- D3DXCreateTexture");\r
+ }\r
+\r
+ \r
+\r
+ // \83e\83N\83X\83`\83\83\82É\83t\83H\83\93\83g\83r\83b\83g\83}\83b\83v\8f\91\82«\8d\9e\82Ý\r
+ D3DLOCKED_RECT LockedRect;\r
+ if(FAILED(hr = texture->LockRect(0, &LockedRect, NULL, D3DLOCK_DISCARD))){\r
+ throw std::runtime_error("Failed --- LockRect");\r
+ }\r
+\r
+ // \83t\83H\83\93\83g\8fî\95ñ\82Ì\8f\91\82«\8d\9e\82Ý\r
+ \r
+ FillMemory(LockedRect.pBits , LockedRect.Pitch * tHeight , 0);\r
+ for(unsigned int y = 0 ; y < m_pPixelMap->shape()[1] ; y++){\r
+ for(unsigned int x = 0 ; x < m_pPixelMap->shape()[0] ; x++){\r
+ memcpy((BYTE*)LockedRect.pBits + LockedRect.Pitch * y + 4 * x , &((*m_pPixelMap)[x][y]) , sizeof(DWORD));\r
+ }\r
+ }\r
+\r
+ \r
+ texture->UnlockRect(0);\r
+ return texture;\r
+\r
+\r
+}\r
+\r
--- /dev/null
+#include "mof/PlainWidgetView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+\r
+struct mof::PlainWidgetView::Impl{\r
+ mof::Animation<mof::Matrix2D>::Handler transform;\r
+ mof::Animation<bool>::Handler visible;\r
+ mof::FrameNumber frame;\r
+ mof::Rectangle<int> bounds;\r
+ mof::Sprite* pCaption;\r
+ \r
+\r
+ Impl()\r
+ : frame(0) , \r
+ bounds(mof::Rectangle<int>(0 , 0 , 0 , 0)) , pCaption(NULL)\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ delete pCaption;\r
+ }\r
+};\r
+\r
+\r
+mof::PlainWidgetView::PlainWidgetView\r
+(\r
+ mof::Color begin , mof::Color end\r
+)\r
+: m_pImpl( new Impl( ) )\r
+{\r
+\r
+ \r
+ //m_pImpl->pFrame = new mof::Frame(m_pImpl->pGraphicsDevice , pTexture);\r
+ m_pImpl->transform = mof::makeConstantHandler(mof::Matrix2D::createIdentity());\r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ m_pImpl->visible = mof::makeConstantHandler(false);\r
+ }\r
+\r
+ //m_pImpl->pCaption = mof::Sprite::createTextSprite(pGraphicsDevice , mof::Font(mof::Font::MS_P_GOTHIC , 25) , title );\r
+}\r
+ \r
+mof::PlainWidgetView::~PlainWidgetView(){\r
+\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::setBounds(const mof::Rectangle<int>& bounds){\r
+ m_pImpl->bounds = bounds;\r
+}\r
+\r
+mof::Rectangle<int> mof::PlainWidgetView::getBounds() const{\r
+ return m_pImpl->transform->getValue(m_pImpl->frame).toBoundingBox();\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::focus(){\r
+\r
+}\r
+ \r
+void mof::PlainWidgetView::blur(){\r
+\r
+}\r
+\r
+\r
+void mof::PlainWidgetView::show(){\r
+ const int width = m_pImpl->bounds.endX - m_pImpl->bounds.beginX;\r
+ const int height = m_pImpl->bounds.endY - m_pImpl->bounds.beginY;\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler list[] = {\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(mof::Matrix2D::createScaling(mof::Vector2D(width , height)))) ,\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(\r
+ mof::Matrix2D::createTranslation(mof::Vector2D(m_pImpl->bounds.beginX , m_pImpl->bounds.beginY))\r
+ )) \r
+ };\r
+ m_pImpl->transform = mof::Animation<mof::Matrix2D>::Handler(new mof::CascadingAnimation<mof::Matrix2D>(list[0] , list[1]));\r
+ \r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ m_pImpl->visible = mof::makeConstantHandler(true);\r
+ }\r
+ m_pImpl->frame = 0;\r
+\r
+}\r
+ \r
+void mof::PlainWidgetView::close(){\r
+ const int width = m_pImpl->bounds.endX - m_pImpl->bounds.beginX;\r
+ const int height = m_pImpl->bounds.endY - m_pImpl->bounds.beginY;\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler list[] = {\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(mof::Matrix2D::createScaling(mof::Vector2D(width , height)))) ,\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(\r
+ mof::Matrix2D::createTranslation(mof::Vector2D(m_pImpl->bounds.beginX , m_pImpl->bounds.beginY))\r
+ )) \r
+ };\r
+ m_pImpl->transform = mof::Animation<mof::Matrix2D>::Handler(new mof::CascadingAnimation<mof::Matrix2D>(list[0] , list[1]));\r
+ \r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ mof::KeyFrameAnimation<bool>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(0 , true) ,\r
+ mof::makeKeyFrame(20 , false) \r
+ };\r
+ m_pImpl->visible = mof::Animation<bool>::Handler(\r
+ new mof::KeyFrameAnimation<bool>(keyFrames[0] , keyFrames[1] , &mof::stepInterpolate<bool> )\r
+ );\r
+ }\r
+ m_pImpl->frame = 0;\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::update(){\r
+ m_pImpl->frame++;\r
+ //m_pImpl->pCaption->update();\r
+ \r
+}\r
+ \r
+void mof::PlainWidgetView::draw(){\r
+ if(m_pImpl->visible->getValue(m_pImpl->frame)){\r
+ //m_pImpl->pCaption->draw();\r
+ }\r
+}\r
--- /dev/null
+#include "mof/PlainWidgetView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+\r
+struct mof::PlainWidgetView::Impl{\r
+ mof::Animation<mof::Matrix2D>::Handler transform;\r
+ mof::Animation<bool>::Handler visible;\r
+ mof::FrameNumber frame;\r
+ mof::Rectangle<int> bounds;\r
+ mof::Sprite* pCaption;\r
+ \r
+\r
+ Impl()\r
+ : frame(0) , \r
+ bounds(mof::Rectangle<int>(0 , 0 , 0 , 0)) , pCaption(NULL)\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ delete pCaption;\r
+ }\r
+};\r
+\r
+\r
+mof::PlainWidgetView::PlainWidgetView\r
+(\r
+ mof::Color begin , mof::Color end\r
+)\r
+: m_pImpl( new Impl( ) )\r
+{\r
+\r
+ \r
+ //m_pImpl->pFrame = new mof::Frame(m_pImpl->pGraphicsDevice , pTexture);\r
+ m_pImpl->transform = mof::makeConstantHandler(mof::Matrix2D::createIdentity());\r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ m_pImpl->visible = mof::makeConstantHandler(false);\r
+ }\r
+\r
+ //m_pImpl->pCaption = mof::Sprite::createTextSprite(pGraphicsDevice , mof::Font(mof::Font::MS_P_GOTHIC , 25) , title );\r
+}\r
+ \r
+mof::PlainWidgetView::~PlainWidgetView(){\r
+\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::setBounds(const mof::Rectangle<int>& bounds){\r
+ m_pImpl->bounds = bounds;\r
+}\r
+\r
+mof::Rectangle<int> mof::PlainWidgetView::getBounds() const{\r
+ return m_pImpl->transform->getValue(m_pImpl->frame).toBoundingBox();\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::focus(){\r
+\r
+}\r
+ \r
+void mof::PlainWidgetView::blur(){\r
+\r
+}\r
+\r
+\r
+void mof::PlainWidgetView::show(){\r
+ const int width = m_pImpl->bounds.endX - m_pImpl->bounds.beginX;\r
+ const int height = m_pImpl->bounds.endY - m_pImpl->bounds.beginY;\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler list[] = {\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(mof::Matrix2D::createScaling(mof::Vector2D(width , height)))) ,\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(\r
+ mof::Matrix2D::createTranslation(mof::Vector2D(m_pImpl->bounds.beginX , m_pImpl->bounds.beginY))\r
+ )) \r
+ };\r
+ m_pImpl->transform = mof::Animation<mof::Matrix2D>::Handler(new mof::CascadingAnimation<mof::Matrix2D>(list[0] , list[1]));\r
+ \r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ m_pImpl->visible = mof::makeConstantHandler(true);\r
+ }\r
+ m_pImpl->frame = 0;\r
+\r
+}\r
+ \r
+void mof::PlainWidgetView::close(){\r
+ const int width = m_pImpl->bounds.endX - m_pImpl->bounds.beginX;\r
+ const int height = m_pImpl->bounds.endY - m_pImpl->bounds.beginY;\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler list[] = {\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(mof::Matrix2D::createScaling(mof::Vector2D(width , height)))) ,\r
+ mof::Animation<mof::Matrix2D>::Handler(mof::makeConstantHandler(\r
+ mof::Matrix2D::createTranslation(mof::Vector2D(m_pImpl->bounds.beginX , m_pImpl->bounds.beginY))\r
+ )) \r
+ };\r
+ m_pImpl->transform = mof::Animation<mof::Matrix2D>::Handler(new mof::CascadingAnimation<mof::Matrix2D>(list[0] , list[1]));\r
+ \r
+ {\r
+ //visible\82Ì\90Ý\92è\r
+ mof::KeyFrameAnimation<bool>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(0 , true) ,\r
+ mof::makeKeyFrame(20 , false) \r
+ };\r
+ m_pImpl->visible = mof::Animation<bool>::Handler(\r
+ new mof::KeyFrameAnimation<bool>(keyFrames[0] , keyFrames[1] , &mof::stepInterpolate<bool> )\r
+ );\r
+ }\r
+ m_pImpl->frame = 0;\r
+}\r
+\r
+\r
+\r
+void mof::PlainWidgetView::update(){\r
+ m_pImpl->frame++;\r
+ //m_pImpl->pCaption->update();\r
+ \r
+}\r
+ \r
+void mof::PlainWidgetView::draw(){\r
+ if(m_pImpl->visible->getValue(m_pImpl->frame)){\r
+ //m_pImpl->pCaption->draw();\r
+ }\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/tstring.hpp"\r
+#include "mof/Color.hpp"\r
+\r
+namespace mof{\r
+ \r
+ \r
+ class PlainWidgetView : public WidgetView{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ PlainWidgetView( mof::Color begin , mof::Color end);\r
+ ~PlainWidgetView();\r
+\r
+ virtual void setBounds(const mof::Rectangle<int>& bounds);\r
+ virtual mof::Rectangle<int> getBounds() const;\r
+\r
+ virtual void show();\r
+ virtual void close();\r
+ virtual void focus();\r
+ virtual void blur();\r
+\r
+ virtual void update();\r
+ virtual void draw();\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/tstring.hpp"\r
+#include "mof/Color.hpp"\r
+\r
+namespace mof{\r
+ \r
+ \r
+ class PlainWidgetView : public WidgetView{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ PlainWidgetView( mof::Color begin , mof::Color end);\r
+ ~PlainWidgetView();\r
+\r
+ virtual void setBounds(const mof::Rectangle<int>& bounds);\r
+ virtual mof::Rectangle<int> getBounds() const;\r
+\r
+ virtual void show();\r
+ virtual void close();\r
+ virtual void focus();\r
+ virtual void blur();\r
+\r
+ virtual void update();\r
+ virtual void draw();\r
+ };\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include <iostream>\r
+\r
+namespace mof\r
+{\r
+ template<typename E>\r
+ struct Rectangle\r
+ {\r
+ E beginX;\r
+ E beginY;\r
+ E endX;\r
+ E endY;\r
+\r
+ Rectangle(){}\r
+\r
+ template< typename T >\r
+ Rectangle(const Rectangle<T>& obj)\r
+ { \r
+ beginX = obj.beginX;\r
+ beginY = obj.beginY;\r
+ endX = obj.endX;\r
+ endY = obj.endY;\r
+ }\r
+\r
+ Rectangle(const E& beginX_ , const E& beginY_ , const E& endX_ , const E& endY_)\r
+ : beginX(beginX_) , beginY(beginY_) , endX(endX_) , endY(endY_)\r
+ {\r
+ }\r
+ \r
+ template< typename T >\r
+ Rectangle& operator = ( const Rectangle<T>& obj )\r
+ { \r
+ beginX = obj.beginX;\r
+ beginY = obj.beginY;\r
+ endX = obj.endX;\r
+ endY = obj.endY;\r
+ return *this;\r
+ }\r
+\r
+ E getWidth( ) const\r
+ {\r
+ E width = endX - beginX;\r
+ return width < 0 ? -width : width;\r
+ }\r
+ \r
+ E getHeight( ) const\r
+ {\r
+ E height = endY - beginY;\r
+ return height < 0 ? -height : height;\r
+ }\r
+\r
+\r
+ bool operator ==(const mof::Rectangle<E>& rect){\r
+ if(\r
+ beginX == rect.beginX &&\r
+ beginY == rect.beginY &&\r
+ endX == rect.endX &&\r
+ endY == rect.endY )return true;\r
+ else return false;\r
+ }\r
+\r
+ \r
+ };\r
+\r
+ template<typename E>\r
+ std::ostream& operator <<(std::ostream& os , const mof::Rectangle<E>& rect){\r
+ os << '(' << rect.beginX << ',' << rect.beginY << ','\r
+ << rect.endX << ',' << rect.endY << ')';\r
+ return os; \r
+ }\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include <iostream>\r
+\r
+namespace mof\r
+{\r
+ template<typename E>\r
+ struct Rectangle\r
+ {\r
+ E beginX;\r
+ E beginY;\r
+ E endX;\r
+ E endY;\r
+\r
+ Rectangle(){}\r
+\r
+ template< typename T >\r
+ Rectangle(const Rectangle<T>& obj)\r
+ { \r
+ beginX = obj.beginX;\r
+ beginY = obj.beginY;\r
+ endX = obj.endX;\r
+ endY = obj.endY;\r
+ }\r
+\r
+ Rectangle(const E& beginX_ , const E& beginY_ , const E& endX_ , const E& endY_)\r
+ : beginX(beginX_) , beginY(beginY_) , endX(endX_) , endY(endY_)\r
+ {\r
+ }\r
+ \r
+ template< typename T >\r
+ Rectangle& operator = ( const Rectangle<T>& obj )\r
+ { \r
+ beginX = obj.beginX;\r
+ beginY = obj.beginY;\r
+ endX = obj.endX;\r
+ endY = obj.endY;\r
+ return *this;\r
+ }\r
+\r
+ E getWidth( ) const\r
+ {\r
+ E width = endX - beginX;\r
+ return width < 0 ? -width : width;\r
+ }\r
+ \r
+ E getHeight( ) const\r
+ {\r
+ E height = endY - beginY;\r
+ return height < 0 ? -height : height;\r
+ }\r
+\r
+\r
+ bool operator ==(const mof::Rectangle<E>& rect){\r
+ if(\r
+ beginX == rect.beginX &&\r
+ beginY == rect.beginY &&\r
+ endX == rect.endX &&\r
+ endY == rect.endY )return true;\r
+ else return false;\r
+ }\r
+ \r
+ };\r
+\r
+ template<typename E>\r
+ std::ostream& operator <<(std::ostream& os , const mof::Rectangle<E>& rect){\r
+ os << '(' << rect.beginX << ',' << rect.beginY << ','\r
+ << rect.endX << ',' << rect.endY << ')';\r
+ return os; \r
+ }\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+#include <map>\r
+#include <list>\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+namespace mof{\r
+ \r
+ \r
+\r
+ /** \83\8a\83\\81[\83X\82Ì\83v\81[\83\8b\81A\92x\89\84\83\8d\81[\83h\8b@\94\\82ð\92ñ\8b\9f\82·\82é\83e\83\93\83v\83\8c\81[\83g\r
+ *\r
+ *\r
+ */\r
+ template <class T >\r
+ class ResourceManager\r
+ {\r
+ typedef std::list<boost::shared_ptr<ResourceManager<T > > > MANAGER_LIST;\r
+ typedef std::map<mof::tstring , boost::shared_ptr<T>> RESOURCE_MAP;\r
+ \r
+\r
+ ResourceManager<T>* m_pParent;\r
+ RESOURCE_MAP m_resources;\r
+ MANAGER_LIST m_children;\r
+ \r
+ static boost::shared_ptr<T> nullPtr;\r
+ //void addResouce(Resouce* pResource);\r
+ public:\r
+ ResourceManager();\r
+ virtual ~ResourceManager(void);\r
+\r
+ boost::shared_ptr<T>& getResource(tstring& name );\r
+ boost::shared_ptr<T>& getResource(const TCHAR * const name );\r
+ void addResource(const TCHAR * const name , boost::shared_ptr<T>& resource);\r
+ boost::shared_ptr< ResourceManager<T> > createChild();\r
+ };\r
+\r
+\r
+\r
+ template <class T>\r
+ boost::shared_ptr<T> ResourceManager<T>::nullPtr = boost::shared_ptr<T>();\r
+\r
+\r
+\r
+ /** \90e\82È\82µ\82Æ\82µ\82Ä\83I\83u\83W\83F\83N\83g\90¶\90¬\r
+ *\r
+ */\r
+ template <class T >\r
+ ResourceManager<T >::ResourceManager( ){\r
+ m_pParent = NULL;\r
+ }\r
+\r
+ /** \8e©\90g\82Ì\83\8a\83\\81[\83X\82Æ\8eq\82ð\89ð\95ú\82µ\81A\90e\82Ì\8eq\83\8a\83X\83g\82©\82ç\8e©\90g\82ð\8dí\8f\9c\r
+ */\r
+ template <class T >\r
+ ResourceManager<T >::~ResourceManager(){\r
+ //\8e©\90g\82Ì\8aÇ\97\9d\82·\82é\83\8a\83\\81[\83X\82ð\83A\83\93\83\8d\81[\83h\r
+ m_resources.clear();\r
+\r
+ //\8eq\83I\83u\83W\83F\83N\83g\82ð\8dí\8f\9c\r
+ m_children.clear();\r
+ \r
+ //\90e\82©\82ç\8e©\90g\82ð\8dí\8f\9c\r
+ if(m_pParent != NULL){\r
+ for(MANAGER_LIST::iterator itr = m_pParent->m_children.begin() ; itr != m_pParent->m_children.end() ; ++itr){\r
+ if(this == itr->get() ){\r
+ m_pParent->m_children.erase(itr);\r
+ return;\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ \r
+\r
+ /** \90V\82½\82È\8eq\82ð\92Ç\89Á\82µ\81A\95Ô\82·\r
+ * @return \90¶\90¬\82µ\82½\8eq\r
+ */\r
+ template <class T >\r
+ boost::shared_ptr< ResourceManager<T> > ResourceManager<T >::createChild(){\r
+ boost::shared_ptr< ResourceManager<T > > manager(new ResourceManager<T>( ));\r
+ manager->m_pParent = this;\r
+ m_children.push_back(manager);\r
+ return manager;\r
+ }\r
+\r
+ \r
+ /** \96Ø\8d\\91¢\91S\91Ì\82©\82ç\8ew\92è\82³\82ê\82½\96¼\91O\82Ì\83\8a\83\\81[\83X\82ð\8c\9f\8dõ\81E\8eæ\93¾<br>\r
+ * \8c©\82Â\82©\82ç\82È\82¯\82ê\82Î\81A\88ø\90\94\82ð\8c³\82É\90V\82½\82É\90¶\90¬\82·\82é\81B\r
+ * @param name \83\8a\83\\81[\83X\96¼\r
+ * @param parameter \83\8a\83\\81[\83X\8dì\90¬\8e\9e\82Ì\88ø\90\94\81i\8ew\92è\82µ\82È\82\82Ä\82à\82æ\82¢\81j \r
+ * @return \97v\8b\81\82³\82ê\82½\83\8a\83\\81[\83X\r
+ */\r
+ template <class T >\r
+ boost::shared_ptr<T>& ResourceManager<T >::getResource(mof::tstring& name){\r
+ //\8e©\95ª\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+ RESOURCE_MAP::const_iterator n = m_resources.find(name);\r
+ if (n != m_resources.end()){\r
+ return (boost::shared_ptr<T>&)n->second;\r
+ }\r
+ \r
+ //\8eq\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+\r
+ //\90e\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+\r
+ //\82È\82¯\82ê\82Î\8dì\90¬\82·\82é\r
+ boost::shared_ptr<T> resource( new T( name ) );\r
+ //DEBUG_PRINT(resource->getName() << _T("\82ª\90¶\90¬\82³\82ê\82Ü\82µ\82½") );\r
+ m_resources.insert(RESOURCE_MAP::value_type(name , resource));\r
+ n = m_resources.find(name);\r
+ return (boost::shared_ptr<T>&)n->second;\r
+ }\r
+\r
+ \r
+\r
+ template <class T >\r
+ boost::shared_ptr<T>& ResourceManager<T >::getResource(const TCHAR* const name){\r
+ return getResource(mof::tstring(name));\r
+ }\r
+ \r
+ template <class T>\r
+ void ResourceManager<T>::addResource(const TCHAR* const name , boost::shared_ptr<T>& resource){\r
+ m_resources.insert(RESOURCE_MAP::value_type(mof::tstring(name) , resource));\r
+ }\r
+\r
+\r
+ /*template <class T , typename K >\r
+ boost::shared_ptr<T>& ResourceManager<T , K>::findResource(mof::tstring& name , K parameter){\r
+\r
+ }*/\r
+\r
+\r
+};\r
--- /dev/null
+#pragma once\r
+#include "mof/tstring.hpp"\r
+#include <map>\r
+#include <list>\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+namespace mof{\r
+ \r
+ \r
+\r
+ /** \83\8a\83\\81[\83X\82Ì\83v\81[\83\8b\81A\92x\89\84\83\8d\81[\83h\8b@\94\\82ð\92ñ\8b\9f\82·\82é\83e\83\93\83v\83\8c\81[\83g\r
+ *\r
+ *\r
+ */\r
+ template <class T >\r
+ class ResourceManager\r
+ {\r
+ typedef std::list<boost::shared_ptr<ResourceManager<T > > > MANAGER_LIST;\r
+ typedef std::map<mof::tstring , boost::shared_ptr<T>> RESOURCE_MAP;\r
+ \r
+\r
+ ResourceManager<T>* m_pParent;\r
+ RESOURCE_MAP m_resources;\r
+ MANAGER_LIST m_children;\r
+ \r
+ static boost::shared_ptr<T> nullPtr;\r
+ //void addResouce(Resouce* pResource);\r
+ public:\r
+ ResourceManager();\r
+ virtual ~ResourceManager(void);\r
+\r
+ boost::shared_ptr<T>& getResource(tstring& name );\r
+ boost::shared_ptr<T>& getResource(const TCHAR * const name );\r
+ void addResource(const TCHAR * const name , boost::shared_ptr<T>& resource);\r
+ boost::shared_ptr< ResourceManager<T> > createChild();\r
+ };\r
+\r
+\r
+\r
+ template <class T>\r
+ boost::shared_ptr<T> ResourceManager<T>::nullPtr = boost::shared_ptr<T>();\r
+\r
+\r
+\r
+ /** \90e\82È\82µ\82Æ\82µ\82Ä\83I\83u\83W\83F\83N\83g\90¶\90¬\r
+ *\r
+ */\r
+ template <class T >\r
+ ResourceManager<T >::ResourceManager( ){\r
+ m_pParent = NULL;\r
+ }\r
+\r
+ /** \8e©\90g\82Ì\83\8a\83\\81[\83X\82Æ\8eq\82ð\89ð\95ú\82µ\81A\90e\82Ì\8eq\83\8a\83X\83g\82©\82ç\8e©\90g\82ð\8dí\8f\9c\r
+ */\r
+ template <class T >\r
+ ResourceManager<T >::~ResourceManager(){\r
+ //\8e©\90g\82Ì\8aÇ\97\9d\82·\82é\83\8a\83\\81[\83X\82ð\83A\83\93\83\8d\81[\83h\r
+ m_resources.clear();\r
+\r
+ //\8eq\83I\83u\83W\83F\83N\83g\82ð\8dí\8f\9c\r
+ m_children.clear();\r
+ \r
+ //\90e\82©\82ç\8e©\90g\82ð\8dí\8f\9c\r
+ if(m_pParent != NULL){\r
+ for(MANAGER_LIST::iterator itr = m_pParent->m_children.begin() ; itr != m_pParent->m_children.end() ; ++itr){\r
+ if(this == *itr){\r
+ m_pParent->m_children.erase(itr);\r
+ return;\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ \r
+\r
+ /** \90V\82½\82È\8eq\82ð\92Ç\89Á\82µ\81A\95Ô\82·\r
+ * @return \90¶\90¬\82µ\82½\8eq\r
+ */\r
+ template <class T >\r
+ boost::shared_ptr< ResourceManager<T> > ResourceManager<T >::createChild(){\r
+ boost::shared_ptr< ResourceManager<T > > manager(new ResourceManager<T>( ));\r
+ manager->m_pParent = this;\r
+ m_children.push_back(manager);\r
+ return manager;\r
+ }\r
+\r
+ \r
+ /** \96Ø\8d\\91¢\91S\91Ì\82©\82ç\8ew\92è\82³\82ê\82½\96¼\91O\82Ì\83\8a\83\\81[\83X\82ð\8c\9f\8dõ\81E\8eæ\93¾<br>\r
+ * \8c©\82Â\82©\82ç\82È\82¯\82ê\82Î\81A\88ø\90\94\82ð\8c³\82É\90V\82½\82É\90¶\90¬\82·\82é\81B\r
+ * @param name \83\8a\83\\81[\83X\96¼\r
+ * @param parameter \83\8a\83\\81[\83X\8dì\90¬\8e\9e\82Ì\88ø\90\94\81i\8ew\92è\82µ\82È\82\82Ä\82à\82æ\82¢\81j \r
+ * @return \97v\8b\81\82³\82ê\82½\83\8a\83\\81[\83X\r
+ */\r
+ template <class T >\r
+ boost::shared_ptr<T>& ResourceManager<T >::getResource(mof::tstring& name){\r
+ //\8e©\95ª\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+ RESOURCE_MAP::const_iterator n = m_resources.find(name);\r
+ if (n != m_resources.end()){\r
+ return (boost::shared_ptr<T>&)n->second;\r
+ }\r
+ \r
+ //\8eq\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+\r
+ //\90e\82Ì\83\8a\83X\83g\82©\82ç\92T\82·\r
+\r
+ //\82È\82¯\82ê\82Î\8dì\90¬\82·\82é\r
+ boost::shared_ptr<T> resource( new T( name ) );\r
+ //DEBUG_PRINT(resource->getName() << _T("\82ª\90¶\90¬\82³\82ê\82Ü\82µ\82½") );\r
+ m_resources.insert(RESOURCE_MAP::value_type(name , resource));\r
+ n = m_resources.find(name);\r
+ return (boost::shared_ptr<T>&)n->second;\r
+ }\r
+\r
+ \r
+\r
+ template <class T >\r
+ boost::shared_ptr<T>& ResourceManager<T >::getResource(const TCHAR* const name){\r
+ return getResource(mof::tstring(name));\r
+ }\r
+ \r
+ template <class T>\r
+ void ResourceManager<T>::addResource(const TCHAR* const name , boost::shared_ptr<T>& resource){\r
+ m_resources.insert(RESOURCE_MAP::value_type(mof::tstring(name) , resource));\r
+ }\r
+\r
+\r
+ /*template <class T , typename K >\r
+ boost::shared_ptr<T>& ResourceManager<T , K>::findResource(mof::tstring& name , K parameter){\r
+\r
+ }*/\r
+\r
+\r
+};\r
--- /dev/null
+#ifndef SCENE_GRAPH_HPP\r
+#define SCENE_GRAPH_HPP\r
+\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+class SceneGraph \r
+{\r
+public:\r
+ virtual ~SceneGraph(){}\r
+ virtual bool isVisible() const = 0;\r
+ virtual void update() = 0;\r
+ virtual void draw() const = 0;\r
+ //virtual bool isDisposable() const = 0;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef SCENE_GRAPH_HPP\r
+#define SCENE_GRAPH_HPP\r
+\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+class SceneGraph \r
+{\r
+public:\r
+ virtual ~SceneGraph(){}\r
+ virtual bool isVisible() const = 0;\r
+ virtual void update() = 0;\r
+ virtual void draw() const = 0;\r
+ //virtual bool isDisposable() const = 0;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#include "mof/SelectionModel.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+mof::SelectionModel::SelectionModel( std::vector<mof::Window*>& selectables , mof::AnimationResource& pMenuAnimation , int nColumns)\r
+{\r
+ m_nColumns = nColumns;\r
+ m_pMenuAnimation = pMenuAnimation;\r
+ m_selectables = selectables;\r
+ m_selectingIndex = 0;\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+\r
+}\r
+\r
+mof::SelectionModel::~SelectionModel(){\r
+ \r
+}\r
+\r
+void mof::SelectionModel::next(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex = (m_selectingIndex+1)%m_selectables.size();\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+}\r
+\r
+void mof::SelectionModel::previous(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex = (m_selectingIndex == 0)? m_selectables.size()-1 : m_selectingIndex-1;\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+\r
+}\r
+\r
+void mof::SelectionModel::up(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex = (m_selectingIndex - m_nColumns);\r
+ if(m_selectingIndex < 0)m_selectingIndex += m_selectables.size();\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+}\r
+\r
+void mof::SelectionModel::down(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex = (m_selectingIndex + m_nColumns)% m_selectables.size();\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+}\r
+\r
+void mof::SelectionModel::left(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex += (m_selectingIndex % m_nColumns == 0)? m_nColumns-1 : -1;\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+}\r
+\r
+void mof::SelectionModel::right(){\r
+ if(m_pMenuAnimation.get() != NULL && !m_pMenuAnimation->isFinalized())return;\r
+ m_selectables.at(m_selectingIndex)->setFocused(false);\r
+ m_selectingIndex += (m_selectingIndex % m_nColumns == m_nColumns-1)? -(m_selectingIndex % m_nColumns) : 1;\r
+ m_selectables.at(m_selectingIndex)->setFocused(true);\r
+}\r
+\r
+\r
+int mof::SelectionModel::getSelectingIndex(){\r
+ return m_selectingIndex;\r
+}\r
+\r
+mof::Window* mof::SelectionModel::getSelectingItem(){\r
+ return m_selectables.at(m_selectingIndex);\r
+}\r
+\r
+void mof::SelectionModel::setMenuAnimation(mof::AnimationResource& pMenuAnimation){\r
+ m_pMenuAnimation = pMenuAnimation;\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Window.h"\r
+#include <vector>\r
+\r
+namespace mof{\r
+ \r
+ class SelectionModel {\r
+ \r
+ mof::AnimationResource m_pMenuAnimation;\r
+ std::vector<mof::Window*> m_selectables;\r
+ int m_selectingIndex;\r
+ int m_nColumns;\r
+ public:\r
+ SelectionModel( std::vector<mof::Window*>& selectables , mof::AnimationResource& pOpenedAnimation , int nColumn = 1);\r
+ ~SelectionModel();\r
+\r
+\r
+ void next();\r
+ void previous();\r
+\r
+ void up();\r
+ void down();\r
+ void left();\r
+ void right();\r
+\r
+ int getSelectingIndex();\r
+ Window* getSelectingItem();\r
+ void setMenuAnimation(mof::AnimationResource& pMenuAnimation);\r
+ \r
+\r
+ \r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/Sprite.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct Sprite::Impl{\r
+ boost::shared_ptr<Texture> pTexture;\r
+\r
+ Impl()\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ }\r
+ };\r
+\r
+ Sprite::Sprite\r
+ (\r
+ const Rectangle<int>& rect ,\r
+ const boost::shared_ptr<Texture>& pTexture , \r
+ const Rectangle<float>& tRect \r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) ,\r
+ Component2D( rect ) ,\r
+ TextureComponent( tRect ) \r
+ {\r
+ m_pImpl->pTexture = pTexture;\r
+ }\r
+\r
+\r
+ Sprite::Sprite\r
+ (\r
+ const boost::shared_ptr<Texture>& pTexture , \r
+ const Rectangle<float>& tRect \r
+ )\r
+ : \r
+ m_pImpl(new Impl()) ,\r
+ Component2D( Rectangle<int>( 0 , 0 , pTexture->getWidth() , pTexture->getHeight() ) ) ,\r
+ TextureComponent( tRect ) \r
+ {\r
+ m_pImpl->pTexture = pTexture;\r
+ }\r
+\r
+\r
+ Sprite::~Sprite()\r
+ {\r
+ } \r
+\r
+ void Sprite::update()\r
+ {\r
+ m_textureStream.update();\r
+ m_colorStream.update();\r
+ m_sizeStream.update();\r
+ m_positionStream.update();\r
+ }\r
+\r
+ void Sprite::draw() const\r
+ {\r
+ static VertexXYZRHWCUV vertices[4];\r
+ \r
+ Rectangle<float> textureCoordinates = m_textureStream.value( );\r
+ Color color = m_colorStream.value( ).toColorCode( );\r
+ \r
+ //textureCoordinates = mof::Rectangle<float>( 0 , 0 , 0.625 , 0.546875 );\r
+ Vector2D position = m_positionStream.value( );\r
+ Vector2D size = m_sizeStream.value( );\r
+ Vector2D begin = Vector2D( position.x , position.y );\r
+ Vector2D end = begin + Vector2D( size.x , size.y );\r
+ \r
+ vertices[0].x = static_cast<float>(begin.x);\r
+ vertices[0].y = static_cast<float>(begin.y);\r
+ vertices[0].z = 0;\r
+ vertices[0].rhw = 1;\r
+ vertices[0].color = color;\r
+ vertices[0].tu = textureCoordinates.beginX;\r
+ vertices[0].tv = textureCoordinates.beginY;\r
+\r
+ vertices[1].x = static_cast<float>(end.x);\r
+ vertices[1].y = static_cast<float>(begin.y);\r
+ vertices[1].z = 0;\r
+ vertices[1].rhw = 1;\r
+ vertices[1].color = color;\r
+ vertices[1].tu = textureCoordinates.endX;\r
+ vertices[1].tv = textureCoordinates.beginY;\r
+\r
+ vertices[2].x = static_cast<float>(begin.x);\r
+ vertices[2].y = static_cast<float>(end.y);\r
+ vertices[2].z = 0;\r
+ vertices[2].rhw = 1;\r
+ vertices[2].color = color;\r
+ vertices[2].tu = textureCoordinates.beginX;\r
+ vertices[2].tv = textureCoordinates.endY;\r
+\r
+ vertices[3].x = static_cast<float>(end.x);\r
+ vertices[3].y = static_cast<float>(end.y);\r
+ vertices[3].z = 0;\r
+ vertices[3].rhw = 1;\r
+ vertices[3].color = color;\r
+ vertices[3].tu = textureCoordinates.endX;\r
+ vertices[3].tv = textureCoordinates.endY;\r
+\r
+ GraphicsDevice::setTexture(m_pImpl->pTexture.get());\r
+ GraphicsDevice::drawVertexArray(vertices[0] , vertices[3] , PRIMITIVE_TYPE_TRIANGLESTRIP);\r
+ \r
+ }\r
+\r
+ void Sprite::setPositionStream( const Vector2DStream& stream )\r
+ {\r
+ m_positionStream = stream;\r
+ }\r
+ \r
+ void Sprite::setSizeStream( const Vector2DStream& stream )\r
+ {\r
+ m_sizeStream = stream;\r
+ }\r
+\r
+\r
+ void Sprite::append\r
+ (\r
+ std::vector<VertexXYZRHWCUV>& list ,\r
+ const Rectangle<float>& region , \r
+ Color color , \r
+ const Rectangle<float>& textureCoordinates\r
+ )\r
+ {\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.beginY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.beginY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.beginY) , \r
+ color , textureCoordinates.endX , textureCoordinates.beginY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.endY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.endY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.endY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.endY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.beginY) , \r
+ color , textureCoordinates.endX , textureCoordinates.beginY)\r
+ );\r
+\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.endY) , \r
+ color , textureCoordinates.endX , textureCoordinates.endY)\r
+ );\r
+\r
+ }\r
+\r
+ Sprite* Sprite::createTextSprite( const Font& font , const tstring& text)\r
+ {\r
+ boost::shared_ptr<PixelMap> pPixelMap( font.createText(text) );\r
+ boost::shared_ptr<Texture> pTexture(new Texture( pPixelMap));\r
+\r
+ return new Sprite\r
+ (\r
+ Rectangle<int>( 0 , 0 , pPixelMap->shape()[0] , pPixelMap->shape()[1]) ,\r
+ pTexture ,\r
+ Rectangle<real>\r
+ (\r
+ 0 , 0 , \r
+ static_cast<real>(pPixelMap->shape()[0]) / pTexture->getWidth() ,\r
+ static_cast<real>(pPixelMap->shape()[1]) / pTexture->getHeight() \r
+ )\r
+ );\r
+\r
+ }\r
+\r
+\r
+} // namespace mof\r
+\r
+\r
+\r
--- /dev/null
+#include "mof/Sprite.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct Sprite::Impl{\r
+ boost::shared_ptr<Texture> pTexture;\r
+\r
+ Impl()\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ }\r
+ };\r
+\r
+ Sprite::Sprite\r
+ (\r
+ const Rectangle<int>& rect ,\r
+ const boost::shared_ptr<Texture>& pTexture , \r
+ const Rectangle<float>& tRect \r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) ,\r
+ Component2D( rect ) ,\r
+ TextureComponent( tRect ) \r
+ {\r
+ m_pImpl->pTexture = pTexture;\r
+ m_sizeStream << mof::Vector2D(rect.getWidth() , rect.getHeight());\r
+ }\r
+\r
+\r
+ Sprite::Sprite\r
+ (\r
+ const boost::shared_ptr<Texture>& pTexture , \r
+ const Rectangle<float>& tRect \r
+ )\r
+ : \r
+ m_pImpl(new Impl()) ,\r
+ Component2D( Rectangle<int>( 0 , 0 , pTexture->getWidth() , pTexture->getHeight() ) ) ,\r
+ TextureComponent( tRect ) \r
+ {\r
+ m_pImpl->pTexture = pTexture;\r
+ }\r
+\r
+\r
+ Sprite::~Sprite()\r
+ {\r
+ } \r
+\r
+ void Sprite::update()\r
+ {\r
+ m_textureStream.update();\r
+ m_colorStream.update();\r
+ m_sizeStream.update();\r
+ m_positionStream.update();\r
+ }\r
+\r
+ void Sprite::draw() const\r
+ {\r
+ static VertexXYZRHWCUV vertices[4];\r
+ \r
+ Rectangle<float> textureCoordinates = m_textureStream.value( );\r
+ Color color = m_colorStream.value( ).toColorCode( );\r
+ \r
+ //textureCoordinates = mof::Rectangle<float>( 0 , 0 , 0.625 , 0.546875 );\r
+ Vector2D position = m_positionStream.value( );\r
+ Vector2D size = m_sizeStream.value( );\r
+ Vector2D begin = Vector2D( position.x , position.y );\r
+ Vector2D end = begin + Vector2D( size.x , size.y );\r
+ \r
+ vertices[0].x = static_cast<float>(begin.x);\r
+ vertices[0].y = static_cast<float>(begin.y);\r
+ vertices[0].z = 0;\r
+ vertices[0].rhw = 1;\r
+ vertices[0].color = color;\r
+ vertices[0].tu = textureCoordinates.beginX;\r
+ vertices[0].tv = textureCoordinates.beginY;\r
+\r
+ vertices[1].x = static_cast<float>(end.x);\r
+ vertices[1].y = static_cast<float>(begin.y);\r
+ vertices[1].z = 0;\r
+ vertices[1].rhw = 1;\r
+ vertices[1].color = color;\r
+ vertices[1].tu = textureCoordinates.endX;\r
+ vertices[1].tv = textureCoordinates.beginY;\r
+\r
+ vertices[2].x = static_cast<float>(begin.x);\r
+ vertices[2].y = static_cast<float>(end.y);\r
+ vertices[2].z = 0;\r
+ vertices[2].rhw = 1;\r
+ vertices[2].color = color;\r
+ vertices[2].tu = textureCoordinates.beginX;\r
+ vertices[2].tv = textureCoordinates.endY;\r
+\r
+ vertices[3].x = static_cast<float>(end.x);\r
+ vertices[3].y = static_cast<float>(end.y);\r
+ vertices[3].z = 0;\r
+ vertices[3].rhw = 1;\r
+ vertices[3].color = color;\r
+ vertices[3].tu = textureCoordinates.endX;\r
+ vertices[3].tv = textureCoordinates.endY;\r
+\r
+ GraphicsDevice::setTexture(m_pImpl->pTexture.get());\r
+ GraphicsDevice::drawVertexArray(vertices[0] , vertices[3] , PRIMITIVE_TYPE_TRIANGLESTRIP);\r
+ \r
+ }\r
+\r
+ void Sprite::setPositionStream( const Vector2DStream& stream )\r
+ {\r
+ m_positionStream = stream;\r
+ }\r
+ \r
+ void Sprite::setSizeStream( const Vector2DStream& stream )\r
+ {\r
+ m_sizeStream = stream;\r
+ }\r
+\r
+\r
+ void Sprite::append\r
+ (\r
+ std::vector<VertexXYZRHWCUV>& list ,\r
+ const Rectangle<float>& region , \r
+ Color color , \r
+ const Rectangle<float>& textureCoordinates\r
+ )\r
+ {\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.beginY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.beginY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.beginY) , \r
+ color , textureCoordinates.endX , textureCoordinates.beginY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.endY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.endY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.beginX , region.endY) , \r
+ color , textureCoordinates.beginX , textureCoordinates.endY)\r
+ );\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.beginY) , \r
+ color , textureCoordinates.endX , textureCoordinates.beginY)\r
+ );\r
+\r
+\r
+ list.push_back\r
+ (\r
+ VertexXYZRHWCUV(Vector2D(region.endX , region.endY) , \r
+ color , textureCoordinates.endX , textureCoordinates.endY)\r
+ );\r
+\r
+ }\r
+\r
+ Sprite* Sprite::createTextSprite( const Font& font , const tstring& text)\r
+ {\r
+ boost::shared_ptr<PixelMap> pPixelMap( font.createText(text) );\r
+ boost::shared_ptr<Texture> pTexture(new Texture( pPixelMap));\r
+\r
+ return new Sprite\r
+ (\r
+ Rectangle<int>( 0 , 0 , pPixelMap->shape()[0] , pPixelMap->shape()[1]) ,\r
+ pTexture ,\r
+ Rectangle<real>\r
+ (\r
+ 0 , 0 , \r
+ static_cast<real>(pPixelMap->shape()[0]) / pTexture->getWidth() ,\r
+ static_cast<real>(pPixelMap->shape()[1]) / pTexture->getHeight() \r
+ )\r
+ );\r
+\r
+ }\r
+\r
+\r
+} // namespace mof\r
+\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/Component2D.hpp"\r
+#include "mof/ColorComponent.hpp"\r
+#include "mof/TextureComponent.hpp"\r
+#include "mof/Drawable.hpp"\r
+#include <vector>\r
+\r
+\r
+namespace mof{\r
+ \r
+ class Font;\r
+\r
+ class Sprite\r
+ : \r
+ public Component2D ,\r
+ public ColorComponent ,\r
+ public TextureComponent ,\r
+ public Drawable\r
+ {\r
+\r
+ public : \r
+ Sprite\r
+ (\r
+ const Rectangle<int>& rect ,\r
+ const boost::shared_ptr<Texture>& pTexture ,\r
+ const Rectangle<real>& tRect\r
+ );\r
+\r
+ Sprite\r
+ (\r
+ const boost::shared_ptr<Texture>& pTexture ,\r
+ const Rectangle<real>& tRect\r
+ );\r
+\r
+ virtual ~Sprite();\r
+ virtual void update();\r
+ virtual void draw() const;\r
+ virtual void setPositionStream( const Vector2DStream& stream );\r
+ virtual void setSizeStream( const Vector2DStream& stream );\r
+\r
+\r
+\r
+ static void append\r
+ (\r
+ std::vector<VertexXYZRHWCUV>& list ,\r
+ const Rectangle<float>& region , \r
+ Color color ,\r
+ const Rectangle<real>& textureCoordinates\r
+ );\r
+\r
+ static Sprite* createTextSprite\r
+ (\r
+ const Font& font , \r
+ const tstring& text\r
+ );\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/Component2D.hpp"\r
+#include "mof/ColorComponent.hpp"\r
+#include "mof/TextureComponent.hpp"\r
+#include "mof/Drawable.hpp"\r
+#include <vector>\r
+\r
+\r
+namespace mof{\r
+ \r
+ class Font;\r
+\r
+ class Sprite\r
+ : \r
+ public Component2D ,\r
+ public ColorComponent ,\r
+ public TextureComponent ,\r
+ public Drawable\r
+ {\r
+\r
+ public : \r
+ Sprite\r
+ (\r
+ const Rectangle<int>& rect ,\r
+ const boost::shared_ptr<Texture>& pTexture ,\r
+ const Rectangle<real>& tRect\r
+ );\r
+\r
+ Sprite\r
+ (\r
+ const boost::shared_ptr<Texture>& pTexture ,\r
+ const Rectangle<real>& tRect\r
+ );\r
+\r
+ virtual ~Sprite();\r
+ virtual void update();\r
+ virtual void draw() const;\r
+ virtual void setPositionStream( const Vector2DStream& stream );\r
+ virtual void setSizeStream( const Vector2DStream& stream );\r
+\r
+\r
+\r
+ static void append\r
+ (\r
+ std::vector<VertexXYZRHWCUV>& list ,\r
+ const Rectangle<int>& region , \r
+ Color color ,\r
+ const Rectangle<real>& textureCoordinates\r
+ );\r
+\r
+ static Sprite* createTextSprite\r
+ (\r
+ const Font& font , \r
+ const tstring& text\r
+ );\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#include "mof/TextCompiler.hpp"\r
+#include <boost/regex.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+namespace {\r
+ enum NodeType{\r
+ PLANE ,\r
+ NEWLINE\r
+ } ;\r
+\r
+ struct Node{\r
+ mof::tstring subtext;\r
+ NodeType type;\r
+ };\r
+\r
+}\r
+\r
+void recursive(const mof::tstring& text , std::vector<mof::Sprite*>& result, const mof::Font& font){\r
+ boost::basic_regex<TCHAR> regex("(.*)<\\s*nl\\s*/\\s*>(.*)");\r
+ boost::smatch results;\r
+ if(boost::regex_search(text , results , regex)){\r
+ if( results.str(1).length() != 0)recursive(results.str(1) , result , font);\r
+ if( results.str(2).length() != 0)recursive(results.str(2) , result , font);\r
+ }\r
+ else {\r
+ result.push_back(mof::Sprite::createTextSprite(font , text) );\r
+ }\r
+}\r
+ \r
+bool mof::compileText\r
+(\r
+ const mof::tstring &text ,\r
+ const mof::Font &font ,\r
+ std::vector<mof::Sprite*> &result \r
+){\r
+ \r
+ recursive(text , result , font);\r
+ \r
+\r
+\r
+ return true;\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <vector>\r
+#include "mof/Sprite.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ \r
+ bool compileText(\r
+ const mof::tstring& text , \r
+ const mof::Font& font , \r
+ std::vector<mof::Sprite*>& result\r
+ );\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <vector>\r
+#include "mof/Sprite.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+\r
+ \r
+ bool compileText(\r
+ const mof::tstring& text , \r
+ const mof::Font& font , \r
+ std::vector<mof::Sprite*>& result\r
+ );\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#include "mof/TextView.hpp"\r
+#include "mof/MenuItemInfo.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/Effect.hpp"\r
+#include "mof/Frame.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct TextView::Impl\r
+ {\r
+ mof::Font font;\r
+ mof::tstring caption;\r
+ mof::Effect* pEffect;\r
+ mof::Vector2D scaling;\r
+ mof::Frame* pFrame;\r
+\r
+ Impl(const mof::tstring& _caption , const mof::Font& _font)\r
+ : font(_font) , caption(_caption) , pEffect(NULL) , pFrame( NULL )\r
+ {\r
+\r
+ }\r
+\r
+\r
+ ~Impl(){\r
+ delete pEffect;\r
+ }\r
+ };\r
+//{{{ TextView\r
+ TextView::TextView(const mof::tstring& caption , const mof::Font& font)\r
+ : m_pImpl(new Impl(caption , font))\r
+ {\r
+ m_pImpl->pEffect = new mof::Effect();\r
+ }\r
+//}}}\r
+//{{{ ~TextView \r
+ TextView::~TextView( )\r
+ {\r
+ }\r
+//}}}\r
+//{{{ initialize\r
+ mof::Rectangle<int> TextView::initialize( )\r
+ {\r
+\r
+ \r
+ mof::Sprite* pSprite = mof::Sprite::createTextSprite\r
+ (\r
+ m_pImpl->font , m_pImpl->caption\r
+ );\r
+\r
+ m_pImpl->pEffect->addSprite(_T("text") , pSprite);\r
+ m_pImpl->scaling = pSprite->getWorldTransform().mof::Matrix2D::getDiagonal();\r
+\r
+ {\r
+ //color\r
+ pSprite->setColor( mof::makeConstantHandler(mof::Color4f(0 , 1 , 1 , 1)) );\r
+ }\r
+ mof::Rectangle<int> bounds = pSprite->getWorldTransform().toBoundingBox();\r
+ \r
+ boost::shared_ptr<mof::Texture> pTexture(new mof::Texture( _T("image/frame3.png") ));\r
+ m_pImpl->pFrame = new mof::Frame( pTexture );\r
+ m_pImpl->pEffect->addDrawable( _T("bg") , m_pImpl->pFrame );\r
+ m_pImpl->pFrame->setRegion( mof::Rectangle<int>( 100 , 100 , 200 , 132 ) );\r
+ return bounds;\r
+ }\r
+//}}}\r
+//{{{ show\r
+ void TextView::show( )\r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ {\r
+ //color\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] =\r
+ {\r
+ mof::makeKeyFrame( 0 , mof::Color4f(0 , 1, 1 , 1) ),\r
+ mof::makeKeyFrame( 30 , mof::Color4f(1 , 1, 1 , 1) )\r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Color4f>\r
+ (\r
+ keyFrames[0] , keyFrames[1] \r
+ )\r
+ );\r
+ pText->setColor( handler );\r
+ pText->setFrameNumber( 0 );\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ close\r
+ void mof::TextView::close(){\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ {\r
+ //color\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame( 0 , mof::Color4f(1 , 1, 1 , 1) ),\r
+ mof::makeKeyFrame( 10 , mof::Color4f(0 , 1, 1 , 1) )\r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(\r
+ keyFrames[0] , keyFrames[1] \r
+ ));\r
+ pText->setColor( handler );\r
+ pText->setFrameNumber(0);\r
+ }\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ void mof::TextView::focus( ) \r
+ {\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ void mof::TextView::blur()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ setPosition\r
+ void mof::TextView::setPosition\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ ) \r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ mof::Animation<mof::Matrix2D>::Handler cascading[] = {\r
+ mof::makeConstantHandler<mof::Matrix2D>(mof::Matrix2D::createScaling(m_pImpl->scaling)) , \r
+ handler\r
+ };\r
+ mof::Animation<mof::Matrix2D>::Handler pAnimation(\r
+ new mof::CascadingAnimation<mof::Matrix2D>(cascading[0] , cascading[1])\r
+ );\r
+ pText->setWorldTransform(pAnimation);\r
+ /*pText->setWorldTransform(\r
+ mof::cascadingHandler2(\r
+ mof::Multiply<mof::Matrix2D> cascaor ,\r
+ mof::makeConstantHandler<mof::Matrix2D>(mof::Matrix2D::createScaling(m_pImpl->scaling)) , \r
+ handler\r
+ ));*/\r
+ }\r
+//}}}\r
+//{{{ setWorldTransform\r
+ void mof::TextView::setWorldTransform\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ ) \r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ pText->setWorldTransform( handler );\r
+ \r
+ }\r
+//}}}\r
+//{{{ setBounds\r
+ void mof::TextView::setBounds( const mof::Rectangle<int>& bounds )\r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ //m_pImpl->scaling = mof::Vector2D( bounds.endX - bounds.beginX , bounds.endY - bounds.beginY );\r
+ mof::Vector2D translation( bounds.beginX , bounds.beginY );\r
+ mof::Animation<mof::Matrix2D>::Handler cascading[] = \r
+ {\r
+ mof::makeConstantHandler( mof::Matrix2D::createScaling( m_pImpl->scaling ) ) ,\r
+ mof::makeConstantHandler( mof::Matrix2D::createTranslation( translation ) ) ,\r
+ };\r
+ mof::Animation<mof::Matrix2D>::Handler pAnimation(\r
+ new mof::CascadingAnimation<mof::Matrix2D>(cascading[0] , mof::lastOf( cascading ) )\r
+ );\r
+ pText->setWorldTransform(pAnimation);\r
+ }\r
+//}}}\r
+//{{{ getEffect\r
+ const mof::Effect* TextView::getEffect() const\r
+ {\r
+ return m_pImpl->pEffect;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void mof::TextView::update()\r
+ {\r
+ m_pImpl->pEffect->update();\r
+\r
+ }\r
+//}}}\r
+}\r
--- /dev/null
+#include "mof/TextView.hpp"\r
+#include "mof/MenuItemInfo.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/Effect.hpp"\r
+#include "mof/Frame.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct TextView::Impl\r
+ {\r
+ mof::Font font;\r
+ mof::tstring caption;\r
+ mof::Effect* pEffect;\r
+ mof::Vector2D scaling;\r
+ mof::Frame* pFrame;\r
+\r
+ Impl(const mof::tstring& _caption , const mof::Font& _font)\r
+ : font(_font) , caption(_caption) , pEffect(NULL) , pFrame( NULL )\r
+ {\r
+\r
+ }\r
+\r
+\r
+ ~Impl(){\r
+ delete pEffect;\r
+ }\r
+ };\r
+//{{{ TextView\r
+ TextView::TextView(const mof::tstring& caption , const mof::Font& font)\r
+ : m_pImpl(new Impl(caption , font))\r
+ {\r
+ m_pImpl->pEffect = new mof::Effect();\r
+ }\r
+//}}}\r
+//{{{ ~TextView \r
+ TextView::~TextView( )\r
+ {\r
+ }\r
+//}}}\r
+//{{{ initialize\r
+ mof::Rectangle<int> TextView::initialize( )\r
+ {\r
+\r
+ \r
+ mof::Sprite* pSprite = mof::Sprite::createTextSprite\r
+ (\r
+ m_pImpl->font , m_pImpl->caption\r
+ );\r
+\r
+ m_pImpl->pEffect->addSprite(_T("text") , pSprite);\r
+ m_pImpl->scaling = pSprite->getWorldTransform().mof::Matrix2D::getDiagonal();\r
+\r
+ {\r
+ //color\r
+ pSprite->setColor( mof::makeConstantHandler(mof::Color4f(0 , 1 , 1 , 1)) );\r
+ }\r
+ mof::Rectangle<int> bounds = pSprite->getWorldTransform().toBoundingBox();\r
+ \r
+ boost::shared_ptr<mof::Texture> pTexture(new mof::Texture( _T("image/frame3.png") ));\r
+ m_pImpl->pFrame = new mof::Frame( pTexture );\r
+ m_pImpl->pEffect->addDrawable( _T("bg") , m_pImpl->pFrame );\r
+ m_pImpl->pFrame->setRegion( mof::Rectangle<int>( 100 , 100 , 200 , 132 );\r
+ return bounds;\r
+ }\r
+//}}}\r
+//{{{ show\r
+ void TextView::show( )\r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ {\r
+ //color\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] =\r
+ {\r
+ mof::makeKeyFrame( 0 , mof::Color4f(0 , 1, 1 , 1) ),\r
+ mof::makeKeyFrame( 30 , mof::Color4f(1 , 1, 1 , 1) )\r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Color4f>\r
+ (\r
+ keyFrames[0] , keyFrames[1] \r
+ )\r
+ );\r
+ pText->setColor( handler );\r
+ pText->setFrameNumber( 0 );\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ close\r
+ void mof::TextView::close(){\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ {\r
+ //color\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame( 0 , mof::Color4f(1 , 1, 1 , 1) ),\r
+ mof::makeKeyFrame( 10 , mof::Color4f(0 , 1, 1 , 1) )\r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(\r
+ keyFrames[0] , keyFrames[1] \r
+ ));\r
+ pText->setColor( handler );\r
+ pText->setFrameNumber(0);\r
+ }\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ void mof::TextView::focus( ) \r
+ {\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ void mof::TextView::blur()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ setPosition\r
+ void mof::TextView::setPosition\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ ) \r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ mof::Animation<mof::Matrix2D>::Handler cascading[] = {\r
+ mof::makeConstantHandler<mof::Matrix2D>(mof::Matrix2D::createScaling(m_pImpl->scaling)) , \r
+ handler\r
+ };\r
+ mof::Animation<mof::Matrix2D>::Handler pAnimation(\r
+ new mof::CascadingAnimation<mof::Matrix2D>(cascading[0] , cascading[1])\r
+ );\r
+ pText->setWorldTransform(pAnimation);\r
+ /*pText->setWorldTransform(\r
+ mof::cascadingHandler2(\r
+ mof::Multiply<mof::Matrix2D> cascaor ,\r
+ mof::makeConstantHandler<mof::Matrix2D>(mof::Matrix2D::createScaling(m_pImpl->scaling)) , \r
+ handler\r
+ ));*/\r
+ }\r
+//}}}\r
+//{{{ setWorldTransform\r
+ void mof::TextView::setWorldTransform\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ ) \r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ pText->setWorldTransform( handler );\r
+ \r
+ }\r
+//}}}\r
+//{{{ setBounds\r
+ void mof::TextView::setBounds( const mof::Rectangle<int>& bounds )\r
+ {\r
+ mof::Sprite* pText = m_pImpl->pEffect->getSpriteByName(_T("text"));\r
+ //m_pImpl->scaling = mof::Vector2D( bounds.endX - bounds.beginX , bounds.endY - bounds.beginY );\r
+ mof::Vector2D translation( bounds.beginX , bounds.beginY );\r
+ mof::Animation<mof::Matrix2D>::Handler cascading[] = \r
+ {\r
+ mof::makeConstantHandler( mof::Matrix2D::createScaling( m_pImpl->scaling ) ) ,\r
+ mof::makeConstantHandler( mof::Matrix2D::createTranslation( translation ) ) ,\r
+ };\r
+ mof::Animation<mof::Matrix2D>::Handler pAnimation(\r
+ new mof::CascadingAnimation<mof::Matrix2D>(cascading[0] , mof::lastOf( cascading ) )\r
+ );\r
+ pText->setWorldTransform(pAnimation);\r
+ }\r
+//}}}\r
+//{{{ getEffect\r
+ const mof::Effect* TextView::getEffect() const\r
+ {\r
+ return m_pImpl->pEffect;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void mof::TextView::update()\r
+ {\r
+ m_pImpl->pEffect->update();\r
+\r
+ }\r
+//}}}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/MenuView.hpp"\r
+#include "mof/tstring.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+\r
+ class TextView : public MenuView \r
+ {\r
+ public:\r
+ TextView( const mof::tstring& caption , const mof::Font& font );\r
+ virtual ~TextView();\r
+ virtual mof::Rectangle<int> initialize();\r
+ virtual void show();\r
+ virtual void close();\r
+ virtual void focus();\r
+ virtual void blur();\r
+ /* diprecated */\r
+ virtual void setPosition\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ );\r
+ void setBounds( const mof::Rectangle<int>& bounds );\r
+\r
+ /* candidate */\r
+ virtual void setWorldTransform\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ );\r
+\r
+ virtual const mof::Effect* getEffect() const;\r
+ virtual void update();\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/MenuView.hpp"\r
+#include "mof/tstring.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+\r
+ class TextView : public MenuView \r
+ {\r
+ public:\r
+ TextView( const mof::tstring& caption , const mof::Font& font );\r
+ virtual ~TextView();\r
+ virtual mof::Rectangle<int> initialize();\r
+ virtual void show();\r
+ virtual void close();\r
+ virtual void focus();\r
+ virtual void blur();\r
+ /* diprecated */\r
+ virtual void setPosition\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ );\r
+ void setBounds( const mof::Rectangle<int>& bounds );\r
+\r
+ /* candidate */\r
+ virtual void setWorldTransform\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ );\r
+\r
+ virtual const mof::Effect* getEffect() const;\r
+ virtual void update();\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/MenuView.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+\r
+ class TextView : public MenuView \r
+ {\r
+ public:\r
+ TextView( const mof::tstring& text );\r
+ virtual ~TextView();\r
+ virtual mof::Rectangle<int> initialize();\r
+ virtual void show();\r
+ virtual void close();\r
+ virtual void focus();\r
+ virtual void blur();\r
+ virtual void setPosition\r
+ (\r
+ const mof::Animation<mof::Matrix2D>::Handler& handler \r
+ );\r
+ virtual const mof::Effect* getEffect() const = 0;\r
+ virtual void update() = 0;\r
+ \r
+ \r
+ };\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#include "mof/private/TextureImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/private/FileTextureBuilder.hpp"\r
+#include "mof/private/PixelMapTextureBuilder.hpp"\r
+\r
+mof::Texture::Texture( const tstring& filename)\r
+: m_pImpl(new Impl())\r
+{\r
+ m_pImpl->pTexture = mof::FileTextureBuilder( filename).create();\r
+ D3DSURFACE_DESC desc;\r
+ m_pImpl->pTexture->GetLevelDesc(0 , &desc);\r
+ m_pImpl->width = desc.Width;\r
+ m_pImpl->height = desc.Height;\r
+}\r
+\r
+mof::Texture::Texture( const boost::shared_ptr<mof::PixelMap>& pPixelMap)\r
+: m_pImpl(new Impl())\r
+{\r
+ m_pImpl->pTexture = mof::PixelMapTextureBuilder( pPixelMap).create();\r
+ D3DSURFACE_DESC desc;\r
+ m_pImpl->pTexture->GetLevelDesc(0 , &desc);\r
+ m_pImpl->width = desc.Width;\r
+ m_pImpl->height = desc.Height;\r
+}\r
+\r
+mof::Texture::~Texture(){}\r
+\r
+boost::shared_ptr<mof::PixelMap> mof::Texture::getPixelMap(){\r
+ typedef mof::PixelMap::size_type size_type;\r
+ boost::array<size_type , 2> sizes = {{getWidth() , getHeight()}};\r
+ \r
+ boost::shared_ptr<mof::PixelMap> pMap(new mof::PixelMap(sizes));\r
+ D3DLOCKED_RECT rect;\r
+ m_pImpl->pTexture->LockRect(0 , &rect , NULL , 0);\r
+ for(int y = 0 ; y < getHeight() ; y++){ \r
+ for(int x = 0 ; x < getWidth() ; x++){\r
+ BYTE* pPixel = (BYTE*)rect.pBits + x * 4 + y * rect.Pitch;\r
+ (*pMap)[x][y] = mof::createColor(*(pPixel + 3) , *(pPixel+2) , *(pPixel+1) , *(pPixel));\r
+ }\r
+ }\r
+ m_pImpl->pTexture->UnlockRect(0);\r
+ return pMap;\r
+}\r
+\r
+int mof::Texture::getWidth(){\r
+ return m_pImpl->width;\r
+}\r
+\r
+int mof::Texture::getHeight(){\r
+ return m_pImpl->height;\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/PixelMap.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <boost/noncopyable.hpp>\r
+#include "mof/GraphicsDevice.hpp"\r
+\r
+namespace mof{\r
+ \r
+ class Texture : boost::noncopyable\r
+ {\r
+ friend void GraphicsDevice::setTexture( const Texture* );\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ public:\r
+ Texture( const tstring& filename );\r
+ Texture( const boost::shared_ptr<mof::PixelMap>& pPixelMap);\r
+ ~Texture();\r
+ \r
+ boost::shared_ptr<mof::PixelMap> getPixelMap();\r
+\r
+ int getWidth();\r
+ int getHeight();\r
+ \r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/PixelMap.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <boost/noncopyable.hpp>\r
+#include "mof/GraphicsDevice.hpp"\r
+\r
+namespace mof{\r
+ \r
+ class Texture : boost::noncopyable\r
+ {\r
+ friend void GraphicsDevice::setTexture( const Texture* );\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ public:\r
+ Texture( const tstring& filename );\r
+ Texture( const boost::shared_ptr<mof::PixelMap>& pPixelMap);\r
+ ~Texture();\r
+ \r
+ boost::shared_ptr<mof::PixelMap> getPixelMap();\r
+\r
+ int getWidth();\r
+ int getHeight();\r
+ \r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class TextureComponent\r
+ {\r
+ public:\r
+ virtual ~TextureComponent( ){}\r
+\r
+ virtual void setRectangleCoordinatesStream( const RectangleStream& stream )\r
+ {\r
+ m_textureStream = stream;\r
+ }\r
+\r
+ virtual const RectangleStream& getRectangleCoordinatesStream( ) const\r
+ {\r
+ return m_textureStream;\r
+ }\r
+\r
+ protected:\r
+ RectangleStream m_textureStream;\r
+\r
+ TextureComponent( )\r
+ : \r
+ m_textureStream( makeConstantHandler( Rectangle< real >( 0 , 0 , 1 , 1 ) ) ) \r
+ {\r
+ }\r
+\r
+ TextureComponent( const Rectangle< real >& rect )\r
+ : \r
+ m_textureStream( makeConstantHandler( rect ) ) \r
+ {\r
+ }\r
+\r
+ TextureComponent( const RectangleStream& stream )\r
+ : \r
+ m_textureStream( stream ) \r
+ {\r
+ }\r
+\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/utilities.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ class TextureComponent\r
+ {\r
+ public:\r
+ virtual ~TextureComponent( ){}\r
+\r
+ virtual void setRectangleCoordinatesStream( const RectangleStream& stream )\r
+ {\r
+ m_textureStream = stream;\r
+ }\r
+\r
+ virtual const RectangleStream& getRectangleCoordinatesStream( ) const\r
+ {\r
+ return m_textureStream;\r
+ }\r
+\r
+ protected:\r
+ RectangleStream m_textureStream;\r
+\r
+ TextureComponent( )\r
+ : \r
+ m_textureStream( makeConstantHandler( Rectangle< float >( 0 , 0 , 1 , 1 ) ) ) \r
+ {\r
+ }\r
+\r
+ TextureComponent( const Rectangle< float >& rect )\r
+ : \r
+ m_textureStream( makeConstantHandler( rect ) ) \r
+ {\r
+ }\r
+\r
+ TextureComponent( const RectangleStream& stream )\r
+ : \r
+ m_textureStream( stream ) \r
+ {\r
+ }\r
+\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/ResourceManager.h"\r
+#include "mof/Texture.h"\r
+#include "mof/Animation.h"\r
+//#include "mof/MultipleAnimation.h"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof{\r
+ typedef boost::shared_ptr<mof::Texture> TextureResource;\r
+ typedef mof::ResourceManager<mof::Texture> TextureManager;\r
+\r
+ \r
+ \r
+ //typedef boost::shared_ptr<mof::MultipleAnimation> MultipleAnimation;\r
+\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "mof/Timer.hpp"\r
+#include <windows.h>\r
+\r
+bool mof::Timer::initialized = false;\r
+\r
+\r
+\r
+mof::Timer::Timer() : m_startTime(timeGetTime()){\r
+ if(!initialized){\r
+ TIMECAPS caps;\r
+ timeGetDevCaps(&caps, sizeof(TIMECAPS)); \r
+ timeBeginPeriod(caps.wPeriodMin);//\8dÅ\8d\82\90«\94\\82Å\8cv\91ª\r
+ initialized = true;\r
+ }\r
+}\r
+\r
+void mof::Timer::reset(){\r
+ m_startTime = timeGetTime();\r
+}\r
+\r
+int mof::Timer::getTime() const{\r
+ return timeGetTime() - m_startTime;\r
+}\r
+\r
+/*\r
+//-----------------------------------------------\r
+// Clock::Clock\r
+// \r
+//-----------------------------------------------\r
+mof::Clock::Clock()\r
+\r
+{\r
+ \r
+ m_begintime = 0;\r
+ \r
+\r
+}\r
+\r
+//-----------------------------------------------\r
+// Clock::SetTimer\r
+// \r
+//-----------------------------------------------\r
+void mof::Clock::setTimer(){\r
+ \r
+ m_begintime = timeGetTime();\r
+ \r
+\r
+}\r
+\r
+\r
+//-----------------------------------------------\r
+// Clock::GetBetweenTime\r
+// \r
+//-----------------------------------------------\r
+DWORD mof::Clock::getBetweenTime(){\r
+ DWORD temp_time = m_begintime;\r
+ m_begintime = timeGetTime(); \r
+ return m_begintime - temp_time;\r
+\r
+}\r
+\r
+\r
+\r
+// void StopTimer();\r
+// DWORD GetAvgTime();\r
+\r
+\r
+//-----------------------------------------------\r
+// Clock::GetFPS\r
+// \82 \82é\83t\83\8c\81[\83\80\90\94\82É\82©\82©\82Á\82½\8e\9e\8aÔ\82©\82ç\81AFPS\82ð\8eZ\8fo\82·\82é\r
+//-----------------------------------------------\r
+float mof::Clock::getFPS(DWORD in_time , UINT in_cnt_frame){\r
+ if(in_time == 0)return 0.0f;//\82O\82Å\8f\9c\8eZ\82ð\89ñ\94ð\r
+ return (float)in_cnt_frame / (float)in_time * 1000.0f;\r
+\r
+}*/\r
--- /dev/null
+#ifndef TIMER_HPP\r
+#define TIMER_HPP\r
+\r
+#pragma comment(lib , "winmm.lib")\r
+\r
+namespace mof{\r
+\r
+\r
+class Timer{\r
+ int m_startTime;\r
+ static bool initialized;\r
+public:\r
+ Timer();\r
+\r
+ void reset();\r
+ int getTime() const;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif\r
--- /dev/null
+#ifndef TIMER_HPP\r
+#define TIMER_HPP\r
+\r
+#pragma comment(lib , "winmm.lib")\r
+\r
+namespace mof{\r
+\r
+\r
+class Timer{\r
+ int m_startTime;\r
+ static bool initialized;\r
+public:\r
+ Timer();\r
+\r
+ void reset();\r
+ int getTime() const;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+\r
+#include "mof/Vector2D.hpp"\r
+\r
+mof::Vector2D::Vector2D(real x_ , real y_)\r
+: x(x_) , y(y_)\r
+{}\r
+\r
+mof::Vector2D::Vector2D(int x_ , int y_)\r
+: x(mof::int2real(x_)) , y(mof::int2real(y_))\r
+{}\r
+\r
+\r
+mof::Vector2D::Vector2D(){\r
+ x = y = 0;\r
+}\r
+\r
+mof::Vector2D::~Vector2D(void)\r
+{\r
+}\r
+\r
+\r
+bool mof::Vector2D::operator == (const mof::Vector2D& obj) const{\r
+ if(x == obj.x && y == obj.y)return true;\r
+ else return false;\r
+}\r
+\r
+bool mof::Vector2D::operator != (const mof::Vector2D& obj) const{\r
+ return !(*this == obj);\r
+}\r
+ \r
+mof::Vector2D mof::Vector2D::operator - () const{\r
+ return mof::Vector2D( -x , -y);\r
+}\r
+ \r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator +( const mof::Vector2D& rhs) const{\r
+ return mof::Vector2D(this->x + rhs.x , this->y + rhs.y);\r
+}\r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator -( const mof::Vector2D& rhs) const{\r
+ return mof::Vector2D(this->x - rhs.x , this->y - rhs.y);\r
+}\r
+ \r
+mof::Vector2D mof::Vector2D::operator *(float rhs) const{\r
+ return mof::Vector2D(this->x * rhs , this->y * rhs);\r
+}\r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator /(float rhs) const{\r
+ return mof::Vector2D(this->x / rhs , this->y / rhs);\r
+}\r
+\r
+\r
+mof::Vector2D mof::operator *(const mof::Vector2D& vec , float f){\r
+ mof::Vector2D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ return obj;\r
+}\r
+ \r
+mof::Vector2D mof::operator *(float f , const mof::Vector2D& vec ){\r
+ mof::Vector2D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ return obj;\r
+}\r
+\r
+std::ostream& mof::operator <<(std::ostream& os , const mof::Vector2D& obj)\r
+{\r
+ os << '(' << obj.x << ',' << obj.y << ')';\r
+ return os; \r
+}\r
+\r
--- /dev/null
+\r
+#include "mof/Vector2D.hpp"\r
+\r
+mof::Vector2D::Vector2D(real x_ , real y_)\r
+: x(x_) , y(y_)\r
+{}\r
+\r
+mof::Vector2D::Vector2D(int x_ , int y_)\r
+: x(mof::int2real(x_)) , y(mof::int2real(y_))\r
+{}\r
+\r
+\r
+mof::Vector2D::Vector2D(){\r
+ x = y = 0;\r
+}\r
+\r
+mof::Vector2D::~Vector2D(void)\r
+{\r
+}\r
+\r
+\r
+bool mof::Vector2D::operator == (const mof::Vector2D& obj) const{\r
+ if(x == obj.x && y == obj.y)return true;\r
+ else return false;\r
+}\r
+\r
+bool mof::Vector2D::operator != (const mof::Vector2D& obj) const{\r
+ return !(*this == obj);\r
+}\r
+ \r
+mof::Vector2D mof::Vector2D::operator - () const{\r
+ return return mof::Vector2D( -x , -y);\r
+}\r
+ \r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator +( const mof::Vector2D& rhs) const{\r
+ return mof::Vector2D(this->x + rhs.x , this->y + rhs.y);\r
+}\r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator -( const mof::Vector2D& rhs) const{\r
+ return mof::Vector2D(this->x - rhs.x , this->y - rhs.y);\r
+}\r
+ \r
+mof::Vector2D mof::Vector2D::operator *(float rhs) const{\r
+ return mof::Vector2D(this->x * rhs , this->y * rhs);\r
+}\r
+\r
+\r
+mof::Vector2D mof::Vector2D::operator /(float rhs) const{\r
+ return mof::Vector2D(this->x / rhs , this->y / rhs);\r
+}\r
+\r
+\r
+mof::Vector2D mof::operator *(const mof::Vector2D& vec , float f){\r
+ mof::Vector2D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ return obj;\r
+}\r
+ \r
+mof::Vector2D mof::operator *(float f , const mof::Vector2D& vec ){\r
+ mof::Vector2D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ return obj;\r
+}\r
+\r
+std::ostream& mof::operator <<(std::ostream& os , const mof::Vector2D& obj)\r
+{\r
+ os << '(' << obj.x << ',' << obj.y << ')';\r
+ return os; \r
+}\r
+\r
--- /dev/null
+#ifndef VECTOR2D_HPP\r
+#define VECTOR2D_HPP\r
+#include <mof/real.hpp>\r
+#include <iostream>\r
+\r
+namespace mof{\r
+\r
+ struct Vector2D\r
+ {\r
+ real x , y;\r
+ \r
+ Vector2D(real x_ , real y_);\r
+ Vector2D(int x_ , int y_);\r
+ Vector2D();\r
+ ~Vector2D(void);\r
+ \r
+ mof::Vector2D operator +(const mof::Vector2D& rhs) const;\r
+ mof::Vector2D operator -(const mof::Vector2D& rhs) const;\r
+ mof::Vector2D operator *(float rhs) const;\r
+ mof::Vector2D operator /(float rhs) const;\r
+\r
+ bool operator ==(const mof::Vector2D& obj) const;\r
+ bool operator !=(const mof::Vector2D& obj) const;\r
+ mof::Vector2D operator -( ) const;\r
+\r
+ friend mof::Vector2D operator *(const mof::Vector2D& vec , real f);\r
+ friend mof::Vector2D operator *(real f , const mof::Vector2D & vec);\r
+ friend std::ostream& operator <<(std::ostream& os , const Vector2D& obj );\r
+\r
+ };\r
+\r
+};\r
+\r
+#endif\r
--- /dev/null
+#ifndef VECTOR2D_HPP\r
+#define VECTOR2D_HPP\r
+#include <mof/real.hpp>\r
+#include <iostream>\r
+\r
+namespace mof{\r
+\r
+ struct Vector2D\r
+ {\r
+ real x , y;\r
+ \r
+ Vector2D(real x_ , real y_);\r
+ Vector2D(int x_ , int y_);\r
+ Vector2D();\r
+ ~Vector2D(void);\r
+ \r
+ mof::Vector2D operator +(const mof::Vector2D& rhs) const;\r
+ mof::Vector2D operator -(const mof::Vector2D& rhs) const;\r
+ mof::Vector2D operator *(float rhs) const;\r
+ mof::Vector2D operator /(float rhs) const;\r
+\r
+ bool operator ==(const mof::Vector2D& obj) const;\r
+ bool operator !=(const mof::Vector2D& obj) const;\r
+\r
+ friend mof::Vector2D operator *(const mof::Vector2D& vec , real f);\r
+ friend mof::Vector2D operator *(real f , const mof::Vector2D & vec);\r
+ friend std::ostream& operator <<(std::ostream& os , const Vector2D& obj );\r
+\r
+ };\r
+\r
+};\r
+\r
+#endif\r
--- /dev/null
+ #include "mof/Vector3D.hpp"\r
+ #include <math.h>\r
+ \r
+ mof::Vector3D::Vector3D(real _x , float _y , float _z)\r
+ {\r
+ x = _x;\r
+ y = _y;\r
+ z = _z;\r
+ }\r
+ \r
+ mof::Vector3D::Vector3D(){\r
+ x = y = z = 0.0f;\r
+ }\r
+ \r
+ mof::Vector3D::~Vector3D(void)\r
+ {\r
+ }\r
+ \r
+ \r
+ void mof::Vector3D::normalize(){\r
+ real norm = sqrt(x*x + y*y + z*z);\r
+ if(norm < 1E-7 )return ;\r
+ x = x / norm;\r
+ y = y / norm;\r
+ z = z / norm;\r
+ }\r
+ \r
+ \r
+ bool mof::Vector3D::operator ==(const mof::Vector3D& rhs) const{\r
+ if(x == rhs.x && y == rhs.y && rhs.z == z)return true;\r
+ else return false;\r
+ }\r
+ \r
+ bool mof::Vector3D::operator != (const mof::Vector3D& obj) const{\r
+ return !(*this == obj);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator +(const mof::Vector3D& rhs) const{\r
+ return mof::Vector3D(this->x + rhs.x , this->y + rhs.y , this->z + rhs.z);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator -(const mof::Vector3D& rhs) const{\r
+ return mof::Vector3D(this->x - rhs.x , this->y - rhs.y , this->z - rhs.z);\r
+ }\r
+ \r
+ mof::Vector3D mof::Vector3D::operator *(real rhs) const{\r
+ return mof::Vector3D(this->x * rhs , this->y * rhs ,this->z * rhs);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator /(real rhs) const{\r
+ return mof::Vector3D(this->x / rhs , this->y / rhs , this->z / rhs);\r
+ }\r
+ \r
+ /*\r
+ mof::Vector3D mof::operator *(const mof::Vector3D& vec , real f){\r
+ mof::Vector3D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ obj.z = vec.z * f;\r
+ return obj;\r
+ }*/\r
+ \r
+ mof::Vector3D mof::operator *(real f , const mof::Vector3D& vec ){\r
+ mof::Vector3D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ obj.z = vec.z * f;\r
+ return obj;\r
+ }\r
--- /dev/null
+ #include "mof/Vector3D.hpp"\r
+ #include <math.h>\r
+ \r
+ mof::Vector3D::Vector3D(float _x , float _y , float _z)\r
+ {\r
+ x = _x;\r
+ y = _y;\r
+ z = _z;\r
+ }\r
+ \r
+ mof::Vector3D::Vector3D(){\r
+ x = y = z = 0.0f;\r
+ }\r
+ \r
+ mof::Vector3D::~Vector3D(void)\r
+ {\r
+ }\r
+ \r
+ \r
+ void mof::Vector3D::normalize(){\r
+ float norm = sqrt(x*x + y*y + z*z);\r
+ if(norm < 1E-7 )return ;\r
+ x = x / norm;\r
+ y = y / norm;\r
+ z = z / norm;\r
+ }\r
+ \r
+ \r
+ bool mof::Vector3D::operator ==(const mof::Vector3D& rhs) const{\r
+ if(x == rhs.x && y == rhs.y && rhs.z == z)return true;\r
+ else return false;\r
+ }\r
+ \r
+ bool mof::Vector3D::operator != (const mof::Vector3D& obj) const{\r
+ return !(*this == obj);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator +(const mof::Vector3D& rhs) const{\r
+ return mof::Vector3D(this->x + rhs.x , this->y + rhs.y , this->z + rhs.z);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator -(const mof::Vector3D& rhs) const{\r
+ return mof::Vector3D(this->x - rhs.x , this->y - rhs.y , this->z - rhs.z);\r
+ }\r
+ \r
+ mof::Vector3D mof::Vector3D::operator *(float rhs) const{\r
+ return mof::Vector3D(this->x * rhs , this->y * rhs ,this->z * rhs);\r
+ }\r
+ \r
+ \r
+ mof::Vector3D mof::Vector3D::operator /(float rhs) const{\r
+ return mof::Vector3D(this->x / rhs , this->y / rhs , this->z / rhs);\r
+ }\r
+ \r
+ /*\r
+ mof::Vector3D mof::operator *(const mof::Vector3D& vec , float f){\r
+ mof::Vector3D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ obj.z = vec.z * f;\r
+ return obj;\r
+ }*/\r
+ \r
+ mof::Vector3D mof::operator *(float f , const mof::Vector3D& vec ){\r
+ mof::Vector3D obj;\r
+ obj.x = vec.x * f;\r
+ obj.y = vec.y * f;\r
+ obj.z = vec.z * f;\r
+ return obj;\r
+ }\r
--- /dev/null
+ #pragma once \r
+#include <mof/real.hpp>\r
+\r
+ namespace mof{\r
+ struct Vector3D\r
+ {\r
+ real x , y , z;\r
+ Vector3D(real _x , real _y , real _z);\r
+ Vector3D();\r
+ ~Vector3D(void);\r
+ void normalize();\r
+ \r
+ mof::Vector3D operator +(const mof::Vector3D& rhs) const ;\r
+ mof::Vector3D operator -(const mof::Vector3D& rhs) const ;\r
+ mof::Vector3D operator *(real rhs) const;\r
+ mof::Vector3D operator /(real rhs) const;\r
+ \r
+ //friend mof::Vector3D operator *(const mof::Vector3D& vec , real f);\r
+ friend mof::Vector3D operator *(real f , const mof::Vector3D & vec);\r
+ \r
+ \r
+ bool operator ==(const mof::Vector3D& rhs) const;\r
+ bool operator !=(const mof::Vector3D& rhs) const;\r
+ };\r
+ \r
+ Vector3D operator *(real f , const mof::Vector3D & vec);\r
+ } //namespace mof\r
+ \r
--- /dev/null
+ #pragma once \r
+#include <mof/real.hpp>\r
+\r
+ namespace mof{\r
+ struct Vector3D\r
+ {\r
+ float x , y , z;\r
+ Vector3D(float _x , float _y , float _z);\r
+ Vector3D();\r
+ ~Vector3D(void);\r
+ void normalize();\r
+ \r
+ mof::Vector3D operator +(const mof::Vector3D& rhs) const ;\r
+ mof::Vector3D operator -(const mof::Vector3D& rhs) const ;\r
+ mof::Vector3D operator *(float rhs) const;\r
+ mof::Vector3D operator /(float rhs) const;\r
+ \r
+ //friend mof::Vector3D operator *(const mof::Vector3D& vec , float f);\r
+ friend mof::Vector3D operator *(float f , const mof::Vector3D & vec);\r
+ \r
+ \r
+ bool operator ==(const mof::Vector3D& rhs) const;\r
+ bool operator !=(const mof::Vector3D& rhs) const;\r
+ };\r
+ \r
+ Vector3D operator *(float f , const mof::Vector3D & vec);\r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include "mof/VertexBuffer.hpp"\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include <d3dx9.h>\r
+#include "mof/VertexTypes.hpp"\r
+#include "mof/private/VertexFVF.hpp"\r
+#include <stdlib.h>\r
+\r
+template class mof::VertexBuffer<mof::VertexXYZRHWCUV>;\r
+template class mof::VertexBuffer<mof::VertexXYZRHWC>;\r
+template class mof::VertexBuffer<mof::VertexXYZCUV>;\r
+template class mof::VertexBuffer<mof::VertexXYZNUV>;\r
+template class mof::VertexBuffer<mof::VertexXYZC>;\r
+\r
+\r
+template <class T>\r
+struct mof::VertexBuffer<T>::Impl{\r
+ IDirect3DVertexBuffer9* pBuffer;\r
+ mof::PRIMITIVE_TYPE primitiveType;\r
+ \r
+ \r
+ Impl(mof::PRIMITIVE_TYPE primitiveType_);\r
+ ~Impl();\r
+};\r
+\r
+\r
+template <class T>\r
+mof::VertexBuffer<T>::Impl::Impl(mof::PRIMITIVE_TYPE primitiveType_ )\r
+: pBuffer(NULL) , primitiveType(primitiveType_) \r
+{ \r
+}\r
+\r
+template <class T>\r
+mof::VertexBuffer<T>::Impl::~Impl()\r
+{ \r
+ if(pBuffer != NULL)pBuffer->Release();\r
+}\r
+\r
+\r
+template <class T>\r
+mof::VertexBuffer<T>::VertexBuffer(const T& front , const T& back , mof::PRIMITIVE_TYPE primitiveType )\r
+: m_pImpl(new Impl( primitiveType ))\r
+{\r
+ int length = &back - &front + 1;\r
+ if(length <= 0)throw std::invalid_argument("\95s\90³\82È\92¸\93_\94z\97ñ\8ew\92è");\r
+ \r
+ const LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+ HRESULT hr = pDevice->CreateVertexBuffer( sizeof(T) * length , 0 , mof::getFVF<T>() , D3DPOOL_DEFAULT , &m_pImpl->pBuffer , NULL);\r
+ if(FAILED(hr))throw std::runtime_error("Failed -- CreateVertexBuffer");\r
+ \r
+ T* pBuffer;\r
+ hr = m_pImpl->pBuffer->Lock( 0, 0 ,(LPVOID*)&pBuffer , 0);\r
+ if(FAILED(hr))throw std::invalid_argument(std::string("\92¸\93_\83o\83b\83t\83@\82Ì\83\8d\83b\83N\82É\8e¸\94s\82µ\82Ü\82µ\82½"));\r
+ \r
+ memcpy( pBuffer , &front , sizeof(T) * length );\r
+ m_pImpl->pBuffer->Unlock();\r
+}\r
+\r
+\r
+\r
+template<class T>\r
+mof::VertexBuffer<T>::~VertexBuffer(){\r
+}\r
+\r
+\r
+template<class T>\r
+int mof::VertexBuffer<T>::getLength() const{\r
+ D3DVERTEXBUFFER_DESC desc;\r
+ m_pImpl->pBuffer->GetDesc(&desc);\r
+ return desc.Size / sizeof(T);\r
+}\r
+\r
+\r
+template<class T>\r
+mof::PRIMITIVE_TYPE mof::VertexBuffer<T>::getPrimitiveType() const{\r
+ return m_pImpl->primitiveType;\r
+}\r
+\r
+\r
+template<class T>\r
+void mof::VertexBuffer<T>::draw() const{\r
+ HRESULT hr = E_FAIL;\r
+\r
+ const LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+\r
+ pDevice->SetFVF(mof::getFVF<T>());\r
+ pDevice->SetStreamSource(0 , m_pImpl->pBuffer , 0 , sizeof(T));\r
+\r
+ \r
+ int length = getLength();\r
+\r
+ if(m_pImpl->primitiveType == mof::PRIMITIVE_TYPE_TRIANGLESTRIP){\r
+ hr = pDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP , 0 , length -2 );\r
+ }\r
+ else if(m_pImpl->primitiveType == mof::PRIMITIVE_TYPE_TRIANGLELIST){\r
+ hr = pDevice->DrawPrimitive( D3DPT_TRIANGLELIST , 0 , length /3 );\r
+ }\r
+ \r
+ if(FAILED(hr))throw std::runtime_error("Failed -- DrawPrimitive");\r
+\r
+}\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/VertexTypes.hpp"\r
+#include <boost/utility.hpp>\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+template <class T>\r
+class VertexBuffer : boost::noncopyable{\r
+ \r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+public:\r
+ VertexBuffer\r
+ (\r
+ const T& front , const T& back , \r
+ mof::PRIMITIVE_TYPE primitiveType = PRIMITIVE_TYPE_TRIANGLELIST \r
+ );\r
+ ~VertexBuffer();\r
+\r
+ int getLength() const;\r
+ mof::PRIMITIVE_TYPE getPrimitiveType() const;\r
+ void draw() const;\r
+\r
+};\r
+\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/VertexTypes.hpp"\r
+#include <boost/utility.hpp>\r
+\r
+namespace mof{\r
+\r
+\r
+\r
+template <class T>\r
+class VertexBuffer : boost::noncopyable{\r
+ \r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+public:\r
+ VertexBuffer\r
+ (\r
+ const T& front , const T& back , \r
+ mof::PRIMITIVE_TYPE primitiveType = PRIMITIVE_TYPE_TRIANGLELIST \r
+ );\r
+ ~VertexBuffer();\r
+\r
+ int getLength() const;\r
+ mof::PRIMITIVE_TYPE getPrimitiveType() const;\r
+ void draw() const;\r
+\r
+};\r
+\r
+ \r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/Color.hpp"\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Vector3D.hpp"\r
+namespace mof{\r
+\r
+\r
+struct VertexXYZRHWCUV{\r
+ float x , y , z , rhw;\r
+ mof::Color color;\r
+ float tu , tv; \r
+\r
+ VertexXYZRHWCUV(){\r
+ }\r
+\r
+ VertexXYZRHWCUV(const mof::Vector2D& position , mof::Color color , float tu , float tv){\r
+ x = static_cast<float>(position.x);\r
+ y = static_cast<float>(position.y);\r
+ z = 0.0f;\r
+ rhw = 1.0f;\r
+ this->color = color;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZRHWC{\r
+ float x , y , z , rhw;\r
+ mof::Color color;\r
+\r
+ VertexXYZRHWC(){\r
+ }\r
+\r
+ VertexXYZRHWC(const mof::Vector2D& position , mof::Color color){\r
+ x = static_cast<float>(position.x);\r
+ y = static_cast<float>(position.y);\r
+ z = 0.0f;\r
+ rhw = 1.0f;\r
+ this->color = color;\r
+ }\r
+};\r
+\r
+\r
+struct VertexXYZCUV{\r
+ float x , y , z;\r
+ mof::Color color;\r
+ float tu , tv;\r
+\r
+ VertexXYZCUV(){\r
+ }\r
+\r
+ VertexXYZCUV(const mof::Vector3D& position , mof::Color color ,float tu , float tv){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ this->color = color;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZNUV{\r
+ float x , y , z;\r
+ float nx , ny , nz;\r
+ float tu , tv;\r
+\r
+ VertexXYZNUV(){\r
+ }\r
+\r
+ VertexXYZNUV(const mof::Vector3D& position , const mof::Vector3D& normal , float tu , float tv){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ nx = normal.x; \r
+ ny = normal.y;\r
+ nz = normal.z;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZC{\r
+ float x , y , z;\r
+ mof::Color color;\r
+\r
+ VertexXYZC(){\r
+ }\r
+\r
+ VertexXYZC(const mof::Vector3D& position , const mof::Color _color){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ color = _color;\r
+ }\r
+};\r
+\r
+enum PRIMITIVE_TYPE{\r
+ PRIMITIVE_TYPE_TRIANGLESTRIP,\r
+ PRIMITIVE_TYPE_TRIANGLELIST ,\r
+ PRIMITIVE_TYPE_LINELIST\r
+};\r
+\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Color.hpp"\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Vector3D.hpp"\r
+namespace mof{\r
+\r
+\r
+struct VertexXYZRHWCUV{\r
+ float x , y , z , rhw;\r
+ mof::Color color;\r
+ float tu , tv; \r
+\r
+ VertexXYZRHWCUV(){\r
+ }\r
+\r
+ VertexXYZRHWCUV(const mof::Vector2D& position , mof::Color color , float tu , float tv){\r
+ x = static_cast<float>(position.x);\r
+ y = static_cast<float>(position.y);\r
+ z = 0.0f;\r
+ rhw = 1.0f;\r
+ this->color = color;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZRHWC{\r
+ float x , y , z , rhw;\r
+ mof::Color color;\r
+\r
+ VertexXYZRHWC(){\r
+ }\r
+\r
+ VertexXYZRHWC(const mof::Vector2D& position , mof::Color color){\r
+ x = static_cast<float>(position.x);\r
+ y = static_cast<float>(position.y);\r
+ z = 0.0f;\r
+ rhw = 1.0f;\r
+ this->color = color;\r
+ }\r
+};\r
+\r
+\r
+struct VertexXYZCUV{\r
+ float x , y , z;\r
+ mof::Color color;\r
+ float tu , tv;\r
+\r
+ VertexXYZCUV(){\r
+ }\r
+\r
+ VertexXYZCUV(const mof::Vector3D& position , mof::Color color ,float tu , float tv){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ this->color = color;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZNUV{\r
+ float x , y , z;\r
+ float nx , ny , nz;\r
+ float tu , tv;\r
+\r
+ VertexXYZNUV(){\r
+ }\r
+\r
+ VertexXYZNUV(const mof::Vector3D& position , const mof::Vector3D& normal , float tu , float tv){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ nx = normal.x; \r
+ ny = normal.y;\r
+ nz = normal.z;\r
+ this->tu = tu;\r
+ this->tv = tv;\r
+ }\r
+};\r
+\r
+struct VertexXYZC{\r
+ float x , y , z;\r
+ mof::Color color;\r
+\r
+ VertexXYZC(){\r
+ }\r
+\r
+ VertexXYZC(const mof::Vector3D& position , const mof::Color _color){\r
+ x = position.x;\r
+ y = position.y;\r
+ z = position.z;\r
+ color = _color;\r
+ }\r
+};\r
+\r
+enum PRIMITIVE_TYPE{\r
+ PRIMITIVE_TYPE_TRIANGLESTRIP,\r
+ PRIMITIVE_TYPE_TRIANGLELIST ,\r
+ PRIMITIVE_TYPE_LINELIST\r
+};\r
+\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ /** \83y\81[\83W\82©\82ç\r
+ */\r
+ class Widget\r
+ {\r
+ public:\r
+\r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\95`\89æ\82É\8aÖ\82·\82é\8fó\91Ô\81B\r
+ * \83E\83B\83W\83F\83b\83g\82Ì\8fó\91Ô\82Íshow\81Ahide\81Afocus\81Ablur\82Ì\8fó\91Ô\95Ï\8dX\83\81\83\\83b\83h\82É\82æ\82è\90Ý\92è\82³\82ê\82é\82ª\81A\r
+ * \88ê\94Ê\82É\82Í\83A\83j\83\81\81[\83V\83\87\83\93\82µ\82È\82ª\82ç\88Ú\8ds\82·\82é\82½\82ß\81A\88À\92è\83O\83\8b\81[\83v\82Æ\88Ú\8ds\83O\83\8b\81[\83v\82É\95ª\82¯\82ç\82ê\82é\81B\r
+ * \82Q\82Â\82Ì\83O\83\8b\81[\83v\82Í\8cÝ\82¢\82É\94r\91¼\93I\82Å\82 \82é\81B\81@\r
+ */\r
+ enum State\r
+ {\r
+ /** \88À\92è\83O\83\8b\81[\83v\81B\83E\83B\83W\83F\83b\83g\82ª\95`\89æ\82³\82ê\82é\8fó\91Ô\81BHIDE\82Æ\82Í\94r\91¼\93I */\r
+ SHOW = 0x01 ,\r
+ /** \88À\92è\83O\83\8b\81[\83v\81B\83E\83B\83W\83F\83b\83g\82ª\95`\89æ\82³\82ê\82È\82¢\8fó\91Ô\81BSHOW,FOCUS,BLUR\82Æ\82Í\94r\91¼\93I */\r
+ HIDE = 0x08 ,\r
+ /** \88À\92è\83O\83\8b\81[\83v\81B\83E\83B\83W\83F\83b\83g\82ª\95`\89æ\82³\82ê\81A\82©\82Â\91I\91ð\82³\82ê\82Ä\82¢\82é\8fó\91Ô\81BHIDE,BLUR\82Æ\82Í\94r\91¼\93I */\r
+ FOCUS = 0x03 ,\r
+ /** \88À\92è\83O\83\8b\81[\83v\81B\83E\83B\83W\83F\83b\83g\82ª\95`\89æ\82³\82ê\82é\82ª\81A\91I\91ð\82³\82ê\82Ä\82¢\82È\82¢\8fó\91Ô\81BHIDE,FOCUS\82Æ\82Í\94r\91¼\93I */\r
+ BLUR = 0x05 ,\r
+ /** SHOW\82Ö\82Ì\88Ú\8ds\83O\83\8b\81[\83v\81BTO_HIDE\82Æ\82Í\94r\91¼\93I */\r
+ TO_SHOW = 0x10 ,\r
+ /** HIDE\82Ö\82Ì\88Ú\8ds\83O\83\8b\81[\83v\81BTO_SHOW,TO_FOCUS,TO_BLUR\82Æ\82Í\94r\91¼\93I */\r
+ TO_HIDE = 0x80 ,\r
+ /** FOCUS\82Ö\82Ì\88Ú\8ds\83O\83\8b\81[\83v\81BTO_HIDE,TO_BLUR\82Æ\82Í\94r\91¼\93I */\r
+ TO_FOCUS = 0x30 ,\r
+ /** BLUR\82Ö\82Ì\88Ú\8ds\83O\83\8b\81[\83v\81BTO_HIDE,TO_FOCUS\82Æ\82Í\94r\91¼\93I */\r
+ TO_BLUR = 0x50 ,\r
+ };\r
+\r
+ ~Widget( );\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82ð\91I\91ð\8fó\91Ô\82É\82·\82é\81B\r
+ * @note \83r\83\85\81[\82Å\92è\8b`\82³\82ê\82é\83A\83j\83\81\81[\83V\83\87\83\93\82ª\8ds\82í\82ê\82é\82½\82ß\81A\r
+ * \88ê\94Ê\82É\91I\91ð\8fó\91Ô\82É\82È\82é\82É\82Í\90\94\83t\83\8c\81[\83\80\95K\97v\82Æ\82È\82é\81B<br/>\r
+ * \94ñ\95\\8e¦\8fó\91Ô\82Ü\82½\82Í\82»\82Ì\88Ú\8ds\93r\92\86\82Å\82±\82Ì\83\81\83\\83b\83h\82ð\8cÄ\82Ñ\8fo\82µ\82½\82Æ\82«\82É\81A\r
+ * \8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é\82©\82Í\95Û\8fá\82³\82ê\82È\82¢\81B\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\8cÄ\82Ñ\8fo\82µ\92¼\8cã\81A\83E\83B\83W\83F\83b\83g\82ÍFOCUS,TO_FOCUS\82ð\82Æ\82è\82¤\82é\81B\r
+ * @param[in] true\82È\82ç\81A\91¦\8dÀ\82É\91I\91ð\8fó\91Ô\82Æ\82È\82é\81B\83f\83t\83H\83\8b\83g\82Å\82Ífalse\r
+ * @retval \82±\82±\82Å\95Ô\82³\82ê\82é\83t\83\8c\81[\83\80\8cã\82É\8e\9f\82Ì\8fó\91Ô\95Ï\8dX\83\81\83\\83b\83h\82ð\8cÄ\82Ô\82Æ\81A\8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é \r
+ */\r
+ mof::FrameNumber focus( bool imidiately = false );\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82ð\94ñ\91I\91ð\8fó\91Ô\82É\82·\82é\81B\r
+ * @note \83r\83\85\81[\82Å\92è\8b`\82³\82ê\82é\83A\83j\83\81\81[\83V\83\87\83\93\82ª\8ds\82í\82ê\82é\82½\82ß\81A\r
+ * \88ê\94Ê\82É\94ñ\91I\91ð\8fó\91Ô\82É\82È\82é\82É\82Í\90\94\83t\83\8c\81[\83\80\95K\97v\82Æ\82È\82é\81B<br/>\r
+ * \94ñ\95\\8e¦\8fó\91Ô\82Ü\82½\82Í\82»\82Ì\88Ú\8ds\93r\92\86\82Å\82±\82Ì\83\81\83\\83b\83h\82ð\8cÄ\82Ñ\8fo\82µ\82½\82Æ\82«\82É\81A\r
+ * \8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é\82©\82Í\95Û\8fá\82³\82ê\82È\82¢\81B\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\8cÄ\82Ñ\8fo\82µ\92¼\8cã\81A\83E\83B\83W\83F\83b\83g\82ÍBLUR,TO_BLUR\82ð\82Æ\82è\82¤\82é\81B\r
+ * @param[in] true\82È\82ç\81A\91¦\8dÀ\82É\91I\91ð\8fó\91Ô\82Æ\82È\82é\81B\83f\83t\83H\83\8b\83g\82Å\82Ífalse\r
+ * @retval \82±\82±\82Å\95Ô\82³\82ê\82é\83t\83\8c\81[\83\80\8cã\82É\8e\9f\82Ì\8fó\91Ô\95Ï\8dX\83\81\83\\83b\83h\82ð\8cÄ\82Ô\82Æ\81A\8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é \r
+ */\r
+ mof::FrameNumber blur( bool imidiately = false );\r
+\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82ð\95\\8e¦\8fó\91Ô\82©\82Â\91I\91ð\8fó\91Ô\82É\82·\82é\r
+ * @note \83r\83\85\81[\82Å\92è\8b`\82³\82ê\82é\83A\83j\83\81\81[\83V\83\87\83\93\82ª\8ds\82í\82ê\82é\82½\82ß\81A\r
+ * \88ê\94Ê\82É\95\\8e¦\8fó\91Ô\82É\82È\82é\82É\82Í\90\94\83t\83\8c\81[\83\80\95K\97v\82Æ\82È\82é\81B\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\8cÄ\82Ñ\8fo\82µ\92¼\8cã\81A\83E\83B\83W\83F\83b\83g\82ÍFOCUS,TO_FOCUS\82ð\82Æ\82è\82¤\82é\81B\r
+ * @param[in] true\82È\82ç\81A\91¦\8dÀ\82É\95\\8e¦\8fó\91Ô\82Æ\82È\82é\81B\83f\83t\83H\83\8b\83g\82Å\82Ífalse\r
+ * @retval \82±\82±\82Å\95Ô\82³\82ê\82é\83t\83\8c\81[\83\80\8cã\82É\8e\9f\82Ì\8fó\91Ô\95Ï\8dX\83\81\83\\83b\83h\82ð\8cÄ\82Ô\82Æ\81A\8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é \r
+ */\r
+ mof::FrameNumber show( bool imidiately = false );\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82ð\94ñ\95\\8e¦\82É\82·\82é\r
+ * @note \83r\83\85\81[\82Å\92è\8b`\82³\82ê\82é\83A\83j\83\81\81[\83V\83\87\83\93\82ª\8ds\82í\82ê\82é\82½\82ß\81A\r
+ * \88ê\94Ê\82É\94ñ\95\\8e¦\8fó\91Ô\82É\82È\82é\82É\82Í\90\94\83t\83\8c\81[\83\80\95K\97v\82Æ\82È\82é\81B<br/>\r
+ * \8cÄ\82Ñ\8fo\82µ\8e\9e\93_\82Å\94ñ\91I\91ð\8fó\91Ô\81E\91I\91ð\8fó\91Ô\82¢\82¸\82ê\82Ì\8fê\8d\87\82Å\82à\8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82ª\91I\91ð\82³\82ê\82é\81B\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\8cÄ\82Ñ\8fo\82µ\92¼\8cã\81A\83E\83B\83W\83F\83b\83g\82ÍHIDE,TO_HIDE\82ð\82Æ\82è\82¤\82é\81B\r
+ * @param[in] true\82È\82ç\81A\91¦\8dÀ\82É\94ñ\95\\8e¦\8fó\91Ô\82Æ\82È\82é\81B\83f\83t\83H\83\8b\83g\82Å\82Ífalse\r
+ * @retval \82±\82±\82Å\95Ô\82³\82ê\82é\83t\83\8c\81[\83\80\8cã\82É\8e\9f\82Ì\8fó\91Ô\95Ï\8dX\83\81\83\\83b\83h\82ð\8cÄ\82Ô\82Æ\81A\8e©\91R\82È\83A\83j\83\81\81[\83V\83\87\83\93\82Æ\82È\82é<br/>\r
+ * \82Ü\82½\81A\82»\82Ì\82Æ\82«draw()\82É\82æ\82Á\82Ä\82±\82Ì\83E\83B\83W\83F\83b\83g\82Í\95`\89æ\82³\82ê\82È\82\82È\82é\82±\82Æ\82ª\95Û\8fá\82³\82ê\82é\r
+ */\r
+ mof::FrameNumber hide( bool imidiately = false );\r
+\r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\95`\89æ\82É\8aÖ\82·\82é\8fó\91Ô\82ð\93¾\82é\r
+ * @retval \8c»\8dÝ\82Ì\8fó\91Ô\r
+ */\r
+ State getState( ) const; \r
+\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82Ì\93à\97e\82ð\95`\89æ\82·\82é\r
+ * @note setPosition()\82âsetSize()\82Å\8ew\92è\82µ\82½\97Ì\88æ\8aO\82É\82à\95`\89æ\82ª\8ds\82í\82ê\82é\82±\82Æ\82à\82 \82é\r
+ */\r
+ void draw( ) const;\r
+ \r
+ /** \83E\83B\83W\83F\83b\83g\93à\82Ì\83t\83\8c\81[\83\80\82ð\90i\82ß\82é\r
+ */\r
+ void update( );\r
+\r
+ /** \82±\82Ì\83E\83B\83W\83F\83b\83g\82ª\82Æ\82ê\82é\8dÅ\8f¬\82Ì\91å\82«\82³\82É\r
+ */\r
+ void pack( );\r
+ \r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\93¾\82é\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\82Å\93¾\82ç\82ê\82é\83n\83\93\83h\83\89\82ÆsetPosition()\82Å\r
+ * \8ew\92è\82µ\82½\83n\83\93\83h\83\89\82Í\93¯\88ê\82Å\82 \82é\82Æ\88µ\82¦\82é\r
+ * @retval \82±\82Ì\83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\93¾\82é\82½\82ß\82Ì\83n\83\93\83h\83\89 \r
+ */\r
+ mof::Animation< mof::Vector2D>::Handler getPosition( ) const;\r
+\r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\91å\82«\82³\82ð\93¾\82é\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\82Å\93¾\82ç\82ê\82é\83n\83\93\83h\83\89\82ÆsetSize()\82Å\r
+ * \8ew\92è\82µ\82½\83n\83\93\83h\83\89\82Í\93¯\88ê\82Å\82 \82é\82Æ\88µ\82¦\82é\r
+ * @retval \82±\82Ì\83E\83B\83W\83F\83b\83g\82Ì\91å\82«\82³\82ð\93¾\82é\82½\82ß\82Ì\83n\83\93\83h\83\89 \r
+ */\r
+ mof::Animation< mof::Vector2D>::Handler getSize( ) const;\r
+\r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\8ew\92è\82·\82é\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\82Å\8ew\92è\82·\82é\83n\83\93\83h\83\89\82ÆgetPosition()\82Å\r
+ * \93¾\82ç\82ê\82é\83n\83\93\83h\83\89\82Í\93¯\88ê\82Å\82 \82é\82Æ\88µ\82¦\82é\r
+ * @retval \82±\82Ì\83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\93¾\82é\82½\82ß\82Ì\83n\83\93\83h\83\89 \r
+ */\r
+ void setPosition( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ \r
+ /** \83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\8ew\92è\82·\82é\r
+ * @note \82±\82Ì\83\81\83\\83b\83h\82Å\8ew\92è\82·\82é\83n\83\93\83h\83\89\82ÆgetPosition()\82Å\r
+ * \93¾\82ç\82ê\82é\83n\83\93\83h\83\89\82Í\93¯\88ê\82Å\82 \82é\82Æ\88µ\82¦\82é\r
+ * @retval \82±\82Ì\83E\83B\83W\83F\83b\83g\82Ì\8d¶\8fã\82Ì\88Ê\92u\82ð\93¾\82é\82½\82ß\82Ì\83n\83\93\83h\83\89 \r
+ */\r
+ void setSize( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ \r
+ mof::Rectangle<int> getBounds( ); \r
+ \r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/utility.hpp>\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/tstring.hpp"\r
+#include "mof/Animation.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+namespace mof{\r
+ class Sprite;\r
+\r
+ \r
+\r
+ class WidgetView : boost::noncopyable{\r
+\r
+ public:\r
+ enum WidgetEvent{\r
+ FOCUS ,\r
+ BLUR , \r
+ SHOW , \r
+ CLOSE \r
+ };\r
+\r
+ virtual ~WidgetView(){}\r
+\r
+ // TODO \83\8c\83C\83A\83E\83g\82Ì\83A\83j\83\81\82Æ\83C\83x\83\93\83g\8e\9e\82Ì\83A\83j\83\81\81A\82»\82ê\82¼\82ê\82Ç\82±\82Å\82Ç\82Ì\82æ\82¤\82É\90Ý\92è\82·\82é\82©\r
+ // TODO \83G\83t\83F\83N\83g\82ð\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\82·\82é\r
+ // TODO \93Á\8eê\82È\83R\83\93\83|\81[\83l\83\93\83g\82à\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\r
+ // TODO \83X\83v\83\89\83C\83g\82Í\82Ç\82±\82ª\8e\9d\82Â\82©\r
+ virtual void setBounds(const mof::Rectangle<int>& bounds) = 0;\r
+ virtual mof::Rectangle<int> getBounds() const = 0;\r
+ virtual void show() = 0 ;\r
+ virtual void close() = 0;\r
+ virtual void focus() = 0;\r
+ virtual void blur() = 0;\r
+ virtual mof::Animation<Vector2D>::Handler getPosition( ) const = 0;\r
+ virtual mof::Animation<Vector2D>::Handler getSize( ) const = 0;\r
+ //virtual int notifyWidgetComponentEvent(mof::Sprite* pSprite , WidgetEvent widgetEvent) = 0;\r
+ //virtual void setLayoutPosition(mof::Sprite* pSprite , const mof::Vector2D& position);\r
+\r
+ //virtual void setRenderingCommands\r
+ virtual void update() = 0;\r
+ virtual void draw() = 0;\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof\r
+{\r
+\r
+ adaptWidgetViewAndLayout\r
+ {\r
+ WidgetViewLayoutAdapter\r
+ (\r
+ const FactoryMethod<WidgetView>& front ,\r
+ const FactoryMethod<WidgetView>& back ,\r
+ const FactoryMethod<Layout>& layout ,\r
+ WidgetView& parent\r
+ );\r
+ };\r
+\r
+}\r
--- /dev/null
+#include "mof/Window.hpp"\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+#include <stdexcept>\r
+\r
+LRESULT WINAPI wndProc( HWND hWnd , UINT msg, WPARAM wParam, LPARAM lParam)\r
+{\r
+ switch(msg)\r
+ {\r
+ case WM_ACTIVATEAPP:\r
+ if(LOWORD(wParam) == 0)\r
+ {\r
+ /* *ConsoleOut::getInstance() << "Window\82ª\94ñ\83A\83N\83e\83B\83u\82É\82È\82è\82Ü\82µ\82½" << std::endl;\r
+ mof::System::getInstance()->activate(false);\r
+ mof::InputDevice::getInstance()->activate(false);*/\r
+ mof::InputDevice::setActivation(false);\r
+ }\r
+ else \r
+ {\r
+ /* *ConsoleOut::getInstance() << "Window\82ª\83A\83N\83e\83B\83u\82É\82È\82è\82Ü\82µ\82½" << std::endl;\r
+ mof::System::getInstance()->activate(true);\r
+ mof::InputDevice::getInstance()->activate(true);*/\r
+ mof::InputDevice::setActivation(true);\r
+ }\r
+ break;\r
+ case WM_DESTROY:\r
+ PostQuitMessage(0);\r
+ break;\r
+ case WM_SETCURSOR:\r
+ SetCursor(NULL);\r
+ break;\r
+ }\r
+ \r
+ return DefWindowProc( hWnd, msg, wParam, lParam );\r
+}\r
+\r
+\r
+\r
+\r
+namespace mof\r
+{\r
+ \r
+ struct Window::Impl\r
+ {\r
+ mof::tstring appName;\r
+ HINSTANCE hInstance;\r
+ HWND hWindow;\r
+ \r
+ Impl(const mof::tstring& appname , HINSTANCE hInstance );\r
+ };\r
+\r
+ Window::Impl::Impl(const mof::tstring &appname, HINSTANCE hInstance )\r
+ : appName( appname ) , hInstance( hInstance ) , hWindow( NULL )\r
+ {\r
+ // do nothing\r
+ } \r
+\r
+ Window::Window( const mof::tstring &appname , int width , int height , bool fullscreen )\r
+ : m_pImpl( new mof::Window::Impl( appname , GetModuleHandle(NULL) ) )\r
+ {\r
+\r
+ // \83E\83B\83\93\83h\83E\83N\83\89\83X\90Ý\92è\r
+ WNDCLASSEX wc = \r
+ { \r
+ sizeof(WNDCLASSEX), CS_CLASSDC, wndProc, 0L, 0L, \r
+ m_pImpl->hInstance , NULL, NULL, NULL, NULL,\r
+ m_pImpl->appName.c_str() , NULL\r
+ };\r
+ RegisterClassEx( &wc );\r
+\r
+ // \83E\83B\83\93\83h\83E\90¶\90¬\r
+ if( !fullscreen )\r
+ {\r
+ // \8ew\92è\82³\82ê\82½\83N\83\89\83C\83A\83\93\83g\97Ì\88æ\82ð\8am\95Û\82·\82é\82½\82ß\82É\95K\97v\82È\83E\83B\83\93\83h\83E\83T\83C\83Y\82ð\93¾\82é\r
+ RECT rect_win;\r
+ SetRect( &rect_win , 0 , 0 , width , height );\r
+ AdjustWindowRect( &rect_win , WS_OVERLAPPEDWINDOW , false );\r
+ \r
+ //Window\83\82\81[\83h\r
+ m_pImpl->hWindow = \r
+ CreateWindow\r
+ ( \r
+ m_pImpl->appName.c_str() , m_pImpl->appName.c_str() , \r
+ WS_OVERLAPPEDWINDOW , CW_USEDEFAULT, CW_USEDEFAULT, (rect_win.right - rect_win.left) ,\r
+ (rect_win.bottom - rect_win.top) , GetDesktopWindow() , NULL , wc.hInstance , NULL\r
+ );\r
+ }\r
+ else\r
+ {\r
+ //\83t\83\8b\83X\83N\83\8a\81[\83\93\r
+ m_pImpl->hWindow = \r
+ CreateWindow\r
+ (\r
+ m_pImpl->appName.c_str() , m_pImpl->appName.c_str() , \r
+ WS_VISIBLE , CW_USEDEFAULT , CW_USEDEFAULT , width , height ,\r
+ HWND_DESKTOP , NULL , wc.hInstance , NULL\r
+ );\r
+ }\r
+ \r
+ \r
+ // \83E\83B\83\93\83h\83E\95`\89æ\r
+ ShowWindow( m_pImpl->hWindow , SW_SHOWDEFAULT );\r
+ UpdateWindow( m_pImpl->hWindow );\r
+\r
+\r
+ } // function constructor \r
+\r
+\r
+\r
+ Window::~Window( )\r
+ {\r
+ try\r
+ {\r
+ \r
+ //\97á\8aO\82È\82°\82é\81H\r
+ UnregisterClass(m_pImpl->appName.c_str() , m_pImpl->hInstance );\r
+ }\r
+ catch(...)\r
+ {\r
+ }\r
+ \r
+ }\r
+ \r
+ HWND Window::getHandler() const {\r
+ return m_pImpl->hWindow;\r
+ }\r
+\r
+} // namespace mof
\ No newline at end of file
--- /dev/null
+#pragma once\r
+\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include <windows.h>\r
+\r
+namespace mof\r
+{\r
+ \r
+ \r
+ class Window : boost::noncopyable\r
+ {\r
+ \r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ public:\r
+ Window( const mof::tstring& appname , int width , int height , bool fullscreen );\r
+ ~Window( );\r
+ HWND getHandler() const;\r
+ \r
+ \r
+ };\r
+\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include <windows.h>\r
+\r
+namespace mof\r
+{\r
+ \r
+ \r
+ class Window : boost::noncopyable\r
+ {\r
+ \r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ public:\r
+ Window( const mof::tstring& appname , int width , int height , bool fullscreen );\r
+ ~Window( );\r
+ HWND getHandler() const;\r
+ \r
+ \r
+ };\r
+\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <vector>\r
+#include <mof/Vector2D.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/adaptWidgetViewAndLayout.hpp>\r
+\r
+using mof::widget::Layout;\r
+using mof::widget::WidgetView;\r
+using std::auto_ptr;\r
+using std::vector;\r
+using boost::shared_ptr;\r
+\r
+namespace mof\r
+{\r
+\r
+ auto_ptr<Layout> adaptWidgetViewAndLayout\r
+ (\r
+ vector< shared_ptr< WidgetView > >::iterator begin ,\r
+ vector< shared_ptr< WidgetView > >::iterator end ,\r
+ const FactoryMethod<Layout>& layout \r
+ )\r
+ {\r
+ auto_ptr<Layout> pLayout( layout( ) ); \r
+ for(\r
+ vector< shared_ptr<WidgetView> >::iterator itr = begin ;\r
+ itr != end ;\r
+ ++itr\r
+ )\r
+ {\r
+ pLayout->add(*itr);\r
+ } \r
+\r
+ pLayout->connect();\r
+ return pLayout;\r
+ }\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <vector>\r
+#include <memory>\r
+#include <boost::shared_ptr.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+\r
+ namespace widget\r
+ {\r
+ class Layout; \r
+ class WidgetView; \r
+ }\r
+\r
+ std::auto_ptr< mof::widget::Layout > adaptWidgetViewAndLayout\r
+ (\r
+ std::vector< boost::shared_ptr< mof::widget::WidgetView > >::iterator begin ,\r
+ std::vector< boost::shared_ptr< mof::widget::WidgetView > >::iterator end ,\r
+ const FactoryMethod<mof::widget::Layout>& layout \r
+ );\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <memory>\r
+#include <vector>\r
+#include <mof/Vector2D.hpp>\r
+#include <mof/widgets.hpp>\r
+#include <mof/adaptWidgetViewAndLayout.hpp>\r
+\r
+namespace mof\r
+{\r
+\r
+ Vector2D adaptWidgetViewAndLayout\r
+ (\r
+ std::vector<WidgetView*>& children ,\r
+ WidgetView& parent ,\r
+ const FactoryMethod<Layout>& layout \r
+ )\r
+ {\r
+ std::auto_ptr<Layout> pLayout(layout.create()); \r
+ for(int i = 0 ; i < chilren.size() ; i++)\r
+ {\r
+ pLayout->add(children[i]->getSizeStream().value());\r
+ } \r
+\r
+ for(int i = 0 ; i < chilren.size() ; i++)\r
+ {\r
+ children[i]->getPositionStream() << pLayout->getPosition(i);\r
+ } \r
+\r
+ return pLayout->getSize();\r
+ }\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <vector>\r
+#include <mof/Vector2D.hpp>\r
+#include <mof/widgets.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+\r
+ Vector2D adaptWidgetViewAndLayout\r
+ (\r
+ std::vector<WidgetView>& children ,\r
+ WidgetView& parent ,\r
+ const FactoryMethod<Layout>& layout \r
+ );\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include <mof/Texture.hpp>\r
+#include <mof/ResourceManager.hpp>\r
+\r
+namespace mof\r
+{\r
+ typedef boost::shared_ptr< Texture > TextureHandler;\r
+ typedef ResourceManager< Texture > TextureManager;\r
+ typedef boost::shared_ptr< TextureManager > TextureManagerHandler;\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include <mof/Texture.hpp>\r
+#include <mof/ResourceManager.hpp>\r
+\r
+namespace mof\r
+{\r
+ typedef boost::shared_ptr< Texture > TextureHandler;\r
+ typedef ResourceManager< Texture > TextureManager;\r
+ typedef boost::shared_ptr< TextureManager > TextureManagerHandler;\r
+}\r
--- /dev/null
+#pragma once\r
+//#include "mof/AmbientLight.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+//#include "mof/Camera.hpp"\r
+#include "mof/Captor.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/GraphicsUnit.hpp"\r
+//#include "mof/Light.hpp"\r
+//#include "mof/Material.hpp"\r
+//#include "mof/MaterialBuilder.hpp"\r
+#include "mof/PixelMap.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexBuffer.hpp"\r
+#include "mof/VertexTypes.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
--- /dev/null
+#pragma once\r
+//#include "mof/AmbientLight.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+//#include "mof/Camera.hpp"\r
+#include "mof/Captor.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/GraphicsUnit.hpp"\r
+//#include "mof/Light.hpp"\r
+//#include "mof/Material.hpp"\r
+//#include "mof/MaterialBuilder.hpp"\r
+#include "mof/PixelMap.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/VertexBuffer.hpp"\r
+#include "mof/VertexTypes.hpp"\r
--- /dev/null
+#pragma\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/InputEventCondition.hpp"\r
+#include "mof/KeyPressedEventCondition.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "mof/LoggedInputReceiver.hpp"\r
+#include "mof/LoggingInputReceiver.hpp"\r
--- /dev/null
+#pragma\r
+#include "mof/InputDevice.hpp"\r
+#include "mof/InputEventCondition.hpp"\r
+#include "mof/KeyPressedEventCondition.hpp"\r
+#include "mof/private/DeviceInputReceiver.hpp"\r
+#include "mof/LoggedInputReceiver.hpp"\r
+#include "mof/LoggingInputReceiver.hpp"
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="shift_jis"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="8.00"\r
+ Name="moflib"\r
+ ProjectGUID="{04CD4817-1559-4830-BCB0-C5AE997CD904}"\r
+ >\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"\r
+ />\r
+ </Platforms>\r
+ <ToolFiles>\r
+ </ToolFiles>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="4"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLibrarianTool"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ />\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="1"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCManifestTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCAppVerifierTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebDeploymentTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ />\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="\83\\81[\83X \83t\83@\83C\83\8b"\r
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"\r
+ >\r
+ <File\r
+ RelativePath=".\AbstractScene.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\AmbientLight.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Animation.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\AnimationScheduler.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\BackGroundModel.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Billboard.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Button.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Camera.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Capturer.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\CascadeAnimation.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Color.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Component2D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Component3D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\ConsoleIO.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Container2D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Container3D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\CSVFile.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DataTable.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DeviceInputReceiver.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DirectionalLight.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FileMeshBuilder.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FilePath.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FileTextureBuilder.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Frame.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsDevice.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsObject.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsSchedule.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\InputDevice.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\KeyFrameAnimation.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LayoutManager.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Light.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Line2D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Line3D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\List.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LoggedInputReceiver.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LoggingInputReceiver.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Material.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Matrix3D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Mesh.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\PixelMap.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\PixelMapTextureBuilder.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\RectangleModel.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Resource.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\SelectionModel.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Sprite.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\System.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\TextTextureBuilder.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Texture.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Timer.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\VBMeshBuilder.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Vector2D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Vector3D.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Window.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\WindowSystem.cpp"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="\83w\83b\83_\81[ \83t\83@\83C\83\8b"\r
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"\r
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"\r
+ >\r
+ <File\r
+ RelativePath=".\AbstractScene.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\AmbientLight.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Animation.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\AnimationScheduler.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\BackGroundModel.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Billboard.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Button.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\ButtonListener.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Camera.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Capturer.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\CascadeAnimation.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Color.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Component2D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Component3D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\ConsoleIO.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Container2D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Container3D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\CSVFile.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DataTable.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DeviceInputReceiver.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\DirectionalLight.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FileMeshBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FilePath.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\FileTextureBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Frame.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GeneralMap.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Graphics.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsDevice.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsObject.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\GraphicsSchedule.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\HardVertexBuffer.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\HardVertexBufferImpl.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\InputDevice.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\InputReceiver.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Interpolation.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\InterpolationImpl.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\KeyFrameAnimation.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LayoutManager.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Light.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Line2D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Line3D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\List.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LoggedInputReceiver.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\LoggingInputReceiver.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Material.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Matrix3D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Mesh.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\MeshBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\MeshResource.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\PixelMap.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\PixelMapTextureBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\RectangleModel.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Resource.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\ResourceManager.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\SelectionModel.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\SoftVertexBuffer.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\SoftVertexBufferImpl.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Sprite.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\SquareMap.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\System.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\TextTextureBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Texture.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\TextureBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\TextureResource.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Timer.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\tstring.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\VBMeshBuilder.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Vector2D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Vector3D.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\VertexBuffer.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\VertexFVF.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\VertexTypes.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\Window.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\WindowSystem.h"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="\83\8a\83\\81[\83X \83t\83@\83C\83\8b"\r
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"\r
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"\r
+ >\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+<?xml version="1.0" encoding="shift_jis"?>\r
+<VisualStudioUserFile\r
+ ProjectType="Visual C++"\r
+ Version="8.00"\r
+ ShowAllFiles="false"\r
+ >\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ >\r
+ <DebugSettings\r
+ Command="$(TargetPath)"\r
+ WorkingDirectory=""\r
+ CommandArguments=""\r
+ Attach="false"\r
+ DebuggerType="3"\r
+ Remote="1"\r
+ RemoteMachine="TOMOHIRO"\r
+ RemoteCommand=""\r
+ HttpUrl=""\r
+ PDBPath=""\r
+ SQLDebugging=""\r
+ Environment=""\r
+ EnvironmentMerge="true"\r
+ DebuggerFlavor=""\r
+ MPIRunCommand=""\r
+ MPIRunArguments=""\r
+ MPIRunWorkingDirectory=""\r
+ ApplicationCommand=""\r
+ ApplicationArguments=""\r
+ ShimCommand=""\r
+ MPIAcceptMode=""\r
+ MPIAcceptFilter=""\r
+ />\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ >\r
+ <DebugSettings\r
+ Command="$(TargetPath)"\r
+ WorkingDirectory=""\r
+ CommandArguments=""\r
+ Attach="false"\r
+ DebuggerType="3"\r
+ Remote="1"\r
+ RemoteMachine="TOMOHIRO"\r
+ RemoteCommand=""\r
+ HttpUrl=""\r
+ PDBPath=""\r
+ SQLDebugging=""\r
+ Environment=""\r
+ EnvironmentMerge="true"\r
+ DebuggerFlavor=""\r
+ MPIRunCommand=""\r
+ MPIRunArguments=""\r
+ MPIRunWorkingDirectory=""\r
+ ApplicationCommand=""\r
+ ApplicationArguments=""\r
+ ShimCommand=""\r
+ MPIAcceptMode=""\r
+ MPIAcceptFilter=""\r
+ />\r
+ </Configuration>\r
+ </Configurations>\r
+</VisualStudioUserFile>\r
--- /dev/null
+#pragma once\r
+#include "mof/InputReceiver.hpp"\r
+\r
+\r
+namespace mof{\r
+ struct InputEvent{\r
+ InputEvent(unsigned int _dwOfs , unsigned int _dwData){\r
+ dwOfs = _dwOfs;\r
+ dwData = _dwData;\r
+ }\r
+ unsigned int dwOfs;\r
+ unsigned int dwData;\r
+ };\r
+\r
+ class DeviceInputReceiver : public InputReceiver\r
+ {\r
+ bool* m_pKeyStates;\r
+ public:\r
+ \r
+ DeviceInputReceiver();\r
+ virtual ~DeviceInputReceiver();\r
+ virtual bool testKeyState(mof::InputReceiver::Key key);\r
+ virtual void update();\r
+ void notifyInputEvent(InputEvent& iEvent);\r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#pragma\r
+\r
+#pragma comment(lib , "dinput8.lib")\r
+#pragma comment(lib , "dxguid.lib")\r
+\r
+#define DIRECTINPUT_VERSION 0x0800\r
+#include <windows.h>\r
+#include <dinput.h>
\ No newline at end of file
--- /dev/null
+\r
+#include "mof/private/FileTextureBuilder.hpp"\r
+#include <d3dx9.h>\r
+#include <dxerr9.h>\r
+#include "mof/private/GraphicsDeviceImpl.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+mof::FileTextureBuilder::FileTextureBuilder( const mof::tstring& path)\r
+{\r
+ m_path = path;\r
+ \r
+}\r
+\r
+mof::FileTextureBuilder::~FileTextureBuilder(void)\r
+{\r
+}\r
+\r
+\r
+LPDIRECT3DTEXTURE9 mof::FileTextureBuilder::create(){\r
+ LPDIRECT3DTEXTURE9 texture;\r
+ LPDIRECT3DDEVICE9 pDevice = mof::GraphicsDevice::getRawDevice();\r
+ HRESULT hr = D3DXCreateTextureFromFileEx(pDevice , m_path.c_str() , \r
+ 0 , 0 , 1 , 0/*RENDER*/ , D3DFMT_UNKNOWN , D3DPOOL_MANAGED ,\r
+ D3DX_DEFAULT , D3DX_DEFAULT , mof::createColor(0 , 0 , 0) , NULL , NULL , &texture);\r
+\r
+ if(FAILED(hr))throw std::runtime_error("Failed --- CreateTextureFromFileEx");\r
+ \r
+ return texture; \r
+\r
+ \r
+\r
+}
\ No newline at end of file
--- /dev/null
+#ifndef MOF_FILE_TEXTURE_BUILDER_HPP\r
+#define MOF_FILE_TEXTURE_BUILDER_HPP\r
+\r
+#include "mof/private/TextureBuilder.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+ \r
+ class FileTextureBuilder : public TextureBuilder\r
+ {\r
+ mof::tstring m_path;\r
+ public:\r
+ FileTextureBuilder( const mof::tstring& path);\r
+ virtual ~FileTextureBuilder(void);\r
+ virtual LPDIRECT3DTEXTURE9 create();\r
+ };\r
+\r
+\r
+};\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#pragma once\r
+\r
+#include <windows.h>\r
+#include "mof/GraphicsDevice.hpp"\r
+\r
+#include <d3dx9.h>\r
+#pragma comment(lib, "d3dxof.lib")\r
+#pragma comment(lib , "dxguid.lib")\r
+#pragma comment(lib , "d3dx9dt.lib")\r
+#pragma comment(lib , "d3d9.lib")\r
+#pragma comment(lib , "dxerr9.lib")\r
+\r
+namespace mof\r
+{\r
+ class Window;\r
+ \r
+ namespace GraphicsDevice\r
+ {\r
+ // private\r
+ void initialize(const Window& window , int width , int height , bool fullscreen);\r
+ void finalize();\r
+ void beginScene();\r
+ void endScene();\r
+ LPDIRECT3DDEVICE9 getRawDevice( );\r
+ }\r
+}\r
--- /dev/null
+#pragma once\r
+#include "../Interpreter.hpp"\r
+\r
+namespace mof\r
+{\r
+ namespace Interpreter\r
+ {\r
+ \r
+ int _createMessageWidget( );\r
+ \r
+ int _addMessageWidgetPage\r
+ ( \r
+ int id ,\r
+ const tstring& title ,\r
+ const tstring& text \r
+ );\r
+ \r
+ int _hideMessageWidget( int id );\r
+ \r
+ void _waitKey( const tstring& keystring );\r
+\r
+ void _waitFrame( int frame );\r
+ }\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include "../Interpreter.hpp"\r
+\r
+namespace mof\r
+{\r
+ namespace Interpreter\r
+ {\r
+ \r
+ int _createMessageWidget();\r
+ \r
+ int _addMessageWidgetPage\r
+ ( \r
+ int id ,\r
+ const tstring& title ,\r
+ const tstring& text \r
+ );\r
+ \r
+ int _hideMessageWidget( int id );\r
+ \r
+ void _waitKey( const tstring& keystring );\r
+\r
+ void _waitFrame( int frame );\r
+ }\r
+}\r
+\r
+\r
--- /dev/null
+#ifndef MOF_MESH_HPP\r
+#define MOF_MESH_HPP\r
+#include <d3d9.h>\r
+#include "mof/Graphics3D.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Material.hpp"\r
+#include "mof/Texture.hpp"\r
+#include "mof/DefaultAnimationPlayer.hpp"\r
+\r
+namespace mof{\r
+\r
+struct MeshDisposer;\r
+\r
+class Mesh : public Graphics3D , public DefaultAnimationPlayer{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+public :\r
+ Mesh(\r
+ boost::shared_ptr<mof::MeshDisposer> pMeshDisposer ,\r
+ unsigned long nMaterials ,\r
+ const boost::shared_ptr<mof::Material>* pMaterials , \r
+ const boost::shared_ptr<mof::Texture>* pTextures );\r
+ virtual ~Mesh();\r
+\r
+ virtual void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler);\r
+ virtual void setTexture( \r
+ unsigned int num ,\r
+ const boost::shared_ptr<mof::Texture>& pTexture);\r
+\r
+ virtual bool isVisible() const;\r
+ virtual void update();\r
+ virtual void draw() const;\r
+ //virtual bool isDisposable() const;\r
+\r
+};\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include <d3d9.h>\r
+#include <d3dx9.h>\r
+\r
+namespace mof{\r
+\r
+struct MeshDisposer{\r
+ \r
+ LPD3DXMESH pMesh; //\83\81\83b\83V\83\85\r
+ LPD3DXBUFFER pAdjacency; //\83\81\83b\83V\83\85\82É\8aÜ\82Ü\82ê\82é\8ae\96Ê\82Ì\97×\90Ú\96Ê\82ð\8ai\94[\82·\82é\83|\83C\83\93\83^\r
+\r
+ ~MeshDisposer(){\r
+ if(pAdjacency != NULL)pAdjacency->Release();\r
+ if(pMesh != NULL)pMesh->Release();\r
+ }\r
+};\r
+\r
+}\r
--- /dev/null
+#ifndef MOF_PIXEL_TEXTURE_BUILDER_HPP\r
+#define MOF_PIXEL_TEXTURE_BUILDER_HPP\r
+\r
+#include "mof/private/TextureBuilder.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/PixelMap.hpp"\r
+\r
+namespace mof{\r
+\r
+ class PixelMapTextureBuilder : public TextureBuilder\r
+ {\r
+ boost::shared_ptr<mof::PixelMap> m_pPixelMap;\r
+ public:\r
+ PixelMapTextureBuilder( const boost::shared_ptr<mof::PixelMap>& pPixelMap);\r
+ virtual ~PixelMapTextureBuilder();\r
+ virtual LPDIRECT3DTEXTURE9 create();\r
+ };\r
+\r
+\r
+};\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#ifndef MOF_TEXTURE_BUILDER_HPP\r
+#define MOF_TEXTURE_BUILDER_HPP\r
+#include <d3d9.h>\r
+\r
+namespace mof{\r
+ \r
+ class TextureBuilder\r
+ {\r
+ public:\r
+ virtual ~TextureBuilder(){}\r
+ virtual LPDIRECT3DTEXTURE9 create() = 0;\r
+ };\r
+\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#ifndef MOF_TEXTURE_IMPL_HPP\r
+#define MOF_TEXTURE_IMPL_HPP\r
+#include "Texture.hpp"\r
+\r
+\r
+#include "mof/GraphicsDevice.hpp"\r
+#include <d3dx9.h>\r
+\r
+\r
+struct mof::Texture::Impl{\r
+ LPDIRECT3DTEXTURE9 pTexture;\r
+ int width , height;\r
+\r
+ Impl() : pTexture(NULL) , width(0) , height(0){}\r
+ ~Impl(){\r
+ if(pTexture != NULL)pTexture->Release();\r
+ }\r
+};\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "VertexTypes.hpp"\r
+#include <d3dx9.h>\r
+\r
+\r
+namespace mof{\r
+\r
+template<class T>\r
+DWORD getFVF();\r
+\r
+template<>\r
+inline DWORD getFVF<VertexXYZRHWCUV>(){\r
+ return D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1;\r
+}\r
+\r
+template<>\r
+inline DWORD getFVF<VertexXYZRHWC>(){\r
+ return D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX0;\r
+}\r
+\r
+template<>\r
+inline DWORD getFVF<VertexXYZCUV>(){\r
+ return D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;\r
+}\r
+\r
+template<>\r
+inline DWORD getFVF<VertexXYZNUV>(){\r
+ return D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1;\r
+}\r
+\r
+template<>\r
+inline DWORD getFVF<VertexXYZC>(){\r
+ return D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX0;\r
+}\r
+\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#pragma once \r
+#include "mof/tstring.hpp"\r
+#include "luabind/luabind.hpp"\r
+#include <boost/bind.hpp>\r
+\r
+struct lua_State;\r
+\r
+namespace mof\r
+{\r
+ namespace command\r
+ {\r
+ void registMessage( lua_State* l );\r
+ }\r
+}\r
--- /dev/null
+#include "mof/Interpreter.hpp"\r
+#include "mof/private/Interpreter.hpp"\r
+#include "mof/private/commands.hpp"\r
+#include "luabind/luabind.hpp"\r
+\r
+namespace mof\r
+{\r
+//{{{ _messageNewImplGlue old\r
+/* int _messageNewImplGlue( lua_State* l ){\r
+ int n = lua_gettop(l);\r
+ if(!lua_isstring(l , 1))throw std::runtime_error("invalid call");\r
+ if(!lua_istable(l , 2))throw std::runtime_error("invalid call");\r
+ mof::tstring title = lua_tostring(l , 1);\r
+ \r
+ std::vector<mof::tstring> texts;\r
+ for(int i = 1 ; ; i++){\r
+ lua_pushnumber(l , i);\r
+ lua_gettable(l , -2);\r
+ if(lua_isnil(l , -1))break;\r
+ if(!lua_isstring(l , -1))throw std::runtime_error("invalid call");\r
+ texts.push_back(lua_tostring(l , -1));\r
+ lua_pop(l , 1);\r
+ }\r
+ lua_pop(l , n);\r
+\r
+ m_pMenu = m_pInstructionSet->createMessageWidget(title , texts.at(0)) ;\r
+ //m_pMenu.push_back( m_pInstructionSet->createMessageWidget(title , texts.at(0)) );\r
+ return 0;\r
+ } */\r
+//}}}\r
+//{{{ registMessage\r
+ void command::registMessage( lua_State* l )\r
+ {\r
+ luabind::module( l )[ luabind::def( "messageNewImpl" , mof::Interpreter::_createMessageWidget ) ];\r
+ luabind::module( l )[ luabind::def( "messagePageImpl" , mof::Inerpreter::_addMessageWidgetPage ) ];\r
+ luabind::module( l )[ luabind::def( "messageHideImpl" , mof::Interpreter::_hideMessageWidget ) ];\r
+\r
+ }\r
+//}}}\r
+}\r
--- /dev/null
+#include "mof/Interpreter.hpp"\r
+#include "mof/private/Interpreter.hpp"\r
+#include "mof/private/regist.hpp"\r
+#include "luabind/luabind.hpp"\r
+\r
+namespace mof\r
+{\r
+//{{{ _messageNewImplGlue old\r
+/* int _messageNewImplGlue( lua_State* l ){\r
+ int n = lua_gettop(l);\r
+ if(!lua_isstring(l , 1))throw std::runtime_error("invalid call");\r
+ if(!lua_istable(l , 2))throw std::runtime_error("invalid call");\r
+ mof::tstring title = lua_tostring(l , 1);\r
+ \r
+ std::vector<mof::tstring> texts;\r
+ for(int i = 1 ; ; i++){\r
+ lua_pushnumber(l , i);\r
+ lua_gettable(l , -2);\r
+ if(lua_isnil(l , -1))break;\r
+ if(!lua_isstring(l , -1))throw std::runtime_error("invalid call");\r
+ texts.push_back(lua_tostring(l , -1));\r
+ lua_pop(l , 1);\r
+ }\r
+ lua_pop(l , n);\r
+\r
+ m_pMenu = m_pInstructionSet->createMessageWidget(title , texts.at(0)) ;\r
+ //m_pMenu.push_back( m_pInstructionSet->createMessageWidget(title , texts.at(0)) );\r
+ return 0;\r
+ } */\r
+//}}}\r
+//{{{ registMessage\r
+ void regist::registMessage( lua_State* l )\r
+ {\r
+ luabind::module( l )[ luabind::def( "messageNewImpl" , mof::Interpreter::_createMessageWidget ) ];\r
+ luabind::module( l )[ luabind::def( "messagePageImpl" , mof::Interpreter::_addMessageWidgetPage ) ];\r
+ luabind::module( l )[ luabind::def( "messageHideImpl" , mof::Interpreter::_hideMessageWidget ) ];\r
+\r
+ }\r
+//}}}\r
+//{{{ registWait\r
+ void regist::registWait( lua_State* l )\r
+ {\r
+ luabind::module( l )[ luabind::def( "waitFrameImpl" , mof::Interpreter::_waitFrame ) ];\r
+ luabind::module( l )[ luabind::def( "waitKeyImpl" , mof::Interpreter::_waitKey ) ];\r
+\r
+ }\r
+//}}}\r
+}\r
--- /dev/null
+#include "mof/Interpreter.hpp"\r
+#include "mof/private/Interpreter.hpp"\r
+#include "mof/private/regist.hpp"\r
+#include "luabind/luabind.hpp"\r
+\r
+namespace mof\r
+{\r
+//{{{ _messageNewImplGlue old\r
+/* int _messageNewImplGlue( lua_State* l ){\r
+ int n = lua_gettop(l);\r
+ if(!lua_isstring(l , 1))throw std::runtime_error("invalid call");\r
+ if(!lua_istable(l , 2))throw std::runtime_error("invalid call");\r
+ mof::tstring title = lua_tostring(l , 1);\r
+ \r
+ std::vector<mof::tstring> texts;\r
+ for(int i = 1 ; ; i++){\r
+ lua_pushnumber(l , i);\r
+ lua_gettable(l , -2);\r
+ if(lua_isnil(l , -1))break;\r
+ if(!lua_isstring(l , -1))throw std::runtime_error("invalid call");\r
+ texts.push_back(lua_tostring(l , -1));\r
+ lua_pop(l , 1);\r
+ }\r
+ lua_pop(l , n);\r
+\r
+ m_pMenu = m_pInstructionSet->createMessageWidget(title , texts.at(0)) ;\r
+ //m_pMenu.push_back( m_pInstructionSet->createMessageWidget(title , texts.at(0)) );\r
+ return 0;\r
+ } */\r
+//}}}\r
+//{{{ registMessage\r
+ void regist::registMessage( lua_State* l )\r
+ {\r
+ luabind::module( l )[ luabind::def( "messageNewImpl" , mof::Interpreter::_createMessageWidget ) ];\r
+ luabind::module( l )[ luabind::def( "messagePageImpl" , mof::Interpreter::_addMessageWidgetPage ) ];\r
+ luabind::module( l )[ luabind::def( "messageHideImpl" , mof::Interpreter::_hideMessageWidget ) ];\r
+\r
+ }\r
+//}}}\r
+//{{{ registWait\r
+ void regist::registWait( lua_State* l )\r
+ {\r
+ luabind::module( l )[ luabind::def( "waitFrameImpl" , mof::Interpreter::_waitFrame ) ];\r
+ luabind::module( l )[ luabind::def( "waitKeyImpl" , mof::Interpreter::_waitKey ) ];\r
+\r
+ }\r
+//}}}\r
+}\r
--- /dev/null
+#pragma once \r
+#include "mof/tstring.hpp"\r
+\r
+struct lua_State;\r
+\r
+namespace mof\r
+{\r
+ namespace regist\r
+ {\r
+ void registMessage( lua_State* l );\r
+ void registWait( lua_State* l );\r
+ }\r
+}\r
--- /dev/null
+#pragma once \r
+#include "mof/tstring.hpp"\r
+\r
+struct lua_State;\r
+\r
+namespace mof\r
+{\r
+ namespace command\r
+ {\r
+ void registMessage( lua_State* l );\r
+ }\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof\r
+{\r
+ typedef float real;\r
+\r
+ inline real int2real(int v)\r
+ {\r
+ return static_cast<real>(v);\r
+ }\r
+ \r
+ inline int real2int(real v)\r
+ {\r
+ return static_cast<int>(v);\r
+ }\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+namespace mof\r
+{\r
+ typedef float real;\r
+\r
+ inline int int2float(float f)\r
+ {\r
+ return static_cast<int>(f);\r
+ }\r
+ \r
+ inline float float2int(int i)\r
+ {\r
+ return static_cast<float>(i);\r
+ }\r
+}\r
--- /dev/null
+ #pragma once\r
+ #include <boost/shared_ptr.hpp>\r
+ #include <boost/utility.hpp>\r
+ \r
+ namespace mof{\r
+ \r
+ typedef unsigned int FrameNumber;\r
+ \r
+ /**\r
+ * \83A\83j\83\81\81[\83V\83\87\83\93\83N\83\89\83X\82Í\95¡\90\94\83C\83\93\83X\83^\83\93\83X\8aÔ\82Å\8b¤\97L\82Å\82«\82é\82æ\82¤\82É\82·\82é\82½\82ß\82É\81A\r
+ * update()\82ð\8cÄ\82Ñ\8fo\82µ\82Ä\93à\97e\82ð\8f\91\82«\8a·\82¦\82é\8b@\8d\\82É\82Í\82·\82×\82«\82Å\82Í\82È\82¢\r
+ *\r
+ */\r
+ template<typename T>\r
+ class Animation : boost::noncopyable{\r
+ public:\r
+ typedef boost::shared_ptr<mof::Animation<T> > Handler;\r
+ \r
+ virtual T getValue(mof::FrameNumber) const = 0;\r
+ \r
+ };\r
+ \r
+ \r
+ } // namespace mof\r
--- /dev/null
+#ifndef MOF_ANIMATION_PLAYER_HPP\r
+#define MOF_ANIMATION_PLAYER_HPP\r
+#include "mof/Animation.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class AnimationPlayer{\r
+\r
+public:\r
+ virtual void setFrameNumber(mof::FrameNumber frame) = 0;\r
+ virtual void nextFrame() = 0;\r
+ virtual void prevFrame() = 0;\r
+ //virtual void reset(){setFrameNumber(0);}\r
+};\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_ANIMATION_PLAYER_HPP\r
+#define MOF_ANIMATION_PLAYER_HPP\r
+#include "mof/Animation.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class AnimationPlayer{\r
+\r
+public:\r
+ virtual void setFrameNumber(mof::FrameNumber frame) = 0;\r
+ virtual void nextFrame() = 0;\r
+ virtual void prevFrame() = 0;\r
+ //virtual void reset(){setFrameNumber(0);}\r
+};\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#include "mof/AnimationScheduler.h"\r
+#include "mof/ConsoleIO.h"\r
+\r
+typedef std::multimap<mof::AnimationKey , mof::AnimationResource>::iterator MapItr;\r
+\r
+mof::AnimationScheduler::AnimationScheduler(){\r
+ m_key = 0;\r
+\r
+}\r
+\r
+mof::AnimationScheduler::~AnimationScheduler(){\r
+\r
+}\r
+\r
+void mof::AnimationScheduler::update(){\r
+ \r
+ std::pair<MapItr , MapItr> range(m_map.begin() , m_map.upper_bound(m_key));\r
+ for(MapItr itr = range.first ; itr != range.second ; ++itr){\r
+ if(itr->second.get() != NULL && !itr->second->isPlaying())itr->second->start();\r
+ }\r
+ \r
+ m_key++;\r
+}\r
+\r
+void mof::AnimationScheduler::add(int index , mof::AnimationResource pAnimation){\r
+ if(pAnimation.get() != NULL)pAnimation->stop();\r
+ m_map.insert(std::multimap<mof::AnimationKey , mof::AnimationResource>::value_type(index , pAnimation));\r
+\r
+}\r
+ \r
+bool mof::AnimationScheduler::isFinalized(){\r
+ for(MapItr itr = m_map.begin() ; itr != m_map.end() ; ++itr){\r
+ if(!itr->second->isFinalized())return false;\r
+ }\r
+ return true;\r
+}\r
+\r
+void mof::AnimationScheduler::clear(){\r
+ m_key = 0;\r
+ m_map.clear();\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/KeyFrameAnimation.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+namespace mof\r
+{\r
+ class BoundsAnimation : public mof::Animation< mof::Rectangle<int> >\r
+ {\r
+ public:\r
+\r
+ BoundsAnimation\r
+ (\r
+ const mof::Animation<mof::Vector2D>::Handler& position ,\r
+ const mof::Animation<mof::Vector2D>::Handler& scale \r
+ )\r
+ : m_position( position) , m_scale( scale )\r
+ {\r
+ }\r
+\r
+ mof::Rectangle<int> getValue( mof::FrameNumber frame ) const\r
+ {\r
+ mof::Vector2D position = m_position->getValue( frame );\r
+ mof::Vector2D scale = m_scale->getValue( frame );\r
+ return mof::Rectangle<int>\r
+ (\r
+ position.x , position.y ,\r
+ position.x + scale.x ,\r
+ position.y + scale.y \r
+ );\r
+ }\r
+\r
+ private:\r
+\r
+ mof::Animation<mof::Vector2D>::Handler m_position;\r
+ mof::Animation<mof::Vector2D>::Handler m_scale;\r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/KeyFrameAnimation.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+namespace mof\r
+{\r
+ class BoundsAnimation : public mof::Animation< mof::Rectangle<int> >\r
+ {\r
+ public:\r
+\r
+ BoundsAnimation\r
+ (\r
+ const mof::Animation<mof::Vector2D>::Handler& position ,\r
+ const mof::Animation<mof::Vector2D>::Handler& scale \r
+ )\r
+ : m_position( position) , m_scale( scale )\r
+ {\r
+ }\r
+\r
+ mof::Rectangle<int> getValue( mof::FrameNumber frame ) const\r
+ {\r
+ mof::Vector2D position = m_position->getValue( frame );\r
+ mof::Vector2D scale = m_scale->getValue( frame );\r
+ return mof::Rectangle<int>\r
+ (\r
+ position.x , position.y ,\r
+ position.x + scale.x ,\r
+ position.y + scale.y \r
+ );\r
+ }\r
+\r
+ private:\r
+\r
+ mof::Animation<mof::Vector2D>::Handler m_position;\r
+ mof::Animation<mof::Vector2D>::Handler m_scale;\r
+ };\r
+}\r
--- /dev/null
+#include <mof/stream/Cache.hpp>\r
+\r
+namespace \r
+{\r
+ bool caching = true;\r
+}\r
+\r
+namespace mof\r
+{\r
+ void setCaching(bool b)\r
+ {\r
+ caching = b;\r
+ }\r
+\r
+ bool getCaching()\r
+ {\r
+ return caching;\r
+ }\r
+}\r
--- /dev/null
+#include <mof/stream/Cache.hpp>\r
+\r
+namespace \r
+{\r
+ bool g_caching = true;\r
+}\r
+\r
+namespace mof\r
+{\r
+ void setCaching(bool b)\r
+ {\r
+ g_caching = b;\r
+ }\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+ void setCaching(bool b);\r
+ bool getCaching();\r
+ \r
+ \r
+ template< typename T >\r
+ class Cache : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+ typedef typename boost::shared_ptr<Cache> Handler;\r
+ \r
+ virtual ~Cache( ){}\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ if(getCaching())\r
+ {\r
+ if(m_lastFrame == (int)frame)return m_cached;\r
+ m_lastFrame = (int)frame;\r
+ m_cached = m_pBody->value(frame);\r
+ return m_cached;\r
+ }\r
+ else\r
+ {\r
+ return m_pBody->value(frame);\r
+ }\r
+ }\r
+\r
+\r
+ private:\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ mutable int m_lastFrame;\r
+ mutable T m_cached;\r
+\r
+\r
+ Cache(const typename Manipulator<T>::Handler& pBody)\r
+ : m_pBody(pBody) , m_lastFrame(-1)\r
+ {\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Cache<T> > makeCacheHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody \r
+ );\r
+\r
+ };\r
+\r
+\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Cache< T > > makeCacheHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& pBody \r
+ )\r
+ {\r
+ return typename Cache< T >::Handler(\r
+ new Cache< T >( pBody )\r
+ );\r
+ }\r
+\r
+\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+ void setCaching(bool b);\r
+ bool getCaching();\r
+ \r
+ \r
+ template< typename T >\r
+ class Cache : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+ typedef typename boost::shared_ptr<Cache> Handler;\r
+ \r
+ virtual ~Cache( ){}\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ if(getCaching())\r
+ {\r
+ //if(m_lastFrame == (int)frame)return m_cached;\r
+ m_lastFrame = (int)frame;\r
+ m_cached = m_pBody->value(0);\r
+ return m_cached;\r
+ }\r
+ else\r
+ {\r
+ return m_pBody->value(0);\r
+ }\r
+ }\r
+\r
+\r
+ private:\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ mutable int m_lastFrame;\r
+ mutable T m_cached;\r
+\r
+\r
+ Cache(const typename Manipulator<T>::Handler& pBody)\r
+ : m_pBody(pBody) , m_lastFrame(-1)\r
+ {\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Cache<T> > makeCacheHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody \r
+ );\r
+\r
+ };\r
+\r
+\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Cache< T > > makeCacheHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& pBody \r
+ )\r
+ {\r
+ return typename Cache< T >::Handler(\r
+ new Cache< T >( pBody )\r
+ );\r
+ }\r
+\r
+\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include <vector> \r
+\r
+namespace mof\r
+{\r
+ #define DEFAULT_CASCADOR Multiply\r
+//{{{ struct Add\r
+ template<typename T>\r
+ struct Add\r
+ {\r
+ inline static T apply(const T& a , const T& b)\r
+ {\r
+ return a + b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ struct Multiply\r
+ template<typename T>\r
+ struct Multiply\r
+ {\r
+ inline static T apply(const T& a , const T& b)\r
+ {\r
+ return a * b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ struct Overwrite\r
+ template<typename T>\r
+ struct Overwrite\r
+ {\r
+ inline static T apply(const T& , const T& b)\r
+ {\r
+ return b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ class Cascade\r
+ template< typename T , class Cascador = DEFAULT_CASCADOR< T > >\r
+ class Cascade : public Manipulator< T >{\r
+ public:\r
+ typedef typename boost::shared_ptr< Cascade > Handler;\r
+\r
+ virtual ~Cascade()\r
+ {\r
+ }\r
+\r
+ virtual T value( FrameNumber frame) const\r
+ {\r
+ T obj = m_list[0]->value(frame);\r
+ for(unsigned int i = 1 ; i < m_list.size() ; i++)\r
+ {\r
+ obj = Cascador::apply(obj , m_list[i]->value(frame));\r
+ }\r
+ return obj;\r
+ }\r
+\r
+ void clear()\r
+ {\r
+ m_list.clear();\r
+ }\r
+\r
+ void add( const typename Manipulator<T>::Handler& handler )\r
+ {\r
+ m_list.push_back( handler );\r
+ }\r
+\r
+ private: \r
+ typedef std::vector< typename Manipulator< T >::Handler > List;\r
+ List m_list;\r
+ \r
+ Cascade\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length <= 0)throw std::invalid_argument("list size is 0");\r
+\r
+ for( int i = 0 ; i < length ; i++)\r
+ {\r
+ m_list.push_back( (&front)[i] );\r
+ }\r
+ }\r
+ \r
+\r
+ Cascade(){}\r
+ \r
+ template< typename T , class Cascador >\r
+ friend typename boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ );\r
+\r
+ template< typename T , class Cascador >\r
+ friend typename boost::shared_ptr< Cascade< T , Cascador > > makeCascadeHandler();\r
+\r
+\r
+ };\r
+//}}}\r
+//{{{ ヘルパ関数 \r
+ template< typename T , class Cascador >\r
+ boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >( front , back ) \r
+ );\r
+ }\r
+ \r
+ template< typename T , class Cascador >\r
+ typename boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler( )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >\r
+ );\r
+ }\r
+\r
+ template<typename T >\r
+ typename boost::shared_ptr< Cascade< T , DEFAULT_CASCADOR< T > > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ return makeCascadeHandler< T , DEFAULT_CASCADOR< T > >( front , back );\r
+ }\r
+ \r
+ template<typename T >\r
+ typename boost::shared_ptr< Cascade< T , DEFAULT_CASCADOR< T > > >\r
+ makeCascadeHandler( )\r
+ {\r
+ return makeCascadeHandler< T , DEFAULT_CASCADOR< T > >();\r
+ }\r
+//}}}\r
+//{{{ ストリーム演算子\r
+ template< typename T , class Cascador >\r
+ boost::shared_ptr< Cascade< T , Cascador > >& \r
+ operator << \r
+ (\r
+ boost::shared_ptr< Cascade< T , Cascador > >& a ,\r
+ const typename Manipulator< T >::Handler& b \r
+ )\r
+ {\r
+ a->add( b );\r
+ return a;\r
+ }\r
+\r
+ template< typename T , class Cascador >\r
+ typename boost::shared_ptr< Cascade< T , Cascador > >& \r
+ operator << \r
+ (\r
+ boost::shared_ptr< Cascade< T , Cascador > >& a ,\r
+ const T& b \r
+ )\r
+ {\r
+ a->add( mof::makeConstantHandler( b ) );\r
+ return a;\r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include <vector> \r
+\r
+namespace mof\r
+{\r
+ #define DEFAULT_CASCADOR Multiply\r
+//{{{ struct Add\r
+ template<typename T>\r
+ struct Add\r
+ {\r
+ inline static T apply(const T& a , const T& b)\r
+ {\r
+ return a + b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ struct Multiply\r
+ template<typename T>\r
+ struct Multiply\r
+ {\r
+ inline static T apply(const T& a , const T& b)\r
+ {\r
+ return a * b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ struct Overwrite\r
+ template<typename T>\r
+ struct Overwrite\r
+ {\r
+ inline static T apply(const T& , const T& b)\r
+ {\r
+ return b;\r
+ }\r
+ };\r
+//}}}\r
+//{{{ class Cascade\r
+ template< typename T , class Cascador = DEFAULT_CASCADOR< T > >\r
+ class Cascade : public Manipulator< T >{\r
+ public:\r
+ typedef typename boost::shared_ptr< Cascade > Handler;\r
+\r
+ virtual ~Cascade()\r
+ {\r
+ }\r
+\r
+ virtual T value( FrameNumber frame) const\r
+ {\r
+ T obj = m_list[0]->value(frame);\r
+ for(unsigned int i = 1 ; i < m_list.size() ; i++)\r
+ {\r
+ obj = Cascador::apply(obj , m_list[i]->value(frame));\r
+ }\r
+ return obj;\r
+ }\r
+\r
+ void clear()\r
+ {\r
+ m_list.clear();\r
+ }\r
+\r
+ void add( const typename Manipulator<T>::Handler& handler )\r
+ {\r
+ m_list.push_back( handler );\r
+ }\r
+\r
+ const typename Manipulator<T>::Handler get( int i )\r
+ {\r
+ return m_cascadeList.at(i);\r
+ }\r
+\r
+ \r
+ private: \r
+ typedef std::vector< typename Manipulator< T >::Handler > List;\r
+ List m_list;\r
+ \r
+ Cascade\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length <= 0)throw std::invalid_argument("list size is 0");\r
+\r
+ for( int i = 0 ; i < length ; i++)\r
+ {\r
+ m_list.push_back( (&front)[i] );\r
+ }\r
+ }\r
+ \r
+\r
+ Cascade(){}\r
+ \r
+ template< typename T , class Cascador >\r
+ friend typename boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ );\r
+\r
+ template< typename T , class Cascador >\r
+ friend typename boost::shared_ptr< Cascade< T , Cascador > > makeCascadeHandler();\r
+\r
+\r
+ };\r
+//}}}\r
+//{{{ ヘルパ関数 \r
+ template< typename T , class Cascador >\r
+ boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >( front , back ) \r
+ );\r
+ }\r
+ \r
+ template< typename T , class Cascador >\r
+ typename boost::shared_ptr< Cascade< T , Cascador > >\r
+ makeCascadeHandler( )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >\r
+ );\r
+ }\r
+\r
+ template<typename T >\r
+ typename boost::shared_ptr< Cascade< T , DEFAULT_CASCADOR< T > > >\r
+ makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ return makeCascadeHandler< T , DEFAULT_CASCADOR< T > >( front , back );\r
+ }\r
+ \r
+ template<typename T >\r
+ typename boost::shared_ptr< Cascade< T , DEFAULT_CASCADOR< T > > >\r
+ makeCascadeHandler( )\r
+ {\r
+ return makeCascadeHandler< T , DEFAULT_CASCADOR< T > >();\r
+ }\r
+//}}}\r
+//{{{ ストリーム演算子\r
+ template< typename T , class Cascador >\r
+ boost::shared_ptr< Cascade< T , Cascador > >& \r
+ operator << \r
+ (\r
+ boost::shared_ptr< Cascade< T , Cascador > >& a ,\r
+ const typename Manipulator< T >::Handler& b \r
+ )\r
+ {\r
+ a->add( b );\r
+ return a;\r
+ }\r
+\r
+ template< typename T , class Cascador >\r
+ typename boost::shared_ptr< Cascade< T , Cascador > >& \r
+ operator << \r
+ (\r
+ boost::shared_ptr< Cascade< T , Cascador > >& a ,\r
+ const T& b \r
+ )\r
+ {\r
+ a->add( mof::makeConstantHandler( b ) );\r
+ return a;\r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+\r
+#include "mof/CascadeAnimation.h"\r
+\r
+\r
+\r
+mof::CascadeAnimation::CascadeAnimation()\r
+: mof::Animation(false)\r
+{\r
+ m_key = 0;\r
+ m_maxKey = m_finalKey = 0;\r
+}\r
+\r
+mof::CascadeAnimation::~CascadeAnimation(){\r
+\r
+}\r
+\r
+void mof::CascadeAnimation::setElement(int index , mof::AnimationResource& pAnimation){\r
+ if(m_pAnimations.size() <= index)m_pAnimations.resize(index+1);\r
+ m_pAnimations.at(index) = pAnimation;\r
+ \r
+}\r
+\r
+mof::AnimationResource mof::CascadeAnimation::getElement(int index){\r
+ if(m_pAnimations.size() <= index)return mof::AnimationResource();\r
+ else return m_pAnimations.at(index);\r
+}\r
+\r
+\r
+\r
+bool mof::CascadeAnimation::update(){\r
+ if(!isPlaying())return false;\r
+ m_key++;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() != NULL)m_pAnimations.at(i)->update();\r
+ }\r
+ return true;\r
+}\r
+\r
+bool mof::CascadeAnimation::isFinalized(){\r
+\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ if(!m_pAnimations.at(i)->isFinalized())return false;\r
+ }\r
+ return true;\r
+}\r
+\r
+void mof::CascadeAnimation::setFinalKey(mof::AnimationKey key){\r
+ if(key > m_maxKey)m_finalKey = m_maxKey;\r
+ else m_finalKey = key;\r
+}\r
+\r
+/*\r
+mof::Vector2D mof::CascadeAnimation::getPosition(mof::Vector2D& position){\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ position = m_pAnimations.at(i)->getPosition(position);\r
+ }\r
+ return position;\r
+\r
+}*/\r
+\r
+mof::Vector2D mof::CascadeAnimation::getPosition(){\r
+ mof::Vector2D position;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ position = position + m_pAnimations.at(i)->getPosition();\r
+ }\r
+ return position;\r
+\r
+}\r
+ \r
+float mof::CascadeAnimation::getWidth(){\r
+ float result = 1.0f;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ result *= m_pAnimations.at(i)->getWidth();\r
+ }\r
+ return result;\r
+}\r
+\r
+float mof::CascadeAnimation::getHeight(){\r
+ float result = 1.0f;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ result *= m_pAnimations.at(i)->getHeight();\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+float mof::CascadeAnimation::getDepth(){\r
+ float result = 1.0f;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ result *= m_pAnimations.at(i)->getDepth();\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+ \r
+mof::Color mof::CascadeAnimation::getColor(){\r
+ float a = 1.0f , r = 1.0f, g = 1.0f, b = 1.0f;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ mof::Color tmp = m_pAnimations.at(i)->getColor();\r
+ a = a * ((float)mof::getAlpha(tmp) / 255);\r
+ r = r * ((float)mof::getRed(tmp) / 255);\r
+ g = g * ((float)mof::getGreen(tmp) / 255);\r
+ b = b * ((float)mof::getBlue(tmp) / 255);\r
+ }\r
+ return mof::createColor(a * 255 , r * 255 , g * 255 , b * 255);\r
+}\r
+\r
+\r
+mof::Matrix3D mof::CascadeAnimation::getWorldTransform(mof::Matrix3D& matrix){\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ matrix = m_pAnimations.at(i)->getWorldTransform(matrix);\r
+ }\r
+ return matrix;\r
+}\r
+\r
+\r
+mof::Line2D mof::CascadeAnimation::getTextureRectangle(){\r
+ mof::Line2D result;\r
+ for(int i = 0 ; i < m_pAnimations.size() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ mof::Line2D tmp = m_pAnimations.at(i)->getTextureRectangle();\r
+ if(tmp != mof::Line2D())result = tmp;\r
+ }\r
+ return result;\r
+}\r
+\r
+\r
+void mof::CascadeAnimation::start(){\r
+ for(int i = 0 ; i < getLength() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ if(!m_pAnimations.at(i)->isPlaying())m_pAnimations.at(i)->start();\r
+ }\r
+}\r
+ \r
+void mof::CascadeAnimation::stop(){\r
+ for(int i = 0 ; i < getLength() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ if(m_pAnimations.at(i)->isPlaying())m_pAnimations.at(i)->stop();\r
+ }\r
+}\r
+\r
+bool mof::CascadeAnimation::isPlaying(){\r
+ if(getLength() == 0)return true;\r
+ bool hasAnimation = false;\r
+\r
+ for(int i = 0 ; i < getLength() ; i++){\r
+ if(m_pAnimations.at(i).get() == NULL)continue;\r
+ if(m_pAnimations.at(i)->isPlaying())return true;\r
+ else hasAnimation = true;\r
+ }\r
+ return !hasAnimation;//\91S\97v\91f\82ªNULL\82È\82çtrue\r
+}
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include <boost/function/function2.hpp>\r
+#include <vector> \r
+\r
+namespace mof\r
+{\r
+namespace stream\r
+{\r
+\r
+ template<typename T>\r
+ struct Add\r
+ {\r
+ inline static T apply(const T& a , const T& b){\r
+ return a + b;\r
+ }\r
+ };\r
+\r
+ template<typename T>\r
+ struct Multiply\r
+ {\r
+ inline static T apply(const T& a , const T& b){\r
+ return a * b;\r
+ }\r
+ };\r
+\r
+ template<typename T , class Cascador = mof::Multiply<T> >\r
+ class Cascade : public Manipulator<T>{\r
+ typedef std::vector< typename Manipulator< T >::Handler > List;\r
+ List m_list;\r
+ public:\r
+\r
+ virtual ~Cascade()\r
+ {\r
+ }\r
+\r
+ virtual T value( mof::FrameNumber frame) const\r
+ {\r
+ T obj = m_list[0]->getValue(frame);\r
+ for(unsigned int i = 1 ; i < m_cascadeList.size() ; i++){\r
+ obj = Cascador::apply(obj , m_list[i]->value(frame));\r
+ }\r
+ return obj;\r
+ }\r
+\r
+ void clear()\r
+ {\r
+ m_list.clear();\r
+ }\r
+\r
+ void add( const typename Manipulator<T>::Handler& handler )\r
+ {\r
+\r
+ m_list.push_back( handler );\r
+ }\r
+\r
+ \r
+ \r
+ void set(int i , const typename Manipulator<T>::Handler& handler )\r
+ {\r
+\r
+ m_list.at(i) = handler;\r
+ }\r
+\r
+\r
+ const typename Manipulator<T>::Handler get(int i ){\r
+ return m_cascadeList.at(i);\r
+ }\r
+\r
+ private: \r
+ Cascade\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length <= 0)throw std::invalid_argument("list size is 0");\r
+\r
+ for( int i = 0 ; i < length ; i++){\r
+ m_list.push_back( (&front)[i] );\r
+ }\r
+ }\r
+\r
+ Cascade( ){}\r
+\r
+ friend template< class T , class Cascador >\r
+ mof::stream::Cascade< T , Cascador >::Handler \r
+ operator << \r
+ (\r
+ mof::stream::Cascade< T , Cascador >::Handler a ,\r
+ const mof::stream::Manipulator< T >::Handler& b \r
+ );\r
+\r
+ };\r
+\r
+ template<typename T , class Cascador = mof::Multiply<T> >\r
+ Cascade< T , Cascador > makeCascadeHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& front , \r
+ const typename Manipulator< T >::Handler& back \r
+ )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >( front , back ); \r
+ );\r
+ }\r
+ \r
+ template<typename T , class Cascador = mof::Multiply<T> >\r
+ Cascade< T , Cascador > makeCascadeHandler( )\r
+ {\r
+ return typename Cascade< T , Cascador >::Handler\r
+ (\r
+ new Cascade< T , Cascador >( ); \r
+ );\r
+ }\r
+\r
+\r
+} //namespace stream\r
+} //namespace mof\r
+\r
+template< class T , class Cascador >\r
+mof::stream::Cascade< T , Cascador >::Handler \r
+operator << \r
+(\r
+ mof::stream::Cascade< T , Cascador >::Handler a ,\r
+ const mof::stream::Manipulator< T >::Handler& b \r
+)\r
+{\r
+ return a->add( b );\r
+}\r
+\r
+template< class T , class Cascador >\r
+mof::stream::Cascade< T , Cascador >::Handler \r
+operator << \r
+(\r
+ mof::stream::Cascade< T , Cascador >::Handler a ,\r
+ const T& b \r
+)\r
+{\r
+ return a->add( mof::stream::makeConstantHandler( b ) );\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Manipulator.hpp>\r
+\r
+namespace mof\r
+{\r
+ template< typename T > class Constant;\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Constant<T> > makeConstantHandler(const T&);\r
+\r
+\r
+ template< typename T >\r
+ class Constant : public Manipulator< T >{\r
+ public:\r
+ typedef typename boost::shared_ptr< Constant< T > > Handler;\r
+\r
+ virtual ~Constant( ){}\r
+ \r
+ virtual T value( FrameNumber ) const\r
+ {\r
+ return m_value;\r
+ }\r
+\r
+ private:\r
+ T m_value;\r
+ \r
+ Constant(const T& value) : m_value(value)\r
+ {\r
+ }\r
+\r
+ template< typename T >\r
+ friend boost::shared_ptr< Constant<T> > makeConstantHandler(const T&);\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ template<typename T>\r
+ boost::shared_ptr< Constant<T> > makeConstantHandler( const T& value)\r
+ {\r
+ return typename Constant<T>::Handler(new Constant<T>(value));\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Manipulator.hpp>\r
+\r
+namespace mof\r
+{\r
+ template< typename T > class Constant;\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Constant<T> > makeConstantHandler(const T&);\r
+\r
+\r
+ template< typename T >\r
+ class Constant : public Manipulator< T >{\r
+ public:\r
+ typedef typename boost::shared_ptr< Constant< T > > Handler;\r
+\r
+ virtual ~Constant( ){}\r
+ \r
+ virtual T value( FrameNumber ) const\r
+ {\r
+ return m_value;\r
+ }\r
+\r
+ private:\r
+ T m_value;\r
+ \r
+ Constant(const T& value) : m_value(value)\r
+ {\r
+ }\r
+\r
+ template< typename T >\r
+ friend boost::shared_ptr< Constant<T> > makeConstantHandler(const T&);\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ template<typename T>\r
+ boost::shared_ptr< Constant<T> > makeConstantHandler( const T& value)\r
+ {\r
+ return typename Constant<T>::Handler( new Constant<T>( value ) );\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
+\r
--- /dev/null
+#include "mof/DataBasedAnimation.h"\r
+#include "mof/KeyFrameAnimation.h"\r
+#include "mof/CSVFile.h"\r
+#include <boost/lexical_cast.hpp>\r
+\r
+\r
+mof::DataBasedAnimation::DataBasedAnimation(const TCHAR * const pPath , mof::Vector3D& denormalizeScale , bool isLooping )\r
+: mof::Animation(isLooping) , m_denormalizeScale(denormalizeScale){\r
+ m_pBody = new KeyFrameAnimation(isLooping);\r
+ m_pFile = new CSVFile(pPath);\r
+ m_pFile->setIgnoreNL(false);\r
+ m_pFile->nextLine();//1\8ds\96Ú\82Í\97ñ\92è\8b`\82È\82Ì\82Å\8eÌ\82Ä\82é\r
+ loadNextKeyFrame();\r
+ \r
+}\r
+\r
+mof::DataBasedAnimation::DataBasedAnimation(const TCHAR * const pPath , bool isLooping )\r
+: mof::Animation(isLooping) , m_denormalizeScale(1 , 1 , 1){\r
+ m_pBody = new KeyFrameAnimation(isLooping);\r
+ m_pFile = new CSVFile(pPath);\r
+ m_pFile->setIgnoreNL(false);\r
+ m_pFile->nextLine();//1\8ds\96Ú\82Í\97ñ\92è\8b`\82È\82Ì\82Å\8eÌ\82Ä\82é\r
+ loadNextKeyFrame();\r
+ \r
+}\r
+\r
+void mof::DataBasedAnimation::loadNextKeyFrame(){\r
+ if(!m_pFile->hasNextValue())return;\r
+ \r
+ //KeyFrame\r
+ int keyFrame = boost::lexical_cast<int>(m_pFile->getNextValue());\r
+\r
+ //Position\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf1 = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf2 = m_pFile->getNextValue();\r
+ if(buf1 != _T("") && buf2 != _T("")){\r
+ mof::tstring buf3;\r
+ if(m_pFile->hasNextValue())buf3 = m_pFile->getNextValue();\r
+ if(buf3 != _T("")){\r
+ //z\8dÀ\95W\82à\97L\8cø\82È\8fê\8d\87\82Í\82R\8e\9f\8c³\8dÀ\95W\82Æ\82µ\82Ä\88µ\82¤\r
+ mof::Vector3D pos(\r
+ boost::lexical_cast<float>(buf1) , boost::lexical_cast<float>(buf2) , boost::lexical_cast<float>(buf3));\r
+ pos.x = pos.x * m_denormalizeScale.x;\r
+ pos.y = pos.y * m_denormalizeScale.y;\r
+ pos.z = pos.z * m_denormalizeScale.z;\r
+ m_pBody->setPosition(keyFrame , pos);\r
+ }\r
+ else m_pBody->setPosition(keyFrame , mof::Vector2D(boost::lexical_cast<int>(buf1) , boost::lexical_cast<int>(buf2)));\r
+ }\r
+ else if(m_pFile->hasNextValue())m_pFile->getNextValue();//PositionZ\82ð\8eÌ\82Ä\82é\r
+ }\r
+\r
+ //Color\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf1 = m_pFile->getNextValue();\r
+ if(buf1 != _T("")){\r
+ m_pBody->setColor(keyFrame , mof::createColor(buf1));\r
+ }\r
+ }\r
+\r
+ //Texture\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring tux = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring tuy = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring tvx = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring tvy = m_pFile->getNextValue();\r
+ if(tux != _T("") && tuy != _T("") && tvx != _T("") && tvy != _T("")){\r
+ m_pBody->setTextureRectangle(keyFrame , mof::Line2D(\r
+ boost::lexical_cast<int>(tux) , boost::lexical_cast<int>(tuy) ,\r
+ boost::lexical_cast<int>(tvx) , boost::lexical_cast<int>(tvy)));\r
+ }\r
+ }\r
+\r
+ //Scale\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf1 = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf2 = m_pFile->getNextValue();\r
+ if(buf1 != _T("") && buf2 != _T("")){\r
+ mof::tstring buf3;\r
+ if(m_pFile->hasNextValue())buf3 = m_pFile->getNextValue();\r
+ if(buf3 != _T("")){\r
+ //\89\9c\8ds\82«\82à\97L\8cø\82È\8fê\8d\87\82Í\82R\8e\9f\8c³\8dÀ\95W\82Æ\82µ\82Ä\88µ\82¤\r
+ m_pBody->setScale(keyFrame , mof::Vector3D(\r
+ boost::lexical_cast<float>(buf1) , boost::lexical_cast<float>(buf2) , boost::lexical_cast<float>(buf3)));\r
+ }\r
+ else {\r
+ //ToDo \82Q\8e\9f\8c³\82Ì\83X\83P\81[\83\8b\r
+ //m_pBody->set(keyFrame , mof::Vector2D(boost::lexical_cast<int>(buf1) , boost::lexical_cast<int>(buf2)));\r
+ }\r
+ }\r
+ else if(m_pFile->hasNextValue())m_pFile->getNextValue();//Depth\82ð\8eÌ\82Ä\82é\r
+ }\r
+\r
+ //Rotate\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf1 = m_pFile->getNextValue();\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf2 = m_pFile->getNextValue();\r
+ if(buf1 != _T("") && buf2 != _T("")){\r
+ mof::tstring buf3;\r
+ if(m_pFile->hasNextValue())buf3 = m_pFile->getNextValue();\r
+ if(buf3 != _T("")){\r
+ //Z\8e²\92\86\90S\82à\97L\8cø\82È\8fê\8d\87\82Í\82R\8e\9f\8c³\8dÀ\95W\82Æ\82µ\82Ä\88µ\82¤\r
+ m_pBody->setRotation(keyFrame , mof::Vector3D(\r
+ boost::lexical_cast<float>(buf1) , boost::lexical_cast<float>(buf2) , boost::lexical_cast<float>(buf3)));\r
+ }\r
+ else {\r
+ //ToDo \82Q\8e\9f\8c³\82Ì\89ñ\93]\r
+ //m_pBody->set(keyFrame , mof::Vector2D(boost::lexical_cast<int>(buf1) , boost::lexical_cast<int>(buf2)));\r
+ }\r
+ }\r
+ else if(m_pFile->hasNextValue())m_pFile->getNextValue();//RotZ\82ð\8eÌ\82Ä\82é\r
+ }\r
+\r
+\r
+ //finalize\83V\83O\83i\83\8b\r
+ {\r
+ if(!m_pFile->hasNextValue())goto END;\r
+ mof::tstring buf1 = m_pFile->getNextValue();\r
+ if(buf1 != _T("")){\r
+ m_pBody->setFinalKey(boost::lexical_cast<int>(buf1));\r
+ }\r
+ }\r
+\r
+\r
+END:\r
+ m_pFile->nextLine();\r
+}\r
+\r
+\r
+mof::DataBasedAnimation::~DataBasedAnimation(void){\r
+ delete m_pBody;\r
+ delete m_pFile;\r
+}\r
+\r
+\r
+bool mof::DataBasedAnimation::update(){\r
+ if(!isPlaying())return false;\r
+ m_pBody->update();\r
+\r
+ loadNextKeyFrame();\r
+ return false;\r
+}\r
+\r
+\r
+bool mof::DataBasedAnimation::isFinalized(){\r
+ return m_pBody->isFinalized();\r
+}\r
+\r
+\r
+mof::Vector2D mof::DataBasedAnimation::getPosition(){\r
+ return m_pBody->getPosition();\r
+}\r
+\r
+ \r
+float mof::DataBasedAnimation::getWidth(){\r
+ return m_pBody->getWidth();\r
+}\r
+\r
+\r
+float mof::DataBasedAnimation::getHeight(){\r
+ return m_pBody->getHeight();\r
+}\r
+\r
+\r
+float mof::DataBasedAnimation::getDepth(){\r
+ return m_pBody->getDepth();\r
+}\r
+\r
+mof::Color mof::DataBasedAnimation::getColor(){\r
+ return m_pBody->getColor();\r
+}\r
+\r
+ \r
+mof::Matrix3D mof::DataBasedAnimation::getWorldTransform(mof::Matrix3D& matrix){\r
+ return m_pBody->getWorldTransform(matrix);\r
+}\r
+\r
+ \r
+mof::Line2D mof::DataBasedAnimation::getTextureRectangle(){\r
+ return m_pBody->getTextureRectangle();\r
+}\r
--- /dev/null
+\r
+#pragma once\r
+#include "mof/Animation.h"\r
+#include "mof/tstring.h"\r
+\r
+namespace mof{\r
+ \r
+ class KeyFrameAnimation;\r
+ class CSVFile;\r
+\r
+ class DataBasedAnimation : public Animation\r
+ {\r
+ KeyFrameAnimation* m_pBody;\r
+ CSVFile* m_pFile;\r
+ mof::Vector3D m_denormalizeScale;\r
+ \r
+ void loadNextKeyFrame();\r
+ public:\r
+ DataBasedAnimation(const TCHAR * const pPath , bool isLooping = false);\r
+ DataBasedAnimation(const TCHAR * const pPath , mof::Vector3D& denormalizePositionScale , bool isLooping = false);\r
+ virtual ~DataBasedAnimation(void);\r
+\r
+ virtual bool update();\r
+ virtual bool isFinalized();\r
+\r
+ virtual mof::Vector2D getPosition();\r
+ virtual float getWidth();\r
+ virtual float getHeight();\r
+ virtual float getDepth();\r
+ virtual mof::Color getColor();\r
+ virtual mof::Matrix3D getWorldTransform(mof::Matrix3D& matrix);\r
+ virtual mof::Line2D getTextureRectangle();\r
+ \r
+ \r
+ };\r
+\r
+};
\ No newline at end of file
--- /dev/null
+#include "DefaultAnimationPlayer.hpp"\r
+\r
+\r
+\r
+\r
+mof::DefaultAnimationPlayer::DefaultAnimationPlayer()\r
+: m_frame(0)\r
+{\r
+}\r
+\r
+void mof::DefaultAnimationPlayer::setFrameNumber(mof::FrameNumber frame){\r
+ m_frame = frame;\r
+}\r
+\r
+void mof::DefaultAnimationPlayer::nextFrame(){\r
+ m_frame++;\r
+}\r
+\r
+void mof::DefaultAnimationPlayer::prevFrame(){\r
+ if(m_frame > 0)m_frame--;\r
+}
\ No newline at end of file
--- /dev/null
+#ifndef MOF_DEFAULT_ANIMATION_PLAYER_HPP\r
+#define MOF_DEFAULT_ANIMATION_PLAYER_HPP\r
+#include "mof/AnimationPlayer.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class DefaultAnimationPlayer : AnimationPlayer{\r
+protected:\r
+ mof::FrameNumber m_frame;\r
+public:\r
+ DefaultAnimationPlayer();\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+ \r
+};\r
+\r
+}\r
+\r
+\r
+#endif\r
--- /dev/null
+#ifndef MOF_DEFAULT_ANIMATION_PLAYER_HPP\r
+#define MOF_DEFAULT_ANIMATION_PLAYER_HPP\r
+#include "mof/AnimationPlayer.hpp"\r
+\r
+namespace mof{\r
+\r
+\r
+class DefaultAnimationPlayer : AnimationPlayer{\r
+protected:\r
+ mof::FrameNumber m_frame;\r
+public:\r
+ DefaultAnimationPlayer();\r
+ virtual void setFrameNumber(mof::FrameNumber frame);\r
+ virtual void nextFrame();\r
+ virtual void prevFrame();\r
+ \r
+};\r
+\r
+}\r
+\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+#pragma once\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Filter : public Manipulator< Vector2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr<Filter> Handler;\r
+ \r
+ Filter\r
+ (\r
+ const Manipulator<Vector2D>::Handler& body ,\r
+ const mof::Vector2D& filter\r
+ )\r
+ : m_body( body ) , m_filter( filter)\r
+ {\r
+ }\r
+\r
+ virtual Vector2D value( FrameNumber frame ) const\r
+ {\r
+ mof::Vector2D value = m_body->value(frame);\r
+ return mof::Vector2D( value.x * m_filter.x , value.y * m_filter.y);\r
+ }\r
+\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+ Vector2D m_filter;\r
+\r
+\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ inline Filter::Handler makeFilterHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body ,\r
+ const Vector2D& filter\r
+ )\r
+ {\r
+ return Filter::Handler\r
+ (\r
+ new Filter( body , filter )\r
+ );\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Filter : public Manipulator< Vector2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Translation2D > Handler;\r
+ \r
+ Filter\r
+ (\r
+ const Manipulator<Vector2D>::Handler& body ,\r
+ const mof::Vector2D& filter\r
+ )\r
+ : m_body( body ) , m_filter( filter)\r
+ {\r
+ }\r
+\r
+ virtual Vector2D value( FrameNumber frame ) const\r
+ {\r
+ mof::Vector2D value = m_body->value(frame);\r
+ return mof::Vector2D( value.x * m_filter.x , value.y * m_filter.y);\r
+ }\r
+\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+ Vector2D m_filter;\r
+\r
+\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ inline Filter::Handler makeFilterHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body ,\r
+ const Vector2D& filter\r
+ )\r
+ {\r
+ return Filter::Handler\r
+ (\r
+ new Filter( body , filter )\r
+ );\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof\r
+{\r
+ template< typename T , typename K >\r
+ class Joint : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , K > > Handler;\r
+\r
+ \r
+ virtual ~Joint( )\r
+ {\r
+ }\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ return m_converter( m_body->value( frame ) );\r
+ }\r
+ \r
+ typename Manipulator< K >::Handler get( ) const { return m_body; }\r
+\r
+ void set( const typename Manipulator< K >::Handler& handler ){ m_body = handler; }\r
+\r
+ private:\r
+ typename Manipulator<K>::Handler m_body;\r
+ T (*m_converter)( const K& );\r
+\r
+ Joint( const typename Manipulator< K >::Handler& handler , T (*converter)( const K& ) )\r
+ : m_body( handler) , m_converter( converter )\r
+ {\r
+ }\r
+\r
+ template< typename T , typename K > friend\r
+ typename Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< K >::Handler& handler ,\r
+ T (*converter)( const K& )\r
+ );\r
+\r
+ }; // class Joint\r
+\r
+ /** \8c^\95Ï\8a·\82ð\8ds\82í\82È\82¢Joint */\r
+ template< typename T >\r
+ class Joint< T , T > : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , T > > Handler;\r
+\r
+ \r
+ virtual T getValue( mof::FrameNumber frame ) const\r
+ {\r
+ return m_body->getValue( frame );\r
+ }\r
+\r
+ typename mof::Manipulator< T >::Handler get( ) const { return m_body; }\r
+ void set( const typename mof::Manipulator< T >::Handler& handler ){ m_body = handler; }\r
+ \r
+ private:\r
+ typename mof::Manipulator< T >::Handler m_body;\r
+\r
+ Joint( const typename Manipulator< T >::Handler& handler )\r
+ : m_body( handler)\r
+ {\r
+ }\r
+\r
+ template< typename T > friend\r
+ typename Joint< T , T >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< T >::Handler& handler \r
+ );\r
+\r
+ }; // class Joint \r
+\r
+ \r
+ template< typename T , typename K >\r
+ typename Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< K >::Handler& handler ,\r
+ T (*converter)( const K& )\r
+ )\r
+ {\r
+ return typename Joint< T , K >::Handler( new Joint< T , K >( handler , converter ) );\r
+ }\r
+\r
+ /** \8c^\95Ï\8a·\82ð\8ds\82í\82È\82¢Joint\82Ì\90¶\90¬ */\r
+ // TODO \8c^\90\84\98_\82ª\8cø\82©\82È\82¢\r
+ template< typename T >\r
+ typename Joint< T , T >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< T >::Handler& handler \r
+ )\r
+ {\r
+ return typename Joint< T , T >::Handler( new Joint< T , T >( handler ) );\r
+ }\r
+\r
+ \r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof\r
+{\r
+ template< typename T , typename K >\r
+ class Joint : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , K > > Handler;\r
+\r
+ \r
+ virtual ~Joint( )\r
+ {\r
+ }\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ return m_converter( m_body->value( frame ) );\r
+ }\r
+ \r
+ typename Manipulator< K >::Handler get( ) const { return m_body; }\r
+\r
+ void set( const typename Manipulator< K >::Handler& handler ){ m_body = handler; }\r
+\r
+ private:\r
+ typename Manipulator<K>::Handler m_body;\r
+ T (*m_converter)( const K& );\r
+\r
+ Joint( const typename Manipulator< K >::Handler& handler , T (*converter)( const K& ) )\r
+ : m_body( handler) , m_converter( converter )\r
+ {\r
+ }\r
+\r
+ template< typename T , typename K > friend\r
+ typename Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< K >::Handler& handler ,\r
+ T (*converter)( const K& )\r
+ );\r
+\r
+ }; // class Joint\r
+\r
+ /** \8c^\95Ï\8a·\82ð\8ds\82í\82È\82¢Joint */\r
+ template< typename T >\r
+ class Joint< T , T > : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< mof::Joint< T , T > > Handler;\r
+\r
+ \r
+ virtual T getValue( mof::FrameNumber frame ) const\r
+ {\r
+ return m_body->getValue( frame );\r
+ }\r
+\r
+ typename mof::Manipulator< T >::Handler get( ) const { return m_body; }\r
+ void set( const typename mof::Manipulator< T >::Handler& handler ){ m_body = handler; }\r
+ \r
+ private:\r
+ typename mof::Manipulator< T >::Handler m_body;\r
+\r
+ Joint( const typename Manipulator< T >::Handler& handler )\r
+ : m_body( handler)\r
+ {\r
+ }\r
+\r
+ template< typename T > friend\r
+ typename Joint< T , T >::Handler makeJointHandler\r
+ ( \r
+ const Manipulator< T >::Handler& handler \r
+ );\r
+\r
+ }; // class Joint \r
+\r
+ \r
+ template< typename T , typename K >\r
+ typename Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< K >::Handler& handler ,\r
+ T (*converter)( const K& )\r
+ )\r
+ {\r
+ return typename Joint< T , K >::Handler( new Joint< T , K >( handler , converter ) );\r
+ }\r
+\r
+ /** \8c^\95Ï\8a·\82ð\8ds\82í\82È\82¢Joint\82Ì\90¶\90¬ */\r
+ // TODO \8c^\90\84\98_\82ª\8cø\82©\82È\82¢\r
+ template< typename T >\r
+ typename Joint< T , T >::Handler makeJointHandler\r
+ ( \r
+ const typename Manipulator< T >::Handler& handler \r
+ )\r
+ {\r
+ return typename Joint< T , T >::Handler( new Joint< T , T >( handler ) );\r
+ }\r
+\r
+ \r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/Animation.hpp"\r
+#include <boost/function/function1.hpp>\r
+\r
+namespace mof{\r
+\r
+\r
+ template< typename T , typename K >\r
+ class Joint : boost::noncopyable{\r
+ public:\r
+ typedef boost::shared_ptr< mof::Joint<T> > Handler;\r
+ typedef boost::function1< const T& , const K& > Converter;\r
+\r
+ Joint( const mof::Animation<K>::Handler& handler , const Converter& converter )\r
+ : m_body( handler) , m_converter( converter )\r
+ {\r
+ }\r
+ \r
+ virtual T getValue( mof::FrameNumber frame ) const\r
+ {\r
+ return m_converter( m_body->getValue( frame ) );\r
+ }\r
+\r
+ private:\r
+ mof::Animation<K>::Handler m_body;\r
+ Converter m_converter;\r
+ };\r
+\r
+ template< typename T , typename K >\r
+ Joint< T , K >::Handler makeJointHandler\r
+ ( \r
+ const Animation<K>::Handler& handler ,\r
+ const Joint< T , K >::Converter& converter\r
+ )\r
+ {\r
+ return Joint::Handler( new Joint<T , K>( handler , converter) );\r
+ }\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include <map>\r
+#include <stdexcept>\r
+#include <boost/function/function2.hpp>\r
+#include "mof/Interpolation.hpp"\r
+\r
+namespace mof{\r
+\r
+ template<typename T >\r
+ class KeyFrameAnimation : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef std::pair< FrameNumber , T > KeyFrame;\r
+ typedef typename std::map< FrameNumber , T> KeyMap;\r
+\r
+ virtual ~KeyFrameAnimation(){}\r
+\r
+ virtual T value( mof::FrameNumber frame) const\r
+ {\r
+ return m_interpolator(m_map , frame);\r
+ }\r
+\r
+ mof::FrameNumber getFinalKeyFrameNumber()\r
+ {\r
+ return m_maxKeyFrameNumber;\r
+ }\r
+\r
+ private:\r
+ KeyMap m_map;\r
+ FrameNumber m_maxKeyFrameNumber;\r
+ boost::function2<T , const KeyMap& , mof::FrameNumber> m_interpolator;\r
+\r
+ KeyFrameAnimation\r
+ (\r
+ const KeyFrame& front ,\r
+ const KeyFrame& back , \r
+ const boost::function2< T , const KeyMap& , FrameNumber > & interpolator\r
+ )\r
+ : m_interpolator(interpolator)\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length < 1)throw std::invalid_argument("length < 1");\r
+ m_maxKeyFrameNumber = 0;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ if((&front)[i].first > m_maxKeyFrameNumber)m_maxKeyFrameNumber = (&front)[i].first;\r
+ m_map.insert( std::make_pair((&front)[i].first , (&front)[i].second ) );\r
+ }\r
+ }\r
+\r
+ KeyFrameAnimation\r
+ (\r
+ const KeyFrame& front , const KeyFrame& back \r
+ )\r
+ : m_interpolator(&mof::linerInterpolate<T>)\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length < 1)throw std::invalid_argument("length < 1");\r
+ m_maxKeyFrameNumber = 0;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ if((&front)[i].first > m_maxKeyFrameNumber)m_maxKeyFrameNumber = (&front)[i].first;\r
+ m_map.insert( std::make_pair((&front)[i].first , (&front)[i].second ) );\r
+ }\r
+ }\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::KeyFrame \r
+ makeKeyFrame( mof::FrameNumber frame , const T & obj );\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back ,\r
+ const boost::function2< T , const std::map< FrameNumber , T >& , FrameNumber> & interpolator\r
+ );\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back \r
+ );\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::KeyFrame \r
+ makeKeyFrame( mof::FrameNumber frame , const T & obj )\r
+ {\r
+ return std::make_pair< FrameNumber , T>(frame , obj);\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back ,\r
+ const boost::function2< T , const std::map< FrameNumber , T >& , FrameNumber> & interpolator\r
+ )\r
+ {\r
+ return KeyFrameAnimation< T >::Handler\r
+ (\r
+ new KeyFrameAnimation< T >( front , back , interpolator )\r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back \r
+ )\r
+ {\r
+ return KeyFrameAnimation< T >::Handler\r
+ (\r
+ new KeyFrameAnimation< T >( front , back ) \r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ FrameNumber fn1 , const T& v1 ,\r
+ FrameNumber fn2 , const T& v2 \r
+ )\r
+ {\r
+ KeyFrameAnimation<T>::KeyFrame keyFrames[] =\r
+ {\r
+ makeKeyFrame(fn1 , v1) ,\r
+ makeKeyFrame(fn2 , v2) \r
+ };\r
+ return makeKeyFrameAnimationHandler(keyFrames[0] , lastOf(keyFrames));\r
+ }\r
+ \r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ FrameNumber fn1 , const T& v1 ,\r
+ FrameNumber fn2 , const T& v2 ,\r
+ const boost::function2< T , const std::map< FrameNumber , T >& , FrameNumber> & interpolator\r
+ )\r
+ {\r
+ KeyFrameAnimation<T>::KeyFrame keyFrames[] =\r
+ {\r
+ makeKeyFrame(fn1 , v1) ,\r
+ makeKeyFrame(fn2 , v2) \r
+ };\r
+ return makeKeyFrameAnimationHandler(keyFrames[0] , lastOf(keyFrames) , interpolator);\r
+ }\r
+\r
+\r
+\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include <map>\r
+#include <stdexcept>\r
+#include <boost/function/function2.hpp>\r
+#include "mof/Interpolation.hpp"\r
+\r
+namespace mof{\r
+\r
+ template<typename T >\r
+ class KeyFrameAnimation : public Manipulator< T >\r
+ {\r
+ public:\r
+ typedef std::pair< FrameNumber , T > KeyFrame;\r
+ typedef typename std::map< FrameNumber , T> KeyMap;\r
+\r
+ virtual ~KeyFrameAnimation(){}\r
+\r
+ virtual T value( mof::FrameNumber frame) const\r
+ {\r
+ return m_interpolator(m_map , frame);\r
+ }\r
+\r
+ mof::FrameNumber getFinalKeyFrameNumber()\r
+ {\r
+ return m_maxKeyFrameNumber;\r
+ }\r
+\r
+ private:\r
+ KeyMap m_map;\r
+ FrameNumber m_maxKeyFrameNumber;\r
+ boost::function2<T , const KeyMap& , mof::FrameNumber> m_interpolator;\r
+\r
+ KeyFrameAnimation\r
+ (\r
+ const KeyFrame& front ,\r
+ const KeyFrame& back , \r
+ const boost::function2< T , const KeyMap& , FrameNumber > & interpolator\r
+ )\r
+ : m_interpolator(interpolator)\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length < 1)throw std::invalid_argument("length < 1");\r
+ m_maxKeyFrameNumber = 0;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ if((&front)[i].first > m_maxKeyFrameNumber)m_maxKeyFrameNumber = (&front)[i].first;\r
+ m_map.insert( std::make_pair((&front)[i].first , (&front)[i].second ) );\r
+ }\r
+ }\r
+\r
+ KeyFrameAnimation\r
+ (\r
+ const KeyFrame& front , const KeyFrame& back \r
+ )\r
+ : m_interpolator(&mof::linerInterpolate<T>)\r
+ {\r
+ int length = &back - &front + 1;\r
+ if(length < 1)throw std::invalid_argument("length < 1");\r
+ m_maxKeyFrameNumber = 0;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ if((&front)[i].first > m_maxKeyFrameNumber)m_maxKeyFrameNumber = (&front)[i].first;\r
+ m_map.insert( std::make_pair((&front)[i].first , (&front)[i].second ) );\r
+ }\r
+ }\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::KeyFrame \r
+ makeKeyFrame( mof::FrameNumber frame , const T & obj );\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back ,\r
+ const boost::function2< T , const std::map< FrameNumber , T >& , FrameNumber> & interpolator\r
+ );\r
+\r
+ template< typename T > friend\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back \r
+ );\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::KeyFrame \r
+ makeKeyFrame( mof::FrameNumber frame , const T & obj )\r
+ {\r
+ return std::make_pair< FrameNumber , T>(frame , obj);\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back ,\r
+ const boost::function2< T , const std::map< FrameNumber , T >& , FrameNumber> & interpolator\r
+ )\r
+ {\r
+ return KeyFrameAnimation< T >::Handler\r
+ (\r
+ new KeyFrameAnimation< T >( front , back , interpolator )\r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back \r
+ )\r
+ {\r
+ return KeyFrameAnimation< T >::Handler\r
+ (\r
+ new KeyFrameAnimation< T >( front , back ) \r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ FrameNumber fn1 , const T& v1 ,\r
+ FrameNumber fn2 , const T& v2 \r
+ )\r
+ {\r
+ KeyFrameAnimation<T>::KeyFrame keyFrames[] =\r
+ {\r
+ makeKeyFrame(fn1 , v1) ,\r
+ makeKeyFrame(fn2 , v2) \r
+ };\r
+ return makeKeyFrameAnimationHandler(keyFrames[0] , lastOf(keyFrames));\r
+ }\r
+\r
+\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ template< typename T >\r
+ class Loop : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+\r
+ virtual ~Loop( ){} \r
+\r
+ virtual T value( FrameNumber frame) const\r
+ {\r
+ return m_pBody->value( getInnerFrameNumber( frame ) );\r
+ }\r
+\r
+ private:\r
+\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ FrameNumber m_beginLoopFrameNumber;\r
+ FrameNumber m_endLoopFrameNumber;\r
+\r
+ FrameNumber getInnerFrameNumber(FrameNumber frame) const\r
+ {\r
+ if(frame < m_beginLoopFrameNumber)return frame;\r
+ FrameNumber d = m_endLoopFrameNumber - m_beginLoopFrameNumber;\r
+ return (frame - m_beginLoopFrameNumber) % d + m_beginLoopFrameNumber;\r
+ }\r
+\r
+ Loop(const typename Manipulator<T>::Handler& pBody , FrameNumber endLoopFrameNumber)\r
+ : m_pBody(pBody) , m_beginLoopFrameNumber(0) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ }\r
+\r
+ Loop\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ ) \r
+ : m_pBody(pBody) , m_beginLoopFrameNumber(beginLoopFrameNumber) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ if(m_endLoopFrameNumber < m_beginLoopFrameNumber)throw std::invalid_argument("endLoop < beginLoop");\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ );\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber endLoopFrameNumber\r
+ );\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ template<typename T >\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ )\r
+ {\r
+ return typename Manipulator< T >::Handler\r
+ (\r
+ new Loop< T >(pBody , beginLoopFrameNumber , endLoopFrameNumber)\r
+ );\r
+ }\r
+\r
+ template<typename T >\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber endLoopFrameNumber\r
+ )\r
+ {\r
+ return typename Manipulator< T >::Handler\r
+ (\r
+ new Loop< T >(pBody , endLoopFrameNumber)\r
+ );\r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ template< typename T >\r
+ class Loop : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+\r
+ virtual ~Loop( ){} \r
+\r
+ virtual T value( FrameNumber frame) const\r
+ {\r
+ return m_pBody->value( getInnerFrameNumber( frame ) );\r
+ }\r
+\r
+ private:\r
+\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ FrameNumber m_beginLoopFrameNumber;\r
+ FrameNumber m_endLoopFrameNumber;\r
+\r
+ FrameNumber getInnerFrameNumber(FrameNumber frame) const\r
+ {\r
+ if(frame < m_beginLoopFrameNumber)return frame;\r
+ FrameNumber d = m_endLoopFrameNumber - m_beginLoopFrameNumber;\r
+ return (frame - m_beginLoopFrameNumber) % d + m_beginLoopFrameNumber;\r
+ }\r
+\r
+ Loop(const typename Manipulator<T>::Handler& pBody , FrameNumber endLoopFrameNumber)\r
+ : m_pBody(pBody) , m_beginLoopFrameNumber(0) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ }\r
+\r
+ LoopManipulator\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ ) \r
+ : m_pBody(pBody) , m_beginLoopFrameNumber(beginLoopFrameNumber) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ if(m_endLoopFrameNumber < m_beginLoopFrameNumber)throw std::invalid_argument("endLoop < beginLoop");\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ );\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber endLoopFrameNumber\r
+ );\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ template<typename T >\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber beginLoopFrameNumber ,\r
+ FrameNumber endLoopFrameNumber\r
+ )\r
+ {\r
+ return typename Manipulator< T >::Handler\r
+ (\r
+ new Loop< T >(pBody , beginLoopFrameNumber , endLoopFrameNumber)\r
+ );\r
+ }\r
+\r
+ template<typename T >\r
+ typename boost::shared_ptr< Loop< T> >\r
+ makeLoopHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ FrameNumber endLoopFrameNumber\r
+ )\r
+ {\r
+ return typename Manipulator< T >::Handler\r
+ (\r
+ new Loop< T >(pBody , endLoopFrameNumber)\r
+ );\r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+ #pragma once\r
+ #include "mof/Animation.hpp"\r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ template<typename T >\r
+ class LoopAnimation : public Animation<T>{\r
+ typename Animation<T>::Handler m_pBody;\r
+ FrameNumber m_beginLoopFrameNumber;\r
+ FrameNumber m_endLoopFrameNumber;\r
+ \r
+ FrameNumber getInnerFrameNumber(FrameNumber frame) const{\r
+ if(frame < m_beginLoopFrameNumber)return frame;\r
+ mof::FrameNumber d = m_endLoopFrameNumber - m_beginLoopFrameNumber;\r
+ return (frame - m_beginLoopFrameNumber) % d + m_beginLoopFrameNumber;\r
+ }\r
+ \r
+ public:\r
+ \r
+ LoopAnimation(const typename Animation<T>::Handler& pBody , FrameNumber endLoopFrameNumber)\r
+ : m_pBody(pBody) , m_beginLoopFrameNumber(0) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ }\r
+ \r
+ LoopAnimation(\r
+ const typename mof::Animation<T>::Handler& pBody ,\r
+ mof::FrameNumber beginLoopFrameNumber ,\r
+ mof::FrameNumber endLoopFrameNumber\r
+ ) : m_pBody(pBody) , m_beginLoopFrameNumber(beginLoopFrameNumber) , m_endLoopFrameNumber(endLoopFrameNumber)\r
+ {\r
+ if(m_endLoopFrameNumber < m_beginLoopFrameNumber)throw std::invalid_argument("endLoop < beginLoop");\r
+ }\r
+ \r
+ \r
+ \r
+ virtual T getValue( mof::FrameNumber frame) const{\r
+ return m_pBody->getValue(getInnerFrameNumber(frame));\r
+ }\r
+ \r
+ \r
+ \r
+ };\r
+ \r
+\r
+ template<typename T >\r
+ typename mof::Animation<T>::Handler \r
+ makeLoopHandler(\r
+ const typename mof::Animation<T>::Handler& pBody ,\r
+ mof::FrameNumber beginLoopFrameNumber ,\r
+ mof::FrameNumber endLoopFrameNumber){\r
+\r
+ return typename mof::Animation<T>::Handler(\r
+ new mof::LoopAnimation<T>(pBody , beginLoopFrameNumber , endLoopFrameNumber)\r
+ );\r
+ }\r
+ \r
+\r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+ typedef unsigned int FrameNumber;\r
+\r
+ template<typename T>\r
+ class Manipulator \r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< Manipulator > Handler;\r
+ virtual ~Manipulator(){} \r
+ virtual T value( FrameNumber fn ) const = 0;\r
+\r
+ };\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+\r
+ template<typename T>\r
+ class Manipulator \r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr< Manipulator > Handler;\r
+ virtual ~Manipulator(){} \r
+ virtual T value( FrameNumber fn ) const = 0;\r
+\r
+ };\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+ template< typename T >\r
+ class Offset : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+ typedef typename boost::shared_ptr< Offset > Handler;\r
+ \r
+ virtual ~Offset( ){}\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ if( m_offset + frame < 0)return m_pBody->value( 0 );\r
+ else return m_pBody->value( frame + m_offset );\r
+ }\r
+\r
+ private:\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ int m_offset;\r
+\r
+\r
+ Offset( const typename Manipulator<T>::Handler& pBody , int offset )\r
+ : m_pBody(pBody) , m_offset(offset) \r
+ {\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Offset< T > > makeOffsetHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ int offset\r
+ );\r
+\r
+ };\r
+\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Offset< T > > makeOffsetHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& pBody ,\r
+ int offset\r
+ )\r
+ {\r
+ return typename Offset< T >::Handler(\r
+ new Offset< T >( pBody , offset )\r
+ );\r
+ }\r
+\r
+\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+\r
+namespace mof{\r
+\r
+ template< typename T >\r
+ class Offset : public Manipulator< T >\r
+ {\r
+ \r
+ public:\r
+ typedef typename boost::shared_ptr< Cascade > Handler;\r
+ \r
+ virtual ~Offset( ){}\r
+\r
+ virtual T value( FrameNumber frame ) const\r
+ {\r
+ if( m_offset + frame < 0)return m_pBody->value( 0 );\r
+ else return m_pBody->value( frame + m_offset );\r
+ }\r
+\r
+ private:\r
+ typename Manipulator<T>::Handler m_pBody;\r
+ int m_offset;\r
+\r
+\r
+ Offset( const typename Manipulator<T>::Handler& pBody , int offset )\r
+ : m_pBody(pBody) , m_offset(offset) \r
+ {\r
+ }\r
+\r
+ template<typename T > friend\r
+ typename boost::shared_ptr< Offset< T > > makeOffsetHandler\r
+ (\r
+ const typename Manipulator<T>::Handler& pBody ,\r
+ int offset\r
+ );\r
+\r
+ };\r
+\r
+\r
+ template< typename T >\r
+ boost::shared_ptr< Offset< T > > makeOffsetHandler\r
+ (\r
+ const typename Manipulator< T >::Handler& pBody ,\r
+ int offset\r
+ )\r
+ {\r
+ return typename Offset< T >::Handler(\r
+ new Offset< T >( pBody , offset )\r
+ );\r
+ }\r
+\r
+\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/Animation.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ template<typename T >\r
+ class OffsetAnimation : public Animation<T>{\r
+ typename Animation<T>::Handler m_pBody;\r
+ int m_offset;\r
+\r
+\r
+ public:\r
+\r
+ OffsetAnimation(const typename Animation<T>::Handler& pBody , int offset)\r
+ : m_pBody(pBody) , m_offset(offset) \r
+ {\r
+ }\r
+\r
+ \r
+\r
+ virtual T getValue( mof::FrameNumber frame) const{\r
+ if( m_offset + frame < 0)return m_pBody->getValue( 0 );\r
+ else return m_pBody->getValue(frame + m_offset );\r
+ }\r
+\r
+\r
+\r
+ };\r
+\r
+\r
+ template<typename T >\r
+ typename mof::Animation<T>::Handler \r
+ makeOffsetHandler\r
+ (\r
+ const typename mof::Animation<T>::Handler& pBody ,\r
+ int offset\r
+ )\r
+ {\r
+ return typename mof::Animation<T>::Handler\r
+ (\r
+ new mof::OffsetAnimation<T>(pBody , offset)\r
+ );\r
+ }\r
+\r
+\r
+} //namespace mof\r
+\r
--- /dev/null
+ #pragma once\r
+ \r
+ #include <mof/Animation.hpp>\r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ \r
+ template<typename T>\r
+ class ParametricAnimation : public mof::Animation<T>{\r
+ const boost::shared_ptr<T>& m_parameter;\r
+ public:\r
+ \r
+ ParametricAnimation(const boost::shared_ptr<T>& parameter) \r
+ : m_parameter(parameter){\r
+ }\r
+ \r
+ virtual T getValue(mof::FrameNumber ) const{\r
+ return *m_parameter;\r
+ }\r
+ \r
+ };\r
+ \r
+ template<class T>\r
+ typename mof::Animation<T>::Handler makeParametricHandler(const boost::shared_ptr<T>& parameter){\r
+ return mof::Animation<T>::Handler(new mof::ParametricAnimation<T>(parameter));\r
+ }\r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+ #pragma once\r
+ \r
+ #include <mof/Animation.hpp>\r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ \r
+ template<typename T>\r
+ class ParametricAnimation : public mof::Animation<T>{\r
+ const boost::shared_ptr<T>& m_parameter;\r
+ public:\r
+ \r
+ ParametricAnimation(const boost::shared_ptr<T>& parameter) \r
+ : m_parameter(parameter){\r
+ }\r
+ \r
+ virtual T getValue(mof::FrameNumber ) const{\r
+ return *m_parameter;\r
+ }\r
+ \r
+ };\r
+ \r
+ template<class T>\r
+ typename mof::Animation<T>::Handler makeParametricHandler(const boost::shared_ptr<T>& parameter){\r
+ return mof::Animation<T>::Handler(new mof::ParametricAnimation<T>(parameter));\r
+ }\r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Manipulator.hpp>\r
+\r
+namespace mof\r
+{\r
+ template< typename T > class Reference;\r
+\r
+ template< typename T > \r
+ boost::shared_ptr< Reference<T> >\r
+ makeReferenceHandler(const typename Manipulator<T>::Handler&);\r
+\r
+//{{{ Reference\r
+ template<typename T>\r
+ class Reference : public Manipulator<T>\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr<Reference> Handler;\r
+ \r
+ virtual ~Reference(){} \r
+ \r
+ virtual T value(FrameNumber fn) const\r
+ {\r
+ return m_body->value(fn);\r
+ }\r
+\r
+ void replace(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_body = body;\r
+ }\r
+\r
+ private:\r
+ Manipulator<T>::Handler m_body;\r
+\r
+ Reference(const Manipulator<T>::Handler& body) : m_body(body)\r
+ {}\r
+ \r
+ template< typename T >\r
+ friend typename boost::shared_ptr< Reference<T> > \r
+ makeReferenceHandler(const typename Manipulator<T>::Handler&);\r
+\r
+ };\r
+//}}}\r
+//{{{ ヘルパ関数\r
+ template<typename T>\r
+ boost::shared_ptr< Reference<T> >\r
+ makeReferenceHandler(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ return typename Reference<T>::Handler(new Reference<T>(body));\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Manipulator.hpp>\r
+\r
+namespace mof\r
+{\r
+ template< typename T > class Reference;\r
+\r
+ template< typename T > \r
+ boost::shared_ptr< Reference<T> >\r
+ makeReferenceHandler(const typename Manipulator<T>::Handler&);\r
+\r
+//{{{ Reference\r
+ template<typename T>\r
+ class Reference : public Manipulator<T>\r
+ {\r
+ public:\r
+ typedef typename boost::shared_ptr<Reference> Handler;\r
+ \r
+ virtual ~Reference(){} \r
+ \r
+ virtual T value(FrameNumber fn) const\r
+ {\r
+ return m_body.value(fn);\r
+ }\r
+\r
+ void replace(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_body = body;\r
+ }\r
+\r
+ private:\r
+ Manipulator<T>::Handler m_body;\r
+\r
+ Reference(const Manipulator<T>::Handler& body) : m_body(body)\r
+ {}\r
+ \r
+ template< typename T >\r
+ friend typename boost::shared_ptr< Reference<T> > \r
+ makeReferenceHandler(const typename Manipulator<T>::Handler&);\r
+\r
+ };\r
+//}}}\r
+//{{{ ヘルパ関数\r
+ template<typename T>\r
+ boost::shared_ptr< Reference<T> >\r
+ makeReferenceHandler(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ return typename Reference<T>::Handler(new Reference<T>(body));\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Reference.hpp>\r
+#include <mof/stream/Offset.hpp>\r
+#include <mof/stream/TypeStream.hpp>\r
+#include <vector>\r
+\r
+namespace mof\r
+{\r
+//{{{ ReferenceWrapper\r
+ template<typename T>\r
+ class ReferenceWrapper\r
+ {\r
+ public:\r
+ \r
+ typename Reference<T>::Handler makeRef(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list.push_back(makeReferenceHandler(body));\r
+ return m_list.back();\r
+ }\r
+ \r
+ typename Reference<T>::Handler makeRef(const T& body)\r
+ {\r
+ m_list.push_back(makeReferenceHandler<T>(makeConstantHandler(body)));\r
+ return m_list.back();\r
+ }\r
+\r
+\r
+ void replace(int index , const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list[index]->replace(body);\r
+ //m_list[index]->replace(makeOffsetHandler(body , -1 * (int)m_stream.getCurrentFrameNumber()));\r
+ }\r
+ \r
+ void replace(int index , const T& body)\r
+ {\r
+ m_list[index]->replace(makeConstantHandler(body));\r
+ //m_list[index]->replace(makeOffsetHandler(makeConstantHandler(body) , -1 * (int)m_stream.getCurrentFrameNumber()));\r
+ }\r
+\r
+ void replace(int index , const TypeStream<T>& stream , const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list[index]->replace(makeOffsetHandler<T>(body , -1 * stream.getCurrentFrameNumber()));\r
+ }\r
+ \r
+\r
+ typename Reference<T>::Handler getRef(int index) const\r
+ {\r
+ return m_list[index];\r
+ }\r
+\r
+ private:\r
+ std::vector<typename Reference<T>::Handler> m_list;\r
+ };\r
+//}}}\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <mof/stream/Reference.hpp>\r
+#include <mof/stream/Offset.hpp>\r
+#include <mof/stream/TypeStream.hpp>\r
+#include <vector>\r
+\r
+namespace mof\r
+{\r
+//{{{ ReferenceWrapper\r
+ template<typename T>\r
+ class ReferenceWrapper\r
+ {\r
+ public:\r
+ \r
+ typename Reference<T>::Handler makeRef(const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list.push_back(makeReferenceHandler(body));\r
+ return m_list.back();\r
+ }\r
+ \r
+ typename Reference<T>::Handler makeRef(const T& body)\r
+ {\r
+ m_list.push_back(makeReferenceHandler<T>(makeConstantHandler(body)));\r
+ return m_list.back();\r
+ }\r
+\r
+\r
+ void replace(int index , const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list[index]->replace(body);\r
+ //m_list[index]->replace(makeOffsetHandler(body , -1 * (int)m_stream.getCurrentFrameNumber()));\r
+ }\r
+ \r
+ void replace(int index , const T& body)\r
+ {\r
+ m_list[index]->replace(makeConstantHandler(body));\r
+ //m_list[index]->replace(makeOffsetHandler(makeConstantHandler(body) , -1 * (int)m_stream.getCurrentFrameNumber()));\r
+ }\r
+\r
+ void replace(int index , const TypeStream<T>& stream , const typename Manipulator<T>::Handler& body)\r
+ {\r
+ m_list[index]->replace(makeOffsetHandler(body , -1 * stream.getCurrentFrameNumber()));\r
+ }\r
+ \r
+\r
+ typename Reference<T>::Handler getRef(int index) const\r
+ {\r
+ return m_list[index];\r
+ }\r
+\r
+ private:\r
+ std::vector<typename Reference<T>::Handler> m_list;\r
+ };\r
+//}}}\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Rotation2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Rotation2D > Handler;\r
+ \r
+ Rotation2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Rotation2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createRotation( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ inline Rotation2D::Handler makeRotation2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Rotation2D::Handler\r
+ (\r
+ new Rotation2D( front , back )\r
+ );\r
+ }\r
+\r
+ inline Rotation2D::Handler makeRotation2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Rotation2D::Handler\r
+ (\r
+ new Rotation2D( body )\r
+ );\r
+ }\r
+//}}}\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Rotation2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Rotation2D > Handler;\r
+ \r
+ Rotation2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Rotation2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createRotation( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ Rotation2D::Handler makeRotation2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Rotation2D::Handler\r
+ (\r
+ new Rotation2D( front , back )\r
+ );\r
+ }\r
+\r
+ Rotation2D::Handler makeRotation2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Rotation2D::Handler\r
+ (\r
+ new Rotation2D( body )\r
+ );\r
+ }\r
+//}}}\r
+} // namespace mof\r
--- /dev/null
+#ifndef MOF_ROTATION_ANIMATION_2D_HPP\r
+#define MOF_ROTATION_ANIMATION_2D_HPP\r
+#include "mof/KeyFrameAnimation.hpp"\r
+#include <map>\r
+#include <stdexcept>\r
+#include <boost/function/function2.hpp>\r
+#include "mof/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/utilities.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+class RotationAnimation2D : public mof::Animation<mof::Matrix2D>{\r
+ boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector2D>> m_pBody;\r
+public:\r
+\r
+ RotationAnimation2D(\r
+ const std::pair<mof::FrameNumber , mof::Vector2D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector2D>& back \r
+ )\r
+ {\r
+ m_pBody = boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector2D>>(\r
+ new mof::KeyFrameAnimation<mof::Vector2D>(front , back , &mof::linerInterpolate<mof::Vector2D>)\r
+ );\r
+ }\r
+\r
+ virtual mof::Matrix2D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix2D::createRotation(m_pBody->getValue(frame));\r
+ }\r
+\r
+ mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }\r
+\r
+\r
+};\r
+\r
+\r
+\r
+\r
+}\r
+\r
+#endif
\ No newline at end of file
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class RotationAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ mof::Animation<mof::Vector3D>::Handler m_body;\r
+ public:\r
+ \r
+ RotationAnimation3D(\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_body = mof::Animation<mof::Vector3D>::Handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D> )\r
+ );\r
+ }\r
+ \r
+ RotationAnimation3D\r
+ (\r
+ const mof::Animation<mof::Vector3D>::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+ \r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createRotation(m_body->getValue(frame));\r
+ }\r
+ \r
+ \r
+ /*mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }*/\r
+ \r
+ \r
+ };\r
+ \r
+ \r
+ \r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class RotationAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ mof::Animation<mof::Vector3D>::Handler m_body;\r
+ public:\r
+ \r
+ RotationAnimation3D(\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_body = mof::Animation<mof::Vector3D>::Handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D> )\r
+ );\r
+ }\r
+ \r
+ RotationAnimation3D\r
+ (\r
+ const mof::Animation<mof::Vector3D>::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+ \r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createRotation(m_body->getValue(frame));\r
+ }\r
+ \r
+ \r
+ /*mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }*/\r
+ \r
+ \r
+ };\r
+ \r
+ \r
+ \r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Scaling2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Scaling2D > Handler;\r
+ \r
+ Scaling2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Scaling2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createScaling( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ inline Scaling2D::Handler makeScaling2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Scaling2D::Handler\r
+ (\r
+ new Scaling2D( front , back )\r
+ );\r
+ }\r
+\r
+ inline Scaling2D::Handler makeScaling2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Scaling2D::Handler\r
+ (\r
+ new Scaling2D( body )\r
+ );\r
+ }\r
+//}}}\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Scaling2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Scaling2D > Handler;\r
+ \r
+ Scaling2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Scaling2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createScaling( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+\r
+ };\r
+//{{{ ヘルパ関数\r
+ Scaling2D::Handler makeScaling2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Scaling2D::Handler\r
+ (\r
+ new Scaling2D( front , back )\r
+ );\r
+ }\r
+\r
+ Scaling2D::Handler makeScaling2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Scaling2D::Handler\r
+ (\r
+ new Scaling2D( body )\r
+ );\r
+ }\r
+//}}}\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/function/function2.hpp>\r
+#include "mof/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+\r
+class ScalingAnimation2D : public mof::Animation<mof::Matrix2D>{\r
+ mof::Animation<mof::Vector2D>::Handler m_body;\r
+public:\r
+ typedef boost::shared_ptr< mof::ScalingAnimation2D > Handler;\r
+\r
+ ScalingAnimation2D(\r
+ const std::pair<mof::FrameNumber , mof::Vector2D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector2D>& back \r
+ )\r
+ {\r
+ m_body = mof::Animation<mof::Vector2D>::Handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Vector2D>(front , back , &mof::linerInterpolate<mof::Vector2D> )\r
+ );\r
+\r
+ }\r
+ \r
+ ScalingAnimation2D\r
+ (\r
+ const mof::Animation<mof::Vector2D>::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+\r
+ virtual mof::Matrix2D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix2D::createScaling(m_body->getValue(frame));\r
+ }\r
+\r
+ mof::Animation<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const mof::Animation<mof::Vector2D>::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+\r
+};\r
+\r
+\r
+}\r
+\r
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class ScalingAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector3D> > m_pBody;\r
+ public:\r
+ \r
+ ScalingAnimation3D(\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_pBody = boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector3D> >(\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D>)\r
+ );\r
+ }\r
+ \r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createScaling(m_pBody->getValue(frame));\r
+ }\r
+ \r
+ mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }\r
+ \r
+ \r
+ };\r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class ScalingAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector3D> > m_pBody;\r
+ public:\r
+ \r
+ ScalingAnimation3D(\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_pBody = boost::shared_ptr<mof::KeyFrameAnimation<mof::Vector3D> >(\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D>)\r
+ );\r
+ }\r
+ \r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createScaling(m_pBody->getValue(frame));\r
+ }\r
+ \r
+ mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }\r
+ \r
+ \r
+ };\r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/stream/Cascade.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+\r
+namespace mof\r
+{\r
+ \r
+ template< typename T , class Cascador = DEFAULT_CASCADOR< T > >\r
+ struct TypeStream\r
+ {\r
+ public:\r
+ TypeStream( )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T >() )\r
+ {\r
+ }\r
+ \r
+ TypeStream( const typename Cascade< T , Cascador >::Handler& handler )\r
+ : m_frameNumber( 0 ) , m_cascade( handler )\r
+ {\r
+ }\r
+\r
+\r
+ ~TypeStream( )\r
+ {\r
+ }\r
+\r
+ typename Cascade< T , Cascador >::Handler& \r
+ get()\r
+ {\r
+ return m_cascador;\r
+ }\r
+ \r
+ typename const Cascade< T , Cascador >::Handler& \r
+ get() const\r
+ {\r
+ return m_cascador;\r
+ }\r
+\r
+\r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const typename Manipulator< T >::Handler& b \r
+ )\r
+ {\r
+ m_cascade->add( b );\r
+ return *this;\r
+ }\r
+\r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const T& b \r
+ )\r
+ {\r
+ m_cascade->add( mof::makeConstantHandler( b ) );\r
+ return *this;\r
+ }\r
+\r
+ T value( ) const\r
+ {\r
+ return m_cascade->value( m_frameNumber );\r
+ }\r
+ \r
+ void update( )\r
+ {\r
+ m_frameNumber++;\r
+ }\r
+\r
+ private:\r
+ FrameNumber m_frameNumber;\r
+ typename Cascade< T , Cascador >::Handler m_cascade;\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Translation2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Translation2D > Handler;\r
+ \r
+ Translation2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Translation2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createTranslation( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ inline Translation2D::Handler makeTranslation2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Translation2D::Handler\r
+ (\r
+ new Translation2D( front , back )\r
+ );\r
+ }\r
+\r
+ inline Translation2D::Handler makeTranslation2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Translation2D::Handler\r
+ (\r
+ new Translation2D( body )\r
+ );\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Translation2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Translation2D > Handler;\r
+ \r
+ Translation2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler< Vector2D >\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Translation2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createTranslation( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ Translation2D::Handler makeTranslation2DHandler\r
+ (\r
+ const std::pair< FrameNumber , Vector2D >& front ,\r
+ const std::pair< FrameNumber , Vector2D >& back \r
+ )\r
+ {\r
+ return Translation2D::Handler\r
+ (\r
+ new Translation2D( front , back )\r
+ );\r
+ }\r
+\r
+ Translation2D::Handler makeTranslation2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Translation2D::Handler\r
+ (\r
+ new Translation2D( body )\r
+ );\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+\r
+\r
+namespace mof{\r
+\r
+ class Translation2D : public Manipulator< Matrix2D >\r
+ {\r
+ public:\r
+ typedef boost::shared_ptr< Translation2D > Handler;\r
+ \r
+ Translation2D\r
+ (\r
+ const std::pair< FrameNumber , mof::Vector2D >& front , \r
+ const std::pair< FrameNumber , mof::Vector2D >& back \r
+ )\r
+ {\r
+ m_body = makeKeyFrameAnimationHandler\r
+ (\r
+ front , back , &linerInterpolate< Vector2D >\r
+ );\r
+ }\r
+ \r
+ Translation2D\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual Matrix2D value( FrameNumber frame ) const\r
+ {\r
+ return Matrix2D::createTranslation( m_body->value(frame) );\r
+ }\r
+\r
+ Manipulator<mof::Vector2D>::Handler get( ) const\r
+ {\r
+ return m_body;\r
+ }\r
+ \r
+ void set( const Manipulator< Vector2D >::Handler& handler ) \r
+ {\r
+ m_body = handler;\r
+ }\r
+\r
+ private:\r
+ Manipulator< Vector2D >::Handler m_body;\r
+\r
+\r
+ };\r
+\r
+//{{{ ヘルパ関数\r
+ template< typename T >\r
+ typename Translation2D< T >::Handler \r
+ makeTranslation2DHandler\r
+ (\r
+ const std::pair< FrameNumber , T >& front ,\r
+ const std::pair< FrameNumber , T >& back ,\r
+ )\r
+ {\r
+ return Translation2D< T >::Handler\r
+ (\r
+ new Translation2D< T >( front , back )\r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename Translation2D< T >::Handler \r
+ makeTranslation2DHandler\r
+ (\r
+ const Manipulator< Vector2D >::Handler& body\r
+ )\r
+ {\r
+ return Translation2D< T >::Handler\r
+ (\r
+ new Translation2D< T >( body )\r
+ );\r
+ }\r
+\r
+ template< typename T >\r
+ typename KeyFrameAnimation< T >::Handler \r
+ makeKeyFrameAnimationHandler\r
+ (\r
+ )\r
+ {\r
+ return KeyFrameAnimation< T >::Handler\r
+ (\r
+ new KeyFrameAnimation< T >( front , back ) \r
+ );\r
+ }\r
+//}}}\r
+\r
+}\r
+\r
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class TranslationAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ mof::Animation<mof::Vector3D>::Handler m_body;\r
+ public:\r
+ \r
+ TranslationAnimation3D\r
+ (\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_body = mof::Animation<mof::Vector3D>::Handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D>)\r
+ );\r
+ }\r
+ \r
+ TranslationAnimation3D\r
+ (\r
+ const mof::Animation<mof::Vector3D>::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createTranslation(m_body->getValue(frame));\r
+ }\r
+ \r
+ /*mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }*/\r
+ \r
+ \r
+ };\r
+ \r
+ \r
+ \r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+ #pragma once\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include <map>\r
+ #include <stdexcept>\r
+ #include <boost/function/function2.hpp>\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/Matrix3D.hpp"\r
+ \r
+ \r
+ \r
+ namespace mof{\r
+ \r
+ \r
+ class TranslationAnimation3D : public mof::Animation<mof::Matrix3D>{\r
+ mof::Animation<mof::Vector3D>::Handler m_body;\r
+ public:\r
+ \r
+ TranslationAnimation3D\r
+ (\r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& front , \r
+ const std::pair<mof::FrameNumber , mof::Vector3D>& back \r
+ )\r
+ {\r
+ m_body = mof::Animation<mof::Vector3D>::Handler\r
+ (\r
+ new mof::KeyFrameAnimation<mof::Vector3D>(front , back , &mof::linerInterpolate<mof::Vector3D>)\r
+ );\r
+ }\r
+ \r
+ TranslationAnimation3D\r
+ (\r
+ const mof::Animation<mof::Vector3D>::Handler& body\r
+ )\r
+ : m_body( body )\r
+ {\r
+ }\r
+\r
+ virtual mof::Matrix3D getValue( mof::FrameNumber frame) const{\r
+ return mof::Matrix3D::createTranslation(m_body->getValue(frame));\r
+ }\r
+ \r
+ /*mof::FrameNumber getFinalKeyFrameNumber(){\r
+ return m_pBody->getFinalKeyFrameNumber();\r
+ }*/\r
+ \r
+ \r
+ };\r
+ \r
+ \r
+ \r
+ \r
+ } //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/stream/Cascade.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/stream/Offset.hpp"\r
+\r
+namespace mof\r
+{\r
+ \r
+ template< typename T , class Cascador = DEFAULT_CASCADOR< T > >\r
+ class TypeStream\r
+ {\r
+ public:\r
+ TypeStream( )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {}\r
+ \r
+\r
+ TypeStream( const typename Manipulator< T >::Handler& handler )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {\r
+ m_cascade << handler;\r
+ }\r
+ \r
+ TypeStream( const T& value )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {\r
+ m_cascade << value;\r
+ }\r
+\r
+ ~TypeStream( )\r
+ {}\r
+ \r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const typename Manipulator< T >::Handler& b \r
+ )\r
+ {\r
+ m_cascade->add\r
+ (\r
+ makeOffsetHandler< T >( b , -1 * (int)m_frameNumber)\r
+ );\r
+ return *this;\r
+ }\r
+ \r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const TypeStream< T , Cascador >& obj \r
+ )\r
+ {\r
+ //m_cascade->add( obj.m_cascade );\r
+ m_cascade->add( makeCacheHandler<T>(makeOffsetHandler< T >( obj.m_cascade , obj.m_frameNumber - m_frameNumber) ) );\r
+ return *this;\r
+ }\r
+\r
+\r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const T& b \r
+ )\r
+ {\r
+ m_cascade->add( mof::makeConstantHandler( b ) );\r
+ return *this;\r
+ }\r
+\r
+ T value( ) const\r
+ {\r
+ return m_cascade->value( m_frameNumber );\r
+ }\r
+\r
+ typename Manipulator<T>::Handler toManipulator()\r
+ {\r
+ return m_cascade;\r
+ }\r
+ \r
+ void update( )\r
+ {\r
+ m_frameNumber++;\r
+ }\r
+\r
+ FrameNumber getCurrentFrameNumber() const\r
+ {\r
+ return m_frameNumber;\r
+ }\r
+\r
+ private:\r
+ FrameNumber m_frameNumber;\r
+ typename Cascade< T , Cascador >::Handler m_cascade;\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/shared_ptr.hpp>\r
+#include "mof/stream/Cascade.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/stream/Offset.hpp"\r
+\r
+namespace mof\r
+{\r
+ \r
+ template< typename T , class Cascador = DEFAULT_CASCADOR< T > >\r
+ class TypeStream\r
+ {\r
+ public:\r
+ TypeStream( )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {}\r
+ \r
+\r
+ TypeStream( const typename Manipulator< T >::Handler& handler )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {\r
+ m_cascade << handler;\r
+ }\r
+ \r
+ TypeStream( const T& value )\r
+ : m_frameNumber( 0 ) , m_cascade( mof::makeCascadeHandler< T , Cascador >() )\r
+ {\r
+ m_cascade << value;\r
+ }\r
+\r
+ ~TypeStream( )\r
+ {}\r
+ \r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const typename Manipulator< T >::Handler& b \r
+ )\r
+ {\r
+ m_cascade->add\r
+ (\r
+ makeOffsetHandler< T >( b , -1 * (int)m_frameNumber)\r
+ );\r
+ return *this;\r
+ }\r
+ \r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const TypeStream< T , Cascador >& obj \r
+ )\r
+ {\r
+ //m_cascade->add( obj.m_cascade );\r
+ m_cascade->add( makeCacheHandler<T>(makeOffsetHandler< T >( obj.m_cascade , obj.m_frameNumber - m_frameNumber) ) );\r
+ return *this;\r
+ }\r
+\r
+\r
+ TypeStream< T , Cascador >&\r
+ operator << \r
+ (\r
+ const T& b \r
+ )\r
+ {\r
+ m_cascade->add( mof::makeConstantHandler( b ) );\r
+ return *this;\r
+ }\r
+\r
+ T value( ) const\r
+ {\r
+ return m_cascade->value( m_frameNumber );\r
+ }\r
+\r
+ Manipulator<T>::Handler toManipulator()\r
+ {\r
+ return m_cascade;\r
+ }\r
+ \r
+ void update( )\r
+ {\r
+ m_frameNumber++;\r
+ }\r
+\r
+ FrameNumber getCurrentFrameNumber() const\r
+ {\r
+ return m_frameNumber;\r
+ }\r
+\r
+ private:\r
+ FrameNumber m_frameNumber;\r
+ typename Cascade< T , Cascador >::Handler m_cascade;\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/Animation.hpp"\r
+#include "mof/Vector3D.hpp"\r
+ \r
+namespace mof{\r
+\r
+ class UniformAnimation : public mof::Animation<mof::Vector3D>\r
+ {\r
+ \r
+ mof::Vector3D m_initialValue;\r
+ mof::Vector3D m_targetValue; \r
+ double m_speed; \r
+ public:\r
+ \r
+ UniformAnimation\r
+ (\r
+ const mof::Vector3D& initialValue ,\r
+ const mof::Vector3D& targetValue ,\r
+ double speed \r
+ ) \r
+ : m_initialValue(initialValue) , m_targetValue(targetValue) , m_speed(speed)\r
+ {\r
+ }\r
+ \r
+ \r
+ virtual mof::Vector3D getValue( mof::FrameNumber frame) const\r
+ {\r
+ \r
+ mof::Vector3D direction = ( m_targetValue - m_initialValue );\r
+ direction.normalize();\r
+ mof::Vector3D result = m_initialValue + direction * m_speed * frame;//\91\9d\95ª \r
+ if( direction.x > 0 && result.x > m_targetValue.x )result.x = m_targetValue.x; \r
+ else if( direction.x < 0 && result.x < m_targetValue.x )result.x = m_targetValue.x; \r
+ if( direction.y > 0 && result.y > m_targetValue.y )result.y = m_targetValue.y; \r
+ else if( direction.y < 0 && result.y < m_targetValue.y )result.y = m_targetValue.y; \r
+ if( direction.z > 0 && result.z > m_targetValue.z )result.z = m_targetValue.z; \r
+ else if( direction.z < 0 && result.z < m_targetValue.z )result.z = m_targetValue.z; \r
+ \r
+ return result;\r
+ }\r
+\r
+ \r
+ };\r
+ \r
+ \r
+ \r
+} //namespace mof\r
+ \r
--- /dev/null
+#pragma once\r
+#include "mof/Animation.hpp"\r
+#include "mof/Vector3D.hpp"\r
+ \r
+namespace mof{\r
+\r
+ class UniformAnimation : public mof::Animation<mof::Vector3D>\r
+ {\r
+ \r
+ mof::Vector3D m_initialValue;\r
+ mof::Vector3D m_targetValue; \r
+ double m_speed; \r
+ public:\r
+ \r
+ UniformAnimation\r
+ (\r
+ const mof::Vector3D& initialValue ,\r
+ const mof::Vector3D& targetValue ,\r
+ double speed \r
+ ) \r
+ : m_initialValue(initialValue) , m_targetValue(targetValue) , m_speed(speed)\r
+ {\r
+ }\r
+ \r
+ \r
+ virtual mof::Vector3D getValue( mof::FrameNumber frame) const\r
+ {\r
+ \r
+ mof::Vector3D direction = ( m_targetValue - m_initialValue );\r
+ direction.normalize();\r
+ mof::Vector3D result = m_initialValue + direction * m_speed * frame;//増分 \r
+ if( direction.x > 0 && result.x > m_targetValue.x )result.x = m_targetValue.x; \r
+ else if( direction.x < 0 && result.x < m_targetValue.x )result.x = m_targetValue.x; \r
+ if( direction.y > 0 && result.y > m_targetValue.y )result.y = m_targetValue.y; \r
+ else if( direction.y < 0 && result.y < m_targetValue.y )result.y = m_targetValue.y; \r
+ if( direction.z > 0 && result.z > m_targetValue.z )result.z = m_targetValue.z; \r
+ else if( direction.z < 0 && result.z < m_targetValue.z )result.z = m_targetValue.z; \r
+ \r
+ return result;\r
+ }\r
+\r
+ \r
+ };\r
+ \r
+ \r
+ \r
+} //namespace mof\r
+ \r
--- /dev/null
+ #pragma once\r
+ \r
+ #include "mof/ParametricAnimation.hpp"\r
+ #include "mof/KeyFrameAnimation.hpp"\r
+ #include "mof/RotationAnimation3D.hpp"\r
+ #include "mof/TranslationAnimation3D.hpp"\r
+ #include "mof/ScalingAnimation3D.hpp"\r
+ #include "mof/RotationAnimation2D.hpp"\r
+ #include "mof/TranslationAnimation2D.hpp"\r
+ #include "mof/ScalingAnimation2D.hpp"\r
+ #include "mof/Constant.hpp"\r
+ #include "mof/CascadingAnimation.hpp"\r
+ #include "mof/LoopAnimation.hpp"\r
+ #include "mof/Joint.hpp"\r
+ #include "mof/dynamic/utilities.hpp"\r
+ #include "mof/BoundsAnimation.hpp"\r
+ #include "mof/OffsetAnimation.hpp"\r
+ #include "mof/Interpolation.hpp"\r
--- /dev/null
+#include "mof/stream/utilities.hpp"\r
+#include "mof/stream/Joint.hpp"\r
+#include <boost/bind.hpp>\r
+\r
+namespace\r
+{\r
+ mof::Vector2D matrix2translation( const mof::Matrix2D& matrix )\r
+ {\r
+ return mof::Matrix2D::getTranslation( matrix );\r
+ }\r
+ \r
+ mof::Vector2D matrix2scaling( const mof::Matrix2D& matrix )\r
+ {\r
+ return matrix.getDiagonal( );\r
+ }\r
+\r
+ mof::Vector2D matrix2rotation( const mof::Matrix2D& matrix )\r
+ {\r
+ //TODO implementation\r
+ return matrix.getDiagonal( );\r
+ }\r
+\r
+}\r
+\r
+\r
+namespace mof\r
+{\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeTranslation2DHandler( const Manipulator< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2translation );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2translation ) );\r
+ }\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeScaling2DHandler( const Manipulator< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2scaling );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2scaling ) );\r
+ }\r
+\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeRotation2DHandler( const Manipulator< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2rotation );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2rotation ) );\r
+ }\r
+\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#include "mof/stream/utilities.hpp"\r
+#include "mof/stream/Joint.hpp"\r
+#include <boost/bind.hpp>\r
+\r
+namespace\r
+{\r
+ mof::Vector2D matrix2translation( const mof::Matrix2D& matrix )\r
+ {\r
+ return mof::Matrix2D::getTranslation( matrix );\r
+ }\r
+ \r
+ mof::Vector2D matrix2scaling( const mof::Matrix2D& matrix )\r
+ {\r
+ return matrix.getDiagonal( );\r
+ }\r
+\r
+ mof::Vector2D matrix2rotation( const mof::Matrix2D& matrix )\r
+ {\r
+ //TODO implementation\r
+ return matrix.getDiagonal( );\r
+ }\r
+\r
+}\r
+\r
+\r
+namespace mof\r
+{\r
+\r
+ Animation< Vector2D >::Handler \r
+ makeTranslation2DHandler( const Animation< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2translation );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2translation ) );\r
+ }\r
+\r
+ Animation< Vector2D >::Handler \r
+ makeScaling2DHandler( const Animation< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2scaling );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2scaling ) );\r
+ }\r
+\r
+\r
+ Animation< Vector2D >::Handler \r
+ makeRotation2DHandler( const Animation< Matrix2D >::Handler& handler )\r
+ {\r
+ return makeJointHandler( handler , &matrix2rotation );\r
+ //return makeJointHandler( handler , boost::bind( &matrix2rotation ) );\r
+ }\r
+\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/stream/TypeStream.hpp"\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/Rectangle.hpp"\r
+\r
+namespace mof\r
+{\r
+ typedef TypeStream< Vector2D , Add< Vector2D > > Vector2DStream;\r
+ typedef TypeStream< Color4f , Multiply< Color4f > > ColorStream;\r
+ typedef TypeStream< Rectangle< float > , Overwrite< Rectangle< float > > > RectangleStream;\r
+\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeTranslation2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeScaling2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeRotation2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/stream/TypeStream.hpp"\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Matrix2D.hpp"\r
+#include "mof/Color.hpp"\r
+#include "mof/Rectangle.hpp"\r
+\r
+namespace mof\r
+{\r
+ typedef TypeStream< Vector2D , Add< Vector2D > > Vector2DStream;\r
+ typedef TypeStream< Color4f , Multiply< Color4f > > ColorStream;\r
+ typedef TypeStream< Rectangle< float > , Add< Rectangle< float > > > RectangleStream;\r
+\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeTranslation2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeScaling2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+ Manipulator< Vector2D >::Handler \r
+ makeRotation2DHandler( const Manipulator< Matrix2D >::Handler& handler );\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+\r
+\r
+#include "mof/stream/TypeStream.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/stream/Cascade.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/stream/Translation2D.hpp"\r
+#include "mof/stream/Rotation2D.hpp"\r
+#include "mof/stream/Scaling2D.hpp"\r
+#include "mof/stream/Loop.hpp"\r
+#include "mof/stream/Joint.hpp"\r
+#include "mof/stream/Offset.hpp"\r
+#include "mof/stream/Reference.hpp"\r
+#include "mof/stream/Filter.hpp"\r
+#include "mof/stream/ReferenceWrapper.hpp"\r
+#include "mof/stream/Cache.hpp"\r
+#include "mof/stream/utilities.hpp"\r
+\r
+/*\r
+#include "mof/ParametricAnimation.hpp"\r
+#include "mof/RotationAnimation3D.hpp"\r
+#include "mof/TranslationAnimation3D.hpp"\r
+#include "mof/ScalingAnimation3D.hpp"\r
+#include "mof/BoundsAnimation.hpp"\r
+*/\r
--- /dev/null
+#pragma once\r
+\r
+\r
+#include "mof/stream/TypeStream.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/stream/Cascade.hpp"\r
+#include "mof/stream/Constant.hpp"\r
+#include "mof/stream/KeyFrameAnimation.hpp"\r
+#include "mof/stream/Translation2D.hpp"\r
+#include "mof/stream/Rotation2D.hpp"\r
+#include "mof/stream/Scaling2D.hpp"\r
+#include "mof/stream/Loop.hpp"\r
+#include "mof/stream/Joint.hpp"\r
+#include "mof/stream/Offset.hpp"\r
+#include "mof/stream/Reference.hpp"\r
+#include "mof/stream/ReferenceWrapper.hpp"\r
+#include "mof/stream/Cache.hpp"\r
+#include "mof/stream/utilities.hpp"\r
+\r
+/*\r
+#include "mof/ParametricAnimation.hpp"\r
+#include "mof/RotationAnimation3D.hpp"\r
+#include "mof/TranslationAnimation3D.hpp"\r
+#include "mof/ScalingAnimation3D.hpp"\r
+#include "mof/BoundsAnimation.hpp"\r
+*/\r
--- /dev/null
+#include <cppunit/BriefTestProgressListener.h>\r
+#include <cppunit/CompilerOutputter.h>\r
+#include <cppunit/extensions/TestFactoryRegistry.h>\r
+#include <cppunit/TestResult.h>\r
+#include <cppunit/TestResultCollector.h>\r
+#include <cppunit/TestRunner.h>\r
+#include <conio.h>\r
+\r
+int main( int argc, char* argv[] ) {\r
+ // \83C\83x\83\93\83g\81E\83}\83l\81[\83W\83\83\82Æ\83e\83X\83g\81E\83R\83\93\83g\83\8d\81[\83\89\82ð\90¶\90¬\82·\82é\r
+ CPPUNIT_NS::TestResult controller;\r
+\r
+ // \83e\83X\83g\8c\8b\89Ê\8eû\8fW\83\8a\83X\83i\82ð\83R\83\93\83g\83\8d\81[\83\89\82É\83A\83^\83b\83`\82·\82é\r
+ CPPUNIT_NS::TestResultCollector result;\r
+ controller.addListener( &result );\r
+\r
+ // \81u.\81v\82Å\90i\8ds\8fó\8bµ\82ð\8fo\97Í\82·\82é\83\8a\83X\83i\82ð\83A\83^\83b\83`\82·\82é\r
+ CPPUNIT_NS::BriefTestProgressListener progress;\r
+ controller.addListener( &progress );\r
+\r
+ // \83e\83X\83g\81E\83\89\83\93\83i\81[\82É\83e\83X\83g\8cQ\82ð\97^\82¦\81A\83e\83X\83g\82·\82é\r
+ CPPUNIT_NS::TestRunner runner;\r
+ runner.addTest( CPPUNIT_NS::TestFactoryRegistry::getRegistry().makeTest() );\r
+ runner.run( controller );\r
+\r
+ // \83e\83X\83g\8c\8b\89Ê\82ð\95W\8f\80\8fo\97Í\82É\93f\82«\8fo\82·\r
+ CPPUNIT_NS::CompilerOutputter outputter( &result, CPPUNIT_NS::stdCOut() );\r
+ outputter.write();\r
+\r
+ \r
+ return result.wasSuccessful() ? 0 : 1;\r
+}
\ No newline at end of file
--- /dev/null
+#include <cppunit/extensions/HelperMacros.h> \r
+#include "mof/SceneGraph.hpp"\r
+#include "mof/tstring.hpp"\r
+\r
+class SceneGraphTest : public CPPUNIT_NS::TestFixture { \r
+ CPPUNIT_TEST_SUITE( SceneGraphTest );\r
+ CPPUNIT_TEST( test_run ); \r
+ CPPUNIT_TEST_SUITE_END(); \r
+\r
+protected:\r
+ mof::SceneGraph* c_;\r
+\r
+public:\r
+ void setUp(); //\r
+ void tearDown(); //\r
+\r
+protected:\r
+ void test_run(); //\r
+ \r
+};\r
+\r
+\r
+CPPUNIT_TEST_SUITE_REGISTRATION( SceneGraphTest ); //\r
+\r
+// \8ae\83e\83X\83g\81E\83P\81[\83X\82Ì\8eÀ\8ds\92¼\91O\82É\8cÄ\82Î\82ê\82é\r
+void SceneGraphTest::setUp() {\r
+ c_ = new mof::SceneGraph();\r
+}\r
+\r
+// \8ae\83e\83X\83g\81E\83P\81[\83X\82Ì\8eÀ\8ds\92¼\8cã\82É\8cÄ\82Î\82ê\82é\r
+void SceneGraphTest::tearDown() {\r
+ delete c_;\r
+}\r
+\r
+// \82±\82ê\88È\8d~\82Í\83e\83X\83g\81E\83P\81[\83X\82Ì\8eÀ\91\95\93à\97e\r
+\r
+void SceneGraphTest::test_run() {\r
+ //CPPUNIT_ASSERT_EQUAL(0, c_->run(NULL)); //\r
+}\r
--- /dev/null
+#include <cppunit/extensions/HelperMacros.h> \r
+#include "mof/Timer.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <memory>\r
+\r
+class TimerTest : public CPPUNIT_NS::TestFixture { \r
+ CPPUNIT_TEST_SUITE( TimerTest ); \r
+ CPPUNIT_TEST( test_run ); \r
+ CPPUNIT_TEST_SUITE_END(); \r
+\r
+protected:\r
+ std::auto_ptr<mof::Timer> m_pTarget;\r
+\r
+public:\r
+ void setUp(); \r
+\r
+protected:\r
+ void test_run();\r
+ \r
+};\r
+\r
+\r
+CPPUNIT_TEST_SUITE_REGISTRATION( TimerTest ); \r
+\r
+void TimerTest::setUp() {\r
+ m_pTarget = std::auto_ptr<mof::Timer>(new mof::Timer());\r
+}\r
+\r
+\r
+void TimerTest::test_run(){\r
+\r
+}
\ No newline at end of file
--- /dev/null
+#ifndef TSTRING_HPP\r
+#define TSTRING_HPP\r
+\r
+#include <string>\r
+#include <tchar.h>\r
+#include <sstream>\r
+\r
+namespace mof {\r
+ typedef std::basic_string<TCHAR> tstring;\r
+ typedef std::basic_ostringstream<TCHAR> otstringstream;\r
+};\r
+\r
+#endif\r
--- /dev/null
+#ifndef TSTRING_HPP\r
+#define TSTRING_HPP\r
+\r
+#include <string>\r
+#include <tchar.h>\r
+#include <sstream>\r
+\r
+namespace mof {\r
+ typedef std::basic_string<TCHAR> tstring;\r
+ typedef std::basic_ostringstream<TCHAR> otstringstream;\r
+};\r
+\r
+#endif\r
--- /dev/null
+#pragma once\r
+#define _USE_MATH_DEFINES\r
+#include <math.h>\r
+#include <boost/foreach.hpp>\r
+#define foreach BOOST_FOREACH \r
+\r
+namespace mof{\r
+ \r
+ inline float deg2rad( float deg )\r
+ {\r
+ return deg / 180.0f * static_cast<float>(M_PI);\r
+ }\r
+\r
+ inline float rad2deg( float rad )\r
+ {\r
+ return rad / static_cast<float>(M_PI) * 180.0f;\r
+ }\r
+\r
+ template< typename T , int N >\r
+ int lengthOf( T (&)[N] )\r
+ {\r
+ return N;\r
+ }\r
+ \r
+ template< typename T , int N >\r
+ T& lastOf( T(&arr)[N] )\r
+ {\r
+ return arr[N-1];\r
+ }\r
+\r
+ template< typename T >\r
+ void safe_delete( T* (&p) )\r
+ {\r
+ delete p;\r
+ p = NULL;\r
+ }\r
+\r
+ template< typename T >\r
+ void safe_delete_array( T* (&p) )\r
+ {\r
+ delete[] p;\r
+ p = NULL;\r
+ }\r
+\r
+ inline int rotation_mod(int a , unsigned int b)\r
+ {\r
+ return a >= 0 ? a % b : b - (-a % b);\r
+ }\r
+\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#define _USE_MATH_DEFINES\r
+#include <math.h>\r
+#include <boost/foreach.hpp>\r
+#define foreach BOOST_FOREACH \r
+\r
+namespace mof{\r
+ \r
+ inline float deg2rad( float deg )\r
+ {\r
+ return deg / 180.0f * static_cast<float>(M_PI);\r
+ }\r
+\r
+ inline float rad2deg( float rad )\r
+ {\r
+ return rad / static_cast<float>(M_PI) * 180.0f;\r
+ }\r
+\r
+ template< typename T , int N >\r
+ int lengthOf( T (&)[N] )\r
+ {\r
+ return N;\r
+ }\r
+ \r
+ template< typename T , int N >\r
+ T& lastOf( T(&arr)[N] )\r
+ {\r
+ return arr[N-1];\r
+ }\r
+\r
+ template< typename T >\r
+ void safe_delete( T* (&p) )\r
+ {\r
+ delete p;\r
+ p = NULL;\r
+ }\r
+\r
+ template< typename T >\r
+ void safe_delete_array( T* (&p) )\r
+ {\r
+ delete[] p;\r
+ p = NULL;\r
+ }\r
+\r
+ int rotation_mod(int a , unsigned int b)\r
+ {\r
+ return a >= 0 ? a % b : b - (-a % b);\r
+ }\r
+\r
+\r
+\r
+} // namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WdigetView.hpp"\r
+\r
+namespace mof\r
+{\r
+ \r
+\r
+ class ButtonWidgetView \r
+ :\r
+ public WidgetView ,\r
+ {\r
+ public:\r
+\r
+ virtual FrameNumber blur( bool imidiately = false ) = 0;\r
+\r
+ };\r
+\r
+}\r
--- /dev/null
+#include <mof/widget/Container.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+#include <vector>\r
+#include <algorithm>\r
+#include <memory>\r
+#include <boost/shared_ptr.hpp>\r
+ \r
+using std::auto_ptr;\r
+using boost::shared_ptr;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ struct Impl\r
+ struct Container::Impl\r
+ {\r
+ std::vector< shared_ptr<WidgetView> > children;\r
+ auto_ptr<Layout> pLayout;\r
+ \r
+ \r
+ Impl() : pLayout(NULL){}\r
+ ~Impl(){}\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Container::Container\r
+ (\r
+ const shared_ptr<WidgetView>& front ,\r
+ const shared_ptr<WidgetView>& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ \r
+ int length = (&back - &front) +1;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children.push_back( (&front)[i] );\r
+ }\r
+\r
+ m_pImpl->pLayout = auto_ptr<Layout>( layout() );\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->children)\r
+ {\r
+ m_pImpl->pLayout->add(pView);\r
+ }\r
+ m_sizeStream << m_pImpl->pLayout->getPreferredSize();\r
+ m_pImpl->pLayout->connect(this);\r
+\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children[i]->getColorStream() << getColorStream(); \r
+ }\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Container::~Container()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Container::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ value->update();\r
+ }\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void Container::draw( ) const\r
+ {\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ value->draw();\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber Container::show(bool imidiately) \r
+ {\r
+ unsigned int maxFrame = 0;\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->show(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber Container::hide(bool imidiately)\r
+ {\r
+ unsigned int maxFrame = 0;\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->hide(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber Container::focus(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber Container::blur(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber Container::click(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ getAt\r
+ shared_ptr<WidgetView> Container::getAt(int index) const\r
+ {\r
+ return m_pImpl->children[index];\r
+ }\r
+//}}}\r
+//{{{ getLength\r
+ int Container::getLength() const\r
+ {\r
+ return m_pImpl->children.size();\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsUp\r
+ int Container::getAdjacencyAsUp(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsUp(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsDown\r
+ int Container::getAdjacencyAsDown(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsDown(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsLeft\r
+ int Container::getAdjacencyAsLeft(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsLeft(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsRight\r
+ int Container::getAdjacencyAsRight(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsRight(index);\r
+ }\r
+//}}}\r
+//{{{ add\r
+ void Container::add(shared_ptr<WidgetView> pView)\r
+ {\r
+ //children.push_back( pView ); \r
+ //m_pImpl->pLayout = adaptWidgetViewAndLayout( m_pImpl->children.begin( ) , m_pImpl->children.end( ) , layout);\r
+ }\r
+//}}}\r
+\r
+}\r
+} // namespace mof\r
--- /dev/null
+#include <mof/widget/Container.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+#include <vector>\r
+#include <algorithm>\r
+#include <memory>\r
+#include <boost/shared_ptr.hpp>\r
+ \r
+using std::auto_ptr;\r
+using boost::shared_ptr;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ struct Impl\r
+ struct Container::Impl\r
+ {\r
+ std::vector< shared_ptr<WidgetView> > children;\r
+ auto_ptr<Layout> pLayout;\r
+ \r
+ \r
+ Impl() : pLayout(NULL){}\r
+ ~Impl(){}\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Container::Container\r
+ (\r
+ const shared_ptr<WidgetView>& front ,\r
+ const shared_ptr<WidgetView>& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ \r
+ int length = (&back - &front) +1;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children.push_back( (&front)[i] );\r
+ }\r
+\r
+ m_pImpl->pLayout = auto_ptr<Layout>( layout() );\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->children)\r
+ {\r
+ m_pImpl->pLayout->add(pView);\r
+ }\r
+ DEBUG_PRINT( m_pImpl->pLayout->getPreferredSize());\r
+ m_sizeStream << m_pImpl->pLayout->getPreferredSize();\r
+ m_pImpl->pLayout->connect(this);\r
+\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children[i]->getColorStream() << getColorStream(); \r
+ }\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Container::~Container()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Container::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ value->update();\r
+ }\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void Container::draw( ) const\r
+ {\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ value->draw();\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber Container::show(bool imidiately) \r
+ {\r
+ unsigned int maxFrame = 0;\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->show(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber Container::hide(bool imidiately)\r
+ {\r
+ unsigned int maxFrame = 0;\r
+ foreach(shared_ptr<WidgetView> value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->hide(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber Container::focus(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber Container::blur(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber Container::click(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ getAt\r
+ shared_ptr<WidgetView> Container::getAt(int index) const\r
+ {\r
+ return m_pImpl->children[index];\r
+ }\r
+//}}}\r
+//{{{ getLength\r
+ int Container::getLength() const\r
+ {\r
+ return m_pImpl->children.size();\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsUp\r
+ int Container::getAdjacencyAsUp(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsUp(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsDown\r
+ int Container::getAdjacencyAsDown(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsDown(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsLeft\r
+ int Container::getAdjacencyAsLeft(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsLeft(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsRight\r
+ int Container::getAdjacencyAsRight(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsRight(index);\r
+ }\r
+//}}}\r
+//{{{ add\r
+ void Container::add(shared_ptr<WidgetView> pView)\r
+ {\r
+ //children.push_back( pView ); \r
+ //m_pImpl->pLayout = adaptWidgetViewAndLayout( m_pImpl->children.begin( ) , m_pImpl->children.end( ) , layout);\r
+ }\r
+//}}}\r
+\r
+}\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include <mof/widget/Layout.hpp>\r
+#include "mof/FactoryMethod.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+namespace widget\r
+{\r
+\r
+ class Container\r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ \r
+ Container\r
+ (\r
+ const boost::shared_ptr<WidgetView>& front ,\r
+ const boost::shared_ptr<WidgetView>& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+ virtual ~Container( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual FrameNumber click( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+ boost::shared_ptr<WidgetView> getAt(int index) const;\r
+ int getLength() const;\r
+ int getAdjacencyAsUp(int index) const;\r
+ int getAdjacencyAsDown(int index) const;\r
+ int getAdjacencyAsLeft(int index) const;\r
+ int getAdjacencyAsRight(int index) const;\r
+ void add(boost::shared_ptr<WidgetView> pView);\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include <mof/widget/Layout.hpp>\r
+#include "mof/FactoryMethod.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+namespace widget\r
+{\r
+\r
+ class Container\r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ \r
+ Container\r
+ (\r
+ boost::shared_ptr<WidgetView> pTop ,\r
+ const FactoryMethod<WidgetView>& last ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+ virtual ~Container( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual FrameNumber click( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+ boost::shared_ptr<WidgetView> getAt(int index) const;\r
+ int getLength() const;\r
+ int getAdjacencyAsUp(int index) const;\r
+ int getAdjacencyAsDown(int index) const;\r
+ int getAdjacencyAsLeft(int index) const;\r
+ int getAdjacencyAsRight(int index) const;\r
+ void add(boost::shared_ptr<WidgetView> pView);\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#include <mof/widget/ContainerWidgetView.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include <mof/adaptWidgetViewAndLayout.hpp>\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+#include <vector>\r
+#include <algorithm>\r
+ \r
+namespace mof\r
+{\r
+//{{{ struct Impl\r
+ struct ContainerWidgetView::Impl\r
+ {\r
+ std::vector<WidgetView*> children;\r
+ mof::Layout* pLayout;\r
+ \r
+ Impl() : pLayout(NULL){}\r
+ ~Impl(){}\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ ContainerWidgetView::ContainerWidgetView\r
+ (\r
+ const FactoryMethod<WidgetView>& front ,\r
+ const FactoryMethod<WidgetView>& last ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ \r
+ int length = (&last - &front) +1;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children.push_back((&front)[i]());\r
+ }\r
+\r
+ m_pImpl->pLayout = adaptWidgetViewAndLayout(m_pImpl->children , layout);\r
+ m_sizeStream << m_pImpl->pLayout->getBounds();\r
+\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ m_pImpl->children[i]->getPositionStream() << getPositionStream(); \r
+ m_pImpl->children[i]->getColorStream() << getColorStream(); \r
+ }\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ ContainerWidgetView::~ContainerWidgetView()\r
+ {\r
+ foreach(WidgetView* value , m_pImpl->children)\r
+ {\r
+ delete value;\r
+ }\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void ContainerWidgetView::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ foreach(WidgetView* value , m_pImpl->children)\r
+ {\r
+ value->update();\r
+ }\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void ContainerWidgetView::draw( ) const\r
+ {\r
+ foreach(WidgetView* value , m_pImpl->children)\r
+ {\r
+ value->draw();\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber ContainerWidgetView::show(bool imidiately) \r
+ {\r
+ unsigned int maxFrame = 0;\r
+ foreach(WidgetView* value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->show(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber ContainerWidgetView::hide(bool imidiately)\r
+ {\r
+ int maxFrame = 0;\r
+ foreach(WidgetView* value , m_pImpl->children)\r
+ {\r
+ maxFrame = max(value->hide(imidiately) , maxFrame);\r
+ }\r
+ return maxFrame;\r
+\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber ContainerWidgetView::focus(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber ContainerWidgetView::blur(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber ContainerWidgetView::click(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ getAt\r
+ WidgetView* ContainerWidgetView::getAt(int index) const\r
+ {\r
+ return m_pImpl->children[index];\r
+ }\r
+//}}}\r
+//{{{ getLength\r
+ int ContainerWidgetView::getLength() const\r
+ {\r
+ return m_pImpl->children.size();\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsUp\r
+ int ContainerWidgetView::getAdjacencyAsUp(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsUp(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsDown\r
+ int ContainerWidgetView::getAdjacencyAsDown(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsDown(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsLeft\r
+ int ContainerWidgetView::getAdjacencyAsLeft(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsLeft(index);\r
+ }\r
+//}}}\r
+//{{{ getAdjacentAsRight\r
+ int ContainerWidgetView::getAdjacencyAsRight(int index) const\r
+ {\r
+ return m_pImpl->pLayout->getAdjacencyAsRight(index);\r
+ }\r
+//}}}\r
+\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include <mof/widget/Layout.hpp>\r
+#include "mof/FactoryMethod.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+ class ContainerWidgetView \r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ ContainerWidgetView\r
+ (\r
+ const FactoryMethod<WidgetView>& front ,\r
+ const FactoryMethod<WidgetView>& last ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+ virtual ~ContainerWidgetView( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+ WidgetView* getAt(int index) const;\r
+ int getLength() const;\r
+ int getAdjacencyAsUp(int index) const;\r
+ int getAdjacencyAsDown(int index) const;\r
+ int getAdjacencyAsLeft(int index) const;\r
+ int getAdjacencyAsRight(int index) const;\r
+\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
--- /dev/null
+#include "mof/widget/Effect.hpp"\r
+#include <map>\r
+#include "mof/Sprite.hpp"\r
+#include "mof/Drawable.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <stdexcept>\r
+\r
+typedef std::map<mof::tstring , mof::Sprite*> SpriteMap;\r
+typedef std::pair<mof::tstring , mof::Sprite*> SpriteMapPair;\r
+typedef std::map<mof::tstring , mof::Drawable*> DrawableMap;\r
+typedef std::pair<mof::tstring , mof::Drawable*> DrawableMapPair;\r
+\r
+\r
+struct mof::Effect::Impl\r
+{\r
+ SpriteMap spriteMap;\r
+ DrawableMap drawableMap;\r
+\r
+ Impl(){\r
+\r
+ }\r
+\r
+ ~Impl(){\r
+ deleteAll();\r
+ }\r
+\r
+ void deleteAll(){\r
+ foreach(DrawableMapPair pair , drawableMap){\r
+ delete pair.second;\r
+ }\r
+ drawableMap.clear();\r
+\r
+ foreach(SpriteMapPair pair , spriteMap){\r
+ delete pair.second;\r
+ }\r
+ spriteMap.clear();\r
+ }\r
+};\r
+\r
+\r
+mof::Effect::Effect()\r
+: m_pImpl(new Impl())\r
+{\r
+}\r
+\r
+mof::Effect::~Effect(){\r
+}\r
+\r
+mof::Sprite* mof::Effect::getSpriteByName(const mof::tstring &name) {\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result == m_pImpl->spriteMap.end())throw std::invalid_argument(name + "is not exists");\r
+ return result->second;\r
+}\r
+\r
+void mof::Effect::addSprite(const mof::tstring& name , mof::Sprite* pSprite){\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result != m_pImpl->spriteMap.end())throw std::invalid_argument(name + "is already exists");\r
+ m_pImpl->spriteMap.insert(SpriteMapPair(name , pSprite));\r
+}\r
+ \r
+void mof::Effect::addDrawable( const mof::tstring& name , mof::Drawable* pDrawable )\r
+{\r
+ DrawableMap::iterator result = m_pImpl->drawableMap.find(name);\r
+ if(result != m_pImpl->drawableMap.end())throw std::invalid_argument(name + "is already exists");\r
+ m_pImpl->drawableMap.insert(DrawableMapPair(name , pDrawable));\r
+}\r
+\r
+void mof::Effect::remove(const mof::tstring& name ){\r
+ {\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result != m_pImpl->spriteMap.end())\r
+ {\r
+ m_pImpl->spriteMap.erase(name);\r
+ return;\r
+ }\r
+ }\r
+ {\r
+ DrawableMap::iterator result = m_pImpl->drawableMap.find(name);\r
+ if(result != m_pImpl->drawableMap.end())\r
+ {\r
+ m_pImpl->drawableMap.erase(name);\r
+ return;\r
+ }\r
+ }\r
+ throw std::invalid_argument(name + "is not exists");\r
+}\r
+\r
+void mof::Effect::deleteAll(){\r
+ m_pImpl->deleteAll();\r
+}\r
+\r
+void mof::Effect::draw() const\r
+{\r
+ foreach(DrawableMapPair pair , m_pImpl->drawableMap){\r
+ pair.second->draw();\r
+ }\r
+ foreach(SpriteMapPair pair , m_pImpl->spriteMap){\r
+ pair.second->draw();\r
+ }\r
+}\r
+\r
+\r
+void mof::Effect::update(){\r
+ foreach(SpriteMapPair pair , m_pImpl->spriteMap){\r
+ pair.second->update();\r
+ }\r
+}\r
+\r
+\r
--- /dev/null
+#include "mof/widget/Effect.hpp"\r
+#include <map>\r
+#include "mof/Sprite.hpp"\r
+#include "mof/Drawable.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <stdexcept>\r
+\r
+typedef std::map<mof::tstring , mof::Sprite*> SpriteMap;\r
+typedef std::pair<mof::tstring , mof::Sprite*> SpriteMapPair;\r
+typedef std::map<mof::tstring , mof::Drawable*> DrawableMap;\r
+typedef std::pair<mof::tstring , mof::Drawable*> DrawableMapPair;\r
+\r
+\r
+struct mof::Effect::Impl\r
+{\r
+ SpriteMap spriteMap;\r
+ DrawableMap drawableMap;\r
+\r
+ Impl(){\r
+\r
+ }\r
+\r
+ ~Impl(){\r
+ deleteAll();\r
+ }\r
+\r
+ void deleteAll(){\r
+ foreach(DrawableMapPair pair , drawableMap){\r
+ delete pair.second;\r
+ }\r
+ drawableMap.clear();\r
+\r
+ foreach(SpriteMapPair pair , spriteMap){\r
+ delete pair.second;\r
+ }\r
+ spriteMap.clear();\r
+ }\r
+};\r
+\r
+\r
+mof::Effect::Effect()\r
+: m_pImpl(new Impl())\r
+{\r
+}\r
+\r
+mof::Effect::~Effect(){\r
+}\r
+\r
+mof::Sprite* mof::Effect::getSpriteByName(const mof::tstring &name) {\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result == m_pImpl->spriteMap.end())throw std::invalid_argument(name + "is not exists");\r
+ return result->second;\r
+}\r
+\r
+void mof::Effect::addSprite(const mof::tstring& name , mof::Sprite* pSprite){\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result != m_pImpl->spriteMap.end())throw std::invalid_argument(name + "is already exists");\r
+ m_pImpl->spriteMap.insert(SpriteMapPair(name , pSprite));\r
+}\r
+ \r
+void mof::Effect::addDrawable( const mof::tstring& name , mof::Drawable* pDrawable )\r
+{\r
+ DrawableMap::iterator result = m_pImpl->drawableMap.find(name);\r
+ if(result != m_pImpl->drawableMap.end())throw std::invalid_argument(name + "is already exists");\r
+ m_pImpl->drawableMap.insert(DrawableMapPair(name , pDrawable));\r
+}\r
+\r
+void mof::Effect::remove(const mof::tstring& name ){\r
+ {\r
+ SpriteMap::iterator result = m_pImpl->spriteMap.find(name);\r
+ if(result != m_pImpl->spriteMap.end())\r
+ {\r
+ m_pImpl->spriteMap.erase(name);\r
+ return;\r
+ }\r
+ }\r
+ {\r
+ DrawableMap::iterator result = m_pImpl->drawableMap.find(name);\r
+ if(result != m_pImpl->drawableMap.end())\r
+ {\r
+ m_pImpl->drawableMap.erase(name);\r
+ return;\r
+ }\r
+ }\r
+ throw std::invalid_argument(name + "is not exists");\r
+}\r
+\r
+void mof::Effect::deleteAll(){\r
+ m_pImpl->deleteAll();\r
+}\r
+\r
+void mof::Effect::draw() const{\r
+ foreach(DrawableMapPair pair , m_pImpl->drawableMap){\r
+ pair.second->draw();\r
+ }\r
+ foreach(SpriteMapPair pair , m_pImpl->spriteMap){\r
+ pair.second->draw();\r
+ }\r
+}\r
+\r
+\r
+void mof::Effect::update(){\r
+ foreach(SpriteMapPair pair , m_pImpl->spriteMap){\r
+ pair.second->update();\r
+ }\r
+}\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+ class Sprite;\r
+ class Drawable;\r
+\r
+ class Effect : boost::noncopyable{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ Effect();\r
+ ~Effect();\r
+ mof::Sprite* getSpriteByName(const mof::tstring& name);\r
+ void addSprite(const mof::tstring& name , mof::Sprite* pSprite);\r
+ void addDrawable( const mof::tstring& name , mof::Drawable* pDrawable );\r
+ void remove(const mof::tstring& name);\r
+ void deleteAll();\r
+\r
+ void draw() const;\r
+ void update();\r
+ };\r
+\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/utility.hpp>\r
+#include "mof/tstring.hpp"\r
+\r
+namespace mof{\r
+ class Sprite;\r
+ class Drawable;\r
+\r
+ class Effect : boost::noncopyable{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ Effect();\r
+ ~Effect();\r
+ mof::Sprite* getSpriteByName(const mof::tstring& name);\r
+ void addSprite(const mof::tstring& name , mof::Sprite* pSprite);\r
+ void addDrawable( const mof::tstring& name , mof::Drawable* pDrawable );\r
+ void remove(const mof::tstring& name);\r
+ void deleteAll();\r
+\r
+ void draw() const;\r
+ void update();\r
+ };\r
+\r
+ \r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Frame.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <mof/widget/Container.hpp>\r
+#include <mof/widget/ImageView.hpp>\r
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/OverlapLayout.hpp>\r
+#include <mof/utilities.hpp>\r
+#include <boost/make_shared.hpp>\r
+\r
+using namespace mof::widget;\r
+using boost::shared_ptr;\r
+using boost::make_shared;\r
+using mof::lastOf;\r
+using std::vector;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ Impl\r
+ struct Frame::Impl\r
+ {\r
+ shared_ptr<WidgetView> pCaptionView; \r
+ shared_ptr<WidgetView> pContentBackgroundView; \r
+ shared_ptr<WidgetView> pTitleBackgroundView; \r
+ shared_ptr<Container> pContainer; \r
+\r
+ Impl()\r
+ : \r
+ pCaptionView( ) ,\r
+ pContentBackgroundView( ) ,\r
+ pContainer( )\r
+ {}\r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Frame::Frame\r
+ (\r
+ const mof::tstring& caption , const mof::Font& font ,\r
+ shared_ptr<WidgetView> pContentView ,\r
+ const FactoryMethod<WidgetView>& contentBackground , \r
+ const FactoryMethod<WidgetView>& titleBackground \r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ m_pImpl->pCaptionView = make_shared<ImageView>( caption , font );\r
+ m_pImpl->pContentBackgroundView = shared_ptr<WidgetView>( contentBackground( ) );\r
+ m_pImpl->pTitleBackgroundView = shared_ptr<WidgetView>( titleBackground( ) );\r
+ \r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pTitleBackgroundView ,\r
+ m_pImpl->pCaptionView ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<OverlapLayout>( m_pImpl->pCaptionView->getSizeStream().value() )\r
+ );\r
+ }\r
+\r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pContainer ,\r
+ pContentView ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<GridLayout>( GridLayout::VERTICAL , 0 , 10)\r
+ );\r
+ }\r
+ \r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pContentBackgroundView ,\r
+ m_pImpl->pContainer ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<OverlapLayout>( m_pImpl->pContainer->getSizeStream().value() )\r
+ );\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Frame::~Frame()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ show\r
+ mof::FrameNumber Frame::show(bool imidiately)\r
+ {\r
+ return m_pImpl->pContainer->show(imidiately);\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ mof::FrameNumber Frame::hide(bool imidiately)\r
+ {\r
+ return m_pImpl->pContainer->hide(imidiately);\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ const boost::shared_ptr<WidgetView> Frame::getView( ) const\r
+ {\r
+ return m_pImpl->pContainer;\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ boost::shared_ptr<WidgetView> Frame::getView( ) \r
+ {\r
+ return m_pImpl->pContainer;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Frame::update()\r
+ {\r
+ m_pImpl->pContainer->update();\r
+ }\r
+//}}}\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Frame.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <mof/widget/Container.hpp>\r
+#include <mof/widget/ImageView.hpp>\r
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/OverlapLayout.hpp>\r
+#include <mof/utilities.hpp>\r
+#include <boost/make_shared.hpp>\r
+\r
+using namespace mof::widget;\r
+using boost::shared_ptr;\r
+using boost::make_shared;\r
+using mof::lastOf;\r
+using std::vector;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ Impl\r
+ struct Frame::Impl\r
+ {\r
+ shared_ptr<WidgetView> pCaptionView; \r
+ shared_ptr<WidgetView> pContentBackgroundView; \r
+ shared_ptr<WidgetView> pTitleBackgroundView; \r
+ shared_ptr<Container> pContainer; \r
+\r
+ Impl()\r
+ : \r
+ pCaptionView( ) ,\r
+ pContentBackgroundView( ) ,\r
+ pContainer( )\r
+ {}\r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Frame::Frame\r
+ (\r
+ const mof::tstring& caption , const mof::Font& font ,\r
+ shared_ptr<WidgetView> pContentView ,\r
+ const FactoryMethod<WidgetView>& contentBackground , \r
+ const FactoryMethod<WidgetView>& titleBackground \r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ m_pImpl->pCaptionView = make_shared<ImageView>( caption , font );\r
+ m_pImpl->pContentBackgroundView = shared_ptr<WidgetView>( contentBackground( ) );\r
+ m_pImpl->pTitleBackgroundView = shared_ptr<WidgetView>( titleBackground( ) );\r
+ \r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pTitleBackgroundView ,\r
+ m_pImpl->pCaptionView ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<OverlapLayout>( m_pImpl->pCaptionView->getSizeStream().value() )\r
+ );\r
+ }\r
+\r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pContainer ,\r
+ pContentView ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<GridLayout>( GridLayout::VERTICAL , 0 , 20)\r
+ );\r
+ }\r
+ \r
+ {\r
+ shared_ptr<WidgetView> children[] = {\r
+ m_pImpl->pContentBackgroundView ,\r
+ m_pImpl->pContainer ,\r
+ };\r
+ m_pImpl->pContainer = make_shared<Container>( \r
+ children[0] ,\r
+ lastOf( children ) ,\r
+ makeFactoryMethod<OverlapLayout>( m_pImpl->pContainer->getSizeStream().value() )\r
+ );\r
+ }\r
+\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Frame::~Frame()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ show\r
+ mof::FrameNumber Frame::show(bool imidiately)\r
+ {\r
+ return m_pImpl->pContainer->show(imidiately);\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ mof::FrameNumber Frame::hide(bool imidiately)\r
+ {\r
+ return m_pImpl->pContainer->hide(imidiately);\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ const boost::shared_ptr<WidgetView> Frame::getView( ) const\r
+ {\r
+ return m_pImpl->pContainer;\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ boost::shared_ptr<WidgetView> Frame::getView( ) \r
+ {\r
+ return m_pImpl->pContainer;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Frame::update()\r
+ {\r
+ m_pImpl->pContainer->update();\r
+ }\r
+//}}}\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+namespace widget\r
+{\r
+\r
+ class Frame : public Widget\r
+ {\r
+ public:\r
+ Frame\r
+ (\r
+ const tstring& title ,\r
+ const Font& font ,\r
+ boost::shared_ptr<WidgetView> content ,\r
+ const FactoryMethod<WidgetView>& contentBackground ,\r
+ const FactoryMethod<WidgetView>& titleBackground \r
+ );\r
+\r
+ virtual ~Frame();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView( ) const;\r
+ virtual boost::shared_ptr<WidgetView> getView( );\r
+ virtual void update();\r
+\r
+\r
+ \r
+ protected:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ };\r
+\r
+\r
+} // namespace widget\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+namespace widget\r
+{\r
+\r
+ class Frame : public Widget\r
+ {\r
+ public:\r
+ Frame\r
+ (\r
+ const tstring& title ,\r
+ const Font& font ,\r
+ boost::shared_ptr<Widget> content ,\r
+ const FactoryMethod<WidgetView>& contentBackground ,\r
+ const FactoryMethod<WidgetView>& titleBackground \r
+ );\r
+\r
+ virtual ~Frame();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView( ) const;\r
+ virtual boost::shared_ptr<WidgetView> getView( );\r
+ virtual void update();\r
+\r
+\r
+ \r
+ protected:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ };\r
+\r
+\r
+} // namespace widget\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/utility.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/tstring.hpp>\r
+#include <memory>\r
+#include <mof/widget/Frame.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+namespace widget\r
+{\r
+\r
+ class FrameBuilder : boost::noncopyable\r
+ {\r
+ public:\r
+ FrameBuilder();\r
+ ~FrameBuilder();\r
+\r
+ void setTitle( const mof::tstring& title , const mof::Font& font );\r
+ void setContentBackgroundView( const mof::FactoryMethod<WidgetView>& contentBackground );\r
+ void setTitleBackgroundView( const mof::FactoryMethod<WidgetView>& titleBackground );\r
+ std::auto_ptr<Frame> create( );\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ }; // class FrameBuilder\r
+} // namespace widget\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <boost/utility.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/tstring.hpp>\r
+#include <memory>\r
+#include <mof/widget/Frame.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+namespace widget\r
+{\r
+\r
+ class FrameBuilder : boost::noncopyable\r
+ {\r
+ public:\r
+ FrameBuilder();\r
+ ~FrameBuilder();\r
+\r
+ void setTitle( const mof::tstring& title , const mof::Font& font );\r
+ void setContentBackgroundView( const FactoryMethod<WidgetView>& contentBackground );\r
+ void setTitleBackgroundView( const FactoryMethod<WidgetView>& titleBackground );\r
+ std::auto_ptr<Frame> create( );\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ }; // class FrameBuilder\r
+} // namespace widget\r
+} // namespace mof\r
--- /dev/null
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/streams.hpp>\r
+#include <mof/utilities.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+#include <algorithm>\r
+#include <vector>\r
+\r
+using boost::shared_ptr;\r
+\r
+//{{{ Impl\r
+struct mof::widget::GridLayout::Impl\r
+{\r
+ \r
+ mof::widget::GridLayout::Direction direction;\r
+ int span , margin;\r
+ int width , height;// preferredSize\r
+ std::vector< shared_ptr<WidgetView> > views;\r
+ std::vector<Vector2D> positions;\r
+\r
+ Impl(Direction _direction , int span_ , int margin_ )\r
+ : \r
+ direction(_direction) , span(span_) , margin(margin_) ,\r
+ width(0) , height(0)\r
+ {}\r
+ \r
+\r
+ ~Impl()\r
+ {\r
+ }\r
+};\r
+//}}}\r
+//{{{ GridLayout\r
+mof::widget::GridLayout::GridLayout\r
+(\r
+ Direction direction , int span , int margin\r
+)\r
+: m_pImpl( new Impl( direction , span , margin ) )\r
+{\r
+}\r
+//}}}\r
+//{{{ ~GridLayout\r
+mof::widget::GridLayout::~GridLayout( )\r
+{\r
+}\r
+//}}}\r
+//{{{ add\r
+void mof::widget::GridLayout::add(shared_ptr<WidgetView> pView)\r
+{\r
+ mof::Vector2D size = pView->getSizeStream().value();\r
+ m_pImpl->views.push_back(pView);\r
+ \r
+ if(m_pImpl->direction == VERTICAL)\r
+ {\r
+ m_pImpl->positions.push_back( mof::Vector2D(0 , m_pImpl->height));\r
+ if( !m_pImpl->views.empty( ) )m_pImpl->height += m_pImpl->margin;\r
+ m_pImpl->width = m_pImpl->width < size.x \r
+ ? mof::real2int(size.x) \r
+ : m_pImpl->width;\r
+ m_pImpl->height += mof::real2int(size.y);\r
+ }\r
+ else if(m_pImpl->direction == HORIZONTAL)\r
+ {\r
+ m_pImpl->positions.push_back( mof::Vector2D(m_pImpl->width , 0));\r
+ if( !m_pImpl->views.empty( ) )m_pImpl->width += m_pImpl->margin;\r
+ m_pImpl->width += mof::real2int(size.x);\r
+ m_pImpl->height = m_pImpl->height < size.y \r
+ ? mof::real2int(size.y) \r
+ : m_pImpl->height;\r
+ }\r
+}\r
+//}}}\r
+//{{{ getLength\r
+size_t mof::widget::GridLayout::getLength() const\r
+{\r
+ return m_pImpl->positions.size();\r
+}\r
+//}}}\r
+//{{{ getPreferredSize\r
+mof::Vector2D mof::widget::GridLayout::getPreferredSize() const\r
+{\r
+ return mof::Vector2D(m_pImpl->width , m_pImpl->height);\r
+}\r
+//}}}\r
+//{{{ getSizeDependencyType\r
+mof::widget::Layout::DependencyType mof::widget::GridLayout::getSizeDependencyType() const\r
+{\r
+ return mof::widget::Layout::PARENT_LEADING;\r
+}\r
+//}}}\r
+//{{{ connect\r
+void mof::widget::GridLayout::connect(WidgetView* pParentView) \r
+{\r
+ size_t i = 0;\r
+ if(m_pImpl->direction == VERTICAL)\r
+ {\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << m_pImpl->positions[i++] << pParentView->getPositionStream();\r
+ mof::Vector2D filter(1 , 0);\r
+ mof::Vector2D offset(-1.0f * pView->getSizeStream().value().x , 0.0f);\r
+ pView->getSizeStream() \r
+ << offset\r
+ << mof::makeFilterHandler(pParentView->getSizeStream().toManipulator() , filter);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << m_pImpl->positions[i++] << pParentView->getPositionStream();\r
+ pView->getSizeStream() << -pView->getSizeStream().value() << pParentView->getSizeStream();\r
+ }\r
+ }\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsUp\r
+int mof::widget::GridLayout::getAdjacencyAsUp(int index) const\r
+{\r
+ if(m_pImpl->direction == VERTICAL)return mof::rotation_mod(index-1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsDown\r
+int mof::widget::GridLayout::getAdjacencyAsDown(int index) const\r
+{\r
+ if(m_pImpl->direction == VERTICAL)return mof::rotation_mod(index+1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsLeft\r
+int mof::widget::GridLayout::getAdjacencyAsLeft(int index) const\r
+{\r
+ if(m_pImpl->direction == HORIZONTAL)return mof::rotation_mod(index-1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsRight\r
+int mof::widget::GridLayout::getAdjacencyAsRight(int index) const\r
+{\r
+ if(m_pImpl->direction == HORIZONTAL)return mof::rotation_mod(index+1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
--- /dev/null
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/streams.hpp>\r
+#include <mof/utilities.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+#include <algorithm>\r
+#include <vector>\r
+\r
+using boost::shared_ptr;\r
+\r
+//{{{ Impl\r
+struct mof::widget::GridLayout::Impl\r
+{\r
+ \r
+ mof::widget::GridLayout::Direction direction;\r
+ int span , margin;\r
+ int width , height;// preferredSize\r
+ std::vector< shared_ptr<WidgetView> > views;\r
+ std::vector<Vector2D> positions;\r
+\r
+ Impl(Direction _direction , int span_ , int margin_ )\r
+ : \r
+ direction(_direction) , span(span_) , margin(margin_) ,\r
+ width(0) , height(0)\r
+ {}\r
+ \r
+\r
+ ~Impl()\r
+ {\r
+ }\r
+};\r
+//}}}\r
+//{{{ GridLayout\r
+mof::widget::GridLayout::GridLayout\r
+(\r
+ Direction direction , int span , int margin\r
+)\r
+: m_pImpl( new Impl( direction , span , margin ) )\r
+{\r
+}\r
+//}}}\r
+//{{{ ~GridLayout\r
+mof::widget::GridLayout::~GridLayout( )\r
+{\r
+}\r
+//}}}\r
+//{{{ add\r
+void mof::widget::GridLayout::add(shared_ptr<WidgetView> pView)\r
+{\r
+ mof::Vector2D size = pView->getSizeStream().value();\r
+ m_pImpl->views.push_back(pView);\r
+ \r
+ if(m_pImpl->direction == VERTICAL)\r
+ {\r
+ //if( !m_pImpl->views.empty( ) )m_pImpl->height += m_pImpl->margin;\r
+ m_pImpl->positions.push_back( mof::Vector2D(0 , m_pImpl->height));\r
+ m_pImpl->width = m_pImpl->width < size.x \r
+ ? mof::real2int(size.x) \r
+ : m_pImpl->width;\r
+ m_pImpl->height += mof::real2int(size.y);\r
+ }\r
+ else if(m_pImpl->direction == HORIZONTAL)\r
+ {\r
+ if( !m_pImpl->views.empty( ) )m_pImpl->width += m_pImpl->margin;\r
+ m_pImpl->positions.push_back( mof::Vector2D(m_pImpl->width , 0));\r
+ m_pImpl->width += mof::real2int(size.x);\r
+ m_pImpl->height = m_pImpl->height < size.y \r
+ ? mof::real2int(size.y) \r
+ : m_pImpl->height;\r
+ }\r
+}\r
+//}}}\r
+//{{{ getLength\r
+size_t mof::widget::GridLayout::getLength() const\r
+{\r
+ return m_pImpl->positions.size();\r
+}\r
+//}}}\r
+//{{{ getPreferredSize\r
+mof::Vector2D mof::widget::GridLayout::getPreferredSize() const\r
+{\r
+ return mof::Vector2D(m_pImpl->width , m_pImpl->height);\r
+}\r
+//}}}\r
+//{{{ getSizeDependencyType\r
+mof::widget::Layout::DependencyType mof::widget::GridLayout::getSizeDependencyType() const\r
+{\r
+ return mof::widget::Layout::PARENT_LEADING;\r
+}\r
+//}}}\r
+//{{{ connect\r
+void mof::widget::GridLayout::connect(WidgetView* pParentView) \r
+{\r
+ size_t i = 0;\r
+ if(m_pImpl->direction == VERTICAL)\r
+ {\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << m_pImpl->positions[i++] << pParentView->getPositionStream();\r
+ mof::Vector2D filter(1 , 0);\r
+ mof::Vector2D offset(-1.0f * pView->getSizeStream().value().x , 0.0f);\r
+ pView->getSizeStream() \r
+ << offset\r
+ << mof::makeFilterHandler(pParentView->getSizeStream().toManipulator() , filter);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << m_pImpl->positions[i++] << pParentView->getPositionStream();\r
+ pView->getSizeStream() << -pView->getSizeStream().value() << pParentView->getSizeStream();\r
+ }\r
+ }\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsUp\r
+int mof::widget::GridLayout::getAdjacencyAsUp(int index) const\r
+{\r
+ if(m_pImpl->direction == VERTICAL)return mof::rotation_mod(index-1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsDown\r
+int mof::widget::GridLayout::getAdjacencyAsDown(int index) const\r
+{\r
+ if(m_pImpl->direction == VERTICAL)return mof::rotation_mod(index+1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsLeft\r
+int mof::widget::GridLayout::getAdjacencyAsLeft(int index) const\r
+{\r
+ if(m_pImpl->direction == HORIZONTAL)return mof::rotation_mod(index-1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsRight\r
+int mof::widget::GridLayout::getAdjacencyAsRight(int index) const\r
+{\r
+ if(m_pImpl->direction == HORIZONTAL)return mof::rotation_mod(index+1 , m_pImpl->positions.size());\r
+ else return index;\r
+}\r
+//}}}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class GridLayout : public Layout\r
+ {\r
+\r
+ public:\r
+ enum Direction\r
+ {\r
+ HORIZONTAL , VERTICAL\r
+ };\r
+\r
+ GridLayout(Direction direction , int span , int margin = 0 );\r
+ virtual ~GridLayout();\r
+ virtual void add(boost::shared_ptr<WidgetView> pView);\r
+ virtual Vector2D getPreferredSize() const;\r
+ virtual DependencyType getSizeDependencyType() const;\r
+ virtual void connect(WidgetView* pParentView);\r
+ virtual size_t getLength( ) const;\r
+ virtual int getAdjacencyAsUp(int index) const;\r
+ virtual int getAdjacencyAsDown(int index) const;\r
+ virtual int getAdjacencyAsLeft(int index) const;\r
+ virtual int getAdjacencyAsRight(int index) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namepsace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class GridLayout : public Layout\r
+ {\r
+\r
+ public:\r
+ enum Direction\r
+ {\r
+ HORIZONTAL , VERTICAL\r
+ };\r
+\r
+ GridLayout(Direction direction , int span , int margin = 0 );\r
+ virtual ~GridLayout();\r
+ virtual void add(boost::shared_ptr<WidgetView> pView);\r
+ virtual Vector2D getPreferredSize() const;\r
+ virtual DependencyType getSizeDependencyType() const;\r
+ virtual void connect( boost::shared_ptr<WidgetView> pParentView);\r
+ virtual size_t getLength( ) const;\r
+ virtual int getAdjacencyAsUp(int index) const;\r
+ virtual int getAdjacencyAsDown(int index) const;\r
+ virtual int getAdjacencyAsLeft(int index) const;\r
+ virtual int getAdjacencyAsRight(int index) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namepsace mof\r
+\r
--- /dev/null
+#include <mof/widget/ImageView.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/widget/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+ \r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ struct Impl\r
+ struct ImageView::Impl\r
+ {\r
+ Sprite* pSprite;\r
+ \r
+ Impl( )\r
+ : pSprite( NULL )\r
+ {\r
+ }\r
+ \r
+ ~Impl()\r
+ {\r
+ delete pSprite;\r
+ }\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ ImageView::ImageView\r
+ (\r
+ const tstring& caption ,\r
+ const Font& font\r
+ )\r
+ : \r
+ m_pImpl( new Impl ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = Sprite::createTextSprite( font , caption );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ ImageView::ImageView\r
+ (\r
+ const TextureHandler& texture ,\r
+ const Rectangle<float>& tRect\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = new Sprite( texture , tRect );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ \r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ ImageView::~ImageView()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void ImageView::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ m_pImpl->pSprite->update();\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void ImageView::draw( ) const\r
+ {\r
+ m_pImpl->pSprite->draw( );\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber ImageView::show(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber ImageView::hide(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber ImageView::focus(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber ImageView::blur(bool imidiately)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber ImageView::click(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+}\r
+} // namespace mof\r
--- /dev/null
+#include <mof/widget/ImageView.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/widget/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+ \r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ struct Impl\r
+ struct ImageView::Impl\r
+ {\r
+ Sprite* pSprite;\r
+ \r
+ Impl( )\r
+ : pSprite( NULL )\r
+ {\r
+ }\r
+ \r
+ ~Impl()\r
+ {\r
+ delete pSprite;\r
+ }\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ ImageView::ImageView\r
+ (\r
+ const tstring& caption ,\r
+ const Font& font\r
+ )\r
+ : \r
+ m_pImpl( new Impl ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = Sprite::createTextSprite( font , caption );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ ImageView::ImageView\r
+ (\r
+ const TextureHandler& texture ,\r
+ const Rectangle<float>& tRect\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = new Sprite( texture , tRect );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ \r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ ImageView::~ImageView()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void ImageView::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ m_pImpl->pSprite->update();\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void ImageView::draw( ) const\r
+ {\r
+ m_pImpl->pSprite->draw( );\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber ImageView::show(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber ImageView::hide(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber ImageView::focus(bool) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber ImageView::blur(bool imidiately)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber ImageView::click(bool)\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+\r
+}\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+namespace widget\r
+{\r
+\r
+ class ImageView \r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ ImageView( const tstring& caption , const Font& font );\r
+ ImageView( const TextureHandler& texture , const Rectangle<float>& tRect );\r
+ virtual ~ImageView( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual FrameNumber click( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class Font;\r
+\r
+ class ImageView \r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ ImageView( const tstring& caption , const Font& font );\r
+ ImageView( const TextureHandler& texture , const Rectangle<float>& tRect );\r
+ virtual ~ImageView( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual FrameNumber click( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#include <mof/widget/ImageWidgetView.hpp>\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/widget/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/widgets.hpp"\r
+#include "mof/streams.hpp"\r
+ \r
+namespace mof\r
+{\r
+//{{{ struct Impl\r
+ struct ImageWidgetView::Impl\r
+ {\r
+ Sprite* pSprite;\r
+ \r
+ Impl( )\r
+ : pSprite( NULL )\r
+ {\r
+ }\r
+ \r
+ ~Impl()\r
+ {\r
+ delete pSprite;\r
+ }\r
+ \r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ ImageWidgetView::ImageWidgetView\r
+ (\r
+ const tstring& caption ,\r
+ const Font& font\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = Sprite::createTextSprite( font , caption );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ ImageWidgetView::ImageWidgetView\r
+ (\r
+ const TextureHandler& texture ,\r
+ const Rectangle<float>& tRect\r
+ )\r
+ : \r
+ m_pImpl( new Impl( ) ) \r
+ {\r
+ { // 画像の生成\r
+ m_pImpl->pSprite = new Sprite( texture , tRect );\r
+ m_pImpl->pSprite->getPositionStream( ) << getPositionStream( ); \r
+ m_pImpl->pSprite->getColorStream( ) << getColorStream( ); \r
+ m_sizeStream << m_pImpl->pSprite->getSizeStream( ); //ビューのサイズを設定\r
+ }\r
+ \r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ ImageWidgetView::~ImageWidgetView()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void ImageWidgetView::update( )\r
+ {\r
+ m_positionStream.update( );\r
+ m_sizeStream.update( );\r
+ m_colorStream.update( );\r
+ m_pImpl->pSprite->update();\r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void ImageWidgetView::draw( ) const\r
+ {\r
+ m_pImpl->pSprite->draw( );\r
+ }\r
+//}}}\r
+//{{{ show\r
+ FrameNumber ImageWidgetView::show( bool imidiately ) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ FrameNumber ImageWidgetView::hide( bool imidiately )\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ focus\r
+ FrameNumber ImageWidgetView::focus( bool imidiately ) \r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ blur\r
+ FrameNumber ImageWidgetView::blur( bool imidiately )\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+//{{{ click\r
+ FrameNumber ImageWidgetView::click( bool imidiately )\r
+ {\r
+ return 0;\r
+ }\r
+//}}}\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/graphics/utilities.hpp"\r
+#include "mof/tstring.hpp"\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+ class Font;\r
+\r
+ class ImageWidgetView \r
+ : \r
+ public WidgetView\r
+ {\r
+ public:\r
+ ImageWidgetView( const tstring& caption , const Font& font );\r
+ ImageWidgetView( const TextureHandler& texture , const Rectangle<float>& tRect );\r
+ virtual ~ImageWidgetView( );\r
+\r
+ virtual FrameNumber show( bool imidiately = false );\r
+ virtual FrameNumber hide( bool imidiately = false );\r
+ virtual FrameNumber focus( bool imidiately = false );\r
+ virtual FrameNumber blur( bool imidiately = false );\r
+ virtual void update( );\r
+ virtual void draw( ) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ \r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+ class WidgetView;\r
+\r
+ class Layout\r
+ {\r
+\r
+ public:\r
+ enum DependencyType\r
+ {\r
+ PARENT_LEADING ,\r
+ CHILD_LEADING\r
+ };\r
+\r
+ virtual ~Layout(){}\r
+ virtual void add(boost::shared_ptr<WidgetView> pView) = 0;\r
+ virtual Vector2D getPreferredSize() const = 0;\r
+ virtual DependencyType getSizeDependencyType() const = 0;\r
+ virtual void connect( WidgetView* pParentView) = 0;\r
+ virtual size_t getLength() const = 0;\r
+ virtual int getAdjacencyAsUp(int index) const = 0;\r
+ virtual int getAdjacencyAsDown(int index) const = 0;\r
+ virtual int getAdjacencyAsLeft(int index) const = 0;\r
+ virtual int getAdjacencyAsRight(int index) const = 0;\r
+ };\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+ class WidgetView;\r
+\r
+ class Layout\r
+ {\r
+\r
+ public:\r
+ enum DependencyType\r
+ {\r
+ PARENT_LEADING ,\r
+ CHILD_LEADING\r
+ };\r
+\r
+ virtual ~Layout(){}\r
+ virtual void add(boost::shared_ptr<WidgetView> pView) = 0;\r
+ virtual Vector2D getPreferredSize() const = 0;\r
+ virtual DependencyType getSizeDependencyType() const = 0;\r
+ virtual void connect( WidgetView* pParentView) = 0;\r
+ virtual size_t getLength() const = 0;\r
+ virtual int getAdjacencyAsUp(int index) const = 0;\r
+ virtual int getAdjacencyAsDown(int index) const = 0;\r
+ virtual int getAdjacencyAsLeft(int index) const = 0;\r
+ virtual int getAdjacencyAsRight(int index) const = 0;\r
+ };\r
+}\r
+}\r
--- /dev/null
+#include "mof/LayoutManager.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+\r
+\r
+\r
+struct mof::LayoutManager::Impl{\r
+ \r
+ mof::LayoutManager::Direction direction;\r
+ int span;\r
+ int length;\r
+ unsigned int width;\r
+ unsigned int height;\r
+ mof::Vector2D* positions;\r
+\r
+\r
+ Impl( Direction _direction , int _n )\r
+ : direction(_direction) , span(_n) , \r
+ width(0) , height(0) , length(0) , positions(NULL)\r
+ {\r
+ }\r
+\r
+ ~Impl(){\r
+ delete[] positions;\r
+ }\r
+};\r
+\r
+\r
+mof::LayoutManager::LayoutManager\r
+(\r
+ Direction direction , int n\r
+)\r
+: m_pImpl( new Impl( direction , n ) )\r
+{\r
+}\r
+\r
+\r
+mof::LayoutManager::~LayoutManager( )\r
+{\r
+}\r
+\r
+void mof::LayoutManager::replace\r
+(\r
+ unsigned int width , \r
+ unsigned int height, \r
+ const mof::Rectangle<int> &front ,\r
+ const mof::Rectangle<int> &back\r
+)\r
+{\r
+ m_pImpl->width = width;\r
+ m_pImpl->height = height;\r
+ m_pImpl->length = &back - &front + 1;\r
+ if(m_pImpl->length <= 0)throw std::invalid_argument("the length of front-back is less than zero");\r
+\r
+ delete[] m_pImpl->positions;\r
+ m_pImpl->positions = new mof::Vector2D[m_pImpl->length];\r
+\r
+ //TODO X Layout\r
+ int sumOfY = 0;\r
+ for(int i = 0 ; i < m_pImpl->length ; ++i){\r
+ m_pImpl->positions[i] = mof::Vector2D( 0 , sumOfY );\r
+ sumOfY += (&front)[i].endY - (&front)[i].beginY;\r
+ }\r
+ \r
+}\r
+\r
+mof::Vector2D mof::LayoutManager::getPosition(int index) const{\r
+ if(m_pImpl->positions == NULL)throw std::runtime_error("layout has not initialized yet");\r
+ return m_pImpl->positions[index];\r
+}\r
+\r
+ \r
+ \r
--- /dev/null
+#pragma once\r
+\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+\r
+namespace mof{\r
+\r
+ class LayoutManager{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+\r
+ public:\r
+ enum Direction{\r
+ HORIZONTAL , VERTICAL\r
+ };\r
+ LayoutManager( Direction direction , int n);\r
+ virtual ~LayoutManager();\r
+ void replace(unsigned int width , unsigned int height , const mof::Rectangle<int>& front , const mof::Rectangle<int>& back);\r
+ \r
+ mof::Vector2D getPosition(int index) const ;\r
+ int getLength( ) const ;\r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Menu.hpp>\r
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/Container.hpp>\r
+#include <boost/make_shared.hpp>\r
+\r
+using mof::widget::Container;\r
+using mof::widget::WidgetView;\r
+using mof::widget::GridLayout;\r
+using mof::widget::MenuItem;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ Impl\r
+ struct Menu::Impl\r
+ {\r
+ std::vector< boost::function0<void> > actions;\r
+ boost::shared_ptr<Container> pView; \r
+ int currentIndex;\r
+ \r
+ Impl()\r
+ : pView() , currentIndex(0)\r
+ {}\r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Menu::Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< boost::shared_ptr<mof::widget::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back( boost::shared_ptr<WidgetView>( (&front + i)->view( ) ) );\r
+ }\r
+ \r
+ m_pImpl->pView = boost::make_shared<Container>\r
+ (\r
+ views.front() , views.back() , \r
+ makeFactoryMethod<GridLayout>(GridLayout::VERTICAL , 0)\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ Menu::Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< boost::shared_ptr<mof::widget::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back( boost::shared_ptr<WidgetView>( (&front + i)->view( ) ) );\r
+ }\r
+ \r
+ m_pImpl->pView = boost::make_shared<Container>\r
+ (\r
+ views.front() , views.back() , layout\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Menu::~Menu()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ show\r
+ mof::FrameNumber Menu::show(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->show(imidiately);\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ mof::FrameNumber Menu::hide(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->hide(imidiately);\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ const boost::shared_ptr<WidgetView> Menu::getView( ) const\r
+ {\r
+ return m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ boost::shared_ptr<WidgetView> Menu::getView( ) \r
+ {\r
+ return m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Menu::update()\r
+ {\r
+ m_pImpl->pView->update();\r
+ }\r
+//}}}\r
+//{{{ up\r
+ void Menu::up()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsUp(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ down\r
+ void Menu::down()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsDown(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ left \r
+ void Menu::left()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsLeft(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ right \r
+ void Menu::right()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsRight(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ performAction\r
+ void Menu::performAction() const\r
+ {\r
+ m_pImpl->actions[m_pImpl->currentIndex]();\r
+ }\r
+//}}}\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Menu.hpp>\r
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/Container.hpp>\r
+\r
+using mof::widget::Container;\r
+using mof::widget::WidgetView;\r
+using mof::widget::GridLayout;\r
+using mof::widget::MenuItem;\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+//{{{ Impl\r
+ struct Menu::Impl\r
+ {\r
+ std::vector< boost::function0<void> > actions;\r
+ boost::shared_ptr<Container> pView; \r
+ int currentIndex;\r
+ \r
+ Impl()\r
+ : pView() , currentIndex(0)\r
+ {}\r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ Menu::Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< boost::shared_ptr<mof::widget::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back( boost::shared_ptr<WidgetView>( (&front + i)->view( ) ) );\r
+ }\r
+ \r
+ m_pImpl->pView = boost::make_shared<Container>\r
+ (\r
+ views.front() , views.back() , \r
+ makeFactoryMethod<GridLayout>(GridLayout::VERTICAL , 0)\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ Menu::Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< boost::shared_ptr<mof::widget::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back( boost::shared_ptr<WidgetView>( (&front + i)->view( ) ) );\r
+ }\r
+ \r
+ m_pImpl->pView = boost::make_shared<Container>\r
+ (\r
+ views.front() , views.back() , layout\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ Menu::~Menu()\r
+ {\r
+ }\r
+//}}}\r
+//{{{ show\r
+ mof::FrameNumber Menu::show(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->show(imidiately);\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ mof::FrameNumber Menu::hide(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->hide(imidiately);\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ const boost::shared_ptr<WidgetView> Menu::getView( ) const\r
+ {\r
+ return m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ boost::shared_ptr<WidgetView> Menu::getView( ) \r
+ {\r
+ return m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void Menu::update()\r
+ {\r
+ m_pImpl->pView->update();\r
+ }\r
+//}}}\r
+//{{{ up\r
+ void Menu::up()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsUp(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ down\r
+ void Menu::down()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsDown(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ left \r
+ void Menu::left()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsLeft(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ right \r
+ void Menu::right()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsRight(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ performAction\r
+ void Menu::performAction() const\r
+ {\r
+ m_pImpl->actions[m_pImpl->currentIndex]();\r
+ }\r
+//}}}\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <boost/function/function0.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ inline void emptyFunc(){}\r
+\r
+ struct MenuItem\r
+ {\r
+ mof::FactoryMethod<WidgetView> view;\r
+ boost::function0<void> action;\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ ,\r
+ const boost::function0<void>& action_\r
+ )\r
+ : view(view_) , action(action_)\r
+ {\r
+ }\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ \r
+ )\r
+ : view(view_) , action(emptyFunc)\r
+ {\r
+ }\r
+\r
+ };\r
+\r
+ class Menu : public Widget\r
+ {\r
+ public:\r
+ Menu(const MenuItem& front , const MenuItem& back );\r
+ Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+\r
+ virtual ~Menu();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView( ) const;\r
+ virtual boost::shared_ptr<WidgetView> getView( );\r
+ virtual void update();\r
+ \r
+ virtual void up();\r
+ virtual void down();\r
+ virtual void left();\r
+ virtual void right();\r
+ virtual void performAction() const;\r
+ protected:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <boost/function/function0.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ inline void emptyFunc(){}\r
+\r
+ struct MenuItem\r
+ {\r
+ mof::FactoryMethod<WidgetView> view;\r
+ boost::function0<void> action;\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ ,\r
+ const boost::function0<void>& action_\r
+ )\r
+ : view(view_) , action(action_)\r
+ {\r
+ }\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ \r
+ )\r
+ : view(view_) , action(emptyFunc)\r
+ {\r
+ }\r
+\r
+ };\r
+\r
+ class Menu : public Widget\r
+ {\r
+ public:\r
+ Menu(const MenuItem& front , const MenuItem& back );\r
+ Menu\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+\r
+ virtual ~Menu();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView() const = 0;\r
+ virtual boost::shared_ptr<WidgetView> getView() = 0;\r
+ virtual void update();\r
+ \r
+ virtual void up();\r
+ virtual void down();\r
+ virtual void left();\r
+ virtual void right();\r
+ virtual void performAction() const;\r
+ protected:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include "widget/MenuWidget.hpp"\r
+#include <mof/widget/GridLayout.hpp>\r
+#include <mof/widget/ContainerWidgetView.hpp>\r
+\r
+namespace mof\r
+{\r
+//{{{ Impl\r
+ struct MenuWidget::Impl\r
+ {\r
+ std::vector< boost::function0<void> > actions;\r
+ mof::ContainerWidgetView* pView; \r
+ int currentIndex;\r
+ \r
+ Impl()\r
+ : pView(NULL) , currentIndex(0)\r
+ {}\r
+ };\r
+//}}}\r
+//{{{ constructor\r
+ MenuWidget::MenuWidget\r
+ (\r
+ const mof::MenuItem& front ,\r
+ const mof::MenuItem& back\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< mof::FactoryMethod<mof::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back((&front + i)->view);\r
+ }\r
+ \r
+ m_pImpl->pView = new mof::ContainerWidgetView\r
+ (\r
+ views.front() , views.back() , \r
+ makeFactoryMethod<GridLayout>(mof::GridLayout::VERTICAL , 0)\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ constructor\r
+ MenuWidget::MenuWidget\r
+ (\r
+ const mof::MenuItem& front ,\r
+ const mof::MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ )\r
+ : m_pImpl(new Impl)\r
+ {\r
+ int length = &back - &front + 1;\r
+ std::vector< mof::FactoryMethod<mof::WidgetView> > views;\r
+ for(int i = 0 ; i < length ; i++)\r
+ {\r
+ views.push_back((&front + i)->view);\r
+ }\r
+ \r
+ m_pImpl->pView = new mof::ContainerWidgetView\r
+ (\r
+ views.front() , views.back() , layout\r
+ );\r
+ \r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ destructor\r
+ MenuWidget::~MenuWidget()\r
+ {\r
+ delete m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ show\r
+ mof::FrameNumber MenuWidget::show(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->show(imidiately);\r
+ }\r
+//}}}\r
+//{{{ hide\r
+ mof::FrameNumber MenuWidget::hide(bool imidiately)\r
+ {\r
+ return m_pImpl->pView->hide(imidiately);\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ const mof::WidgetView& MenuWidget::getView() const\r
+ {\r
+ return *m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ getView\r
+ mof::WidgetView& MenuWidget::getView()\r
+ {\r
+ return *m_pImpl->pView;\r
+ }\r
+//}}}\r
+//{{{ update\r
+ void MenuWidget::update()\r
+ {\r
+ m_pImpl->pView->update();\r
+ }\r
+//}}}\r
+//{{{ up\r
+ void MenuWidget::up()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsUp(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ down\r
+ void MenuWidget::down()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsDown(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ left \r
+ void MenuWidget::left()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsLeft(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ right \r
+ void MenuWidget::right()\r
+ {\r
+ int index = m_pImpl->pView->getAdjacencyAsRight(m_pImpl->currentIndex);\r
+ if(index == m_pImpl->currentIndex)return;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->blur();\r
+ m_pImpl->currentIndex = index;\r
+ m_pImpl->pView->getAt(m_pImpl->currentIndex)->focus();\r
+ }\r
+//}}}\r
+//{{{ performAction\r
+ void MenuWidget::performAction() const\r
+ {\r
+ m_pImpl->actions[m_pImpl->currentIndex]();\r
+ }\r
+//}}}\r
+} \r
--- /dev/null
+#pragma once\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+#include <boost/function/function0.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+\r
+namespace mof{\r
+\r
+ inline void emptyFunc(){}\r
+\r
+ struct MenuItem\r
+ {\r
+ mof::FactoryMethod<WidgetView> view;\r
+ boost::function0<void> action;\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ ,\r
+ const boost::function0<void>& action_\r
+ )\r
+ : view(view_) , action(action_)\r
+ {\r
+ }\r
+ \r
+ MenuItem\r
+ (\r
+ const mof::FactoryMethod<WidgetView>& view_ \r
+ )\r
+ : view(view_) , action(emptyFunc)\r
+ {\r
+ }\r
+\r
+ };\r
+\r
+ class MenuWidget \r
+ {\r
+ public:\r
+ MenuWidget(const MenuItem& front , const MenuItem& back );\r
+ MenuWidget\r
+ (\r
+ const MenuItem& front ,\r
+ const MenuItem& back ,\r
+ const FactoryMethod<Layout>& layout\r
+ );\r
+\r
+ virtual ~MenuWidget();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const WidgetView& getView() const;\r
+ virtual WidgetView& getView();\r
+ virtual void update();\r
+ \r
+ virtual void up();\r
+ virtual void down();\r
+ virtual void left();\r
+ virtual void right();\r
+ virtual void performAction() const;\r
+ protected:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+} // namespace mof\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/stream/Manipulator.hpp>\r
+#include <boost/utility.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class Message : public Widget\r
+ {\r
+ public:\r
+ Message(mof::tstring& message);\r
+ virtual ~Message();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView() const;\r
+ virtual boost::shared_ptr<WidgetView> getView();\r
+ virtual void update();\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ }; \r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/widget/Widget.hpp>\r
+#include <mof/stream/Manipulator.hpp>\r
+#include <boost/utility.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class Message : public Widget\r
+ {\r
+ public:\r
+ Message();\r
+ virtual ~Message();\r
+ virtual FrameNumber show(bool imidiately = false);\r
+ virtual FrameNumber hide(bool imidiately = false);\r
+ virtual const boost::shared_ptr<WidgetView> getView() const;\r
+ virtual boost::shared_ptr<WidgetView> getView();\r
+ virtual void update();\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ }; \r
+\r
+}\r
+}\r
--- /dev/null
+#include "mof/MessageWidget.hpp"\r
+#include "mof/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/LayoutManager.hpp"\r
+#include <boost/scoped_array.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/TextView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/TextCompiler.hpp"\r
+#include "mof/widgets.hpp"\r
+ \r
+namespace mof\r
+{\r
+ \r
+ struct MessageWidget::Impl\r
+ {\r
+ mof::WidgetView* pBackgroundView;\r
+ mof::TextView* pTitleView;\r
+ mof::LayoutManager* pLayout;\r
+ //boost::shared_ptr<mof::Matrix2D> pTranslation;\r
+ mof::TranslationAnimation2D::Handler translation;\r
+ mof::ScalingAnimation2D::Handler scaling;\r
+ mof::Pager* pPager;\r
+ mof::FrameNumber frame;\r
+ //int width;\r
+ //int height;\r
+ \r
+//{{{ Impl \r
+ Impl()\r
+ : \r
+ pBackgroundView(NULL) , \r
+ pTitleView(NULL) , \r
+ pLayout(NULL) ,\r
+ pPager( NULL ) ,\r
+ frame( 0 )\r
+ {\r
+ translation = mof::TranslationAnimation2D::Handler\r
+ (\r
+ new mof::TranslationAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D( 0 , 0 )\r
+ )\r
+ )\r
+ );\r
+\r
+ scaling = mof::ScalingAnimation2D::Handler\r
+ (\r
+ new mof::ScalingAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D( 0 , 0 )\r
+ )\r
+ )\r
+ );\r
+\r
+ }\r
+//}}}\r
+//{{{ ~Impl\r
+ ~Impl()\r
+ {\r
+ delete pLayout;\r
+ delete pBackgroundView;\r
+ delete pTitleView;\r
+ delete pPager;\r
+ }\r
+ \r
+//}}} \r
+ };\r
+//{{{ MessageWidget\r
+ MessageWidget::MessageWidget\r
+ (\r
+ mof::WidgetView* pBackgroundView ,\r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ )\r
+ : m_pImpl( new Impl( ) )\r
+ {\r
+ m_pImpl->pLayout = pLayout;\r
+ m_pImpl->pBackgroundView = pBackgroundView;\r
+ m_pImpl->pBackgroundView->setBounds( bounds );\r
+ m_pImpl->translation->set( m_pImpl->pBackgroundView->getPosition( ) );\r
+ m_pImpl->scaling->set( m_pImpl->pBackgroundView->getSize( ) );\r
+ \r
+ { // \83^\83C\83g\83\8b\82Ì\8f\89\8aú\89»\r
+ if( true )\r
+ {\r
+ m_pImpl->pTitleView = new mof::TextView\r
+ (\r
+ _T("Title") , mof::Font( mof::Font::MS_P_GOTHIC , 25 )\r
+ );\r
+ m_pImpl->pTitleView->initialize();\r
+ mof::Rectangle<int> tmp( bounds.beginX , bounds.beginY , bounds.endX , bounds.beginY + 32 );\r
+ m_pImpl->pTitleView->setBounds( tmp );\r
+ \r
+ }\r
+ }\r
+ { // \83y\81[\83W\83\83\82Ì\90¶\90¬\r
+ mof::LayoutManager* pLayout = new mof::LayoutManager( mof::LayoutManager::HORIZONTAL , 1);\r
+ m_pImpl->pPager = new mof::Pager( bounds , pLayout );\r
+ }\r
+ }\r
+//}}}\r
+//{{{ ~MessageWidget\r
+ MessageWidget::~MessageWidget(){\r
+ \r
+ }\r
+//}}}\r
+//{{{ show\r
+ void MessageWidget::show(){\r
+ m_pImpl->pPager->show();\r
+ m_pImpl->pBackgroundView->show();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->show();\r
+ }\r
+//}}}\r
+//{{{ close\r
+ void MessageWidget::close()\r
+ {\r
+ m_pImpl->pPager->close();\r
+ m_pImpl->pBackgroundView->close();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->close();\r
+ }\r
+//}}}\r
+//{{{ nextPage\r
+ void MessageWidget::nextPage(){\r
+ if( !m_pImpl->pPager->hasNextPage( ) )close();\r
+ else if( !m_pImpl->pPager->hasPreviousPage() )show();\r
+ else m_pImpl->pPager->nextPage();\r
+ }\r
+//}}}\r
+//{{{ addPage\r
+ void MessageWidget::addPage( const PageRequest& page ){\r
+ \r
+ m_pImpl->pPager->addPage( page );\r
+ \r
+ std::vector<mof::Rectangle<int> > boundList;\r
+ if( m_pImpl->pTitleView )boundList.push_back( mof::Rectangle<int>( 0 , 0 , 1 , 32) );\r
+ boundList.push_back( m_pImpl->pPager->getBounds( ) );\r
+ \r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ m_pImpl->pLayout->replace\r
+ (\r
+ scaling.x , scaling.y ,\r
+ boundList.front() , boundList.back()\r
+ );\r
+\r
+ int i = 0;\r
+ if( m_pImpl->pTitleView )\r
+ {\r
+ mof::Animation<mof::Matrix2D>::Handler children[] =\r
+ {\r
+ mof::makeConstantHandler\r
+ ( \r
+ mof::Matrix2D::createScaling\r
+ (\r
+ mof::Vector2D(boundList.at(i).getWidth( ) , boundList.at(i).getHeight( ) )\r
+ )\r
+ ) ,\r
+ m_pImpl->translation ,\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Matrix2D::createTranslation( m_pImpl->pLayout->getPosition(i) )\r
+ )\r
+ }; // array children\r
+ \r
+ mof::Animation<mof::Matrix2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Matrix2D>( children[0] , mof::lastOf( children ) )\r
+ );\r
+ i++;\r
+ //m_pImpl->pTitleView->setWorldTransform( handler );\r
+ //m_pImpl->pTitleView->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ \r
+ } // if\r
+ {\r
+ const mof::Animation<mof::Vector2D>::Handler children[] =\r
+ {\r
+ //mof::makeConstantHandler( mof::Vector2D( 300 , 300) ) ,\r
+ m_pImpl->translation->get( ) ,\r
+ mof::makeConstantHandler\r
+ (\r
+ m_pImpl->pLayout->getPosition(i) \r
+ )\r
+ }; // array children\r
+ \r
+ mof::Animation<mof::Vector2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Vector2D , mof::Add<mof::Vector2D> >( children[0] , mof::lastOf( children ) )\r
+ );\r
+ m_pImpl->pPager->setPosition( handler );\r
+ //m_pImpl->pTitleView->setWorldTransform( handler );\r
+ //m_pImpl->pTitleView->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ \r
+ } // for \r
+ \r
+ \r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void MessageWidget::draw() const{\r
+ m_pImpl->pBackgroundView->draw();\r
+ \r
+ { // \95`\89æ\97Ì\88æ\82ð\90§\8cÀ\r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ mof::Vector2D translation = m_pImpl->translation->get( )->getValue( m_pImpl->frame );\r
+ mof::GraphicsDevice::setViewport \r
+ ( \r
+ mof::Rectangle<int>( translation.x , translation.y , translation.x + scaling.x , translation.y + scaling.y )\r
+ );\r
+ }\r
+\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->getEffect()->draw();\r
+ m_pImpl->pPager->draw(); \r
+ mof::GraphicsDevice::setViewport(mof::Rectangle<int>(0 , 0 , 640 , 480));//TODO\r
+ \r
+ }\r
+//}}}\r
+//{{{ update\r
+ void MessageWidget::update() {\r
+ \r
+ m_pImpl->pBackgroundView->update();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->update();\r
+ m_pImpl->pPager->update(); \r
+ m_pImpl->frame++;\r
+ }\r
+//}}}\r
+//{{{ hasNextPage\r
+ bool MessageWidget::hasNextPage( ){\r
+ return m_pImpl->pPager->hasNextPage( );\r
+ \r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#include "mof/MessageWidget.hpp"\r
+#include "mof/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/LayoutManager.hpp"\r
+#include <boost/scoped_array.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/TextView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/TextCompiler.hpp"\r
+#include "mof/widgets.hpp"\r
+\r
+struct mof::MessageWidget::Impl{\r
+ mof::WidgetView* pBackgroundView;\r
+ mof::TextView* pTitleView;\r
+ mof::LayoutManager* pLayout;\r
+ boost::shared_ptr<mof::Matrix2D> pTranslation;\r
+ int width;\r
+ int height;\r
+ \r
+ std::vector<std::vector<mof::Sprite*> > pages;\r
+ int currentPage;\r
+\r
+ Impl(const mof::Rectangle<int>& _bounds)\r
+ : \r
+ pBackgroundView(NULL) , \r
+ pTitleView(NULL) , \r
+ width(_bounds.endX - _bounds.beginX) ,\r
+ height(_bounds.endY - _bounds.beginY) ,\r
+ currentPage(-1) ,\r
+ pLayout(NULL) \r
+ {\r
+ pTranslation = boost::shared_ptr<mof::Matrix2D>\r
+ (\r
+ new mof::Matrix2D\r
+ (\r
+ mof::Matrix2D::createTranslation\r
+ (\r
+ mof::Vector2D(_bounds.beginX , _bounds.beginY )\r
+ )\r
+ )\r
+ );\r
+ }\r
+\r
+ ~Impl(){\r
+ delete pLayout;\r
+ delete pBackgroundView;\r
+ delete pTitleView;\r
+ foreach(std::vector<mof::Sprite*>& page , pages ){\r
+ foreach(mof::Sprite*& pSprite , page ){\r
+ delete pSprite;\r
+ }\r
+ }\r
+ }\r
+\r
+ void showPage(bool first){\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(first ? 0 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(first ? 30*2 : 90 , mof::Color4f(1 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ pSprite->setFrameNumber(0);\r
+ }\r
+ }\r
+\r
+ void closePage(bool last){\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(0 , mof::Color4f(1 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(last ? 10*2 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ pSprite->setFrameNumber(0);\r
+ }\r
+ }\r
+\r
+\r
+ \r
+};\r
+\r
+//{{{ MessageWidget\r
+mof::MessageWidget::MessageWidget\r
+(\r
+ mof::WidgetView* pBackgroundView ,\r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+)\r
+: m_pImpl( new Impl( bounds) )\r
+{\r
+ m_pImpl->pLayout = pLayout;\r
+ m_pImpl->pBackgroundView = pBackgroundView;\r
+\r
+ { // \83^\83C\83g\83\8b\82Ì\8f\89\8aú\89»\r
+ if( true )\r
+ {\r
+ m_pImpl->pTitleView = new mof::TextView\r
+ (\r
+ _T("Title") , mof::Font( mof::Font::MS_P_GOTHIC , 25 )\r
+ );\r
+ m_pImpl->pTitleView->initialize();\r
+ mof::Rectangle<int> tmp( bounds.beginX , bounds.beginY , bounds.endX , bounds.beginY + 32 );\r
+ m_pImpl->pTitleView->setBounds( tmp );\r
+\r
+ }\r
+ }\r
+\r
+ m_pImpl->pBackgroundView->setBounds(bounds);\r
+}\r
+//}}}\r
+//{{{ ~MessageWidget\r
+mof::MessageWidget::~MessageWidget(){\r
+\r
+}\r
+//}}}\r
+//{{{ show\r
+void mof::MessageWidget::show(){\r
+ m_pImpl->currentPage = -1;\r
+ m_pImpl->pBackgroundView->show();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->show();\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(true);\r
+}\r
+//}}}\r
+//{{{ close\r
+void mof::MessageWidget::close(){\r
+\r
+ m_pImpl->pBackgroundView->close();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->close();\r
+ if(m_pImpl->currentPage < 0)return;\r
+ m_pImpl->closePage(true);\r
+}\r
+//}}}\r
+//{{{ nextPage\r
+void mof::MessageWidget::nextPage(){\r
+ if(m_pImpl->currentPage < 0){\r
+ show();\r
+ return;\r
+ }\r
+ m_pImpl->closePage(false);\r
+ if(m_pImpl->currentPage >= static_cast<signed int>(m_pImpl->pages.size()) -1 ){\r
+ close();\r
+ return;\r
+ }\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(false);\r
+}\r
+//}}}\r
+//{{{ addPage\r
+void mof::MessageWidget::addPage( const Page& page ){\r
+\r
+ m_pImpl->pages.push_back(std::vector<mof::Sprite*>());\r
+ mof::compileText( page.message , page.font , m_pImpl->pages.back() );\r
+ \r
+ std::vector<mof::Rectangle<int> > boundList;\r
+ if( m_pImpl->pTitleView )boundList.push_back( mof::Rectangle<int>( 0 , 0 , 1 , 32) );\r
+ //if( m_pImpl->pTitleView )boundList.push_back( m_pImpl->pTitle->getBounds() );\r
+ \r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.back() ){\r
+ mof::Rectangle<int> bounds = pSprite->getWorldTransform().toBoundingBox(); \r
+ boundList.push_back(bounds);\r
+ }\r
+ m_pImpl->pLayout->replace(m_pImpl->width , m_pImpl->height , boundList.front() , boundList.back() );\r
+ \r
+ //TODO: LayoutAnimation\82ð\82Â\82\82é\r
+ for(unsigned int j = 0 ; j < m_pImpl->pLayout->getLength( ) ; ++j)\r
+ {\r
+ const mof::Animation<mof::Matrix2D>::Handler children[] =\r
+ {\r
+ mof::makeConstantHandler\r
+ ( \r
+ mof::Matrix2D::createScaling\r
+ (\r
+ mof::Vector2D(boundList.at(j).endX - boundList.at(j).beginX , boundList.at(j).endY - boundList.at(j).beginY)\r
+ )\r
+ ) ,\r
+ mof::makeParametricHandler(m_pImpl->pTranslation) ,\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Matrix2D::createTranslation( m_pImpl->pLayout->getPosition(j) )\r
+ )\r
+ }; // array children\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Matrix2D>( children[0] , mof::lastOf( children ) )\r
+ );\r
+\r
+ //if( m_pImpl->pTitleView && j == 0 )m_pImpl->pTitleView->setPosition( handler );\r
+ if( m_pImpl->pTitleView && j != 0 )\r
+ {\r
+ m_pImpl->pages.back().at(j-1)->setWorldTransform( handler );\r
+ m_pImpl->pages.back().at(j-1)->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ }\r
+ else if( NULL != m_pImpl->pTitleView )\r
+ {\r
+ m_pImpl->pages.back().at(j)->setWorldTransform( handler );\r
+ m_pImpl->pages.back().at(j)->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ }\r
+\r
+ } // for \r
+\r
+\r
+}\r
+//}}}\r
+//{{{ draw\r
+void mof::MessageWidget::draw() const{\r
+ m_pImpl->pBackgroundView->draw();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->getEffect()->draw();\r
+ if(m_pImpl->currentPage < 0)return;\r
+ \r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->draw();\r
+ }\r
+ }\r
+ mof::GraphicsDevice::setViewport(m_pImpl->pBackgroundView->getBounds());\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->draw();\r
+ }\r
+ mof::GraphicsDevice::setViewport(mof::Rectangle<int>(0 , 0 , 640 , 480));//TODO\r
+ \r
+}\r
+//}}}\r
+//{{{ update\r
+void mof::MessageWidget::update() {\r
+\r
+ m_pImpl->pBackgroundView->update();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->update();\r
+ if(m_pImpl->currentPage < 0)return;\r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->update();\r
+ }\r
+ }\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->update();\r
+ }\r
+}\r
+//}}}\r
+//{{{ hasNextPage\r
+bool mof::MessageWidget::hasNextPage(){\r
+ return m_pImpl->currentPage < static_cast<signed int>(m_pImpl->pages.size()) -1;\r
+\r
+}\r
+//}}}\r
+\r
--- /dev/null
+#include "mof/MessageWidget.hpp"\r
+#include "mof/Effect.hpp"\r
+#include "mof/utilities.hpp"\r
+#include "mof/LayoutManager.hpp"\r
+#include <boost/scoped_array.hpp>\r
+#include "mof/ConsoleIO.hpp"\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/TextView.hpp"\r
+#include "mof/GraphicsDevice.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/TextCompiler.hpp"\r
+#include "mof/widgets.hpp"\r
+ \r
+namespace mof\r
+{\r
+ \r
+ struct MessageWidget::Impl\r
+ {\r
+ mof::WidgetView* pBackgroundView;\r
+ mof::TextView* pTitleView;\r
+ mof::LayoutManager* pLayout;\r
+ //boost::shared_ptr<mof::Matrix2D> pTranslation;\r
+ mof::TranslationAnimation2D::Handler translation;\r
+ mof::ScalingAnimation2D::Handler scaling;\r
+ mof::Pager* pPager;\r
+ mof::FrameNumber frame;\r
+ //int width;\r
+ //int height;\r
+ \r
+//{{{ Impl \r
+ Impl()\r
+ : \r
+ pBackgroundView(NULL) , \r
+ pTitleView(NULL) , \r
+ pLayout(NULL) ,\r
+ pPager( NULL ) ,\r
+ frame( 0 )\r
+ {\r
+ translation = mof::TranslationAnimation2D::Handler\r
+ (\r
+ new mof::TranslationAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D( 0 , 0 )\r
+ )\r
+ )\r
+ );\r
+\r
+ scaling = mof::ScalingAnimation2D::Handler\r
+ (\r
+ new mof::ScalingAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D( 0 , 0 )\r
+ )\r
+ )\r
+ );\r
+\r
+ }\r
+//}}}\r
+//{{{ ~Impl\r
+ ~Impl()\r
+ {\r
+ delete pLayout;\r
+ delete pBackgroundView;\r
+ delete pTitleView;\r
+ delete pPager;\r
+ }\r
+ \r
+//}}} \r
+ };\r
+//{{{ MessageWidget\r
+ MessageWidget::MessageWidget\r
+ (\r
+ mof::WidgetView* pBackgroundView ,\r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ )\r
+ : m_pImpl( new Impl( ) )\r
+ {\r
+ m_pImpl->pLayout = pLayout;\r
+ m_pImpl->pBackgroundView = pBackgroundView;\r
+ m_pImpl->pBackgroundView->setBounds( bounds );\r
+ m_pImpl->translation->set( m_pImpl->pBackgroundView->getPosition( ) );\r
+ m_pImpl->scaling->set( m_pImpl->pBackgroundView->getSize( ) );\r
+ \r
+ { // \83^\83C\83g\83\8b\82Ì\8f\89\8aú\89»\r
+ if( true )\r
+ {\r
+ m_pImpl->pTitleView = new mof::TextView\r
+ (\r
+ _T("Title") , mof::Font( mof::Font::MS_P_GOTHIC , 25 )\r
+ );\r
+ m_pImpl->pTitleView->initialize();\r
+ mof::Rectangle<int> tmp( bounds.beginX , bounds.beginY , bounds.endX , bounds.beginY + 32 );\r
+ m_pImpl->pTitleView->setBounds( tmp );\r
+ \r
+ }\r
+ }\r
+ { // \83y\81[\83W\83\83\82Ì\90¶\90¬\r
+ mof::LayoutManager* pLayout = new mof::LayoutManager( mof::LayoutManager::HORIZONTAL , 1);\r
+ m_pImpl->pPager = new mof::Pager( bounds , pLayout );\r
+ }\r
+ }\r
+//}}}\r
+//{{{ ~MessageWidget\r
+ MessageWidget::~MessageWidget(){\r
+ \r
+ }\r
+//}}}\r
+//{{{ show\r
+ void MessageWidget::show(){\r
+ m_pImpl->pPager->show();\r
+ m_pImpl->pBackgroundView->show();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->show();\r
+ }\r
+//}}}\r
+//{{{ close\r
+ void MessageWidget::close()\r
+ {\r
+ m_pImpl->pPager->close();\r
+ m_pImpl->pBackgroundView->close();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->close();\r
+ }\r
+//}}}\r
+//{{{ nextPage\r
+ void MessageWidget::nextPage(){\r
+ if( !m_pImpl->pPager->hasNextPage( ) )close();\r
+ else if( !m_pImpl->pPager->hasPreviousPage() )show();\r
+ else m_pImpl->pPager->nextPage();\r
+ }\r
+//}}}\r
+//{{{ addPage\r
+ void MessageWidget::addPage( const PageRequest& page ){\r
+ \r
+ m_pImpl->pPager->addPage( page );\r
+ \r
+ std::vector<mof::Rectangle<int> > boundList;\r
+ if( m_pImpl->pTitleView )boundList.push_back( mof::Rectangle<int>( 0 , 0 , 1 , 32) );\r
+ boundList.push_back( m_pImpl->pPager->getBounds( ) );\r
+ \r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ m_pImpl->pLayout->replace\r
+ (\r
+ scaling.x , scaling.y ,\r
+ boundList.front() , boundList.back()\r
+ );\r
+\r
+ int i = 0;\r
+ if( m_pImpl->pTitleView )\r
+ {\r
+ mof::Animation<mof::Matrix2D>::Handler children[] =\r
+ {\r
+ mof::makeConstantHandler\r
+ ( \r
+ mof::Matrix2D::createScaling\r
+ (\r
+ mof::Vector2D(boundList.at(i).getWidth( ) , boundList.at(i).getHeight( ) )\r
+ )\r
+ ) ,\r
+ m_pImpl->translation ,\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Matrix2D::createTranslation( m_pImpl->pLayout->getPosition(i) )\r
+ )\r
+ }; // array children\r
+ \r
+ mof::Animation<mof::Matrix2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Matrix2D>( children[0] , mof::lastOf( children ) )\r
+ );\r
+ i++;\r
+ //m_pImpl->pTitleView->setWorldTransform( handler );\r
+ //m_pImpl->pTitleView->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ \r
+ } // if\r
+ {\r
+ const mof::Animation<mof::Vector2D>::Handler children[] =\r
+ {\r
+ //mof::makeConstantHandler( mof::Vector2D( 300 , 300) ) ,\r
+ m_pImpl->translation->get( ) ,\r
+ mof::makeConstantHandler\r
+ (\r
+ m_pImpl->pLayout->getPosition(i) \r
+ )\r
+ }; // array children\r
+ \r
+ mof::Animation<mof::Vector2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Vector2D , mof::Add<mof::Vector2D> >( children[0] , mof::lastOf( children ) )\r
+ );\r
+ m_pImpl->pPager->setPosition( handler );\r
+ //m_pImpl->pTitleView->setWorldTransform( handler );\r
+ //m_pImpl->pTitleView->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+ \r
+ } // for \r
+ \r
+ \r
+ }\r
+//}}}\r
+//{{{ draw\r
+ void MessageWidget::draw() const{\r
+ m_pImpl->pBackgroundView->draw();\r
+ \r
+ { // \95`\89æ\97Ì\88æ\82ð\90§\8cÀ\r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ mof::Vector2D translation = m_pImpl->translation->get( )->getValue( m_pImpl->frame );\r
+ mof::GraphicsDevice::setViewport \r
+ ( \r
+ mof::Rectangle<int>( translation.x , translation.y , translation.x + scaling.x , translation.y + scaling.y )\r
+ );\r
+ }\r
+\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->getEffect()->draw();\r
+ m_pImpl->pPager->draw(); \r
+ mof::GraphicsDevice::setViewport(mof::Rectangle<int>(0 , 0 , 640 , 480));//TODO\r
+ \r
+ }\r
+//}}}\r
+//{{{ update\r
+ void MessageWidget::update() {\r
+ \r
+ m_pImpl->pBackgroundView->update();\r
+ if( m_pImpl->pTitleView )m_pImpl->pTitleView->update();\r
+ m_pImpl->pPager->update(); \r
+ m_pImpl->frame++;\r
+ }\r
+//}}}\r
+//{{{ hasNextPage\r
+ bool MessageWidget::hasNextPage( ){\r
+ return m_pImpl->pPager->hasNextPage( );\r
+ \r
+ }\r
+//}}}\r
+} //namespace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/function/function0.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+//#include "mof/MenuView.hpp"\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct PageRequest\r
+ {\r
+ tstring message;\r
+ Font font;\r
+ \r
+ PageRequest(const tstring& message_ , const Font& font_ )\r
+ : message(message_) , font(font_)\r
+ {\r
+ }\r
+ };\r
+\r
+ class LayoutManager;\r
+ class WidgetView;\r
+ class Pager;\r
+ struct Page;\r
+\r
+ class MessageWidget : boost::noncopyable{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ \r
+ MessageWidget\r
+ ( \r
+ WidgetView* pBackgroundView , \r
+ const Rectangle< int >& bounds , LayoutManager* pLayout\r
+ );\r
+\r
+ ~MessageWidget();\r
+ void show();\r
+ void close();\r
+ void nextPage();\r
+ void addPage( const PageRequest& page );\r
+ void draw() const;\r
+ void update();\r
+ bool hasNextPage();\r
+\r
+ };\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/function/function0.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+#include <boost/scoped_ptr.hpp>\r
+//#include "mof/MenuView.hpp"\r
+#include "mof/WidgetView.hpp"\r
+#include "mof/Font.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct PageRequest\r
+ {\r
+ tstring message;\r
+ Font font;\r
+ \r
+ PageRequest(const tstring& message_ , const Font& font_ )\r
+ : message(message_) , font(font_)\r
+ {\r
+ }\r
+ };\r
+\r
+ class LayoutManager;\r
+ class WidgetView;\r
+ class Pager;\r
+ struct Page;\r
+\r
+ class MessageWidget : boost::noncopyable{\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ public:\r
+ \r
+ MessageWidget\r
+ ( \r
+ WidgetView* pBackgroundView , \r
+ const Rectangle< int >& bounds , LayoutManager* pLayout\r
+ );\r
+\r
+ ~MessageWidget();\r
+ void show();\r
+ void close();\r
+ void nextPage();\r
+ void addPage( const PageRequest& page );\r
+ void draw() const;\r
+ void update();\r
+ bool hasNextPage();\r
+\r
+ };\r
+}\r
--- /dev/null
+#include <mof/widget/OverlapLayout.hpp>\r
+#include <mof/utilities.hpp>\r
+#include <mof/widgets.hpp>\r
+#include <mof/streams.hpp>\r
+#include <algorithm>\r
+#include <vector>\r
+\r
+using boost::shared_ptr;\r
+using mof::widget::WidgetView;\r
+//{{{ Impl\r
+struct mof::widget::OverlapLayout::Impl\r
+{\r
+ \r
+ int width , height;\r
+ size_t length;\r
+ std::vector< shared_ptr<WidgetView> > views;\r
+\r
+ Impl( const mof::Vector2D& size )\r
+ : \r
+ width(size.x) , height(size.y) , length(0)\r
+ {}\r
+ \r
+\r
+ ~Impl()\r
+ {\r
+ }\r
+};\r
+//}}}\r
+//{{{ OverlapLayout\r
+mof::widget::OverlapLayout::OverlapLayout( const mof::Vector2D& size )\r
+: m_pImpl( new Impl( size ) )\r
+{\r
+}\r
+//}}}\r
+//{{{ ~OverlapLayout\r
+mof::widget::OverlapLayout::~OverlapLayout( )\r
+{\r
+}\r
+//}}}\r
+//{{{ add\r
+void mof::widget::OverlapLayout::add(shared_ptr<WidgetView> pView)\r
+{\r
+ /*if(m_pImpl->length == 0 ){\r
+ m_pImpl->width = mof::real2int(size.x);\r
+ m_pImpl->width = mof::real2int(size.y);\r
+ }*/\r
+ m_pImpl->length++;\r
+ m_pImpl->views.push_back(pView);\r
+}\r
+//}}}\r
+//{{{ getLength\r
+size_t mof::widget::OverlapLayout::getLength() const\r
+{\r
+ return m_pImpl->length;\r
+}\r
+//}}}\r
+//{{{ getPreferredSize\r
+mof::Vector2D mof::widget::OverlapLayout::getPreferredSize() const\r
+{\r
+ return mof::Vector2D(m_pImpl->width , m_pImpl->height);\r
+}\r
+//}}}\r
+//{{{ getSizeDependencyType\r
+mof::widget::Layout::DependencyType mof::widget::OverlapLayout::getSizeDependencyType() const\r
+{\r
+ return mof::widget::Layout::PARENT_LEADING;\r
+}\r
+//}}}\r
+//{{{ connect\r
+void mof::widget::OverlapLayout::connect(WidgetView* pParentView) \r
+{\r
+ size_t i = 0;\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << pParentView->getPositionStream();\r
+ pView->getSizeStream() << pParentView->getSizeStream() << - pView->getSizeStream().value();\r
+ }\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsUp\r
+int mof::widget::OverlapLayout::getAdjacencyAsUp(int index) const\r
+{\r
+ return mof::rotation_mod(index-1 , m_pImpl->length);\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsDown\r
+int mof::widget::OverlapLayout::getAdjacencyAsDown(int index) const\r
+{\r
+ return mof::rotation_mod(index+1 , m_pImpl->length );\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsLeft\r
+int mof::widget::OverlapLayout::getAdjacencyAsLeft(int index) const\r
+{\r
+ return mof::rotation_mod(index-1 , m_pImpl->length );\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsRight\r
+int mof::widget::OverlapLayout::getAdjacencyAsRight(int index) const\r
+{\r
+ return mof::rotation_mod(index+1 , m_pImpl->length );\r
+}\r
+//}}}\r
--- /dev/null
+#include <mof/widget/OverlapLayout.hpp>\r
+#include <mof/utilities.hpp>\r
+#include <mof/widgets.hpp>\r
+#include <mof/streams.hpp>\r
+#include <algorithm>\r
+#include <vector>\r
+\r
+using boost::shared_ptr;\r
+using mof::widget::WidgetView;\r
+//{{{ Impl\r
+struct mof::widget::OverlapLayout::Impl\r
+{\r
+ \r
+ int width , height;\r
+ size_t length;\r
+ std::vector< shared_ptr<WidgetView> > views;\r
+\r
+ Impl( const mof::Vector2D& size )\r
+ : \r
+ width(size.x) , height(size.y) , length(0)\r
+ {}\r
+ \r
+\r
+ ~Impl()\r
+ {\r
+ }\r
+};\r
+//}}}\r
+//{{{ OverlapLayout\r
+mof::widget::OverlapLayout::OverlapLayout( const mof::Vector2D& size )\r
+: m_pImpl( new Impl( size ) )\r
+{\r
+}\r
+//}}}\r
+//{{{ ~OverlapLayout\r
+mof::widget::OverlapLayout::~OverlapLayout( )\r
+{\r
+}\r
+//}}}\r
+//{{{ add\r
+void mof::widget::OverlapLayout::add(shared_ptr<WidgetView> pView)\r
+{\r
+ /*if(m_pImpl->length == 0 ){\r
+ m_pImpl->width = mof::real2int(size.x);\r
+ m_pImpl->width = mof::real2int(size.y);\r
+ }*/\r
+ m_pImpl->length++;\r
+ m_pImpl->views.push_back(pView);\r
+}\r
+//}}}\r
+//{{{ getLength\r
+size_t mof::widget::OverlapLayout::getLength() const\r
+{\r
+ return m_pImpl->length;\r
+}\r
+//}}}\r
+//{{{ getPreferredSize\r
+mof::Vector2D mof::widget::OverlapLayout::getPreferredSize() const\r
+{\r
+ return mof::Vector2D(m_pImpl->width , m_pImpl->height);\r
+}\r
+//}}}\r
+//{{{ getSizeDependencyType\r
+mof::widget::Layout::DependencyType mof::widget::OverlapLayout::getSizeDependencyType() const\r
+{\r
+ return mof::widget::Layout::PARENT_LEADING;\r
+}\r
+//}}}\r
+//{{{ connect\r
+void mof::widget::OverlapLayout::connect(WidgetView* pParentView) \r
+{\r
+ size_t i = 0;\r
+ foreach(shared_ptr<WidgetView> pView , m_pImpl->views) \r
+ {\r
+ pView->getPositionStream() << pParentView;\r
+ pView->getSizeStream() << pParentView->getSizeStream() << - pView->getSizeStream().value();\r
+ }\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsUp\r
+int mof::widget::OverlapLayout::getAdjacencyAsUp(int index) const\r
+{\r
+ return mof::rotation_mod(index-1 , m_pImpl->length);\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsDown\r
+int mof::widget::OverlapLayout::getAdjacencyAsDown(int index) const\r
+{\r
+ return mof::rotation_mod(index+1 , m_pImpl->length );\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsLeft\r
+int mof::widget::OverlapLayout::getAdjacencyAsLeft(int index) const\r
+{\r
+ return mof::rotation_mod(index-1 , m_pImpl->length );\r
+}\r
+//}}}\r
+//{{{ getAdjacencyAsRight\r
+int mof::widget::OverlapLayout::getAdjacencyAsRight(int index) const\r
+{\r
+ return mof::rotation_mod(index+1 , m_pImpl->length );\r
+}\r
+//}}}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class OverlapLayout : public Layout\r
+ {\r
+ public:\r
+\r
+ OverlapLayout( const mof::Vector2D& size );\r
+ virtual ~OverlapLayout();\r
+ virtual void add(boost::shared_ptr<WidgetView> pView);\r
+ virtual Vector2D getPreferredSize() const;\r
+ virtual DependencyType getSizeDependencyType() const;\r
+ virtual void connect(WidgetView* pParentView);\r
+ virtual size_t getLength( ) const;\r
+ virtual int getAdjacencyAsUp(int index) const;\r
+ virtual int getAdjacencyAsDown(int index) const;\r
+ virtual int getAdjacencyAsLeft(int index) const;\r
+ virtual int getAdjacencyAsRight(int index) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namepsace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include <mof/widget/Layout.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class OverlapLayout : public Layout\r
+ {\r
+ public:\r
+\r
+ OverlapLayout( const mof::Vector2D& size );\r
+ virtual ~OverlapLayout();\r
+ virtual void add(boost::shared_ptr<WidgetView> pView);\r
+ virtual Vector2D getPreferredSize() const;\r
+ virtual DependencyType getSizeDependencyType() const;\r
+ virtual void connect(boost::shared_ptr<WidgetView> pParentView);\r
+ virtual size_t getLength( ) const;\r
+ virtual int getAdjacencyAsUp(int index) const;\r
+ virtual int getAdjacencyAsDown(int index) const;\r
+ virtual int getAdjacencyAsLeft(int index) const;\r
+ virtual int getAdjacencyAsRight(int index) const;\r
+\r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
+} // namepsace mof\r
+\r
--- /dev/null
+#pragma once\r
+\r
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/Animation.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+\r
+namespace mof\r
+{\r
+ struct PageRequest; \r
+ class LayoutManager;\r
+\r
+ /** ページから\r
+ */\r
+ class Page\r
+ {\r
+ public:\r
+ Page\r
+ ( \r
+ mof::LayoutManager* pLayout\r
+ );\r
+\r
+ ~Page( );\r
+\r
+ /** このウィジェットを表示にする\r
+ * @note 即座に処理されることは保障されない\r
+ */\r
+ void show( );\r
+\r
+ /** このウィジェットを非表示にする\r
+ * @note 即座に処理されることは保障されない\r
+ */\r
+ void hide( );\r
+\r
+ /** このウィジェットの内容を描画する\r
+ * @note setPosition()やsetSize()で指定した領域外にも描画が行われることもある\r
+ */\r
+ void draw( ) const;\r
+ \r
+ /** ウィジェット内のフレームを進める\r
+ */\r
+ void update( );\r
+\r
+ /** このウィジェットがとれる最小の大きさに\r
+ */\r
+ void pack( );\r
+ \r
+ /** ウィジェットの左上の位置を得る\r
+ * @note このメソッドで得られるハンドラとsetPosition()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ mof::Animation< mof::Vector2D>::Handler getPosition( ) const;\r
+\r
+ /** ウィジェットの大きさを得る\r
+ * @note このメソッドで得られるハンドラとsetSize()で\r
+ * 指定したハンドラは同一であると扱える\r
+ * @retval このウィジェットの大きさを得るためのハンドラ \r
+ */\r
+ mof::Animation< mof::Vector2D>::Handler getSize( ) const;\r
+\r
+ /** ウィジェットの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ void setPosition( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ \r
+ /** ウィジェットの左上の位置を指定する\r
+ * @note このメソッドで指定するハンドラとgetPosition()で\r
+ * 得られるハンドラは同一であると扱える\r
+ * @retval このウィジェットの左上の位置を得るためのハンドラ \r
+ */\r
+ void setSize( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ \r
+ mof::Rectangle<int> getBounds( ); \r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
--- /dev/null
+#include "mof/Pager.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <vector>\r
+#include "mof/widgets.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct Pager::Impl\r
+ {\r
+ std::vector< std::vector<mof::Sprite*> > pages;\r
+ mof::FrameNumber frame;\r
+ int currentPage;\r
+ mof::LayoutManager* pLayout;\r
+ mof::TranslationAnimation2D::Handler translation;\r
+ mof::ScalingAnimation2D::Handler scaling;\r
+\r
+//{{{ Impl\r
+ Impl( const mof::Rectangle<int>& _bounds )\r
+ : \r
+ currentPage(-1) ,\r
+ pLayout(NULL) ,\r
+ frame( 0 )\r
+ {\r
+ translation = mof::TranslationAnimation2D::Handler\r
+ (\r
+ new mof::TranslationAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D(_bounds.beginX , _bounds.beginY )\r
+ )\r
+ )\r
+ );\r
+\r
+ scaling = mof::ScalingAnimation2D::Handler\r
+ (\r
+ new mof::ScalingAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D(_bounds.getWidth( ) , _bounds.getHeight( ) )\r
+ )\r
+ )\r
+ );\r
+\r
+ }\r
+//}}}\r
+//{{{ ~Impl\r
+ ~Impl(){\r
+ delete pLayout;\r
+ foreach(std::vector<mof::Sprite*>& page , pages ){\r
+ foreach(mof::Sprite*& pSprite , page ){\r
+ delete pSprite;\r
+ }\r
+ }\r
+ }\r
+//}}}\r
+//{{{ showPage\r
+ void showPage(bool first)\r
+ {\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(first ? 0 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(first ? 30*2 : 90 , mof::Color4f(1 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ handler = mof::makeOffsetHandler< mof::Color4f >( handler , -frame );\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ }\r
+ }\r
+//}}}\r
+//{{{ closePage\r
+ void closePage(bool last){\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(0 , mof::Color4f(1 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(last ? 10*2 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ DEBUG_PRINT( frame);\r
+ handler = mof::makeOffsetHandler< mof::Color4f >( handler , -frame );\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ }\r
+ }\r
+\r
+//}}}\r
+ };\r
+//{{{ Pager\r
+ Pager::Pager\r
+ (\r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ )\r
+ : m_pImpl( new Impl( bounds ) )\r
+ {\r
+ m_pImpl->pLayout = pLayout;\r
+ }\r
+//}}} \r
+//{{{ ~Pager\r
+ Pager::~Pager( )\r
+ {\r
+ }\r
+//}}} \r
+//{{{ show\r
+ void Pager::show( )\r
+ {\r
+ m_pImpl->currentPage = -1;\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(true);\r
+ }\r
+//}}} \r
+//{{{ close \r
+ void Pager::close( )\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ m_pImpl->closePage(true);\r
+ }\r
+//}}} \r
+//{{{ nextPage\r
+ void Pager::nextPage( )\r
+ {\r
+ if(m_pImpl->currentPage < 0){\r
+ show();\r
+ return;\r
+ }\r
+ m_pImpl->closePage(false);\r
+ if(m_pImpl->currentPage >= static_cast<signed int>(m_pImpl->pages.size()) -1 ){\r
+ close();\r
+ return;\r
+ }\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(false);\r
+ }\r
+//}}} \r
+//{{{ addPage\r
+ void Pager::addPage( const mof::PageRequest& page )\r
+ {\r
+ m_pImpl->pages.push_back(std::vector<mof::Sprite*>());\r
+ mof::compileText( page.message , page.font , m_pImpl->pages.back() );\r
+ \r
+ std::vector< mof::Rectangle<int> > boundList;\r
+ \r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.back() ){\r
+ pSprite->setFrameNumber( m_pImpl->frame );\r
+ mof::Rectangle<int> bounds = pSprite->getWorldTransform().toBoundingBox(); \r
+ boundList.push_back(bounds);\r
+ }\r
+ \r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ m_pImpl->pLayout->replace\r
+ (\r
+ scaling.x , scaling.y ,\r
+ boundList.front() , boundList.back()\r
+ );\r
+ \r
+ for(unsigned int j = 0 ; j < m_pImpl->pLayout->getLength( ) ; ++j)\r
+ {\r
+ mof::Animation<mof::Matrix2D>::Handler children[] =\r
+ {\r
+ mof::makeConstantHandler\r
+ ( \r
+ mof::Matrix2D::createScaling\r
+ (\r
+ mof::Vector2D(boundList.at(j).getWidth( ) , boundList.at(j).getHeight( ) )\r
+ )\r
+ ) ,\r
+ m_pImpl->translation , \r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Matrix2D::createTranslation( m_pImpl->pLayout->getPosition(j) )\r
+ )\r
+ }; // array children\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Matrix2D>( children[0] , mof::lastOf( children ) )\r
+ );\r
+\r
+ m_pImpl->pages.back().at(j)->setWorldTransform( handler );\r
+ m_pImpl->pages.back().at(j)->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+\r
+ } // for \r
+\r
+ }\r
+//}}} \r
+//{{{ draw\r
+ void Pager::draw( ) const\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ \r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->draw();\r
+ }\r
+ }\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->draw();\r
+ }\r
+ }\r
+//}}} \r
+//{{{ update\r
+ void Pager::update( )\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->update();\r
+ }\r
+ }\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->update();\r
+ }\r
+ m_pImpl->frame++;\r
+ }\r
+//}}} \r
+//{{{ hasNextPage\r
+ bool Pager::hasNextPage( ) const\r
+ { \r
+ return m_pImpl->currentPage < static_cast<signed int>(m_pImpl->pages.size()) -1;\r
+ }\r
+//}}} \r
+//{{{ hasPreviousPage\r
+ bool Pager::hasPreviousPage( ) const\r
+ { \r
+ return m_pImpl->currentPage >= 0;\r
+ }\r
+//}}} \r
+\r
+//{{{ setPosition\r
+ void Pager::setPosition( const mof::Animation<mof::Vector2D>::Handler& handler )\r
+ {\r
+ m_pImpl->translation->set( handler );\r
+ }\r
+//}}} \r
+//{{{ setSize\r
+ void Pager::setSize( const mof::Animation<mof::Vector2D>::Handler& handler )\r
+ {\r
+ m_pImpl->scaling->set( handler );\r
+ }\r
+//}}} \r
+//{{{ getBounds\r
+ mof::Rectangle<int> Pager::getBounds( )\r
+ {\r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ mof::Vector2D translation = m_pImpl->translation->get( )->getValue( m_pImpl->frame );\r
+ return mof::Rectangle<int>( translation.x , translation.y , translation.x + scaling.x , translation.y + scaling.y );\r
+ }\r
+//}}} \r
+} //namepsace mof\r
+\r
--- /dev/null
+#include "mof/Pager.hpp"\r
+#include "mof/Sprite.hpp"\r
+#include "mof/utilities.hpp"\r
+#include <vector>\r
+#include "mof/widgets.hpp"\r
+#include "mof/mofAnimations.hpp"\r
+#include "mof/mofGraphics.hpp"\r
+#include "mof/ConsoleIO.hpp"\r
+\r
+namespace mof\r
+{\r
+ struct Pager::Impl\r
+ {\r
+ std::vector< std::vector<mof::Sprite*> > pages;\r
+ mof::FrameNumber frame;\r
+ int currentPage;\r
+ mof::LayoutManager* pLayout;\r
+ mof::TranslationAnimation2D::Handler translation;\r
+ mof::ScalingAnimation2D::Handler scaling;\r
+\r
+//{{{ Impl\r
+ Impl( const mof::Rectangle<int>& _bounds )\r
+ : \r
+ currentPage(-1) ,\r
+ pLayout(NULL) ,\r
+ frame( 0 )\r
+ {\r
+ translation = mof::TranslationAnimation2D::Handler\r
+ (\r
+ new mof::TranslationAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D(_bounds.beginX , _bounds.beginY )\r
+ )\r
+ )\r
+ );\r
+\r
+ scaling = mof::ScalingAnimation2D::Handler\r
+ (\r
+ new mof::ScalingAnimation2D\r
+ (\r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Vector2D(_bounds.getWidth( ) , _bounds.getHeight( ) )\r
+ )\r
+ )\r
+ );\r
+\r
+ }\r
+//}}}\r
+//{{{ ~Impl\r
+ ~Impl(){\r
+ delete pLayout;\r
+ foreach(std::vector<mof::Sprite*>& page , pages ){\r
+ foreach(mof::Sprite*& pSprite , page ){\r
+ delete pSprite;\r
+ }\r
+ }\r
+ }\r
+//}}}\r
+//{{{ showPage\r
+ void showPage(bool first)\r
+ {\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(first ? 0 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(first ? 30*2 : 90 , mof::Color4f(1 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ handler = mof::makeOffsetHandler< mof::Color4f >( handler , -frame );\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ }\r
+ }\r
+//}}}\r
+//{{{ closePage\r
+ void closePage(bool last){\r
+ mof::KeyFrameAnimation<mof::Color4f>::KeyFrame keyFrames[] = {\r
+ mof::makeKeyFrame(0 , mof::Color4f(1 , 1 , 1 , 1) ) ,\r
+ mof::makeKeyFrame(last ? 10*2 : 10*2 , mof::Color4f(0 , 1 , 1 , 1) ) \r
+ };\r
+ mof::Animation<mof::Color4f>::Handler handler(new mof::KeyFrameAnimation<mof::Color4f>(keyFrames[0] , keyFrames[1]));\r
+ DEBUG_PRINT( frame);\r
+ handler = mof::makeOffsetHandler< mof::Color4f >( handler , -frame );\r
+ foreach(mof::Sprite*& pSprite , pages.at(currentPage) ){\r
+ pSprite->setColor(handler);\r
+ }\r
+ }\r
+\r
+//}}}\r
+ };\r
+//{{{ Pager\r
+ Pager::Pager\r
+ (\r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ )\r
+ : m_pImpl( new Impl( bounds ) )\r
+ {\r
+ m_pImpl->pLayout = pLayout;\r
+ }\r
+//}}} \r
+//{{{ ~Pager\r
+ Pager::~Pager( )\r
+ {\r
+ }\r
+//}}} \r
+//{{{ show\r
+ void Pager::show( )\r
+ {\r
+ m_pImpl->currentPage = -1;\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(true);\r
+ }\r
+//}}} \r
+//{{{ close \r
+ void Pager::close( )\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ m_pImpl->closePage(true);\r
+ }\r
+//}}} \r
+//{{{ nextPage\r
+ void Pager::nextPage( )\r
+ {\r
+ if(m_pImpl->currentPage < 0){\r
+ show();\r
+ return;\r
+ }\r
+ m_pImpl->closePage(false);\r
+ if(m_pImpl->currentPage >= static_cast<signed int>(m_pImpl->pages.size()) -1 ){\r
+ close();\r
+ return;\r
+ }\r
+ m_pImpl->currentPage++;\r
+ m_pImpl->showPage(false);\r
+ }\r
+//}}} \r
+//{{{ addPage\r
+ void Pager::addPage( const mof::PageRequest& page )\r
+ {\r
+ m_pImpl->pages.push_back(std::vector<mof::Sprite*>());\r
+ mof::compileText( page.message , page.font , m_pImpl->pages.back() );\r
+ \r
+ std::vector< mof::Rectangle<int> > boundList;\r
+ \r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.back() ){\r
+ pSprite->setFrameNumber( m_pImpl->frame );\r
+ mof::Rectangle<int> bounds = pSprite->getWorldTransform().toBoundingBox(); \r
+ boundList.push_back(bounds);\r
+ }\r
+ \r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ m_pImpl->pLayout->replace\r
+ (\r
+ scaling.x , scaling.y ,\r
+ boundList.front() , boundList.back()\r
+ );\r
+ \r
+ for(unsigned int j = 0 ; j < m_pImpl->pLayout->getLength( ) ; ++j)\r
+ {\r
+ mof::Animation<mof::Matrix2D>::Handler children[] =\r
+ {\r
+ mof::makeConstantHandler\r
+ ( \r
+ mof::Matrix2D::createScaling\r
+ (\r
+ mof::Vector2D(boundList.at(j).getWidth( ) , boundList.at(j).getHeight( ) )\r
+ )\r
+ ) ,\r
+ m_pImpl->translation , \r
+ mof::makeConstantHandler\r
+ (\r
+ mof::Matrix2D::createTranslation( m_pImpl->pLayout->getPosition(j) )\r
+ )\r
+ }; // array children\r
+\r
+ mof::Animation<mof::Matrix2D>::Handler handler\r
+ (\r
+ new mof::CascadingAnimation<mof::Matrix2D>( children[0] , mof::lastOf( children ) )\r
+ );\r
+\r
+ m_pImpl->pages.back().at(j)->setWorldTransform( handler );\r
+ m_pImpl->pages.back().at(j)->setColor(mof::Color4f(0 , 1 , 1 , 1));\r
+\r
+ } // for \r
+\r
+ }\r
+//}}} \r
+//{{{ draw\r
+ void Pager::draw( ) const\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ \r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->draw();\r
+ }\r
+ }\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->draw();\r
+ }\r
+ }\r
+//}}} \r
+//{{{ update\r
+ void Pager::update( )\r
+ {\r
+ if(m_pImpl->currentPage < 0)return;\r
+ if(m_pImpl->currentPage > 0){\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage-1) ){\r
+ pSprite->update();\r
+ }\r
+ }\r
+ foreach(mof::Sprite*& pSprite , m_pImpl->pages.at(m_pImpl->currentPage) ){\r
+ pSprite->update();\r
+ }\r
+ m_pImpl->frame++;\r
+ }\r
+//}}} \r
+//{{{ hasNextPage\r
+ bool Pager::hasNextPage( ) const\r
+ { \r
+ return m_pImpl->currentPage < static_cast<signed int>(m_pImpl->pages.size()) -1;\r
+ }\r
+//}}} \r
+//{{{ hasPreviousPage\r
+ bool Pager::hasPreviousPage( ) const\r
+ { \r
+ return m_pImpl->currentPage >= 0;\r
+ }\r
+//}}} \r
+\r
+//{{{ setPosition\r
+ void Pager::setPosition( const mof::Animation<mof::Vector2D>::Handler& handler )\r
+ {\r
+ m_pImpl->translation->set( handler );\r
+ }\r
+//}}} \r
+//{{{ setSize\r
+ void Pager::setSize( const mof::Animation<mof::Vector2D>::Handler& handler )\r
+ {\r
+ m_pImpl->scaling->set( handler );\r
+ }\r
+//}}} \r
+//{{{ getBounds\r
+ mof::Rectangle<int> Pager::getBounds( )\r
+ {\r
+ mof::Vector2D scaling = m_pImpl->scaling->get( )->getValue( m_pImpl->frame );\r
+ mof::Vector2D translation = m_pImpl->translation->get( )->getValue( m_pImpl->frame );\r
+ return mof::Rectangle<int>( translation.x , translation.y , translation.x + scaling.x , translation.y + scaling.y );\r
+ }\r
+//}}} \r
+} //namepsace mof\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/stream/Manipulator.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+\r
+namespace mof\r
+{\r
+ struct PageRequest; \r
+ class LayoutManager;\r
+\r
+ /** \83y\81[\83W\82©\82ç\r
+ */\r
+ class Pager\r
+ {\r
+ public:\r
+ Pager\r
+ ( \r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ );\r
+\r
+ ~Pager( );\r
+\r
+ void show( );\r
+ void close( );\r
+ void nextPage( );\r
+ void addPage( const mof::PageRequest& page );\r
+ void draw( ) const;\r
+ void update( );\r
+ bool hasNextPage( ) const;\r
+ bool hasPreviousPage( ) const;\r
+ void setPosition( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ void setSize( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ mof::Rectangle<int> getBounds( ); \r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/scoped_ptr.hpp>\r
+#include "mof/tstring.hpp"\r
+#include "mof/Font.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include "mof/Animation.hpp"\r
+#include "mof/Vector2D.hpp"\r
+\r
+\r
+namespace mof\r
+{\r
+ struct PageRequest; \r
+ class LayoutManager;\r
+\r
+ /** \83y\81[\83W\82©\82ç\r
+ */\r
+ class Pager\r
+ {\r
+ public:\r
+ Pager\r
+ ( \r
+ const mof::Rectangle<int>& bounds ,\r
+ mof::LayoutManager* pLayout\r
+ );\r
+\r
+ ~Pager( );\r
+\r
+ void show( );\r
+ void close( );\r
+ void nextPage( );\r
+ void addPage( const mof::PageRequest& page );\r
+ void draw( ) const;\r
+ void update( );\r
+ bool hasNextPage( ) const;\r
+ bool hasPreviousPage( ) const;\r
+ void setPosition( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ void setSize( const mof::Animation<mof::Vector2D>::Handler& handler ); \r
+ mof::Rectangle<int> getBounds( ); \r
+ private:\r
+ struct Impl;\r
+ boost::scoped_ptr<Impl> m_pImpl;\r
+ };\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/stream/Manipulator.hpp>\r
+#include <boost/utility.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class Widget : public boost::noncopyable \r
+ {\r
+ public:\r
+ virtual ~Widget(){}\r
+ virtual FrameNumber show(bool imidiately = false) = 0;\r
+ virtual FrameNumber hide(bool imidiately = false) = 0;\r
+ virtual const boost::shared_ptr<WidgetView> getView() const = 0;\r
+ virtual boost::shared_ptr<WidgetView> getView() = 0;\r
+ virtual void update() = 0;\r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/stream/Manipulator.hpp>\r
+#include <boost/utility.hpp>\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class Widget : public boost::noncopyable \r
+ {\r
+ public:\r
+ virtual ~Widget(){}\r
+ virtual FrameNumber show(bool imidiately = false) = 0;\r
+ virtual FrameNumber hide(bool imidiately = false) = 0;\r
+ virtual const shared_ptr<WidgetView> getView() const = 0;\r
+ virtual shared_ptr<WidgetView> getView() = 0;\r
+ virtual void update() = 0;\r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Component2D.hpp"\r
+#include "mof/ColorComponent.hpp"\r
+#include "mof/Drawable.hpp"\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class WidgetView \r
+ :\r
+ public Component2D ,\r
+ public ColorComponent ,\r
+ public Drawable \r
+ {\r
+ public:\r
+\r
+ virtual ~WidgetView(){};\r
+\r
+ // TODO \83\8c\83C\83A\83E\83g\82Ì\83A\83j\83\81\82Æ\83C\83x\83\93\83g\8e\9e\82Ì\83A\83j\83\81\81A\82»\82ê\82¼\82ê\82Ç\82±\82Å\82Ç\82Ì\82æ\82¤\82É\90Ý\92è\82·\82é\82©\r
+ // TODO \83G\83t\83F\83N\83g\82ð\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\82·\82é\r
+ // TODO \93Á\8eê\82È\83R\83\93\83|\81[\83l\83\93\83g\82à\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\r
+ // TODO \83X\83v\83\89\83C\83g\82Í\82Ç\82±\82ª\8e\9d\82Â\82©\r
+ virtual FrameNumber show( bool imidiately = false ) = 0; \r
+ virtual FrameNumber hide( bool imidiately = false ) = 0;\r
+ virtual FrameNumber focus( bool imidiately = false ) = 0; \r
+ virtual FrameNumber blur( bool imidiately = false ) = 0;\r
+ virtual FrameNumber click( bool imidiately = false ) = 0;\r
+\r
+ virtual void update() = 0;\r
+ virtual void draw() const = 0;\r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+#include "mof/Component2D.hpp"\r
+#include "mof/ColorComponent.hpp"\r
+#include "mof/Drawable.hpp"\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+\r
+ class WidgetView \r
+ :\r
+ public Component2D ,\r
+ public ColorComponent ,\r
+ public Drawable \r
+ {\r
+ public:\r
+\r
+ virtual ~WidgetView() = 0;\r
+\r
+ // TODO \83\8c\83C\83A\83E\83g\82Ì\83A\83j\83\81\82Æ\83C\83x\83\93\83g\8e\9e\82Ì\83A\83j\83\81\81A\82»\82ê\82¼\82ê\82Ç\82±\82Å\82Ç\82Ì\82æ\82¤\82É\90Ý\92è\82·\82é\82©\r
+ // TODO \83G\83t\83F\83N\83g\82ð\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\82·\82é\r
+ // TODO \93Á\8eê\82È\83R\83\93\83|\81[\83l\83\93\83g\82à\8aO\82©\82ç\90Ý\92è\82Å\82«\82é\82æ\82¤\82É\r
+ // TODO \83X\83v\83\89\83C\83g\82Í\82Ç\82±\82ª\8e\9d\82Â\82©\r
+ virtual FrameNumber show( bool imidiately = false ) = 0; \r
+ virtual FrameNumber hide( bool imidiately = false ) = 0;\r
+ virtual FrameNumber focus( bool imidiately = false ) = 0; \r
+ virtual FrameNumber blur( bool imidiately = false ) = 0;\r
+ virtual FrameNumber click( bool imidiately = false ) = 0;\r
+\r
+ virtual void update() = 0;\r
+ virtual void draw() const = 0;\r
+ };\r
+\r
+}\r
+}\r
--- /dev/null
+#pragma once\r
+\r
+#include "mof/Vector2D.hpp"\r
+#include "mof/Rectangle.hpp"\r
+#include <boost/shared_ptr.hpp>\r
+\r
+namespace mof\r
+{\r
+namespace widget\r
+{\r
+ class WidgetView;\r
+\r
+ class Layout\r
+ {\r
+\r
+ public:\r
+ enum DependencyType\r
+ {\r
+ PARENT_LEADING ,\r
+ CHILD_LEADING\r
+ };\r
+\r
+ virtual ~Layout(){}\r
+ //virtual void add(const Vector2D& size) = 0;\r
+ //virtual Vector2D getPositionOf(int index) const = 0 ;\r
+ //virtual Vector2D getSizeOf(int index) const = 0 ;\r
+ //virtual Vector2D getBounds() const = 0;\r
+ virtual void add(boost::shared_ptr<WidgetView> pView) = 0;\r
+ virtual Vector2D getPreferredSize() = 0;\r
+ virtual DependencyType getSizeDependencyType() = 0;\r
+ virtual void connect( boost::shared_ptr<WidgetView> pParentView) = 0;\r
+ virtual size_t getLength() const = 0;\r
+ virtual int getAdjacencyAsUp(int index) const = 0;\r
+ virtual int getAdjacencyAsDown(int index) const = 0;\r
+ virtual int getAdjacencyAsLeft(int index) const = 0;\r
+ virtual int getAdjacencyAsRight(int index) const = 0;\r
+ };\r
+}\r
+}\r
--- /dev/null
+#include "mof/widget/utilities.hpp"\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/Sprite.hpp"\r
+\r
+namespace mof\r
+{\r
+/*\r
+ void setStreamAsChild( Sprite* sprite , const WidgetView* view )\r
+ {\r
+ sprite->getColorStream( ) << view->getColorStream( );\r
+ sprite->getPositionStream() << view->getPositionStream( );\r
+ }\r
+ \r
+ void setStreamAsChild( WidgetView* child , const WidgetView* parent )\r
+ {\r
+ child->getColorStream() << parent->getColorStream( );\r
+ child->getPositionStream() << parent->getPositionStream( );\r
+ }\r
+*/\r
+}\r
--- /dev/null
+#include "mof/widget/utilities.hpp"\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/Sprite.hpp"\r
+\r
+namespace mof\r
+{\r
+\r
+ void setStreamAsChild( Sprite* sprite , const WidgetView* view )\r
+ {\r
+ sprite->getColorStream( ) << view->getColorStream( );\r
+ sprite->getPositionStream() << view->getPositionStream( );\r
+ }\r
+ \r
+ void setStreamAsChild( WidgetView* child , const WidgetView* parent )\r
+ {\r
+ child->getColorStream() << parent->getColorStream( );\r
+ child->getPositionStream() << parent->getPositionStream( );\r
+ }\r
+\r
+}\r
--- /dev/null
+#pragma once\r
+#include <boost/function.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+\r
+\r
+namespace mof\r
+{\r
+ class WidgetView;\r
+ class Sprite;\r
+/*\r
+ void setStreamAsChild( Sprite* spritem , const WidgetView* view );\r
+\r
+ void setStreamAsChild( WidgetView* child , const WidgetView* parent );\r
+*/\r
+}\r
+\r
+\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include <boost/function.hpp>\r
+#include <mof/widget/WidgetView.hpp>\r
+#include <mof/FactoryMethod.hpp>\r
+\r
+\r
+namespace mof\r
+{\r
+ class WidgetView;\r
+ class Sprite;\r
+ typedef <WidgetView* (void)> WidgetViewFactoryMethod;\r
+/*\r
+ void setStreamAsChild( Sprite* spritem , const WidgetView* view );\r
+\r
+ void setStreamAsChild( WidgetView* child , const WidgetView* parent );\r
+*/\r
+}\r
+\r
+\r
+\r
+\r
--- /dev/null
+#pragma once\r
+#include "mof/Message.hpp"\r
+//#include "mof/Pager.hpp"\r
+//#include "mof/Page.hpp"\r
+//#include "mof/PlainWidgetView.hpp"\r
+//#include "mof/TextCompiler.hpp"\r
+#include "mof/widget/Widget.hpp"\r
+#include "mof/widget/Menu.hpp"\r
+#include "mof/widget/Frame.hpp"\r
+#include "mof/widget/FrameBuilder.hpp"\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/widget/ImageView.hpp"\r
+#include "mof/widget/Container.hpp"\r
+#include "mof/widget/Layout.hpp"\r
+#include "mof/widget/GridLayout.hpp"\r
+#include "mof/widget/OverlapLayout.hpp"\r
+#include "mof/widget/Widget.hpp"\r
+#include "mof/widget/utilities.hpp"\r
--- /dev/null
+#pragma once\r
+//#include "mof/MessageWidget.hpp"\r
+//#include "mof/Pager.hpp"\r
+//#include "mof/Page.hpp"\r
+//#include "mof/PlainWidgetView.hpp"\r
+//#include "mof/TextCompiler.hpp"\r
+#include "mof/widget/Widget.hpp"\r
+#include "mof/widget/Menu.hpp"\r
+#include "mof/widget/Frame.hpp"\r
+#include "mof/widget/FrameBuilder.hpp"\r
+#include "mof/widget/WidgetView.hpp"\r
+#include "mof/widget/ImageView.hpp"\r
+#include "mof/widget/Container.hpp"\r
+#include "mof/widget/Layout.hpp"\r
+#include "mof/widget/GridLayout.hpp"\r
+#include "mof/widget/OverlapLayout.hpp"\r
+#include "mof/widget/Widget.hpp"\r
+#include "mof/widget/utilities.hpp"\r